mirror of
https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-05 06:24:38 +00:00
增加道具店,旅馆
This commit is contained in:
@@ -28,8 +28,13 @@
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#define MAX_GOLD 999999 //金钱最大值
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#define MAX_STATUS1 9999 //HP最大值
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#define MAX_STATUS2 999 //MP、攻击力、防御力、速度、技能攻击、技能防御的最大值
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#define MAX_ITEMS_TOTAL 99 //最大物品数
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#define GAME_BG_AUDIO_VOLUME "GAME_BG_AUDIO_VOLUME" //背景音乐大小
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#define GAME_EFFECT_AUDIO_VOLUME "GAME_EFFECT_AUDIO_VOLUME" //效果音大小
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#define GAME_MAPSHOP_NPC_ID 7 //商店NPC的id
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#define GAME_MAPINN_NPC_ID 8 //旅馆NPC的id
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#define GAME_INN 100 //住宿一次花费多少钱
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#endif
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@@ -131,6 +131,7 @@ public:
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float m_speed;
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float m_skillAttack;
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float m_skillDefense;
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string m_description;
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RPGItems();
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virtual ~RPGItems();
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@@ -9,6 +9,26 @@
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#include "RPGMapDialogLayer.h"
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#include "RPGMapSceneLayer.h"
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#define INN_UPDATE "update player set hp = max_hp, mp = max_mp where id = %i" //住宿时,回复数值时使用
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#define ITEMS_QUERY1 "select * from items order by id asc, type desc"
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#define ITEMS_QUERY2 "select * from items where type = 1 order by id asc, type desc"
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#define ITEMS_QUERY3 "select * from items where type = 2 order by id asc, type desc"
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#define ITEMS_QUERY4 "select * from items where type = 3 order by id asc, type desc"
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#define ITEMS_EXISTING_QUERY1 "select i.*, ie.total from items_existing as ie inner join items as i on ie.id = i.id order by i.id asc"
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#define ITEMS_EXISTING_QUERY2 "select i.*, ie.total from items_existing as ie inner join items as i on ie.id = i.id where i.type = 1 order by i.id asc"
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#define ITEMS_EXISTING_QUERY3 "select i.*, ie.total from items_existing as ie inner join items as i on ie.id = i.id where i.type = 2 order by i.id asc"
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#define ITEMS_EXISTING_QUERY4 "select i.*, ie.total from items_existing as ie inner join items as i on ie.id = i.id where i.type = 3 order by i.id asc"
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#define CHECK_ITEMS "select count(id) from items_existing where id = %i"
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#define ITEMS_BUY_ADD "insert into items_existing (id, total) values(%i, 1)"
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#define ITEMS_BUY_UPDATE "update items_existing set total = total + 1 where id = %i"
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#define ITEMS_SELL_ALL "delete from items_existing where id = %i"
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#define ITEMS_SELL_UPDATE "update items_existing set total = total - 1 where id = %i"
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RPGMapDialogLayer::RPGMapDialogLayer()
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{
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@@ -16,19 +36,31 @@ RPGMapDialogLayer::RPGMapDialogLayer()
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RPGMapDialogLayer::~RPGMapDialogLayer()
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{
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this->m_stringList->release();
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this->m_npc->startAutoMove(); //继续执行自动移动
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this->m_npc->release();
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// CCLog("RPGMapDialogLayer 释放");
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this->m_shopData->release();
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CCLog("RPGMapDialogLayer 释放");
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}
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bool RPGMapDialogLayer::init(RPGMapNPCRoleSprite* npc)
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bool RPGMapDialogLayer::init(CCDictionary *stringList, CppSQLite3DB* db, RPGMapNPCRoleSprite* npc)
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{
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if(CCLayer::init())
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{
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this->m_stringList = stringList;
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this->m_stringList->retain();
