增加窗口样式的设置

This commit is contained in:
ozg
2014-05-11 12:07:55 +08:00
parent eec41a022b
commit 078d22cc8f
60 changed files with 824 additions and 120 deletions
+3 -1
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@@ -16,11 +16,13 @@
#define GAME_TMX_ROLE_HEIGHT 32.0
#define GAME_PLAYER_MOVESPEED 0.5
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold) values(1, 14.5, 9.5, 'down', 200);"
#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold, window_style) values(1, 14.5, 9.5, 'down', 200, 'style2');"
#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
#define GAME_BATTLE_FIELD "GAME_BATTLE_FIELD" //战斗画面的执行完毕技能或道具动作后,影响了哪个字段
#define GAME_STYLE "GAME_STYLE" //当前使用的样式
#define MAX_GOLD 999999 //金钱最大值
#define MAX_STATUS1 9999 //HP最大值
#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
+2 -2
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@@ -28,8 +28,7 @@ void addLab(CCNode* parentNode, int tag, CCString* text, float fontSize, CCTextA
void saveData(CppSQLite3DB* db, RPGSaveData *saveData)
{
db->execDML(CCString::createWithFormat("update save_data set map_id = %i, player_to_x = %f, player_to_y = %f, player_direction = '%s', gold = %i where id = 1", saveData->m_mapId, saveData->m_playerToX, saveData->m_playerToY, saveData->m_playerDirection.c_str(), saveData->m_gold)->getCString());
db->execDML(CCString::createWithFormat("update save_data set map_id = %i, player_to_x = %f, player_to_y = %f, player_direction = '%s', gold = %i, window_style = '%s' where id = 1", saveData->m_mapId, saveData->m_playerToX, saveData->m_playerToY, saveData->m_playerDirection.c_str(), saveData->m_gold, saveData->m_windowStyle.c_str())->getCString());
}
RPGSaveData* loadSaveData(CppSQLite3DB* db)
@@ -43,6 +42,7 @@ RPGSaveData* loadSaveData(CppSQLite3DB* db)
saveDataObj->m_playerToY = query.getFloatField("player_to_y");
saveDataObj->m_playerDirection = query.getStringField("player_direction");
saveDataObj->m_gold = query.getIntField("gold");
saveDataObj->m_windowStyle = query.getStringField("window_style");
query.finalize();
+3 -3
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@@ -63,7 +63,7 @@ bool RPGBattleMenu::initWithParentNode(CCDictionary* stringList, CppSQLite3DB* d
CCTMXTiledMap *bgLayer = (CCTMXTiledMap*)this->m_parentNode->getChildByTag(kRPGBattleMenuTagBg);
if(!bgLayer)
{
bgLayer = CCTMXTiledMap::create("battle_battlemenu_style1.tmx");
bgLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_battlemenu_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
bgLayer->setPosition(ccp(718, 0));
bgLayer->setTag(kRPGBattleMenuTagBg);
parentNode->addChild(bgLayer);
@@ -199,7 +199,7 @@ void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
menuCancel->setScale(0.75);
this->addChild(menuCancel);
CCTMXTiledMap *selectLayer = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog);
@@ -295,7 +295,7 @@ void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
menuCancel->setScale(0.75);
this->addChild(menuCancel);
CCTMXTiledMap *selectLayer = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
selectLayer->setTag(kRPGBattleSceneLayerTagItemsSelectDialog);
+4 -4
View File
@@ -61,7 +61,7 @@ bool RPGBattleSceneLayer::init()
}
//下面的菜单
CCTMXTiledMap *menuLayer = CCTMXTiledMap::create("battle_menu_style1.tmx");
CCTMXTiledMap *menuLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_menu_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
menuLayer->setTag(kRPGBattleSceneLayerTagMenuBg);
menuLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - menuLayer->getContentSize().width) / 2.0, (CCDirector::sharedDirector()->getWinSize().height - bg->getContentSize().height) / 2));
this->addChild(menuLayer);
@@ -732,7 +732,7 @@ void RPGBattleSceneLayer::showMsg(cocos2d::CCString *msgText, bool autoRelease)
this->unschedule(schedule_selector(RPGBattleSceneLayer::hideMsg));
}
bgLayer = CCTMXTiledMap::create("battle_msg_style1.tmx");
bgLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_msg_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
bgLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - bgLayer->getContentSize().width) / 2, 593));
bgLayer->setTag(kRPGBattleSceneLayerTagMsg);
this->addChild(bgLayer);
@@ -1328,7 +1328,7 @@ bool RPGBattleSceneLayer::judgeLose()
void RPGBattleSceneLayer::showWinResults()
{
CCTMXTiledMap *winResults = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *winResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
winResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - winResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - winResults->getContentSize().height) / 2));
winResults->setTag(kRPGBattleSceneLayerTagWinResultsDialog);
this->addChild(winResults);
@@ -1450,7 +1450,7 @@ void RPGBattleSceneLayer::showWinResults()
void RPGBattleSceneLayer::showLoseResults()
{
CCTMXTiledMap *loseResults = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *loseResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
loseResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - loseResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - loseResults->getContentSize().height) / 2));
loseResults->setTag(kRPGBattleSceneLayerTagLoseResultsDialog);
this->addChild(loseResults);
+1
View File
@@ -165,6 +165,7 @@ public:
float m_playerToY;
string m_playerDirection;
int m_gold;
string m_windowStyle;
RPGSaveData();
virtual ~RPGSaveData();
+2 -1
View File
@@ -8,6 +8,7 @@
#include "RPGDialogLayer.h"
#include "OzgCCUtility.h"
#include "GameCfg.h"
RPGDialogLayer::RPGDialogLayer()
{
@@ -98,7 +99,7 @@ RPGDialogLayer* RPGDialogLayer::create(string titleStr, string menuOKStr, int me
//private
void RPGDialogLayer::initCommons(string titleStr)
{
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("alert_style1.tmx");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("alert_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
float x = (CCDirector::sharedDirector()->getWinSize().width - mainBg->getContentSize().width) / 2.0f;
float y = (CCDirector::sharedDirector()->getWinSize().height - mainBg->getContentSize().height) / 2.0f;
mainBg->setPosition(ccp(x, y));
+1 -1
View File
@@ -30,7 +30,7 @@ bool RPGMapChoicePlayerMenuLayer::init(CppSQLite3DB *db, CCString* titleLab, CCO
this->m_db = db;
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("select_player_style1.tmx");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("select_player_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(ccp(270, 280));
mainBg->setTag(kRPGMapChoicePlayerMenuLayerTagBg);
this->addChild(mainBg);
+1 -1
View File
@@ -29,7 +29,7 @@ bool RPGMapDialogLayer::init(RPGMapNPCRoleSprite* npc)
this->m_npc = npc;
this->m_npc->retain();
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("dialog_style1.tmx");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("dialog_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
float x = (CCDirector::sharedDirector()->getWinSize().width - mainBg->getContentSize().width) / 2.0f;
float y = 40;
mainBg->setPosition(ccp(x, y));
+5 -5
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@@ -36,6 +36,11 @@ bool RPGMapEquipMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
this->m_itemsList = new CCArray();
this->m_itemsList->init();
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu2_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapEquipMenuLayerTagBg);
this->addChild(mainBg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapEquipMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
@@ -52,11 +57,6 @@ bool RPGMapEquipMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu2_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapEquipMenuLayerTagBg);
this->addChild(mainBg);
//显示上面的4个角色
float playerX = 200;
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
+6 -6
View File
@@ -36,6 +36,11 @@ bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
