Files
hapi/ios/Packages/HapiKit/Sources/HapiClient/Chat/ChatInteractor.swift
T
weishu 5773ca2d93 merge: A-M4b iOS scratchlist
# Conflicts:
#	ios/Hapi/Features/Chat/ChatModel.swift
#	ios/Hapi/Features/Chat/ChatView.swift
#	ios/README.md
2026-08-18 11:40:58 +08:00

847 lines
34 KiB
Swift

import Foundation
import HapiProtocol
import Observation
/// Per-session chat interaction engine (A-M3ab) — the iOS counterpart of the
/// Android `ChatViewModel`'s interaction half, kept in HapiKit so the whole
/// surface runs under `swift test`:
///
/// - **Composer** (``composer``/``setComposerText(_:)``/``sendMessage(steer:)``):
/// optimistic send (`appendOptimistic` → POST → status settle), queue by
/// default with an explicit long-press steer intent
/// (`messageDelivery.ts` semantics), failed rows retried via
/// ``retryFailedMessage(localId:)`` (steer degrades to queue —
/// `getRetryDeliveryMode`); `session_inactive` (409) auto-resumes once and
/// retries, following a superseding session id with a window seed + draft
/// move + ``ChatInteractionEvent/sessionSuperseded(sessionId:)``. Drafts
/// persist per session via ``ChatDrafts`` (debounced, flushed on
/// ``deactivate()``).
/// - **Attachments** (``attachments``, a ``ComposerAttachments`` tray —
/// A-M3f): picks are prepared app-side (`AttachmentPreparer`, policy in
/// ``AttachmentPolicy``), upload on add, and the Ready set rides
/// `SendMessageRequest.attachments` — the optimistic row carries the
/// metadata so bubbles render thumbnails before the SSE echo. An unsettled
/// chip blocks the send with a notice; attachments-only sends post empty
/// text (wire: text OR attachments). ``appendDictatedText(_:)`` is the
/// dictation hand-off (A-M3f voice).
/// - **Queued bar** (``queuedRows``): uninvoked sends, web sort order
/// (immediate by submission, then scheduled by fire time), with Cancel
/// (optimistic DELETE; an `invoked` answer ingests the authoritative row as
/// sent), Edit (cancel + prefill, newer-draft guard) and Steer — one
/// in-flight queued operation at a time.
/// - **Permissions** (``resolvePermission(requestId:action:)``): flavor-exact
/// approve/deny bodies (`permissionApproveBody`), optimistic
/// ``PermissionRowOverride``s settled by the agentState patch (the
/// published ``permissionOverrides`` prunes rows whose request left
/// `agentState.requests`); hub 404/409 → benign "already handled".
/// - **Config** (``config``/``setPermissionMode(_:)``/``setModel(_:)``/
/// ``setEffort(_:)``/``loadModelOptions()``): catalog pickers with
/// optimistic detail updates, rolled forward to server truth on error;
/// codex model catalog fetched per session.
///
/// `@Observable` computed surfaces (``composer``, ``queuedRows``, ``config``,
/// ``permissionOverrides``) read the observable `SessionListStore` and this
/// class's own observable storage, so SwiftUI tracks them without any push
/// plumbing; the one push input — window state — arrives through the window
/// controller's state stream started by ``activate()``.
@MainActor @Observable
public final class ChatInteractor {
public let sessionId: String
/// Composer attachment tray (A-M3f). The screen feeds prepared picks in
/// and renders `attachments.items`; ``sendMessage(steer:)`` consumes the
/// Ready set. Lives (and dies) with this interactor — see the tray's own
/// docs for the discard-on-deallocation semantics.
public let attachments: ComposerAttachments
// MARK: Observable storage
/// Composer text (owned here so drafts and edit-prefill flow through it).
public private(set) var composerText = ""
/// A send (or its resume recovery) is in flight.
public private(set) var isSending = false
/// Latest window state (feeds ``queuedRows``).
public private(set) var windowState: MessageWindowState?