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this->m_db = db;
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this->m_npc = npc;
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this->m_npc->retain();
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this->m_shopData = new CCArray();
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this->m_shopData->init();
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CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("dialog_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
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float x = (CCDirector::sharedDirector()->getWinSize().width - mainBg->getContentSize().width) / 2.0f;
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float y = 40;
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@@ -36,13 +68,28 @@ bool RPGMapDialogLayer::init(RPGMapNPCRoleSprite* npc)
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this->addChild(mainBg);
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string text = " ";
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text.append(npc->m_content->getCString());
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text.append(this->m_npc->m_content->getCString());
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CCLabelTTF *contentLab = CCLabelTTF::create(text.c_str(), "Arial", 25, CCSizeMake(mainBg->getContentSize().width - 20.0f, mainBg->getContentSize().height - 40.0f), kCCTextAlignmentLeft, kCCVerticalTextAlignmentTop);
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contentLab->setPosition(ccp(mainBg->getContentSize().width / 2.0f + 35.0f, 125));
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contentLab->setTag(kRPGMapDialogLayerTagContentLab);
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this->addChild(contentLab);
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CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);
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if(this->m_npc->m_dataId == GAME_MAPSHOP_NPC_ID || this->m_npc->m_dataId == GAME_MAPINN_NPC_ID)
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{
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//特定NPC对话后出现的选择
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//背景层
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CCLayerColor *bgMask = CCLayerColor::create(ccc4(0, 0, 0, 200));
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bgMask->setTag(kRPGMapDialogLayerTagBgMask);
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this->addChild(bgMask, 0);
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this->reorderChild(mainBg, 1);
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this->reorderChild(contentLab, 2);
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this->showShopDefault();
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}
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else
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CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, true);
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return true;
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}
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@@ -50,10 +97,10 @@ bool RPGMapDialogLayer::init(RPGMapNPCRoleSprite* npc)
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return false;
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}
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RPGMapDialogLayer* RPGMapDialogLayer::create(RPGMapNPCRoleSprite* npc)
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RPGMapDialogLayer* RPGMapDialogLayer::create(CCDictionary *stringList, CppSQLite3DB* db, RPGMapNPCRoleSprite* npc)
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{
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RPGMapDialogLayer *layer = new RPGMapDialogLayer();
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if(layer && layer->init(npc))
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if(layer && layer->init(stringList, db, npc))
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{
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layer->autorelease();
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@@ -74,6 +121,308 @@ void RPGMapDialogLayer::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent
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}
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void RPGMapDialogLayer::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
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{
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this->cancelScene();
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}
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//CCTableView
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void RPGMapDialogLayer::scrollViewDidScroll(cocos2d::extension::CCScrollView *scrollView)
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{
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}
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void RPGMapDialogLayer::scrollViewDidZoom(cocos2d::extension::CCScrollView *scrollView)
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{
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}
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void RPGMapDialogLayer::tableCellTouched(cocos2d::extension::CCTableView *tableView, cocos2d::extension::CCTableViewCell *cell)
