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Interaction layer turning the read-only chat into a working remote control,
mirroring the merged Android B-M3ab feature-for-feature (web authority where
the ports disagreed):
- ChatInteractor (HapiClient, fully swift-test covered): optimistic composer
sends (appendOptimistic -> POST -> status settle), queue-by-default with a
long-press Send&Steer intent while a turn is active, tap-to-retry on failed
rows (steer retries degrade to queue), per-session drafts
(UserDefaultsChatDrafts, hub-scoped keys, debounced + flushed on close).
- session_inactive (409) recovery: one POST /resume (current permissionMode)
then retry; a superseding session id seeds the new window
(MessageWindowControllers.seed), migrates the draft, retargets the
optimistic row and emits sessionSuperseded -- ChatView/HomeView replace the
navigation entry in place.
- Queued bar: uninvoked sends in web sort order with Cancel (optimistic
DELETE; invoked-race ingests the authoritative row as sent), Edit
(cancel + composer prefill, newer-draft guard) and Steer (invoked answers
reconcile a missed consume); single-flight per-row op guard.
reconcileQueuedState now runs on chat open and on session-pipe gap.
- Permission actions: flavor-exact bodies mirroring PermissionFooter.tsx --
claude {} / allowTools (Bash(cmd)) / mode:acceptEdits, codex-family
decision approved / approved_for_session / abort via deny -- plus
AskUserQuestion flat answers (option cards, Other free text, no-questions
fallback, cursor stable ids) and request_user_input nested answers
(user_note suffix, required validation); optimistic Resolving /
AlreadyHandled (404/409) overrides settled by the agentState patch.
ChatPipeline now re-attaches the window row's client status so failed
user rows actually render the retry affordance (web normalize.ts parity;
the Android reference misses this overlay).
- Session config sheet (toolbar gear): catalog-driven permission-mode picker
with tones, claude static model/effort catalogs (ModelCatalog port), codex
models via new GET /sessions/:id/codex-models endpoint + wire types with
per-model reasoning efforts; optimistic detail updates
(SessionListStore.updateDetailLocal, new) rolled forward to server truth
on error.
- Lifecycle: VisibilityReporter posts POST /api/visibility per tracked
handshake subscriptionId on scene-phase flips (404 prunes); ChatSession
exposes its subscriptionId and feeds the reporter; the global SSE pipe was
already HubSession-lifetime on iOS.
- Tests: ChatInteractorTests transcribes the Android interaction suite
against the real APIClient/AuthManager/SessionListStore/window registry
with only HTTP scripted -- canonical JSON bodies asserted byte-for-byte
(send/approve/deny/config), optimistic send happy/fail/retry, 409 resume
both id paths, cancel invoked-race, steer reconcile, edit prefill,
override lifecycle, config optimistic + rollback, drafts, abort.
64 lines
2.2 KiB
Swift
64 lines
2.2 KiB
Swift
import Foundation
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/// Per-session composer draft persistence (A-M3ab — the Android `ChatDrafts`
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/// twin). Production backing is `UserDefaults`, keys scoped by hub; tests use
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/// an in-memory map. All access happens on the main actor (the composer's
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/// isolation), so implementations may be plain synchronous stores.
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@MainActor
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public protocol ChatDrafts: AnyObject {
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/// The saved draft, or nil when none.
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func load(sessionId: String) -> String?
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/// Persist `text`; blank clears the key.
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func save(sessionId: String, text: String)
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func clear(sessionId: String)
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/// Resume/reopen returned a different id: carry the draft across —
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/// never clobbering a draft already typed in the target session.
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func move(fromSessionId: String, toSessionId: String)
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}
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/// `UserDefaults`-backed drafts, keyed `chat-draft:<scope>:<sessionId>`
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/// (scope = normalized hub origin, so multi-hub drafts never collide).
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public final class UserDefaultsChatDrafts: ChatDrafts {
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private let defaults: UserDefaults
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private let scope: String
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public init(scope: String, defaults: UserDefaults = .standard) {
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self.scope = scope
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self.defaults = defaults
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}
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private func key(_ sessionId: String) -> String {
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"chat-draft:\(scope):\(sessionId)"
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}
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public func load(sessionId: String) -> String? {
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let value = defaults.string(forKey: key(sessionId))
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guard let value, !value.isEmpty else { return nil }
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return value
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}
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public func save(sessionId: String, text: String) {
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if text.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty {
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defaults.removeObject(forKey: key(sessionId))
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} else {
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defaults.set(text, forKey: key(sessionId))
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}
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}
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public func clear(sessionId: String) {
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defaults.removeObject(forKey: key(sessionId))
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}
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public func move(fromSessionId: String, toSessionId: String) {
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guard fromSessionId != toSessionId else { return }
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guard let draft = load(sessionId: fromSessionId) else { return }
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defaults.removeObject(forKey: key(fromSessionId))
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if load(sessionId: toSessionId)?.isEmpty != false {
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defaults.set(draft, forKey: key(toSessionId))
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}
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}
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}
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