Files
hapi/ios/Hapi/Models/HubSession.swift
T
weishu a4355d1837 feat(ios): read-only chat assembly (A-M2f)
Wires the merged M2 pieces into a usable pair -> list -> live chat flow:

- pbxproj: link HapiUI into the app target (UUIDs C7/C8, mirroring the
  existing HapiProtocol/HapiClient product references; only project change).
- HubSession: MessageWindowControllers registry + per-chat ChatSession
  factory with in-memory per-session SSE resume cursors and scene-phase
  forwarding to the active chat.
- ChatSession (app): session-scope SSEClient while the chat is open;
  window opened/activated before subscribing; a single consume task awaits
  every event into the window actor, giving Android-channel-equivalent
  arrival-order ingestion; session-updated and friends route through the
  shared SyncEventRouter (detail patching), session-removed clears the
  window, a gap handshake triggers full resync + detail refetch + catch-up
  tail sync; stop hands the cursor back for seamless reopen.
- ChatPipeline (HapiClient): actor running the reduction path off-main -
  queued-row filter, normalization memoized by row instance identity,
  reduce + buildVisibleChatBlocks with previousGroups-stable group ids.
- ChatModel: window state + detail agentState + machine labels -> serial
  ~100 ms-coalesced pipeline loop (first run immediate, publishes strictly
  ordered), header title cascade, loading/empty/error states, loadOlder /
  retry, last-seen stamping on every update.
- ChatView: bottom-anchored ScrollView/LazyVStack (defaultScrollAnchor +
  scrollPosition(id:)), auto-stick at bottom, new-messages pill, top
  sentinel paging with documented scroll re-anchoring, degraded banners.
- Block views: user bubble w/ attachment chips, agent markdown, collapsed
  reasoning, tool cards (knownTools.tsx-parity presentation, status chip,
  read-only permission row w/ pending banner, per-tool bodies: terminal,
  before/after edits, write content, unified-diff detection -> DiffTextView,
  checklists, read-only questions, pretty-JSON fallback, children rail),
  tool groups, centered event rows (presentation.ts port), cli output,
  generated images (authed bytes + in-memory cache + full-screen viewer),
  codex review verdict card.
- Navigation/links: session list now pushes ChatView; app-level
  \.hapiOpenURL handler (https/http -> SFSafariViewController, custom
  schemes confirm first, hapi-file:// -> M4 placeholder) + theme injection.
- Tests: ChatPipelineTests drive the runner with fixture-derived windows
  (stable ids, memo-stable recomputes, queued filter, group-id stability
  across an older-page arrival).
- README: M2f app-layer description.
2026-08-17 20:55:36 +08:00

