Files
plainleaf/client/space_lua/stdlib.ts
T
2026-02-23 13:01:50 +01:00

514 lines
15 KiB
TypeScript

import {
getMetatable,
type ILuaFunction,
isILuaFunction,
isLuaTable,
LuaBuiltinFunction,
luaCall,
luaCloseFromMark,
luaEnsureCloseStack,
LuaEnv,
luaGet,
luaKeys,
luaLen,
LuaMultiRes,
LuaRuntimeError,
type LuaStackFrame,
type LuaTable,
luaToString,
luaTypeOf,
type LuaValue,
singleResult,
} from "./runtime.ts";
import { stringApi } from "./stdlib/string.ts";
import { tableApi } from "./stdlib/table.ts";
import { osApi } from "./stdlib/os.ts";
import { jsApi } from "./stdlib/js.ts";
import { spaceluaApi } from "./stdlib/space_lua.ts";
import { mathApi } from "./stdlib/math.ts";
import { parse } from "./parse.ts";
import { evalStatement } from "./eval.ts";
import { encodingApi } from "./stdlib/encoding.ts";
import { luaToNumberDetailed } from "./tonumber.ts";
import { luaLoad } from "./stdlib/load.ts";
import { cryptoApi } from "./stdlib/crypto.ts";
import { netApi } from "./stdlib/net.ts";
import { isTaggedFloat, makeLuaFloat } from "./numeric.ts";
import { isPromise } from "./rp.ts";
const printFunction = new LuaBuiltinFunction(async (_sf, ...args) => {
console.log(
"[Lua]",
...(await Promise.all(args.map((v) => luaToString(v)))),
);
});
const assertFunction = new LuaBuiltinFunction(
async (sf, value: any, message?: string) => {
if (!await value) {
throw new LuaRuntimeError(`Assertion failed: ${message}`, sf);
}
},
);
const ipairsFunction = new LuaBuiltinFunction((sf, t: LuaTable | any[]) => {
let i = 0;
return async () => {
i = i + 1;
const v = await luaGet(t, i, sf.astCtx ?? null, sf);
if (v === null || v === undefined) {
return;
}
return new LuaMultiRes([i, v]);
};
});
const pairsFunction = new LuaBuiltinFunction(
(sf, t: LuaTable | any[] | Record<string, any>) => {
// Respect `__pairs` metamethod for Lua tables
if (isLuaTable(t)) {
const mt = (t as any).metatable as LuaTable | null | undefined;
if (mt) {
const mm = mt.get("__pairs", sf);
if (mm && (typeof mm === "function" || isILuaFunction(mm))) {
// __pairs must return (iter, state, control, closing)
return luaCall(mm, [t], sf.astCtx ?? {}, sf);
}
}
}
let keys: (string | number)[];
if (Array.isArray(t)) {
keys = Array.from({ length: t.length }, (_, i) => i + 1); // For arrays, generate 1-based indices
} else if (isLuaTable(t) || t instanceof LuaEnv) {
keys = t.keys();
} else {
// For plain JavaScript objects case, note: this will also include keys from the prototype
keys = [];
for (const key in t) {
keys.push(key);
}
}
let i = 0;
const iter = async () => {
if (i >= keys.length) {
return;
}
const key = keys[i];
i++;
const value = await luaGet(t, key, sf.astCtx ?? null, sf);
return new LuaMultiRes([key, value]);
};
// Must return (iter, state, control) for generic for
return new LuaMultiRes([iter, t, null]);
},
);
export const eachFunction = new LuaBuiltinFunction(
(sf, ar: LuaTable | any[]) => {
let i = 1;
const length = (ar as any).length;
return async () => {
if (i > length) {
return;
}
const result = await luaGet(ar, i, sf.astCtx ?? null, sf);
i++;
return result;
};
},
);
const typeFunction = new LuaBuiltinFunction(
(_sf, value: LuaValue): string | Promise<string> => {
return luaTypeOf(value);
},
);
// tostring() checks `__tostring` metamethod first (with live SF), then
// falls back to the default `luaToString` representation.
