Files
plainleaf/client/space_lua/stdlib/table.ts
T

200 lines
5.6 KiB
TypeScript

import {
type ILuaFunction,
LuaBuiltinFunction,
luaCall,
type LuaEnv,
luaEquals,
luaGet,
LuaMultiRes,
LuaRuntimeError,
LuaTable,
type LuaValue,
luaValueToJS,
} from "../runtime.ts";
import { asyncQuickSort } from "../util.ts";
export const tableApi = new LuaTable({
/**
* Concatenates the elements of a table into a string, using a separator.
* @param tbl - The table to concatenate.
* @param sep - The separator to use between elements.
* @param i - The start index.
* @param j - The end index.
* @returns The concatenated string.
*/
concat: new LuaBuiltinFunction(
(_sf, tbl: LuaTable | any[], sep?: string, i?: number, j?: number) => {
sep = sep ?? "";
i = i ?? 1;
j = j ?? tbl.length;
if (Array.isArray(tbl)) {
return tbl.slice(i - 1, j).join(sep);
}
const result = [];
for (let k = i; k <= j; k++) {
result.push(tbl.get(k));
}
return result.join(sep);
},
),
/**
* Inserts an element into a table at a specified position.
* @param tbl - The table to insert the element into.
* @param posOrValue - The position or value to insert.
* @param value - The value to insert.
*/
insert: new LuaBuiltinFunction(
(sf, tbl: LuaTable | any[], posOrValue: number | any, value?: any) => {
if (Array.isArray(tbl)) {
// Since we're inserting/appending to a native JS array, we'll also convert the value to a JS value on the fly
// this seems like a reasonable heuristic
if (value === undefined) {
tbl.push(luaValueToJS(posOrValue, sf));
} else {
tbl.splice(posOrValue - 1, 0, luaValueToJS(value, sf));
}
} else if (tbl instanceof LuaTable) {
if (value === undefined) {
value = posOrValue;
posOrValue = tbl.length + 1;
}
tbl.insert(value, posOrValue);
}
},
),
/**
* Removes an element from a table at a specified position.
* @param tbl - The table to remove the element from.
* @param pos - The position of the element to remove.
*/
remove: new LuaBuiltinFunction((_sf, tbl: LuaTable | any[], pos?: number) => {
pos = pos ?? tbl.length;
if (Array.isArray(tbl)) {
tbl.splice(pos - 1, 1);
} else if (tbl instanceof LuaTable) {
tbl.remove(pos);
}
}),
/**
* Sorts a table.
* @param tbl - The table to sort.
* @param comp - The comparison function.
* @returns The sorted table.
*/
sort: new LuaBuiltinFunction(
async (sf, tbl: LuaTable | any[], comp?: ILuaFunction) => {
if (Array.isArray(tbl)) {
tbl = await asyncQuickSort(tbl, async (a, b) => {
if (comp) {
return (await comp.call(sf, a, b)) ?? 0;
} else {
return a - b;
}
});
} else {
await tbl.sort(comp, sf);
}
return tbl;
},
),
/**
* Returns the keys of a table.
* @param tbl - The table to get the keys from.
* @returns The keys of the table.
*/
keys: new LuaBuiltinFunction((_sf, tbl: LuaTable | LuaEnv | any) => {
if (tbl.keys) {
return tbl.keys();
} else {
return Object.keys(tbl);
}
}),
/**
* Checks if a table (used as an array) contains a value.
* @param tbl - The table to check.
* @param value - The value to check for.
* @returns True if the value is in the table, false otherwise.
*/
includes: new LuaBuiltinFunction(
(sf, tbl: LuaTable | any[], value: LuaValue) => {
if (!tbl) {
return false;
}
if (tbl instanceof LuaTable) {
// Iterate over the table
for (const key of tbl.keys()) {
if (luaEquals(tbl.get(key), value)) {
return true;
}
}
return false;
} else if (Array.isArray(tbl)) {
return !!tbl.find((item) => luaEquals(item, value));
} else {
throw new LuaRuntimeError(
`Cannot use includes on a non-table or non-array value`,
sf,
);
}
},
),
pack: new LuaBuiltinFunction((_sf, ...args: any[]) => {
const tbl = new LuaTable();
for (let i = 0; i < args.length; i++) {
tbl.set(i + 1, args[i]);
}
tbl.set("n", args.length);
return tbl;
}),
unpack: new LuaBuiltinFunction(
(_sf, tbl: LuaTable | any[], i?: number, j?: number) => {
if (Array.isArray(tbl)) {
i = i ?? 1;
j = j ?? tbl.length;
const result = [];
for (let k = i; k <= j; k++) {
result.push(tbl[k - 1]);
}
return new LuaMultiRes(result);
} else {
i = i ?? 1;
j = j ?? tbl.length;
const result = [];
for (let k = i; k <= j; k++) {
result.push(tbl.get(k));
}
return new LuaMultiRes(result);
}
},
),
// Non-standard Lua functions
/**
* Finds an element in a table that matches a criteria function. Returns the first matching element.
* @param tbl - The table to search.
* @param criteriaFn - The criteria function.
* @param fromIndex - The index to start searching from.
* @returns Lua multi value of index, value, or nil if no element is found.
*/
find: new LuaBuiltinFunction(
async (
sf,
tbl: LuaTable | any[],
criteriaFn: ILuaFunction,
fromIndex = 1,
) => {
if (!tbl) {
return null;
}
const startIndex = fromIndex < 1 ? 1 : fromIndex;
for (let i = startIndex; i <= tbl.length; i++) {
const val = await luaGet(tbl, i, sf.astCtx ?? null, sf);
if (await luaCall(criteriaFn, [val], sf.astCtx!, sf)) {
return new LuaMultiRes([i, val]);
}
}
return null;
},
),
});