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{
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}
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CCSize RPGMapDialogLayer::cellSizeForTable(cocos2d::extension::CCTableView *tableView)
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{
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return CCSizeMake(tableView->getContentSize().width, 80);
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}
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CCTableViewCell* RPGMapDialogLayer::tableCellAtIndex(cocos2d::extension::CCTableView *tableView, unsigned int idx)
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{
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CCTableViewCell *cell = tableView->dequeueCell();
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if (!cell)
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{
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cell = new CCTableViewCell();
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cell->autorelease();
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}
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else
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cell->removeAllChildrenWithCleanup(true);
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RPGItems *items = (RPGItems*)this->m_shopData->objectAtIndex(idx);
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//类别
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string typeName;
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switch (items->m_type)
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{
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case 1:
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typeName = ((CCString*)this->m_stringList->objectForKey("npc_shop_category_arms"))->getCString();
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break;
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case 2:
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typeName = ((CCString*)this->m_stringList->objectForKey("npc_shop_category_armor"))->getCString();
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break;
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case 3:
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typeName = ((CCString*)this->m_stringList->objectForKey("npc_shop_category_items"))->getCString();
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break;
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default:
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break;
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}
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CCLabelTTF *typeLab = CCLabelTTF::create(typeName.c_str(), "FZCuYuan-M03S", 20, CCSizeMake(120, 40), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
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typeLab->setPosition(ccp(400, 0));
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typeLab->setFontFillColor(ccc3(144, 144, 144));
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cell->addChild(typeLab);
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if(this->m_shopMode == kRPGMapDialogLayerShopModeBuy)
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{
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//买入
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//名称
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CCControlButton *nameBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", items->m_name.c_str(), (int)items->m_buy)->getCString(), "FZCuYuan-M03S", 20);
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nameBtn->setPosition(ccp(150, 0));
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nameBtn->setTag(items->m_dataId);
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nameBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButtonItemsName), CCControlEventTouchUpInside);
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cell->addChild(nameBtn);
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//买入按钮
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CCControlButton *itemsBtn = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_buy"))->getCString(), "FZCuYuan-M03S", 20);
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itemsBtn->setPosition(ccp(550, 0));
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itemsBtn->setTag(items->m_dataId);
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itemsBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButtonItems), CCControlEventTouchUpInside);
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cell->addChild(itemsBtn);
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}
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else if(this->m_shopMode == kRPGMapDialogLayerShopModeSell)
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{
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//卖出
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//名称
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CCControlButton *nameBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", items->m_name.c_str(), (int)items->m_sell)->getCString(), "FZCuYuan-M03S", 20);
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nameBtn->setPosition(ccp(150, 0));
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nameBtn->setTag(items->m_dataId);
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nameBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButtonItemsName), CCControlEventTouchUpInside);