this->m_itemsList = new CCArray();
this->m_itemsList->init();
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
this->addChild(mainBg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
@@ -52,11 +57,6 @@ bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu3_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
this->addChild(mainBg);
CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
tableView->setDirection(kCCScrollViewDirectionVertical);
tableView->setPosition(ccp(80, 30));
@@ -257,7 +257,7 @@ void RPGMapItemsMenuLayer::onButton(cocos2d::CCObject *pSender, CCControlEvent e
float height = 640;
//临时背景
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu3_style1.tmx");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2));
mainBg->setAnchorPoint(ccp(0.5, 0.5));
mainBg->setTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg);
+5 -6
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@@ -45,6 +45,11 @@ bool RPGMapMenuLayer::init(CCDictionary* stringList, CppSQLite3DB* db, float wid
// CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("main.plist");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu1_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapMenuLayerTagMainBg);
this->addChild(mainBg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
@@ -52,12 +57,6 @@ bool RPGMapMenuLayer::init(CCDictionary* stringList, CppSQLite3DB* db, float wid
this->addChild(mainMenu);
this->setMainMenuDefault();
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu1_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapMenuLayerTagMainBg);
this->addChild(mainBg);
this->setDefaultInterface();
return true;
+1 -1
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@@ -597,7 +597,7 @@ void RPGMapSceneLayer::playerMoveEnd()
saveDataObj->m_playerToY = toY;
saveDataObj->m_playerDirection = playerDirection->getCString();
saveDataObj->m_gold = this->m_mapData.gold;
saveDataObj->m_windowStyle = CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE);
saveData(&this->m_db, saveDataObj);
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
+6 -6
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@@ -39,6 +39,11 @@ bool RPGMapSkillMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
this->m_isDefault = true;
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu5_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapSkillMenuLayerTagBg);
this->addChild(mainBg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapSkillMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
@@ -55,11 +60,6 @@ bool RPGMapSkillMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu5_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapSkillMenuLayerTagBg);
this->addChild(mainBg);
//显示上面的4个角色
float playerX = 200;
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
@@ -353,7 +353,7 @@ void RPGMapSkillMenuLayer::onButton(cocos2d::CCObject *pSender, CCControlEvent e
float height = 640;
//临时背景
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu3_style1.tmx");
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2));
mainBg->setAnchorPoint(ccp(0.5, 0.5));
mainBg->setTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg);
+5 -5
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@@ -38,6 +38,11 @@ bool RPGMapStatusMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
this->m_isDefault = true;
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu4_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapStatusMenuLayerTagBg);
this->addChild(mainBg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapStatusMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
@@ -54,11 +59,6 @@ bool RPGMapStatusMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu4_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapStatusMenuLayerTagBg);
this->addChild(mainBg);
//显示上面的4个角色
float playerX = 200;
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