/// Codex model catalog load state (feeds ``config``).
public private(set) var codexModels: CodexModelsState = .idle
/// One config POST at a time (compare-and-set, like the Android
/// `configOpPending`); exposed so the sheet can render a busy state.
public private(set) var configOpPending = false
private var queuedOpPending = false
/// Raw override map; the published view prunes settled requests.
private var overridesStore: [String: PermissionRowOverride] = [:]
/// One-shot effects: renavigation on supersede, toast notices. Set by the
/// owning screen model; replaced wholesale on re-activation.
@ObservationIgnored public var onEvent: (@MainActor (ChatInteractionEvent) -> Void)?
// MARK: Wiring
private let api: APIClient
private let sessionStore: SessionListStore
private let windows: MessageWindowControllers
private let drafts: (any ChatDrafts)?
private let draftSaveDebounce: Duration
private let now: () -> Int
/// Web `makeClientSideId('local')` twin; injectable for deterministic tests.
private let makeLocalId: () -> String
@ObservationIgnored private var controller: MessageWindowController?
@ObservationIgnored private var statesTask: Task<Void, Never>?
@ObservationIgnored private var draftTask: Task<Void, Never>?
@ObservationIgnored private var isActive = false
public init(
sessionId: String,
api: APIClient,
sessionStore: SessionListStore,
windows: MessageWindowControllers,
drafts: (any ChatDrafts)? = nil,
draftSaveDebounce: Duration = .milliseconds(300),
now: @escaping () -> Int = { Int(Date().timeIntervalSince1970 * 1000) },
makeLocalId: @escaping () -> String = { "local-\(UUID().uuidString)" }
) {
self.sessionId = sessionId
self.api = api
self.sessionStore = sessionStore
self.windows = windows
self.drafts = drafts
self.draftSaveDebounce = draftSaveDebounce
self.now = now
self.makeLocalId = makeLocalId
self.attachments = ComposerAttachments(api: api, sessionId: sessionId)
}
// MARK: - Lifecycle (paired with the screen's appear/disappear)
/// Opens the window, restores the draft, verifies optimistic queued rows
/// against the hub (web queued-state reconciliation on chat open), and
/// starts observing window state for the queued bar. Idempotent.
public func activate() {
guard !isActive else { return }
isActive = true
statesTask = Task { [weak self] in
guard let self else { return }
let controller = await self.windows.open(sessionId: self.sessionId)
guard self.isActive, !Task.isCancelled else { return }
self.controller = controller
self.restoreDraft()
// Reconcile begins with a draining tail sync, so it also covers
// the catch-up the Android start() runs first.
Task { try? await controller.reconcileQueuedState() }
let states = await controller.states()
for await state in states {
guard !Task.isCancelled else { return }
self.windowState = state
}
}
}
/// Stops window observation and flushes a pending debounced draft save
/// (the web analogue is the beforeunload persist). In-flight sends and
/// queued/config operations run to completion. Idempotent.
public func deactivate() {
guard isActive else { return }
isActive = false
statesTask?.cancel()
statesTask = nil
flushPendingDraft()
}
// MARK: - Composer
/// Composer bar state (steer offered only while a turn is active).
public var composer: ComposerState {
let live = currentSessionState()
return ComposerState(
text: composerText,
isSending: isSending,
canSteer: live.thinking && live.active
)
}
public func setComposerText(_ text: String) {
composerText = text
draftTask?.cancel()
guard let drafts else { return }
let sessionId = sessionId
let debounce = draftSaveDebounce
// Inherits main-actor isolation, so capturing the drafts store is safe.
draftTask = Task {
try? await Task.sleep(for: debounce)
guard !Task.isCancelled else { return }
drafts.save(sessionId: sessionId, text: text)
}
}
/// Submit the composer. Delivery defaults to durable queue; `steer` is
/// the explicit long-press intent that delivers into the active turn
/// (`deliveryMode: "steer"` — attachments may ride a steer, only
/// `scheduledAt` excludes them).
///
/// Ready attachments are consumed into `SendMessageRequest.attachments`;
/// an unsettled chip (uploading/failed) blocks the send with a notice.