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cell->addChild(nameBtn);
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typeLab->setPosition(ccp(350, 0));
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//卖出按钮
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CCControlButton *itemsBtn = CCControlButton::create(CCString::createWithFormat("%s(剩余%i个)", ((CCString*)this->m_stringList->objectForKey("npc_dialog_sell"))->getCString(), ((RPGExistingItems*)items)->m_total)->getCString(), "FZCuYuan-M03S", 20);
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itemsBtn->setPosition(ccp(520, 0));
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itemsBtn->setTag(items->m_dataId);
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itemsBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButtonItems), CCControlEventTouchUpInside);
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cell->addChild(itemsBtn);
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}
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return cell;
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}
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unsigned int RPGMapDialogLayer::numberOfCellsInTableView(cocos2d::extension::CCTableView *tableView)
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{
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return this->m_shopData->count();
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}
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//CCTableView end
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//private
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void RPGMapDialogLayer::onButton(cocos2d::CCObject *pSender, CCControlEvent event)
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{
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SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav", false);
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CCControlButton *btn = (CCControlButton*)pSender;
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switch (btn->getTag())
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{
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case kRPGMapDialogLayerTagBtnBuy:
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this->buy(); //买入
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break;
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case kRPGMapDialogLayerTagBtnSell:
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this->sell(); //卖出
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break;
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case kRPGMapDialogLayerTagBtnInn:
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this->inn(); //住宿
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break;
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case kRPGMapDialogLayerTagBtnCancel:
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this->cancelScene(); //点击了取消
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break;
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default:
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break;
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}
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}
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void RPGMapDialogLayer::onButtonItemsName(cocos2d::CCObject *pSender, CCControlEvent event)
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{
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SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav", false);
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CCControlButton *nameBtn = (CCControlButton*)pSender;
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CCObject *obj;
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CCARRAY_FOREACH(this->m_shopData, obj)
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{
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RPGItems *item = (RPGItems*)obj;
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if(nameBtn->getTag() == item->m_dataId)
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{
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CCTMXTiledMap *alertDialogRight = (CCTMXTiledMap*)this->getChildByTag(kRPGMapDialogLayerTagAlertDialogRight);
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//更新物品描述
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CCLabelTTF *descriptionLab = (CCLabelTTF*)alertDialogRight->getChildByTag(kRPGMapDialogLayerTagAlertDialogRightDescription);
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descriptionLab->setString(item->m_description.c_str());
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break;
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}
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}
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}
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void RPGMapDialogLayer::onButtonItems(cocos2d::CCObject *pSender, CCControlEvent event)
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{
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SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav", false);
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CCControlButton *itemsBtn = (CCControlButton*)pSender;
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CCObject *obj;
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CCARRAY_FOREACH(this->m_shopData, obj)