+207 -27
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@@ -40,7 +40,15 @@ bool RPGStartSceneLayer::init()
this->m_stringList = CCDictionary::createWithContentsOfFileThreadSafe(languageFile.c_str());
this->m_stringList->retain();
CCTextureCache::sharedTextureCache()->addImage("Window_b_00.png");
//样式数据
this->m_styleData.push_back(pair<string, string>("style1", "样式1"));
this->m_styleData.push_back(pair<string, string>("style2", "样式2"));
this->m_styleData.push_back(pair<string, string>("style3", "样式3"));
//使用数据库的当前样式
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
CCLog("%s", saveDataObj->m_windowStyle.c_str());
CCUserDefault::sharedUserDefault()->setStringForKey(GAME_STYLE, saveDataObj->m_windowStyle);
//背景
OzgCCScrollBgNode *bg = OzgCCScrollBgNode::create("start_bg.png");
@@ -49,27 +57,7 @@ bool RPGStartSceneLayer::init()
bg->setTag(kRPGStartSceneLayerTagBg);
this->addChild(bg);
CCMenu *mainMenu = CCMenu::create();
mainMenu->setAnchorPoint(CCPointZero);
mainMenu->setPosition(CCPointZero);
mainMenu->setTag(kRPGStartSceneLayerTagMenu);
this->addChild(mainMenu);
CCString *menuItemSingleModeStr = (CCString*)this->m_stringList->objectForKey("menuitem_start");
CCLabelTTF *menuItemSingleModeLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuItemSingleModeStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCString *menuItemOnLineModeStr = (CCString*)this->m_stringList->objectForKey("menuitem_delete");
CCLabelTTF *menuItemOnLineModeLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuItemOnLineModeStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuItemSingleMode = CCMenuItemLabel::create(menuItemSingleModeLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuItemSingleMode->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 170));
menuItemSingleMode->setTag(kRPGStartSceneLayerTagMenuItemStart);
mainMenu->addChild(menuItemSingleMode);
CCMenuItemLabel *menuItemOnLineMode = CCMenuItemLabel::create(menuItemOnLineModeLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuItemOnLineMode->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 110));
menuItemOnLineMode->setTag(kRPGStartSceneLayerTagMenuItemDelete);
mainMenu->addChild(menuItemOnLineMode);
this->showMainMenu();
//背景音乐
if(!SimpleAudioEngine::sharedEngine()->isBackgroundMusicPlaying())
@@ -94,8 +82,9 @@ void RPGStartSceneLayer::onMenu(cocos2d::CCObject *pObject)
switch (menuItem->getTag())
{
case kRPGStartSceneLayerTagMenuItemDelete:
case kRPGStartSceneLayerTagMainMenuItemRestart:
{
//重新开始
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
@@ -104,13 +93,97 @@ void RPGStartSceneLayer::onMenu(cocos2d::CCObject *pObject)
dialog->setTag(kRPGStartSceneLayerTagDialog);
this->addChild(dialog);
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMenu);
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMainMenu);
mainMenu->setEnabled(false);
}
break;
case kRPGStartSceneLayerTagMainMenuItemSettings:
{
//游戏设置
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
this->removeChildByTag(kRPGStartSceneLayerTagMainMenu, true);
this->showSettingsMenu();
}
break;
case kRPGStartSceneLayerTagSettingsBack:
{
//游戏设置里面的返回
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
this->removeChildByTag(kRPGStartSceneLayerTagSettingsMenu, true);
this->removeChildByTag(kRPGStartSceneLayerTagLabStyle, true);
this->removeChildByTag(kRPGStartSceneLayerTagLabCurrStyle, true);
this->showMainMenu();
}
break;
case kRPGStartSceneLayerTagSettingsRestore:
{
//点击了还原设置
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
//还原样式设置
this->m_selectedStyleIndex = 1;
CCLabelTTF *labCurrStyleLabel = (CCLabelTTF*)this->getChildByTag(kRPGStartSceneLayerTagLabCurrStyle);
labCurrStyleLabel->setString(this->m_styleData[this->m_selectedStyleIndex].second.c_str());
//更新数据库
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
saveDataObj->m_windowStyle = this->m_styleData[this->m_selectedStyleIndex].first;
