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aetherbound-guild/docs/runtime/fg3/media/REQUEST_LEDGER.md
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FG-3 Image Request Ledger

Provider: API Mart gpt-image-2 Goal ceiling: four paid calls and USD 5 equivalent total Paid calls used: four Total cost: USD 0.056 / 0.56 credits Status: CALL_CEILING_REACHED

Dynamic Slice Boundary

The fixed 844x390 Drowned Bell runtime frame showed the earliest presentation failure: the accepted Windglass composition still works, but RG-02 uses the wrong environment and both Bosses collapse to generic fallback blocks.

The bounded request set is:

  1. one Siltwake three-band environment source;
  2. one two-cell Boss identity anchor source;
  3. one Boss motion-row source only after both anchors pass identity lock;
  4. one party/RG-02 enemy anchor sheet only after the Boss slice passes.

Calls three and four remain conditional. Paid failures and retries count toward the four-call and USD 5 ceilings.

Production Contract

  • Runtime target: Godot landscape 844x390, logical world 422x195@2x.
  • First focal read: the active Boss or route threat on the right lane.
  • Second focal read: the surviving Company and disclosed linked/safe positions.
  • Third focal read: one primary action in the lower HUD.
  • Environment output is opaque/three-band source; actor sources use solid magenta and require deterministic alpha, low-grid, palette and anchor work.
  • No text, labels, borders, UI, logos, watermarks, third-party characters or detached VFX may enter a generated source.
  • Generation is only the raw-source state. Imported, integrated, runtime-seen and agent/human review remain separate evidence levels.

Planned Calls

Call Prompt Reference Size Resolution Planned output Status
FG3-IMG-01 prompts/siltwake-layers.prompt.txt accepted Windglass source layout/style 3:4 2k three separable Siltwake environment plates ACCEPTED_SOURCE
FG3-IMG-02 prompts/rg02-boss-anchors.prompt.txt accepted FG-2 enemy pixel language 16:9 2k Sluiceback Mother and Drowned Bell identity anchors IDENTITY_LOCKED
FG3-IMG-03 prompts/rg02-boss-actions.prompt.txt locked FG3-IMG-02 anchors 16:9 2k two four-frame Boss action rows ACCEPTED_SOURCE
FG3-IMG-04 prompts/rg02-company-enemy-identities.prompt.txt accepted FG-2 actor and FG-3 Boss style 1:1 2k Coilsmith, Kindhand and twelve RG-02 identity anchors ACCEPTED_SOURCE

Completed Requests

  • FG3-IMG-01: task task_01M056E56CNT64A0M3VB617Z9R, USD 0.014; accepted as a separable Siltwake environment source.
  • FG3-IMG-02: task task_01M056H19DE2EQDR3DS0YJQ7MA, USD 0.014; both full-body cells pass the base identity lock and may control action rows.
  • FG3-IMG-03: task task_01M056P0CCPYVFS2GXD91GK7KZ, USD 0.014; both four-pose rows preserve identity and motion continuity after deterministic extraction; the detached Sluiceback streak is excluded from runtime frames.
  • FG3-IMG-04: task task_01M058059WFB3F4G96SC9SDRWD, USD 0.014; all fourteen occupied cells preserve the requested Company/enemy identity order and the final two cells remain empty. No paid call remains in scope.