/// Text may be empty when attachments exist (wire: text OR attachments).
public func sendMessage(steer: Bool = false) {
guard !isSending else { return }
if attachments.hasUnsettled {
emit(.notice("Attachments are still uploading — wait, or retry/remove the failed ones"))
return
}
let text = composerText.trimmingCharacters(in: .whitespacesAndNewlines)
let attachmentMetadata = attachments.consume()
guard !text.isEmpty || attachmentMetadata != nil else { return }
composerText = ""
draftTask?.cancel()
draftTask = nil
isSending = true
let localId = makeLocalId()
let createdAt = now()
let deliveryMode: MessageDeliveryMode = steer ? .steer : .queue
Task { [weak self] in
guard let self else { return }
self.drafts?.clear(sessionId: self.sessionId)
await self.performSend(
text: text,
localId: localId,
createdAt: createdAt,
deliveryMode: deliveryMode,
attachments: attachmentMetadata,
scheduledAt: nil,
isRetry: false
)
}
}
/// Dictation transcript arrived: append with a space separator (web
/// `appendTranscript`).
public func appendDictatedText(_ transcript: String) {
setComposerText(appendTranscript(composerText, transcript: transcript))
}
/// Screen-level notices (attachment prep failures, mic permission) ride
/// the same event channel as interaction failures.
public func postNotice(_ message: String) {
emit(.notice(message))
}
/// Explicitly discard un-sent attachment uploads (best-effort hub
/// deletes). The tray's deallocation does the same implicitly when the
/// chat is left for good; attachments deliberately do not persist in
/// drafts v1.
public func discardAttachments() {
attachments.discardAllDetached()
}
/// Tap-to-retry on a failed optimistic row: re-fires the send with the
/// same localId. A retry cannot prove the original turn is still live —
/// steer degrades to queue (web `getRetryDeliveryMode`).
public func retryFailedMessage(localId: String) {
guard !isSending else { return }
isSending = true
Task { [weak self] in
guard let self else { return }
let store = await self.windowController()
let row = await store.state.messages
.first { $0.localId == localId && $0.status == .failed }
guard let row, let payload = Self.sendPayload(of: row) else {
self.isSending = false
return
}
await self.performSend(
text: payload.text,
localId: localId,
createdAt: row.createdAt,
deliveryMode: .queue,
attachments: payload.attachments,
scheduledAt: row.scheduledAt,
isRetry: true
)
}
}
/// `POST /abort` — confirm-free stop of the active turn.
public func abortSession() {
Task { [weak self] in
guard let self else { return }
do {
try await self.api.abortSession(id: self.sessionId)
} catch {
self.emit(.notice(Self.errorMessage(error, fallback: "Failed to abort")))
}
}
}
private struct SendPayload {
let text: String
let attachments: [AttachmentMetadata]?
}
/// Extract text + attachments from an optimistic user row's wire content.
private static func sendPayload(of row: WindowMessage) -> SendPayload? {
guard let inner = row.content.objectValue?["content"]?.objectValue,
let text = inner["text"]?.stringValue else {
return nil
}
var attachments: [AttachmentMetadata]?
if let raw = inner["attachments"],
let data = try? HapiJSON.encoder.encode(raw),
let decoded = try? HapiJSON.decoder.decode([AttachmentMetadata].self, from: data),
!decoded.isEmpty {
attachments = decoded
}
return SendPayload(text: text, attachments: attachments)
}
private func performSend(
text: String,
localId: String,
createdAt: Int,
deliveryMode: MessageDeliveryMode,
attachments: [AttachmentMetadata]?,
scheduledAt: Int?,
isRetry: Bool
) async {
defer { isSending = false }
let store = await windowController()
if isRetry {
await store.updateStatus(localId: localId, status: .sending)
} else {
await store.appendOptimistic(
localId: localId,
text: text,
attachments: attachments,
scheduledAt: scheduledAt,
deliveryMode: deliveryMode.rawValue,
createdAt: createdAt
)
}
let request = SendMessageRequest(
text: text,
localId: localId,
attachments: attachments,
scheduledAt: scheduledAt,
deliveryMode: deliveryMode
)
do {
try await api.sendMessage(sessionId: sessionId, request)
await store.updateStatus(localId: localId, status: successStatus())
} catch let error as APIError where error.status == 409 && error.code == "session_inactive" {
await resumeAndRetry(store: store, request: request, localId: localId)
} catch {
await store.updateStatus(localId: localId, status: .failed)
}
}
/// Queued while a turn is active, sent otherwise (web `onMutate`).