saveData(&this->m_db, saveDataObj);
//更新当前样式
CCUserDefault::sharedUserDefault()->setStringForKey(GAME_STYLE, saveDataObj->m_windowStyle);
}
break;
case kRPGStartSceneLayerTagSettingsStyleLeft:
{
//点击了样式选择的<<
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
this->m_selectedStyleIndex--;
if(this->m_selectedStyleIndex < 0)
this->m_selectedStyleIndex = 0;
CCLabelTTF *labCurrStyleLabel = (CCLabelTTF*)this->getChildByTag(kRPGStartSceneLayerTagLabCurrStyle);
labCurrStyleLabel->setString(this->m_styleData[this->m_selectedStyleIndex].second.c_str());
//更新数据
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
saveDataObj->m_windowStyle = this->m_styleData[this->m_selectedStyleIndex].first;
saveData(&this->m_db, saveDataObj);
//更新当前样式
CCUserDefault::sharedUserDefault()->setStringForKey(GAME_STYLE, saveDataObj->m_windowStyle);
}
break;
case kRPGStartSceneLayerTagSettingsStyleRight:
{
//点击了样式选择的>>
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
this->m_selectedStyleIndex++;
int max = (int)this->m_styleData.size() - 1;
if(this->m_selectedStyleIndex > max)
this->m_selectedStyleIndex = max;
CCLabelTTF *labCurrStyleLabel = (CCLabelTTF*)this->getChildByTag(kRPGStartSceneLayerTagLabCurrStyle);
labCurrStyleLabel->setString(this->m_styleData[this->m_selectedStyleIndex].second.c_str());
//更新数据
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
saveDataObj->m_windowStyle = this->m_styleData[this->m_selectedStyleIndex].first;
saveData(&this->m_db, saveDataObj);
//更新当前样式
CCUserDefault::sharedUserDefault()->setStringForKey(GAME_STYLE, saveDataObj->m_windowStyle);
}
break;
default:
{
//kRPGStartSceneLayerTagMenuItemStart
//开始游戏
SimpleAudioEngine::sharedEngine()->playEffect("audio_start_btn.wav");
this->goToMapScene();
@@ -132,7 +205,7 @@ void RPGStartSceneLayer::onDialog(cocos2d::CCObject *pObject)
{
this->removeChildByTag(kRPGStartSceneLayerTagDialog, true);
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMenu);
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMainMenu);
mainMenu->setEnabled(true);
}
break;
@@ -145,12 +218,119 @@ void RPGStartSceneLayer::onDialog(cocos2d::CCObject *pObject)
this->m_db.execDML("delete from items_existing");
this->m_db.execDML(GAME_INIT_SQL);
//默认设置
CCUserDefault::sharedUserDefault()->setStringForKey(GAME_STYLE, this->m_styleData[1].first);
this->goToMapScene();
}
break;
}
}
void RPGStartSceneLayer::showMainMenu()
{
CCMenu *mainMenu = CCMenu::create();
mainMenu->setAnchorPoint(CCPointZero);
mainMenu->setPosition(CCPointZero);
mainMenu->setTag(kRPGStartSceneLayerTagMainMenu);
this->addChild(mainMenu);
CCString *menuStartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_start");
CCLabelTTF *menuStartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuStartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCString *menuRestartStr = (CCString*)this->m_stringList->objectForKey("mainmenu_restart");
CCLabelTTF *menuRestartLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuRestartStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCString *menuSettingsStr = (CCString*)this->m_stringList->objectForKey("mainmenu_settings");
CCLabelTTF *menuSettingsLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuSettingsStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuStart = CCMenuItemLabel::create(menuStartLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuStart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 230));
menuStart->setTag(kRPGStartSceneLayerTagMainMenuItemStart);
mainMenu->addChild(menuStart);
CCMenuItemLabel *menuRestart = CCMenuItemLabel::create(menuRestartLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuRestart->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 170));
menuRestart->setTag(kRPGStartSceneLayerTagMainMenuItemRestart);
mainMenu->addChild(menuRestart);