const tostringFunction = new LuaBuiltinFunction(
(sf, value: any): string | Promise<string> => {
const mt = getMetatable(value, sf);
if (mt) {
const mm = mt.rawGet("__tostring");
if (mm !== undefined && mm !== null) {
const ctx = sf.astCtx ?? {};
const r = luaCall(mm, [value], ctx as any, sf);
const unwrap = (v: any): string => {
const s = singleResult(v);
if (typeof s !== "string") {
throw new LuaRuntimeError(
"'__tostring' must return a string",
sf,
);
}
return s;
};
if (isPromise(r)) {
return (r as Promise<any>).then(unwrap);
}
return unwrap(r);
}
}
return luaToString(value);
},
);
const tonumberFunction = new LuaBuiltinFunction(
(sf, value: LuaValue, base?: number) => {
if (base !== undefined) {
if (!(typeof base === "number" && base >= 2 && base <= 36)) {
throw new LuaRuntimeError(
"bad argument #2 to 'tonumber' (base out of range)",
sf,
);
}
}
if (typeof value === "number") {
return value;
}
if (isTaggedFloat(value)) {
return value;
}
if (typeof value !== "string") {
return null;
}
const result = luaToNumberDetailed(value, base);
if (result === null) {
return null;
}
if (result.numericType === "float") {
return makeLuaFloat(result.value);
}
return result.value;
},
);
const errorFunction = new LuaBuiltinFunction((sf, message: string) => {
throw new LuaRuntimeError(message, sf);
});
async function pcallBoundary(
sf: LuaStackFrame,
fn: ILuaFunction,
args: LuaValue[],
): Promise<
| { ok: true; values: LuaValue[] }
| { ok: false; message: string }
> {
const closeStack = luaEnsureCloseStack(sf);
const mark = closeStack.length;
const errMsgOf = (e: any): string =>
e instanceof LuaRuntimeError ? e.message : (e?.message ?? String(e));
try {
const r = await luaCall(fn, args, sf.astCtx!, sf);
await luaCloseFromMark(sf, mark, null);
const values = r instanceof LuaMultiRes ? r.flatten().values : [r];
return { ok: true, values };
} catch (e: any) {
const msg = errMsgOf(e);
try {
await luaCloseFromMark(sf, mark, msg);
return { ok: false, message: msg };
} catch (closeErr: any) {
return { ok: false, message: errMsgOf(closeErr) };
}
}
}
const pcallFunction = new LuaBuiltinFunction(
async (sf, fn: ILuaFunction, ...args) => {
// To-be-closed variables must be closed when unwinding to the
// protected call boundary. Space Lua uses a per-thread close
// stack, so we snapshot its length and close anything pushed
// after that.
//
// The protected call boundary must be established *before*
// evaluating the function and its arguments. Otherwise, any
// `<close>` locals created while evaluating `pcall`'s arguments
// will be wrongly treated as "inside" the protected call, and
// `pcall` may end up closing them (or affecting close ordering).
//
// `threadState` is read-only on the stack frame; do not reassign!
const res = await pcallBoundary(sf, fn, args);
if (res.ok) {
return new LuaMultiRes([true, ...res.values]);
}
return new LuaMultiRes([false, res.message]);
},
);
const xpcallFunction = new LuaBuiltinFunction(
async (sf, fn: ILuaFunction, errorHandler: ILuaFunction, ...args) => {
// Same semantic as `pcall` (see comments there)
const res = await pcallBoundary(sf, fn, args);
if (res.ok) {
return new LuaMultiRes([true, ...res.values]);
}
const hr = await luaCall(errorHandler, [res.message], sf.astCtx!, sf);
const outVals = hr instanceof LuaMultiRes ? hr.flatten().values : [hr];
return new LuaMultiRes([false, ...outVals]);
},
);
const setmetatableFunction = new LuaBuiltinFunction(
(sf, table: LuaTable, metatable: LuaTable) => {
if (!metatable) {
throw new LuaRuntimeError("metatable cannot be set to nil", sf);
}
table.metatable = metatable;
return table;
},
);
const rawlenFunction = new LuaBuiltinFunction(
(_sf, value: LuaValue) => {
return luaLen(value, _sf, true);
},
);
const rawsetFunction = new LuaBuiltinFunction(
(_sf, table: LuaTable, key: LuaValue, value: LuaValue) => {
return (table as any).rawSet(key, value);
},
);
const rawgetFunction = new LuaBuiltinFunction(
(_sf, table: any, key: LuaValue) => {
const isArray = Array.isArray(table);
const isPlainObj = typeof table === "object" &&
table !== null &&
(table as any).constructor === Object;
if (!isLuaTable(table) && !isArray && !isPlainObj) {
let typeName = "userdata";
if (table === null || table === undefined) {
typeName = "nil";
} else if (typeof table === "boolean") {
typeName = "boolean";
} else if (typeof table === "number" || isTaggedFloat(table)) {
typeName = "number";
} else if (typeof table === "string") {
typeName = "string";
} else if (
typeof table === "function" ||
(typeof table === "object" &&
table !== null &&
typeof (table as any).call === "function")
) {
typeName = "function";
}
throw new LuaRuntimeError(
`bad argument #1 to 'rawget' (table expected, got ${typeName})`,
_sf,
);
}
if (isLuaTable(table)) {
const v = table.rawGet(key);
return v === undefined ? null : v;
}
const k = isTaggedFloat(key) ? key.value : key;
if (isArray) {
if (typeof k === "number") {
const v = (table as any[])[k - 1];
return v === undefined ? null : v;
}
const v = (table as Record<string, any>)[k];
return v === undefined ? null : v;
}
const v = (table as Record<string | number, any>)[k as any];
return v === undefined ? null : v;
},
);
const rawequalFunction = new LuaBuiltinFunction(
(_sf, a: any, b: any) => {
const av = isTaggedFloat(a) ? a.value : a;
const bv = isTaggedFloat(b) ? b.value : b;
return av === bv;
},
);
const getmetatableFunction = new LuaBuiltinFunction((_sf, table: LuaTable) => {
return (table as any).metatable;
});
const dofileFunction = new LuaBuiltinFunction(async (sf, filename: string) => {
const global = sf.threadLocal.get("_GLOBAL") as LuaEnv;
const file = await luaCall(
(global.get("space") as any).get("readFile"),
[filename],
sf.astCtx!,
sf,
) as Uint8Array;
const code = new TextDecoder().decode(file);
try {
const parsedExpr = parse(code);
const env = new LuaEnv(global);
await evalStatement(parsedExpr, env, sf.withCtx(parsedExpr.ctx));
} catch (e: any) {
throw new LuaRuntimeError(
`Error evaluating "${filename}": ${e.message}`,
sf,
);
}
});
/**
* From the Lua docs:
*
* If index is a number, returns all arguments after argument number
* index; a negative number indexes from the end (-1 is the last
* argument). Otherwise, index must be the string "#", and select
* returns the total number of extra arguments it received.