private func successStatus() -> MessageStatus {
currentSessionState().thinking ? .queued : .sent
}
/// `session_inactive` recovery (web `resolveSessionId` semantics): one
/// `POST /resume` with the current permission mode, then retry the send
/// against the id the hub returns. A different id supersedes this
/// session — seed the new window from this one, migrate the draft,
/// retarget the optimistic row, and tell the screen to renavigate.
private func resumeAndRetry(
store: MessageWindowController,
request: SendMessageRequest,
localId: String
) async {
let targetSessionId: String
do {
targetSessionId = try await api.resumeSession(
id: sessionId,
permissionMode: sessionStore.detail(for: sessionId)?.permissionMode
)
} catch {
await store.updateStatus(localId: localId, status: .failed)
emit(.notice("Session is inactive and could not be resumed"))
return
}
let optimisticRow = await store.state.messages.first { $0.localId == localId }
var targetStore = store
if targetSessionId != sessionId {
await windows.seed(fromSessionId: sessionId, toSessionId: targetSessionId)
targetStore = await windows.open(sessionId: targetSessionId)
if let optimisticRow {
// Seeding copies rows across, but make the hand-off explicit:
// the pending row must live in the target window only.
await targetStore.appendOptimistic(optimisticRow)
await store.removeMessage(localIdOrId: localId)
}
drafts?.move(fromSessionId: sessionId, toSessionId: targetSessionId)
}
// Resume succeeded: reflect activity locally, refresh the list row.
sessionStore.updateDetailLocal(sessionId) { $0.active = true }
sessionStore.scheduleRefresh()
do {
try await api.sendMessage(sessionId: targetSessionId, request)
await targetStore.updateStatus(localId: localId, status: successStatus())
} catch {
await targetStore.updateStatus(localId: localId, status: .failed)
}
if targetSessionId != sessionId {
emit(.sessionSuperseded(sessionId: targetSessionId))
}
}
// MARK: - Queued bar
/// Uninvoked sends, ordered like the web (`sortQueuedMessages`): immediate
/// first in submission order, then scheduled by fire time.
public var queuedRows: [QueuedMessageRow] {
guard let windowState else { return [] }
let thinking = currentSessionState().thinking
let queued = windowState.messages.filter { $0.isQueuedForInvocation }
let sorted = queued.enumerated().sorted { lhs, rhs in
let lhsScheduled = lhs.element.scheduledAt != nil
let rhsScheduled = rhs.element.scheduledAt != nil
if lhsScheduled != rhsScheduled { return rhsScheduled }
let lhsKey = lhs.element.scheduledAt ?? lhs.element.createdAt
let rhsKey = rhs.element.scheduledAt ?? rhs.element.createdAt
if lhsKey != rhsKey { return lhsKey < rhsKey }
return lhs.offset < rhs.offset
}.map(\.element)
return sorted.map { row in
let preview = Self.queuedPreview(row)
let canAct = Self.hasServerEcho(row) && !queuedOpPending
return QueuedMessageRow(
id: row.id,
localId: row.localId,
text: preview.text,
attachmentNames: preview.attachmentNames,
scheduledAt: row.scheduledAt,
canAct: canAct,
canSteer: canAct && thinking && row.scheduledAt == nil
)
}
}
/// Cancel one queued message: optimistic removal, `DELETE`; an `invoked`
/// answer means the agent already consumed it — ingest the authoritative
/// row as sent (web `useCancelQueuedMessage`). Errors restore the row.
public func cancelQueuedMessage(_ messageId: String) {
Task { [weak self] in
_ = await self?.cancelQueuedInternal(messageId)
}
}
private enum CancelVerdict {
case cancelled
case invoked
}
/// The cancel verdict, or nil on guard/error.