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{
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RPGItems *item = (RPGItems*)obj;
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if(itemsBtn->getTag() == item->m_dataId)
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{
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CCLabelTTF *contentLab = (CCLabelTTF*)this->getChildByTag(kRPGMapDialogLayerTagContentLab);
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RPGSaveData *saveDataObj = loadSaveData(this->m_db);
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if(this->m_shopMode == kRPGMapDialogLayerShopModeBuy)
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{
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//买入
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//判断金钱,扣减金钱
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if(saveDataObj->m_gold < (int)item->m_buy)
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{
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//金钱不够
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contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_buy_msg2"))->getCString())->getCString());
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return;
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}
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CCString *sql = CCString::createWithFormat(CHECK_ITEMS, item->m_dataId);
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int total = this->m_db->execScalar(sql->getCString());
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//越过了界限
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if(total == MAX_ITEMS_TOTAL)
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{
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contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_buy_msg4"))->getCString())->getCString());
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return;
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}
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saveDataObj->m_gold -= (int)item->m_buy;
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saveData(this->m_db, saveDataObj);
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//更新右上角的金钱
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CCTMXTiledMap *alertDialogRight = (CCTMXTiledMap*)this->getChildByTag(kRPGMapDialogLayerTagAlertDialogRight);
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CCLabelTTF *goldLab = (CCLabelTTF*)alertDialogRight->getChildByTag(kRPGMapDialogLayerTagAlertDialogRightGold);
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goldLab->setString(CCString::createWithFormat("%s%i", ((CCString*)this->m_stringList->objectForKey("menu_gold"))->getCString(), saveDataObj->m_gold)->getCString());
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if(total == 0)
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//原来没有这个物品的话就新增
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this->m_db->execDML(CCString::createWithFormat(ITEMS_BUY_ADD, item->m_dataId)->getCString());
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else
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//对于已有物品就加1
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this->m_db->execDML(CCString::createWithFormat(ITEMS_BUY_UPDATE, item->m_dataId)->getCString());
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//更新下面的对话框
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contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_buy_msg3"))->getCString())->getCString());
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}
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else if(this->m_shopMode == kRPGMapDialogLayerShopModeSell)
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{
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//卖出
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saveDataObj->m_gold += (int)item->m_sell;
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saveData(this->m_db, saveDataObj);
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//更新右上角的金钱
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CCTMXTiledMap *alertDialogRight = (CCTMXTiledMap*)this->getChildByTag(kRPGMapDialogLayerTagAlertDialogRight);
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CCLabelTTF *goldLab = (CCLabelTTF*)alertDialogRight->getChildByTag(kRPGMapDialogLayerTagAlertDialogRightGold);
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goldLab->setString(CCString::createWithFormat("%s%i", ((CCString*)this->m_stringList->objectForKey("menu_gold"))->getCString(), saveDataObj->m_gold)->getCString());
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((RPGExistingItems*)item)->m_total--;
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if(((RPGExistingItems*)item)->m_total == 0)
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{
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this->m_shopData->removeObject(item);
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//卖到没有了的话就删除
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this->m_db->execDML(CCString::createWithFormat(ITEMS_SELL_ALL, item->m_dataId)->getCString());
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}
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else
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//对于已有物品就减1
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this->m_db->execDML(CCString::createWithFormat(ITEMS_SELL_UPDATE, item->m_dataId)->getCString());