*/
const selectFunction = new LuaBuiltinFunction(
(_sf, index: number | "#", ...args: LuaValue[]) => {
if (index === "#") {
return args.length;
}
if (typeof index === "number") {
if (index >= 0) {
return new LuaMultiRes(args.slice(index - 1));
}
return new LuaMultiRes(args.slice(args.length + index));
}
},
);
/**
* From the Lua docs:
*
* Allows a program to traverse all fields of a table. Its first
* argument is a table and its second argument is an index in this
* table. A call to next returns the next index of the table and its
* associated value. When called with nil as its second argument, next
* returns an initial index and its associated value. When called with
* the last index, or with nil in an empty table, next returns nil. If
* the second argument is absent, then it is interpreted as nil. In
* particular, you can use next(t) to check whether a table is empty.
*
* The order in which the indices are enumerated is not specified, even
* for numeric indices. (To traverse a table in numerical order, use
* a numerical for.)
*
* You should not assign any value to a non-existent field in a table
* during its traversal. You may however modify existing fields. In
* particular, you may set existing fields to nil.
*/
const nextFunction = new LuaBuiltinFunction(
(sf, table: LuaTable | Record<string, any>, index: number | null = null) => {
if (!table) {
// When nil value
return null;
}
const keys = luaKeys(table);
// Empty table -> null return value
if (keys.length === 0) {
return null;
}
if (index === null) {
// Return the first key, value
const key = keys[0];
return new LuaMultiRes([key, luaGet(table, key, sf.astCtx ?? null, sf)]);
}
// Find index in the key list
const idx = keys.indexOf(index);
if (idx === -1) { // Not found
throw new LuaRuntimeError("invalid key to 'next': key not found", sf);
}
const key = keys[idx + 1];
if (key === undefined) {
// When called with the last key, should return nil
return null;
}
return new LuaMultiRes([key, luaGet(table, key, sf.astCtx ?? null, sf)]);
},
);
// Non-standard, but useful
const someFunction = new LuaBuiltinFunction(async (_sf, value: any) => {
switch (await luaTypeOf(value)) {
case "number":
if (!isFinite(value)) return null;
break;
case "string":
if (value.trim() === "") return null;
break;
case "table":
if (luaKeys(value).length === 0) return null;
}
return value;
});
const loadFunction = new LuaBuiltinFunction((sf, s) => luaLoad(s, sf));
export function luaBuildStandardEnv() {
const env = new LuaEnv();
// _G global
env.set("_G", env);
// Lua version string - for now it signals Lua 5.4 compatibility with
// selective 5.5 features; kept non-standard so callers can distinguish
// Space Lua from a plain Lua runtime.
env.set("_VERSION", "Lua 5.4+");
// Top-level builtins
env.set("print", printFunction);
env.set("assert", assertFunction);
env.set("type", typeFunction);
env.set("tostring", tostringFunction);
env.set("tonumber", tonumberFunction);
env.set("select", selectFunction);
env.set("next", nextFunction);
// Iterators
env.set("pairs", pairsFunction);
env.set("ipairs", ipairsFunction);
// meta table stuff
env.set("setmetatable", setmetatableFunction);
env.set("getmetatable", getmetatableFunction);
env.set("rawlen", rawlenFunction);
env.set("rawset", rawsetFunction);
env.set("rawget", rawgetFunction);
env.set("rawequal", rawequalFunction);
env.set("dofile", dofileFunction);
// Error handling
env.set("error", errorFunction);
env.set("pcall", pcallFunction);
env.set("xpcall", xpcallFunction);
// Evaluation
env.set("load", loadFunction);
// APIs
env.set("string", stringApi);
env.set("table", tableApi);
env.set("os", osApi);
env.set("js", jsApi);
env.set("math", mathApi);
// Non-standard
env.set("each", eachFunction);
env.set("spacelua", spaceluaApi);
env.set("encoding", encodingApi);
env.set("crypto", cryptoApi);
env.set("net", netApi);
env.set("some", someFunction);
return env;
}