private func cancelQueuedInternal(_ messageId: String) async -> CancelVerdict? {
let store = await windowController()
guard let row = await store.state.messages.first(where: { $0.id == messageId }),
Self.hasServerEcho(row), !queuedOpPending else {
return nil
}
queuedOpPending = true
defer { queuedOpPending = false }
let localId = row.localId ?? row.id
await store.removeMessage(localIdOrId: localId)
do {
switch try await api.cancelMessage(sessionId: sessionId, messageId: messageId) {
case .cancelled:
return .cancelled
case .invoked(let message):
await store.applyCancelInvoked(localId: localId, message: WindowMessage(wire: message))
return .invoked
}
} catch {
await store.appendOptimistic(row)
emit(.notice(Self.errorMessage(error, fallback: "Failed to cancel queued message")))
return nil
}
}
/// Edit = cancel + prefill composer (kept when the operator typed
/// meanwhile).
public func editQueuedMessage(_ messageId: String) {
Task { [weak self] in
guard let self else { return }
let store = await self.windowController()
guard let row = await store.state.messages.first(where: { $0.id == messageId }) else {
return
}
let preview = Self.queuedPreview(row)
let editText = preview.text.isEmpty
? preview.attachmentNames.joined(separator: ", ")
: preview.text
let composerAtEdit = self.composerText
switch await self.cancelQueuedInternal(messageId) {
case .cancelled:
if self.composerText == composerAtEdit {
self.setComposerText(editText)
} else {
self.emit(.notice("Message cancelled — kept your current draft"))
}
case .invoked:
self.emit(.notice("Already delivered to the agent"))
case nil:
break
}
}
}
/// Steer one queued message into the active turn. Non-optimistic: the
/// `messages-consumed` event settles the row (web `useSteerQueuedMessage`);
/// an `invoked` answer reconciles a missed consume.
public func steerQueuedMessage(_ messageId: String) {
Task { [weak self] in
guard let self else { return }
let store = await self.windowController()
guard let row = await store.state.messages.first(where: { $0.id == messageId }),
Self.hasServerEcho(row), row.scheduledAt == nil, !self.queuedOpPending else {
return
}
self.queuedOpPending = true
defer { self.queuedOpPending = false }
do {
switch try await self.api.steerMessage(sessionId: self.sessionId, messageId: messageId) {
case .failed(let error, _):
self.emit(.notice(error))
case .invoked(let message):
if let invokedLocalId = message.localId, let invokedAt = message.invokedAt {
await store.markConsumed(localIds: [invokedLocalId], invokedAt: invokedAt)
}
case .steered:
break // messages-consumed removes the row.
}
} catch {
self.emit(.notice(Self.errorMessage(error, fallback: "Failed to steer message")))
}
}
}
private static func hasServerEcho(_ row: WindowMessage) -> Bool {
row.localId == nil || row.id != row.localId
}
private struct QueuedPreview {
let text: String
let attachmentNames: [String]
}
private static func queuedPreview(_ row: WindowMessage) -> QueuedPreview {
guard let normalized = normalizeDecryptedMessage(row.asDecryptedMessage),
case .user(let text, let attachments) = normalized.content else {
return QueuedPreview(text: "", attachmentNames: [])
}
return QueuedPreview(
text: text.trimmingCharacters(in: .whitespacesAndNewlines),
attachmentNames: attachments?.map(\.filename) ?? []
)
}
// MARK: - Permissions
/// Per-request optimistic permission state. A settled request (gone from
/// `agentState.requests`) drops its override; a missing agentState means
/// the detail is (re)loading, not that the requests settled — never prune
/// on absence of evidence.
public var permissionOverrides: [String: PermissionRowOverride] {
prunedOverrides()
}
/// Raw agent flavor id (`claude`, `codex`, …); drives the permission
/// button sets.
public var flavor: String? {
currentFlavor()
}
/// Apply one permission decision. Wire bodies match the web
/// `PermissionFooter`/`AskUserQuestionFooter`/`RequestUserInputFooter`
/// exactly; 404/409 from the hub mean the request already settled
/// elsewhere — surfaced as a benign `alreadyHandled`.
public func resolvePermission(requestId: String, action: PermissionAction) {
overridesStore = prunedOverrides()
guard overridesStore[requestId] == nil else { return }
overridesStore[requestId] = .resolving
Task { [weak self] in
guard let self else { return }
do {
switch action {
case .deny:
try await self.api.denyPermission(sessionId: self.sessionId, requestId: requestId)
case .abort:
try await self.api.denyPermission(
sessionId: self.sessionId,
requestId: requestId,
decision: .abort
)
default:
try await self.api.approvePermission(
sessionId: self.sessionId,
requestId: requestId,
self.approveBody(requestId: requestId, action: action)
)
}
// Success: stay `resolving`; the agentState patch clears the
// pending request and the pruned view drops the override.
