The test 'merges duplicate after inactivity timeout expires it' was
flaky because it asserted which specific session survives the dedup,
but the target selection depends on activeAt ordering which varies by
millisecond timing in CI. When s1's alive time and s2's creation time
fall in the same millisecond, s2 survives (test passes); when they
differ, s1 survives (test fails).
Fix by asserting that exactly one session remains after dedup, without
depending on which one is the merge target.
via [HAPI](https://hapi.run)
Co-authored-by: HAPI <noreply@hapi.run>
* feat(hub,cli): forward permissionMode on session resume
When a session is resumed, the cached permissionMode is now forwarded
through the Hub → Runner → CLI pipeline via a new --permission-mode
flag. Previously the mode was lost on resume, resetting to 'default'.
Each CLI flavor validates the flag value against its own allowed
permission modes (e.g. CLAUDE_PERMISSION_MODES) and rejects unknown
values. The existing --yolo flag is preserved as a shorthand.
* refactor(cli): extract buildCliArgs from startRunner
Extract the CLI argument construction logic into a standalone
exported function so it can be unit-tested independently.
No behavior change.
* test(cli): add buildCliArgs unit tests for --permission-mode
Verify that the runner correctly forwards valid permission modes
via --permission-mode, rejects invalid values, and falls back to
--yolo when no permission mode is set.
* fix(cli): let --permission-mode take precedence over --yolo
When both flags are present, --permission-mode was silently
overwritten by a later --yolo. Guard legacy flag branches with
a hasExplicitPermissionMode check so the explicit flag wins.
* fix(hub,web): deduplicate sessions by agent session ID
When multiple CLI wrappers independently resume the same Codex thread,
each generates a random tag, causing the hub to create duplicate session
records for a single underlying thread. This leads to duplicate
conversations in the web UI and messages routing to the wrong session.
Add two-layer deduplication:
- Hub: when a metadata update sets an agent session ID (codexSessionId,
claudeSessionId, etc.) that already exists on another session in the
same namespace, automatically merge the duplicate into the current
session using the existing mergeSessions logic.
- Web: deduplicate the session list display by agentSessionId as a
safety net, keeping the active/most-recent session visible.
Closes#446
* chore: add review-driven comments for dedup clarity
- Explain single-threaded assumption in before/after metadata comparison
- Document merge direction rationale (duplicate → active session)
- Document deduplicateInProgress guard as known limitation
- Add catch comment explaining web safety net fallback
* fix: address review feedback from bot, Opus, and Codex
- Skip active duplicates during hub-side dedup to avoid deleting
sessions with live CLI sockets and pending agent state
- Pass selectedSessionId into web dedup sort to prevent hiding
the session the user is currently viewing
- Add test for active-duplicate-not-merged case
* fix: retry dedup on session-end and preserve agentState in merge
- Trigger dedup when a session ends (handleSessionEnd), so active
duplicates skipped during earlier dedup get merged once they disconnect
- Preserve agentState from old session during mergeSessions when the
new session has no agentState (mirrors existing model/effort/todos
preservation pattern)
- Extract triggerDedupIfNeeded helper for reuse across trigger points
* fix(web): prefer active session over selected in dedup sort
Active session always wins the dedup tie-break so the live connection
is never hidden in favor of a selected inactive duplicate. Among
inactive duplicates the selected one is still preferred.
* fix: dedup on inactivity timeout and deep-merge agentState
- expireInactive now returns expired session IDs so SyncEngine can
trigger dedup for sessions that timed out (crash/network drop)
instead of only on explicit session-end
- mergeSessions now deep-merges agentState requests/completedRequests
from both sessions instead of only copying when new is null
* fix: exclude completed requests from merged pending set
Filter out request IDs that already appear in completedRequests when
merging agentState, preventing completed permission prompts from
resurrecting as pending after session dedup.
* fix: guard resume merge against prior auto-dedup
The automatic dedup (triggered when the spawned CLI sets its agent
session ID) can delete the old session before resumeSession reaches
its own explicit mergeSessions call. Skip the merge if the old session
no longer exists instead of failing the resume with a false error.
* test: add coverage for dedup retry paths and web dedup sort
Hub tests:
- session-end triggers dedup retry for previously-active duplicates
- inactivity timeout expiry triggers dedup retry
- agentState deep merge filters completed requests from pending set
Web tests:
- basic dedup by agentSessionId
- active session wins over inactive duplicate
- selected session preferred among inactive duplicates
- active always wins over selected inactive
- sessions without agentSessionId pass through
- independent dedup across different agentSessionIds
* fix: read latest agentState before merge write to avoid overwriting live updates
Re-read the target session's agentState right before writing the merged
result, with a version-mismatch retry loop, so concurrent update-state
events from the active CLI are not lost during dedup merge.
* fix: sort expired sessions by recency before dedup
When multiple duplicates for the same agent thread expire in a single
sweep, process the most recent one first so it becomes the merge target
and survives, rather than keeping the oldest by arbitrary iteration order.
* fix: select most recent session as merge target in dedup
deduplicateByAgentSessionId now collects all inactive candidates
(including the caller) and picks the one with the highest activeAt
(then updatedAt) as the merge target. This ensures the newest session
survives regardless of which trigger point or ordering calls the dedup.