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https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-06 06:41:57 +00:00
增加窗口样式的设置
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@@ -61,7 +61,7 @@ bool RPGBattleSceneLayer::init()
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}
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//下面的菜单
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CCTMXTiledMap *menuLayer = CCTMXTiledMap::create("battle_menu_style1.tmx");
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CCTMXTiledMap *menuLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_menu_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
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menuLayer->setTag(kRPGBattleSceneLayerTagMenuBg);
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menuLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - menuLayer->getContentSize().width) / 2.0, (CCDirector::sharedDirector()->getWinSize().height - bg->getContentSize().height) / 2));
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this->addChild(menuLayer);
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@@ -732,7 +732,7 @@ void RPGBattleSceneLayer::showMsg(cocos2d::CCString *msgText, bool autoRelease)
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this->unschedule(schedule_selector(RPGBattleSceneLayer::hideMsg));
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}
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bgLayer = CCTMXTiledMap::create("battle_msg_style1.tmx");
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bgLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_msg_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
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bgLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - bgLayer->getContentSize().width) / 2, 593));
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bgLayer->setTag(kRPGBattleSceneLayerTagMsg);
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this->addChild(bgLayer);
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@@ -1328,7 +1328,7 @@ bool RPGBattleSceneLayer::judgeLose()
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void RPGBattleSceneLayer::showWinResults()
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{
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CCTMXTiledMap *winResults = CCTMXTiledMap::create("battle_select_style1.tmx");
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CCTMXTiledMap *winResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
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winResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - winResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - winResults->getContentSize().height) / 2));
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winResults->setTag(kRPGBattleSceneLayerTagWinResultsDialog);
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this->addChild(winResults);
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@@ -1450,7 +1450,7 @@ void RPGBattleSceneLayer::showWinResults()
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void RPGBattleSceneLayer::showLoseResults()
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{
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CCTMXTiledMap *loseResults = CCTMXTiledMap::create("battle_select_style1.tmx");
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CCTMXTiledMap *loseResults = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
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loseResults->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - loseResults->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - loseResults->getContentSize().height) / 2));
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loseResults->setTag(kRPGBattleSceneLayerTagLoseResultsDialog);
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this->addChild(loseResults);
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