} catch let error as APIError where error.status == 404 || error.status == 409 {
self.overridesStore[requestId] = .alreadyHandled
self.emit(.notice("Request was already handled"))
} catch {
self.overridesStore.removeValue(forKey: requestId)
self.emit(.notice(Self.errorMessage(error, fallback: "Request failed")))
}
}
}
private func approveBody(requestId: String, action: PermissionAction) -> PermissionApproveRequest {
let request = sessionStore.detail(for: sessionId)?.agentState?.requests?[requestId]
return permissionApproveBody(
action: action,
flavor: currentFlavor(),
toolName: request?.tool,
arguments: request?.arguments
)
}
private func prunedOverrides() -> [String: PermissionRowOverride] {
guard !overridesStore.isEmpty else { return [:] }
guard let agentState = sessionStore.detail(for: sessionId)?.agentState else {
return overridesStore
}
let pendingIds = agentState.requests.map { Set($0.keys) } ?? []
return overridesStore.filter { pendingIds.contains($0.key) }
}
// MARK: - Session config
/// Session config sheet model (catalog-driven per flavor).
public var config: SessionConfigState {
buildSessionConfigState(
detail: sessionStore.detail(for: sessionId),
summary: sessionStore.sessions.first { $0.id == sessionId },
codexModels: codexModels
)
}
/// `POST /permission-mode` with an optimistic detail flip; server truth
/// on error.
public func setPermissionMode(_ mode: PermissionMode) {
let api = api
let sessionId = sessionId
runConfigChange(
optimistic: { $0.permissionMode = mode },
call: { try await api.setPermissionMode(sessionId: sessionId, mode: mode) }
)
}
/// `POST /model` — nil clears back to the agent default.
public func setModel(_ model: String?) {
let api = api
let sessionId = sessionId
runConfigChange(
optimistic: { $0.model = model },
call: { try await api.setModel(sessionId: sessionId, model: model.map(ModelSelection.id)) }
)
}
/// Effort switch, flavor-routed: claude → `POST /effort`; codex/opencode
/// → `POST /model-reasoning-effort`. Nil clears.
public func setEffort(_ effort: String?) {
let flavor = currentFlavor()
let usesReasoningEffort = flavor == "codex" || flavor == "opencode"
let api = api
let sessionId = sessionId
runConfigChange(
optimistic: { session in
if usesReasoningEffort {
session.modelReasoningEffort = effort
} else {
session.effort = effort
}
},
call: {
if usesReasoningEffort {
try await api.setModelReasoningEffort(
sessionId: sessionId,
modelReasoningEffort: effort
)
} else {
try await api.setEffort(sessionId: sessionId, effort: effort)
}
}
)
}
/// Fetch the codex model catalog for the picker (no-op for other flavors).
public func loadModelOptions() {
guard currentFlavor() == "codex" else { return }
switch codexModels {
case .loading, .loaded:
return
case .idle, .failed:
break
}
codexModels = .loading
Task { [weak self] in
guard let self else { return }
do {
let response = try await self.api.sessionCodexModels(sessionId: self.sessionId)
if response.success, let models = response.models {
self.codexModels = .loaded(models)
} else {
self.emit(.notice(response.error ?? "Failed to load models"))
self.codexModels = .failed
}
} catch {
self.emit(.notice(Self.errorMessage(error, fallback: "Failed to load models")))
self.codexModels = .failed
}
}
}
private func runConfigChange(
optimistic: (inout Session) -> Void,
call: @escaping @Sendable () async throws -> Void
) {
guard !configOpPending else { return }
configOpPending = true
sessionStore.updateDetailLocal(sessionId, optimistic)
Task { [weak self] in
guard let self else { return }
defer { self.configOpPending = false }
do {
try await call()
} catch {
// Roll back by rolling forward to server truth (an SSE patch
// may have moved other fields since the optimistic write).
