186 lines
5.3 KiB
TypeScript
186 lines
5.3 KiB
TypeScript
import {
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type ILuaFunction,
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LuaBuiltinFunction,
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type LuaEnv,
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luaEquals,
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luaGet,
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LuaMultiRes,
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LuaRuntimeError,
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LuaTable,
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type LuaValue,
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luaValueToJS,
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} from "../runtime.ts";
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import { asyncQuickSort } from "../util.ts";
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export const tableApi = new LuaTable({
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/**
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* Concatenates the elements of a table into a string, using a separator.
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* @param tbl - The table to concatenate.
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* @param sep - The separator to use between elements.
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* @param i - The start index.
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* @param j - The end index.
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* @returns The concatenated string.
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*/
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concat: new LuaBuiltinFunction(
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(_sf, tbl: LuaTable | any[], sep?: string, i?: number, j?: number) => {
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sep = sep ?? "";
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i = i ?? 1;
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j = j ?? tbl.length;
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if (Array.isArray(tbl)) {
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return tbl.slice(i - 1, j).join(sep);
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}
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const result = [];
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for (let k = i; k <= j; k++) {
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result.push(tbl.get(k));
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}
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return result.join(sep);
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},
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),
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/**
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* Inserts an element into a table at a specified position.
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* @param tbl - The table to insert the element into.
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* @param posOrValue - The position or value to insert.
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* @param value - The value to insert.
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*/
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insert: new LuaBuiltinFunction(
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(sf, tbl: LuaTable | any[], posOrValue: number | any, value?: any) => {
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if (Array.isArray(tbl)) {
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// Since we're inserting/appending to a native JS array, we'll also convert the value to a JS value on the fly
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// this seems like a reasonable heuristic
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if (value === undefined) {
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tbl.push(luaValueToJS(posOrValue, sf));
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} else {
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tbl.splice(posOrValue - 1, 0, luaValueToJS(value, sf));
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}
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} else if (tbl instanceof LuaTable) {
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if (value === undefined) {
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value = posOrValue;
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posOrValue = tbl.length + 1;
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}
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tbl.insert(value, posOrValue);
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}
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},
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),
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/**
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* Removes an element from a table at a specified position.
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* @param tbl - The table to remove the element from.
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* @param pos - The position of the element to remove.
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*/
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remove: new LuaBuiltinFunction((_sf, tbl: LuaTable | any[], pos?: number) => {
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pos = pos ?? tbl.length;
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if (Array.isArray(tbl)) {
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tbl.splice(pos - 1, 1);
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} else if (tbl instanceof LuaTable) {
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tbl.remove(pos);
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}
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}),
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/**
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* Sorts a table.
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* @param tbl - The table to sort.
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* @param comp - The comparison function.
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* @returns The sorted table.
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*/
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sort: new LuaBuiltinFunction(
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async (sf, tbl: LuaTable | any[], comp?: ILuaFunction) => {
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if (Array.isArray(tbl)) {
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tbl = await asyncQuickSort(tbl, async (a, b) => {
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if (comp) {
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return (await comp.call(sf, a, b)) ?? 0;
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} else {
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return a - b;
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}
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});
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} else {
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await tbl.sort(comp, sf);
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}
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return tbl;
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},
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),
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/**
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* Returns the keys of a table.
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* @param tbl - The table to get the keys from.
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* @returns The keys of the table.
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*/
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keys: new LuaBuiltinFunction((_sf, tbl: LuaTable | LuaEnv | any) => {
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if (tbl.keys) {
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return tbl.keys();
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} else {
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return Object.keys(tbl);
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}
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}),
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/**
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* Checks if a table (used as an array) contains a value.
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* @param tbl - The table to check.
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* @param value - The value to check for.
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* @returns True if the value is in the table, false otherwise.
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*/
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includes: new LuaBuiltinFunction(
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(sf, tbl: LuaTable | any[], value: LuaValue) => {
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if (!tbl) {
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return false;
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}
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if (tbl instanceof LuaTable) {
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// Iterate over the table
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for (const key of tbl.keys()) {
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if (luaEquals(tbl.get(key), value)) {
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return true;
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}
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}
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return false;
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} else if (Array.isArray(tbl)) {
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return !!tbl.find((item) => luaEquals(item, value));
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} else {
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throw new LuaRuntimeError(
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`Cannot use includes on a non-table or non-array value`,
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sf,
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);
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}
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},
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),
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pack: new LuaBuiltinFunction((_sf, ...args: any[]) => {
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const tbl = new LuaTable();
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for (let i = 0; i < args.length; i++) {
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tbl.set(i + 1, args[i]);
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}
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tbl.set("n", args.length);
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return tbl;
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}),
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unpack: new LuaBuiltinFunction(
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(_sf, tbl: LuaTable, i?: number, j?: number) => {
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i = i ?? 1;
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j = j ?? tbl.length;
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const result = [];
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for (let k = i; k <= j; k++) {
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result.push(tbl.get(k));
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}
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return new LuaMultiRes(result);
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},
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),
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// Non-standard Lua functions
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/**
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* Finds an element in a table that matches a criteria function. Returns the first matching element.
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* @param tbl - The table to search.
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* @param criteriaFn - The criteria function.
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* @param fromIndex - The index to start searching from.
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* @returns Lua multi value of index, value, or nil if no element is found.
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*/
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find: new LuaBuiltinFunction(
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async (
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sf,
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tbl: LuaTable | any[],
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criteriaFn: ILuaFunction,
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fromIndex = 1,
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) => {
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const startIndex = fromIndex < 1 ? 1 : fromIndex;
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for (let i = startIndex; i <= tbl.length; i++) {
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const val = await luaGet(tbl, i, sf);
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if (await criteriaFn.call(sf, val)) {
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return new LuaMultiRes([i, val]);
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}
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}
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return null;
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},
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),
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});
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