#meta Editor support for Lua, implemented in Lua. Of course. # Code complete support ```space-lua local LUA_KEYWORDS = {"do", "if", "then", "for", "else", "end", "function", "local", "return"} -- Are we in a comment? local function inComment(line) return string.find(line, "%-%-") end -- Are we in a string? local function inString(line) local singleQuotes = 0 local doubleQuotes = 0 local brackets = 0 for i = 1, string.len(line) do local c = line[i] if c == "'" then singleQuotes = singleQuotes + 1 elseif c == '"' then doubleQuotes = doubleQuotes + 1 elseif c == "[" and line[i+1] == "[" and line:sub(i-5, i) != "query[" then brackets = brackets + 1 elseif c == "]" and line[i-1] == "]" then brackets = brackets - 1 end end return singleQuotes % 2 == 1 or doubleQuotes % 2 == 1 or brackets > 0 end -- API code completion for Lua -- Completes something.somethingelse APIs event.listen { name = "editor:complete", run = function(e) local parents = e.data.parentNodes local foundSpaceLua = false for _, parent in ipairs(parents) do if string.startsWith(parent, "FencedCode:space-lua") or parent == "LuaDirective" then foundSpaceLua = true end end if not foundSpaceLua then return end local linePrefix = e.data.linePrefix if inComment(linePrefix) or inString(linePrefix) then return end local pos = e.data.pos local propaccessPrefix = string.matchRegex(linePrefix, "([a-zA-Z_0-9]+\\.)*([a-zA-Z_0-9]*)$") if not propaccessPrefix or not propaccessPrefix[1] then -- No propaccess prefix, so we can't complete return end -- Split propaccess and traverse local propParts = string.split(propaccessPrefix[1], ".") local currentValue = _CTX._GLOBAL local failed = false for i = 1, #propParts-1 do local prop = propParts[i] if currentValue then currentValue = currentValue[prop] else failed = true end end if failed then return end local lastProp = propParts[#propParts] if table.includes(LUA_KEYWORDS, lastProp) then return end local options = {} if not currentValue then return end for key, val in pairs(currentValue) do if string.startsWith(key, lastProp) and val then if val.call then -- We got a function if val.body then -- Function defined in Lua table.insert(options, { label = key .. "(" .. table.concat(val.body.parameters, ", ") ..")", apply = key, detail = "Lua function" }) else -- Builtin table.insert(options, { label = key .. "()", apply = key, detail = "Lua built-in" }) end else -- Table table.insert(options, { label = key, detail = "Lua table" }) end end end if #options > 0 then return { from = pos - string.len(lastProp), options = options } end end } ``` # Navigation Ctrl/Cmd-click navigation to Lua function definition. ```space-lua local function inLuaContext(parentNodes) for _, node in ipairs(parentNodes) do if node == "LuaDirective" or node:startsWith("FencedCode:space-lua") then return true end end return false end event.listen { name = "page:click", run = function(e) if not e.data.metaKey or e.data.ctrlKey then return end if not inLuaContext(e.data.parentNodes) then return end local pos = e.data.pos local text = editor.getText() -- Find start pos local startPos = pos while string.match(text[startPos], "[a-zA-Z0-9._]") do startPos = startPos - 1 if startPos <= 0 then return end end -- Find end pos local endPos = pos while string.match(text[endPos], "[a-zA-Z0-9_]") do endPos = endPos + 1 if startPos >= #text then return end end local callText = text:sub(startPos+1, endPos-1) print("Potential call text", callText, #callText) local propParts = callText:split(".") local currentValue = _CTX._GLOBAL for i = 1, #propParts do local prop = propParts[i] if currentValue then currentValue = currentValue[prop] else return end end -- Check if this is a Lua-defined API if currentValue and currentValue.body and currentValue.body.ctx then local ctx = currentValue.body.ctx -- Parse out the position in the doc local refBits = ctx.ref:split("@") -- Navigate there editor.navigate({ kind="page", page=refBits[1], -- Has to be offset a bit pos=tonumber(refBits[2]) + ctx.from + #"```space-lua\n" }) end end } ``` # Slash commands Useful Lua slash commands for editing Lua files. ## In-lua slash commands ```space-lua slashcommand.define { name = "func", description = "Create a new function", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor([==[function |^|() end]==], false, true) end } slashcommand.define { name = "tpl", description = "Create a new template", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor("template.new[==[|^|]==]", false, true) end } slashcommand.define { name = "lua-query", description = "Perform a query", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor('query[[from index.tag "|^|"]]', false, true) end } slashcommand.define { name = "command", description = "Define a command", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor([==[command.define { name = "|^|", run = function() editor.flashNotification "Hello world!" end }]==], false, true) end } slashcommand.define { name = "slash-command", description = "Define a slash command", onlyContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor([==[slashcommand.define { name = "|^|", run = function() editor.insertAtCursor("Hello |^| world!", false, true) end }]==], false, true) end } ``` ## Lua slash commands ```space-lua -- Outside Space Lua contexts slashcommand.define { name = "space-lua", exceptContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor([==[```space-lua |^| ```]==], false, true) end } slashcommand.define { name = "query", exceptContexts = {"FencedCode:space-lua", "LuaDirective"}, run = function() editor.insertAtCursor('${query[[from index.tag "|^|"]]}', false, true) end } ```