CCMenuItemLabel *menuSettings = CCMenuItemLabel::create(menuSettingsLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuSettings->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, 110));
menuSettings->setTag(kRPGStartSceneLayerTagMainMenuItemSettings);
mainMenu->addChild(menuSettings);
}
void RPGStartSceneLayer::showSettingsMenu()
{
RPGSaveData *saveDataObj = loadSaveData(&this->m_db);
CCMenu *settingsMenu = CCMenu::create();
settingsMenu->setAnchorPoint(CCPointZero);
settingsMenu->setPosition(CCPointZero);
settingsMenu->setTag(kRPGStartSceneLayerTagSettingsMenu);
this->addChild(settingsMenu);
//设置样式的标题
CCString *labStyleStr = (CCString*)this->m_stringList->objectForKey("settingslab_style");
CCLabelTTF *labStyleLabel = CCLabelTTF::create(OzgCCUtility::generalString(labStyleStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentLeft, kCCVerticalTextAlignmentCenter);
labStyleLabel->setFontFillColor(ccc3(188, 188, 188));
labStyleLabel->setTag(kRPGStartSceneLayerTagLabStyle);
labStyleLabel->setPosition(ccp(300, 550));
this->addChild(labStyleLabel);
//设置样式的按钮
CCLabelTTF *menuStyleLeftLabel = CCLabelTTF::create("<<", "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuStyleLeft = CCMenuItemLabel::create(menuStyleLeftLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuStyleLeft->setPosition(ccp(450, 550));
menuStyleLeft->setTag(kRPGStartSceneLayerTagSettingsStyleLeft);
settingsMenu->addChild(menuStyleLeft);
CCLabelTTF *menuStyleRightLabel = CCLabelTTF::create(">>", "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuStyleRight = CCMenuItemLabel::create(menuStyleRightLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuStyleRight->setPosition(ccp(650, 550));
menuStyleRight->setTag(kRPGStartSceneLayerTagSettingsStyleRight);
settingsMenu->addChild(menuStyleRight);
//设置样式的当前使用样式
CCString *labCurrStyleStr = NULL;
for (int i = 0; i < this->m_styleData.size(); i++)
{
pair<string, string> item = this->m_styleData[i];
if(strcmp(item.first.c_str(), saveDataObj->m_windowStyle.c_str()) == 0)
{
this->m_selectedStyleIndex = i;
labCurrStyleStr = CCString::create(item.second);
break;
}
}
if(labCurrStyleStr)
{
CCLabelTTF *labCurrStyleLabel = CCLabelTTF::create(OzgCCUtility::generalString(labCurrStyleStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
labCurrStyleLabel->setFontFillColor(ccc3(188, 188, 188));
labCurrStyleLabel->setTag(kRPGStartSceneLayerTagLabCurrStyle);
labCurrStyleLabel->setPosition(ccp(550, 550));
this->addChild(labCurrStyleLabel);
}
//恢复默认
CCString *menuRestoreStr = (CCString*)this->m_stringList->objectForKey("settingsmenu_restore");
CCLabelTTF *menuRestoreLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuRestoreStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentLeft, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuRestore = CCMenuItemLabel::create(menuRestoreLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuRestore->setPosition(ccp(300, 170));
menuRestore->setTag(kRPGStartSceneLayerTagSettingsRestore);
settingsMenu->addChild(menuRestore);
//返回
CCString *menuBackStr = (CCString*)this->m_stringList->objectForKey("settingsmenu_back");
CCLabelTTF *menuBackLabel = CCLabelTTF::create(OzgCCUtility::generalString(menuBackStr->getCString()).c_str(), "FZCuYuan-M03S", 28, CCSizeMake(120, 40), kCCTextAlignmentLeft, kCCVerticalTextAlignmentCenter);
CCMenuItemLabel *menuBack = CCMenuItemLabel::create(menuBackLabel, this, menu_selector(RPGStartSceneLayer::onMenu));
menuBack->setPosition(ccp(300, 100));
menuBack->setTag(kRPGStartSceneLayerTagSettingsBack);
settingsMenu->addChild(menuBack);
}
//public
void RPGStartSceneLayer::goToMapScene()
{
CCArray *loadTextures = CCArray::create();
@@ -165,7 +345,7 @@ void RPGStartSceneLayer::goToMapScene()
loadTextures->addObject(CCString::create("actor117.png"));
loadTextures->addObject(CCString::create("actor120.png"));
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMenu);
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGStartSceneLayerTagMainMenu);
mainMenu->setEnabled(false);
CCScene *s = RPGLoadingSceneLayer::scene(loadTextures, NULL, "single_map");
+19 -4
View File
@@ -15,21 +15,36 @@
enum RPGStartSceneLayerTag
{
kRPGStartSceneLayerTagBg = 1,
kRPGStartSceneLayerTagMenu = 2,
kRPGStartSceneLayerTagMenuItemStart = 3,
kRPGStartSceneLayerTagMenuItemDelete = 4,
kRPGStartSceneLayerTagMainMenu = 2,
kRPGStartSceneLayerTagMainMenuItemStart = 3,
kRPGStartSceneLayerTagMainMenuItemRestart = 4,
kRPGStartSceneLayerTagMainMenuItemSettings = 9,
kRPGStartSceneLayerTagDialogOK = 5,
kRPGStartSceneLayerTagDialogCancel = 6,
kRPGStartSceneLayerTagDialog = 7
kRPGStartSceneLayerTagDialog = 7,
kRPGStartSceneLayerTagSettingsMenu = 8,
kRPGStartSceneLayerTagSettingsStyleLeft = 10,
kRPGStartSceneLayerTagSettingsStyleRight = 12,
kRPGStartSceneLayerTagSettingsRestore = 14,
kRPGStartSceneLayerTagSettingsBack = 13,
kRPGStartSceneLayerTagLabStyle = 11,
kRPGStartSceneLayerTagLabCurrStyle = 15
};
class RPGStartSceneLayer : public RPGBaseSceneLayer
{
private:
vector< pair<string, string> > m_styleData;
int m_selectedStyleIndex;
void onMenu(CCObject *pObject);
void onDialog(CCObject *pObject);
void showMainMenu();
void showSettingsMenu();
public:
RPGStartSceneLayer();
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<string>取消</string>
<key>confirm_delete</key>
<string>确定删除之前的进度吗?</string>
<key>menuitem_start</key>
<key>mainmenu_start</key>
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<key>mainmenu_settings</key>
<string>游戏设置</string>
<key>settingslab_style</key>
<string>选择样式</string>
<key>settingsmenu_restore</key>
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+17
View File
@@ -0,0 +1,17 @@
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@@ -2464,23 +2520,43 @@
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@@ -2490,7 +2566,9 @@
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@@ -2604,6 +2682,7 @@
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1AC3623516D47C5C000847F2 /* fonts in Resources */,
893D34D41906B01100BFE2C5 /* attack_damage.plist in Resources */,
89F5D14118E7C5DD009D703C /* map_01.tmx in Resources */,
@@ -2681,16 +2776,25 @@
89F5D12918E7C5CC009D703C /* audio_map_02.mp3 in Resources */,
46C59AD317641FF300F43DC3 /* AudioEngine.lua in Resources */,
89F5D12818E7C5CC009D703C /* audio_map_01.mp3 in Resources */,
89E55625191BDD4F00D49FAB /* map_menu2_style2.tmx in Resources */,
89F5D10918E7C5C0009D703C /* actor4_3.png in Resources */,
8909857018F253DE0021AE26 /* battle_msg_style1.tmx in Resources */,
890F1B5F1902E284002F2769 /* attack4.ExportJson in Resources */,
89E5562E191BDD4F00D49FAB /* select_player_style3.tmx in Resources */,
89F5D14318E7C5DD009D703C /* map_03.tmx in Resources */,
890F1B641902E284002F2769 /* attack30.plist in Resources */,
89E5561D191BDD4F00D49FAB /* battle_msg_style2.tmx in Resources */,
89F5D10818E7C5C0009D703C /* actor4_2.png in Resources */,
89E55617191BDD4F00D49FAB /* alert_style2.tmx in Resources */,
89E55624191BDD4F00D49FAB /* map_menu1_style3.tmx in Resources */,
89E63C7918ED83C900BDD04F /* actor5_4.png in Resources */,
89F5D14818E7C5DD009D703C /* scene_battle_cns.plist in Resources */,
890F1B601902E284002F2769 /* attack10.plist in Resources */,
89E555FE191BC63A00D49FAB /* Window_c_00.png in Resources */,
89E5561B191BDD4F00D49FAB /* battle_menu_style2.tmx in Resources */,
89E55629191BDD4F00D49FAB /* map_menu4_style2.tmx in Resources */,
89E63C7618ED83C900BDD04F /* actor5_1.png in Resources */,
89E5562A191BDD4F00D49FAB /* map_menu4_style3.tmx in Resources */,
89F5D14918E7C5DD009D703C /* scene_loading_cns.plist in Resources */,
89D2A12D190B431F00EDD50B /* skill_fire.plist in Resources */,
89F5D11E18E7C5C0009D703C /* actor117.png in Resources */,
@@ -7,7 +7,7 @@
<key>OzgGameRPG.xcscheme</key>
<dict>
<key>orderHint</key>
<integer>1</integer>
<integer>0</integer>
</dict>
</dict>
<key>SuppressBuildableAutocreation</key>