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CCTMXTiledMap *alertDialog = (CCTMXTiledMap*)this->getChildByTag(kRPGMapDialogLayerTagAlertDialog);
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CCTableView *tableView = (CCTableView*)alertDialog->getChildByTag(kRPGMapDialogLayerTagAlertDialogTable);
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float x = tableView->getContentOffset().x;
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float y = tableView->getContentOffset().y;
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tableView->reloadData();
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tableView->setContentOffset(ccp(x, y));
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//更新下面的对话框
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contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_sell_msg2"))->getCString())->getCString());
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}
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break;
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}
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}
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}
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void RPGMapDialogLayer::onMenu(cocos2d::CCObject *pObject)
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{
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SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav", false);
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CCMenuItem *menuItem = (CCMenuItem*)pObject;
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switch (menuItem->getTag())
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{
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case kRPGMapDialogLayerTagShopMenuItems:
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||||
this->showShopList((RPGMapDialogLayerTag)menuItem->getTag()); //道具
|
||||
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArms:
|
||||
this->showShopList((RPGMapDialogLayerTag)menuItem->getTag()); //武器
|
||||
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArmor:
|
||||
this->showShopList((RPGMapDialogLayerTag)menuItem->getTag()); //防具
|
||||
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuAll:
|
||||
this->showShopList((RPGMapDialogLayerTag)menuItem->getTag()); //全部
|
||||
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuCancel:
|
||||
{
|
||||
//取消回到默认状态
|
||||
this->removeChildByTag(kRPGMapDialogLayerTagShopMenu, true);
|
||||
this->removeChildByTag(kRPGMapDialogLayerTagAlertDialog, true);
|
||||
this->removeChildByTag(kRPGMapDialogLayerTagAlertDialogRight, true);
|
||||
|
||||
this->showShopDefault();
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::cancelScene()
|
||||
{
|
||||
CCTMXTiledMap *bgMap = (CCTMXTiledMap*)this->getParent()->getChildByTag(kRPGMapSceneLayerTagBgMap);
|
||||
|
||||
@@ -81,5 +430,332 @@ void RPGMapDialogLayer::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent
|
||||
mainMenu->setVisible(true);
|
||||
|
||||
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
|
||||
|
||||
((RPGMapSceneLayer*)this->getParent())->enabledControl(true);
|
||||
|
||||
this->removeFromParentAndCleanup(true);
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::inn()
|
||||
{
|
||||
//判断金钱,扣减金钱
|
||||
RPGSaveData *saveDataObj = loadSaveData(this->m_db);
|
||||
if(saveDataObj->m_gold < GAME_INN)
|
||||
{
|
||||
//金钱不够
|
||||
CCLabelTTF *contentLab = (CCLabelTTF*)this->getChildByTag(kRPGMapDialogLayerTagContentLab);
|
||||
contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_inn_msg"))->getCString())->getCString());
|
||||
return;
|
||||
}
|
||||
|
||||
//播放住宿的声音
|
||||
SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
|
||||
SimpleAudioEngine::sharedEngine()->playEffect("audio_inn.mp3", false);
|
||||
|
||||
saveDataObj->m_gold -= GAME_INN;
|
||||
saveData(this->m_db, saveDataObj);
|
||||
|
||||
//回复状态
|
||||
CCArray *sqlList = CCArray::create(); //需要执行的sql
|
||||
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
|
||||
while(!query.eof())
|
||||
{
|
||||
CCString *sql = CCString::createWithFormat(INN_UPDATE, query.getIntField("id"));
|
||||
sqlList->addObject(sql);
|
||||
query.nextRow();
|
||||
}
|
||||
query.finalize();
|
||||
|
||||
//统一执行需要变动的数据
|
||||
CCObject *obj = NULL;
|
||||
CCARRAY_FOREACH(sqlList, obj)
|
||||
{
|
||||
CCString *sql = (CCString*)obj;
|
||||
this->m_db->execDML(sql->getCString());
|
||||
}
|
||||
|
||||
this->removeAllChildrenWithCleanup(true);
|
||||
CCLayerColor *bgMask = CCLayerColor::create(ccc4(0, 0, 0, 0));
|
||||
bgMask->setTag(kRPGMapDialogLayerTagBgMask);
|
||||
this->addChild(bgMask);
|
||||
|
||||
CCFadeIn *act1 = CCFadeIn::create(0.5);
|
||||
CCActionInterval *act2 = act1->reverse();
|
||||
|
||||
bgMask->runAction(CCSequence::create(act1, CCDelayTime::create(4.0), act2, CCCallFunc::create(this, callfunc_selector(RPGMapDialogLayer::innEnd)), NULL));
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::innEnd()
|
||||
{
|
||||
SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
|
||||
this->cancelScene();
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::buy()
|
||||
{
|
||||
this->m_shopMode = kRPGMapDialogLayerShopModeBuy;
|
||||
this->shopCommon();
|
||||
|
||||
CCLabelTTF *contentLab = (CCLabelTTF*)this->getChildByTag(kRPGMapDialogLayerTagContentLab);
|
||||
contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_buy_msg"))->getCString())->getCString());
