增加窗口样式的设置

This commit is contained in:
ozg
2014-05-11 12:07:55 +08:00
parent eec41a022b
commit 078d22cc8f
60 changed files with 824 additions and 120 deletions
+4 -4
View File
@@ -61,7 +61,7 @@ bool RPGBattleSceneLayer::init()
}
//下面的菜单
CCTMXTiledMap *menuLayer = CCTMXTiledMap::create("battle_menu_style1.tmx");
CCTMXTiledMap *menuLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_menu_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
menuLayer->setTag(kRPGBattleSceneLayerTagMenuBg);
menuLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - menuLayer->getContentSize().width) / 2.0, (CCDirector::sharedDirector()->getWinSize().height - bg->getContentSize().height) / 2));
this->addChild(menuLayer);
@@ -732,7 +732,7 @@ void RPGBattleSceneLayer::showMsg(cocos2d::CCString *msgText, bool autoRelease)
this->unschedule(schedule_selector(RPGBattleSceneLayer::hideMsg));
}
bgLayer = CCTMXTiledMap::create("battle_msg_style1.tmx");
bgLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_msg_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
bgLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - bgLayer->getContentSize().width) / 2, 593));
bgLayer->setTag(kRPGBattleSceneLayerTagMsg);
this->addChild(bgLayer);
@@ -1328,7 +1328,7 @@ bool RPGBattleSceneLayer::judgeLose()
void RPGBattleSceneLayer::showWinResults()
{
CCTMXTiledMap *winResults = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *winResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
winResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - winResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - winResults->getContentSize().height) / 2));
winResults->setTag(kRPGBattleSceneLayerTagWinResultsDialog);
this->addChild(winResults);
@@ -1450,7 +1450,7 @@ void RPGBattleSceneLayer::showWinResults()
void RPGBattleSceneLayer::showLoseResults()
{
CCTMXTiledMap *loseResults = CCTMXTiledMap::create("battle_select_style1.tmx");
CCTMXTiledMap *loseResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
loseResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - loseResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - loseResults->getContentSize().height) / 2));
loseResults->setTag(kRPGBattleSceneLayerTagLoseResultsDialog);
this->addChild(loseResults);