232 lines
9.3 KiB
Swift

import Foundation
import HapiClient
import HapiProtocol
import Observation
/// Everything the app holds for the currently active hub: the typed REST
/// client, its auth manager, the **global** SSE subscription
/// (`scope: .global` — one per app session; per-chat `.session` subscriptions
/// are vended per open chat via ``makeChatSession(sessionId:)``), the M2a
/// stores it feeds (session list, machines, last-seen watermarks), and the
/// M2f message-window registry.
///
/// Lifecycle is driven by `AppModel` from `scenePhase`: the SSE connection
/// starts on the first foreground, suspends in background (flushing the
/// store snapshots), and resumes (with the 45 s staleness check) on return.
/// `AppModel` builds a fresh instance per hub switch and calls `shutdown()`
/// on the old one — a `HubSession` never outlives its hub selection.
@MainActor @Observable
final class HubSession {
/// Normalized hub origin (registry / credential key).
let hubUrl: String
let baseURL: URL
let authManager: AuthManager
let api: APIClient
/// Session list + detail cache, snapshot-backed per hub.
let sessionStore: SessionListStore
/// Online machines (labels for list rows + the machine filter).
let machineStore: MachineStore
/// Unread watermarks, snapshot-backed per hub.
let lastSeenStore: LastSeenStore
/// Per-session message window registry (M2f), snapshot-backed per hub.
let windows: MessageWindowControllers
/// Global SSE connection state, for the UI's connection dot.
private(set) var connectionState: SSEConnectionState = .idle
/// Verdict of the latest SSE handshake (`ok` = replay covered the gap).
private(set) var lastResumeVerdict: ResumeVerdict?
/// From the latest handshake; needed for `POST /api/visibility` (M3b).
private(set) var subscriptionId: String?
/// Fired once when the hub terminally rejects the stored credentials
/// (access token rotated/revoked). `AppModel` reacts by dropping the hub
/// back to pairing with a banner.
@ObservationIgnored var onTerminalAuthFailure: (@MainActor () -> Void)?
@ObservationIgnored private let router: SyncEventRouter
@ObservationIgnored private var sse: SSEClient?
@ObservationIgnored private var consumeTask: Task<Void, Never>?
@ObservationIgnored private var reportedAuthFailure = false
@ObservationIgnored private var isShutDown = false
/// The chat currently on screen (at most one in this UI), forwarded the
/// scene-phase transitions so its session-scope SSE parks in background.
@ObservationIgnored private weak var activeChat: ChatSession?
/// Session-pipe resume cursors surviving chat close/reopen within this
/// hub session (the Android engine keeps its per-key cursor the same
/// way). Keyed by session id; never reused across hubs because the whole
/// `HubSession` — cursors included — dies on hub switch.
@ObservationIgnored private var chatCursors: [String: String] = [:]
init?(
hubUrl: String,
credentialStore: any CredentialStoring,
performer: any HTTPPerforming = URLSessionHTTPPerformer.shared
) {
guard let baseURL = URL(string: hubUrl) else { return nil }
self.hubUrl = hubUrl
self.baseURL = baseURL
let authManager = AuthManager(
baseURL: baseURL,
credentialStore: credentialStore,
performer: performer
)
self.authManager = authManager
let api = APIClient(baseURL: baseURL, authManager: authManager, performer: performer)
self.api = api
// Per-hub snapshot directory: cold starts render the last known list
// instantly, then SSE/REST reconcile.
let snapshotDirectory = SnapshotLocations.directory(forHub: hubUrl)
let sessionStore = SessionListStore(api: api, snapshotDirectory: snapshotDirectory)
let machineStore = MachineStore(api: api, snapshotDirectory: snapshotDirectory)
self.sessionStore = sessionStore
self.machineStore = machineStore
self.lastSeenStore = LastSeenStore(snapshotDirectory: snapshotDirectory)
self.windows = MessageWindowControllers(
provider: api,
snapshots: WindowSnapshotStore(
directory: snapshotDirectory.appendingPathComponent("windows", isDirectory: true)
)
)
self.router = SyncEventRouter(sessions: sessionStore, machines: machineStore)
}
// MARK: - Per-chat sessions (M2f)
/// Builds the per-session wiring for an opened chat: window controller
/// access, the session-scope SSE pipe, and event routing into the shared
/// stores. The caller (ChatModel) drives `start()`/`stop()` with the
/// screen's lifetime; this hub session only forwards scene-phase
/// transitions and remembers the SSE resume cursor across reopens.
func makeChatSession(sessionId: String) -> ChatSession {
ChatSession(
sessionId: sessionId,
baseURL: baseURL,
authManager: authManager,
windows: windows,
sessionStore: sessionStore,
machineStore: machineStore,
initialCursor: chatCursors[sessionId],
registerActive: { [weak self] chat in
self?.activeChat = chat
},
saveCursor: { [weak self] cursor in
if let cursor {
self?.chatCursors[sessionId] = cursor
}
}
)
}
// MARK: - Lifecycle (driven by AppModel from scenePhase)
/// First call starts the global SSE subscription; later calls resume a
/// suspended one (which distrusts sockets silent for 45 s or more).
func enterForeground() {
guard !isShutDown, !reportedAuthFailure else { return }
if let sse {
Task { await sse.resume() }
} else {
startGlobalSSE()
}
activeChat?.enterForeground()
}
/// Parks the SSE retry loop; a live connection is left to the OS. Also
/// forces the debounced store snapshots to disk — background is the last
/// reliable moment before a possible process kill.
func enterBackground() {
if let sse {
Task { await sse.suspend() }
}
activeChat?.enterBackground()
let sessionStore = sessionStore
let machineStore = machineStore
let lastSeenStore = lastSeenStore
Task {
await sessionStore.flushPersistence()
await machineStore.flushPersistence()
await lastSeenStore.flushPersistence()
}
}
/// Tears everything down. The session is unusable afterwards.
func shutdown() {
isShutDown = true
onTerminalAuthFailure = nil
// Hub switch can outrun the chat view's disappear; stop is idempotent.
activeChat?.stop()
activeChat = nil
consumeTask?.cancel()
consumeTask = nil
if let sse {
self.sse = nil
Task { await sse.stop() }
}
connectionState = .idle
}
// MARK: - Global SSE
private func startGlobalSSE() {
let auth = authManager
let configuration = SSEClientConfiguration(
baseUrl: baseURL,
tokenProvider: { [weak self] in
do {
return try await auth.validToken()
} catch AuthError.reauthenticationRequired {
// Terminal: only re-pairing recovers. Surface once on the
// main actor; returning nil parks the SSE loop in backoff
// until AppModel shuts this session down.
let session = self // weak capture, may already be gone
Task { @MainActor in
session?.handleTerminalAuthFailure()
}
return nil
} catch {
// Transient (offline, hub restarting): the SSE loop backs
// off and asks again.
return nil
}
},
scope: .global
)
let client = SSEClient(configuration: configuration, pathObserver: NWPathObserver())
sse = client
consumeTask = Task { [weak self] in
let stream = await client.start()
for await event in stream {
guard let self, !Task.isCancelled else { return }
self.handle(event)
}
}
}
private func handle(_ event: SSEClientEvent) {
switch event {
case .stateChanged(let state):
connectionState = state
case .handshake(let resume, let subscriptionId):
lastResumeVerdict = resume
self.subscriptionId = subscriptionId
// `.ok` = the replay that follows covers every missed event, so
// the REST resync is skipped; `.gap` triggers the full refetch
// (session list + cached details + machines).
router.handleHandshake(resume: resume)
case .event(let syncEvent):
router.route(syncEvent, scope: .global)
}
}
private func handleTerminalAuthFailure() {
guard !reportedAuthFailure, !isShutDown else { return }
reportedAuthFailure = true
let callback = onTerminalAuthFailure
shutdown()
callback?()
}
}