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::sell()
|
||||
{
|
||||
this->m_shopMode = kRPGMapDialogLayerShopModeSell;
|
||||
this->shopCommon();
|
||||
|
||||
CCLabelTTF *contentLab = (CCLabelTTF*)this->getChildByTag(kRPGMapDialogLayerTagContentLab);
|
||||
contentLab->setString(CCString::createWithFormat(" %s", ((CCString*)this->m_stringList->objectForKey("npc_dialog_sell_msg"))->getCString())->getCString());
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::shopCommon()
|
||||
{
|
||||
//更换对话框
|
||||
this->removeChildByTag(kRPGMapDialogLayerTagAlertDialog, true);
|
||||
|
||||
CCTMXTiledMap *alertDialog = CCTMXTiledMap::create(CCString::createWithFormat("shop_list_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
|
||||
alertDialog->setPosition(ccp(110, 210));
|
||||
alertDialog->setTag(kRPGMapDialogLayerTagAlertDialog);
|
||||
this->addChild(alertDialog);
|
||||
|
||||
//右边的框
|
||||
CCTMXTiledMap *alertDialogRight = CCTMXTiledMap::create(CCString::createWithFormat("shop_menu_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
|
||||
alertDialogRight->setPosition(ccp(760, 210));
|
||||
alertDialogRight->setTag(kRPGMapDialogLayerTagAlertDialogRight);
|
||||
this->addChild(alertDialogRight);
|
||||
|
||||
RPGSaveData *saveDataObj = loadSaveData(this->m_db);
|
||||
addLab(alertDialogRight, kRPGMapDialogLayerTagAlertDialogRightGold, CCString::createWithFormat("%s%i", ((CCString*)this->m_stringList->objectForKey("menu_gold"))->getCString(), saveDataObj->m_gold), 18, kCCTextAlignmentLeft, ccp(225, 373));
|
||||
|
||||
//物品描述
|
||||
CCLabelTTF *descriptionLab = CCLabelTTF::create("", "Arial", 20, CCSizeMake(alertDialogRight->getContentSize().width - 35, alertDialogRight->getContentSize().height - 120), kCCTextAlignmentLeft, kCCVerticalTextAlignmentTop);
|
||||
descriptionLab->setPosition(ccp(105, 160));
|
||||
descriptionLab->setTag(kRPGMapDialogLayerTagAlertDialogRightDescription);
|
||||
alertDialogRight->addChild(descriptionLab);
|
||||
|
||||
//右边的框 end
|
||||
|
||||
CCMenu *shopMenu = CCMenu::create();
|
||||
shopMenu->setPosition(CCPointZero);
|
||||
shopMenu->setAnchorPoint(CCPointZero);
|
||||
shopMenu->setTag(kRPGMapDialogLayerTagShopMenu);
|
||||
this->addChild(shopMenu);
|
||||
|
||||
//上面的4个分类按钮
|
||||
|
||||
//全部
|
||||
CCLabelTTF *shopMenuAllLab = CCLabelTTF::create(((CCString*)this->m_stringList->objectForKey("npc_shop_category_all"))->getCString(), "Arial", 25);
|
||||
CCMenuItemLabel *shopMenuAll = CCMenuItemLabel::create(shopMenuAllLab, this, menu_selector(RPGMapDialogLayer::onMenu));
|
||||
shopMenuAll->setPosition(ccp(180, 585));
|
||||
shopMenuAll->setTag(kRPGMapDialogLayerTagShopMenuAll);
|
||||
shopMenu->addChild(shopMenuAll);
|
||||
|
||||
//道具
|
||||
CCLabelTTF *shopMenuItemsLab = CCLabelTTF::create(((CCString*)this->m_stringList->objectForKey("npc_shop_category_items"))->getCString(), "Arial", 25);
|
||||
CCMenuItemLabel *shopMenuItems = CCMenuItemLabel::create(shopMenuItemsLab, this, menu_selector(RPGMapDialogLayer::onMenu));
|
||||
shopMenuItems->setPosition(ccp(347, 585));
|
||||
shopMenuItems->setTag(kRPGMapDialogLayerTagShopMenuItems);
|
||||
shopMenu->addChild(shopMenuItems);
|
||||
|
||||
//武器
|
||||
CCLabelTTF *shopMenuArmsLab = CCLabelTTF::create(((CCString*)this->m_stringList->objectForKey("npc_shop_category_arms"))->getCString(), "Arial", 25);
|
||||
CCMenuItemLabel *shopMenuArms = CCMenuItemLabel::create(shopMenuArmsLab, this, menu_selector(RPGMapDialogLayer::onMenu));
|
||||
shopMenuArms->setPosition(ccp(514, 585));
|
||||
shopMenuArms->setTag(kRPGMapDialogLayerTagShopMenuArms);
|
||||
shopMenu->addChild(shopMenuArms);
|
||||
|
||||
//防具
|
||||
CCLabelTTF *shopMenuArmorLab = CCLabelTTF::create(((CCString*)this->m_stringList->objectForKey("npc_shop_category_armor"))->getCString(), "Arial", 25);
|
||||
CCMenuItemLabel *shopMenuArmor = CCMenuItemLabel::create(shopMenuArmorLab, this, menu_selector(RPGMapDialogLayer::onMenu));
|
||||
shopMenuArmor->setPosition(ccp(681, 585));
|
||||
shopMenuArmor->setTag(kRPGMapDialogLayerTagShopMenuArmor);
|
||||
shopMenu->addChild(shopMenuArmor);
|
||||
|
||||
//上面的4个分类按钮 end
|
||||
|
||||
//返回按钮
|
||||
CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapDialogLayer::onMenu));
|
||||
menuCancel->setPosition(ccp(40, 600));
|
||||
menuCancel->setTag(kRPGMapDialogLayerTagShopMenuCancel);
|
||||
menuCancel->setScale(0.5);
|
||||
shopMenu->addChild(menuCancel);
|
||||
|
||||
//物品列表
|
||||
this->showShopList(kRPGMapDialogLayerTagShopMenuAll);
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::showShopList(RPGMapDialogLayerTag tag)
|
||||
{
|
||||
CCMenu *shopMenu = (CCMenu*)this->getChildByTag(kRPGMapDialogLayerTagShopMenu);
|
||||
|
||||
CCObject *obj = NULL;
|
||||
CCARRAY_FOREACH(shopMenu->getChildren(), obj)
|
||||
{
|
||||
CCMenuItem *itemMenu = (CCMenuItem*)obj;
|
||||
|
||||
if(itemMenu->getTag() == tag)
|
||||
itemMenu->setEnabled(false);
|
||||
else
|
||||
itemMenu->setEnabled(true);
|
||||
}
|
||||
|
||||
this->m_shopData->removeAllObjects();
|
||||
|
||||
if(this->m_shopMode == kRPGMapDialogLayerShopModeBuy)
|
||||
{
|
||||
//买入
|
||||
|
||||
string sql;
|
||||
switch (tag)
|
||||
{
|
||||
case kRPGMapDialogLayerTagShopMenuItems:
|
||||
sql = ITEMS_QUERY4;
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArmor:
|
||||
sql = ITEMS_QUERY3;
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArms:
|
||||
sql = ITEMS_QUERY2;
|
||||
break;
|
||||
default:
|
||||
sql = ITEMS_QUERY1;
|
||||
break;
|
||||
}
|
||||