_ = try? await self.sessionStore.loadSessionDetail(self.sessionId)
self.emit(.notice(Self.errorMessage(error, fallback: "Failed to update session")))
}
}
}
// MARK: - Internals
private func windowController() async -> MessageWindowController {
if let controller {
return controller
}
let opened = await windows.open(sessionId: sessionId)
controller = opened
return opened
}
private func currentFlavor() -> String? {
sessionStore.detail(for: sessionId)?.metadata?.flavor
?? sessionStore.sessions.first { $0.id == sessionId }?.metadata?.flavor
}
private struct SessionLiveState {
let active: Bool
let thinking: Bool
}
private func currentSessionState() -> SessionLiveState {
if let detail = sessionStore.detail(for: sessionId) {
return SessionLiveState(active: detail.active, thinking: detail.thinking)
}
let summary = sessionStore.sessions.first { $0.id == sessionId }
return SessionLiveState(
active: summary?.active ?? false,
thinking: summary?.thinking ?? false
)
}
private func restoreDraft() {
guard let drafts, composerText.isEmpty,
let draft = drafts.load(sessionId: sessionId), !draft.isEmpty else {
return
}
composerText = draft
}
/// A debounced draft save cancelled by screen exit would lose the last
/// keystrokes; persist synchronously instead (UserDefaults-backed).
private func flushPendingDraft() {
let pending = draftTask != nil && draftTask?.isCancelled == false
draftTask?.cancel()
draftTask = nil
guard pending, let drafts else { return }
drafts.save(sessionId: sessionId, text: composerText)
}
private func emit(_ event: ChatInteractionEvent) {
onEvent?(event)
}
private static func errorMessage(_ error: any Error, fallback: String) -> String {
(error as? LocalizedError)?.errorDescription ?? fallback
}
// MARK: - Scratchlist (A-M4b)
/// Per-session scratchlist store; nil ⇒ the scratchlist UI is hidden
/// (badge 0, park no-op). Injected by `HubSession` after construction —
/// a settable property rather than an init parameter keeps this addition
/// purely additive. Tests substitute fakes.
@ObservationIgnored public var scratchlist: (any SessionScratchlistStoring)?
/// Entry count for the chat toolbar's scratchlist badge — observable
/// through the store's own state (the Android `scratchlistCount` twin).
public var scratchlistCount: Int {
scratchlist?.state(sessionId).entries.count ?? 0
}
/// Scratchlist "To composer": insert `text` into the composer — an empty
/// composer takes it verbatim, an existing draft keeps its words and the
/// entry lands on a new line (the entry itself stays on the scratchlist,
/// like the web's promote-to-composer).
public func insertComposerText(_ text: String) {
guard !Self.isBlank(text) else { return }
let current = composerText
if Self.isBlank(current) {
setComposerText(text)
} else {
setComposerText(Self.trimmingTrailingWhitespace(current) + "\n" + text)
}
}
/// Scratchlist "Park current draft": the composer draft becomes a
/// scratchlist entry and the composer clears (store-optimistic; the
/// composer clears only after the hub accepts, so a failed park cannot
/// lose the draft).
public func parkComposerDraft() {
guard let scratchlist else { return }
let text = composerText
guard !Self.isBlank(text) else { return }
Task { [weak self] in
guard let self else { return }
switch await scratchlist.createEntry(sessionId: self.sessionId, text: text) {
case .created:
// Clear only when the draft is still what we parked (the
// operator may have kept typing while the POST ran).
if self.composerText == text {
self.setComposerText("")
}
self.emit(.notice("Draft parked to scratchlist"))
case .atCap:
self.emit(.notice("Scratchlist is full (200 entries)"))
case .failed:
self.emit(.notice("Couldn't park the draft — check the hub connection"))
}
}
}
private static func isBlank(_ text: String) -> Bool {
text.trimmingCharacters(in: .whitespacesAndNewlines).isEmpty
}
private static func trimmingTrailingWhitespace(_ text: String) -> String {
guard let last = text.lastIndex(where: { !$0.isWhitespace }) else { return "" }
return String(text[...last])
}
}