CppSQLite3Query query = this->m_db->execQuery(sql.c_str());
|
||||
while(!query.eof())
|
||||
{
|
||||
RPGItems *items = RPGItems::create();
|
||||
items->m_dataId = query.getIntField("id");
|
||||
items->m_name = query.getStringField("name_cns");
|
||||
items->m_buy = query.getFloatField("buy");
|
||||
items->m_sell = query.getFloatField("sell");
|
||||
items->m_type = query.getIntField("type");
|
||||
items->m_attack = query.getFloatField("attack");
|
||||
items->m_defense = query.getFloatField("defense");
|
||||
items->m_speed = query.getFloatField("speed");
|
||||
items->m_skillAttack = query.getFloatField("skill_attack");
|
||||
items->m_skillDefense = query.getFloatField("skill_defense");
|
||||
items->m_description = query.getStringField("description");
|
||||
|
||||
this->m_shopData->addObject(items);
|
||||
|
||||
query.nextRow();
|
||||
}
|
||||
query.finalize();
|
||||
}
|
||||
else if(this->m_shopMode == kRPGMapDialogLayerShopModeSell)
|
||||
{
|
||||
//卖出
|
||||
|
||||
string sql;
|
||||
switch (tag)
|
||||
{
|
||||
case kRPGMapDialogLayerTagShopMenuItems:
|
||||
sql = ITEMS_EXISTING_QUERY4;
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArmor:
|
||||
sql = ITEMS_EXISTING_QUERY3;
|
||||
break;
|
||||
case kRPGMapDialogLayerTagShopMenuArms:
|
||||
sql = ITEMS_EXISTING_QUERY2;
|
||||
break;
|
||||
default:
|
||||
sql = ITEMS_EXISTING_QUERY1;
|
||||
break;
|
||||
}
|
||||
CppSQLite3Query query = this->m_db->execQuery(sql.c_str());
|
||||
while(!query.eof())
|
||||
{
|
||||
RPGExistingItems *items = RPGExistingItems::create();
|
||||
items->m_dataId = query.getIntField("id");
|
||||
items->m_name = query.getStringField("name_cns");
|
||||
items->m_buy = query.getIntField("buy");
|
||||
items->m_sell = query.getIntField("sell");
|
||||
items->m_type = query.getIntField("type");
|
||||
items->m_attack = query.getFloatField("attack");
|
||||
items->m_defense = query.getFloatField("defense");
|
||||
items->m_speed = query.getFloatField("speed");
|
||||
items->m_skillAttack = query.getFloatField("skill_attack");
|
||||
items->m_skillDefense = query.getFloatField("skill_defense");
|
||||
items->m_total = query.getIntField("total");
|
||||
items->m_description = query.getStringField("description");
|
||||
|
||||
this->m_shopData->addObject(items);
|
||||
|
||||
query.nextRow();
|
||||
}
|
||||
query.finalize();
|
||||
}
|
||||
|
||||
CCTMXTiledMap *alertDialog = (CCTMXTiledMap*)this->getChildByTag(kRPGMapDialogLayerTagAlertDialog);
|
||||
CCTableView *tableView = (CCTableView*)alertDialog->getChildByTag(kRPGMapDialogLayerTagAlertDialogTable);
|
||||
if(!tableView)
|
||||
{
|
||||
tableView = CCTableView::create(this, CCSizeMake(610, 320));
|
||||
tableView->setDirection(kCCScrollViewDirectionVertical);
|
||||
tableView->setPosition(ccp(20, 10));
|
||||
tableView->setDelegate(this);
|
||||
tableView->setVerticalFillOrder(kCCTableViewFillBottomUp);
|
||||
tableView->setTag(kRPGMapDialogLayerTagAlertDialogTable);
|
||||
alertDialog->addChild(tableView);
|
||||
}
|
||||
tableView->reloadData();
|
||||
|
||||
}
|
||||
|
||||
void RPGMapDialogLayer::showShopDefault()
|
||||
{
|
||||
//选择框的背景
|
||||
CCTMXTiledMap *alertDialog = CCTMXTiledMap::create(CCString::createWithFormat("alert_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
|
||||
alertDialog->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - alertDialog->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - alertDialog->getContentSize().height) / 2));
|
||||
alertDialog->setTag(kRPGMapDialogLayerTagAlertDialog);
|
||||
this->addChild(alertDialog);
|
||||
|
||||
string text = " ";
|
||||
text.append(this->m_npc->m_content->getCString());
|
||||
CCLabelTTF *contentLab = (CCLabelTTF*)this->getChildByTag(kRPGMapDialogLayerTagContentLab);
|
||||
|
||||
if(this->m_npc->m_dataId == GAME_MAPSHOP_NPC_ID)
|
||||
{
|
||||
//道具屋
|
||||
|
||||
contentLab->setString(text.c_str());
|
||||
|
||||
CCControlButton *btnBuy = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_buy"))->getCString(), "Arial", 28);
|
||||
btnBuy->setPosition(ccp(70, 100));
|
||||
btnBuy->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButton), CCControlEventTouchUpInside);
|
||||
btnBuy->setTag(kRPGMapDialogLayerTagBtnBuy);
|
||||
alertDialog->addChild(btnBuy);
|
||||
|
||||
CCControlButton *btnSell = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_sell"))->getCString(), "Arial", 28);
|
||||
btnSell->setPosition(ccp(190, 100));
|
||||
btnSell->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButton), CCControlEventTouchUpInside);
|
||||
btnSell->setTag(kRPGMapDialogLayerTagBtnSell);
|
||||
alertDialog->addChild(btnSell);
|
||||
|
||||
CCControlButton *btnCancel = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_cancel"))->getCString(), "Arial", 28);
|
||||
btnCancel->setPosition(ccp(310, 100));
|
||||
btnCancel->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButton), CCControlEventTouchUpInside);
|
||||
btnCancel->setTag(kRPGMapDialogLayerTagBtnCancel);
|
||||
alertDialog->addChild(btnCancel);
|
||||
}
|
||||
else if(this->m_npc->m_dataId == GAME_MAPINN_NPC_ID)
|
||||
{
|
||||
//旅馆
|
||||
|
||||
contentLab->setString(CCString::createWithFormat(text.c_str(), GAME_INN)->getCString());
|
||||
|
||||
CCControlButton *btnInn = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_inn"))->getCString(), "Arial", 28);
|
||||
btnInn->setPosition(ccp(100, 100));
|
||||
btnInn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButton), CCControlEventTouchUpInside);
|
||||
btnInn->setTag(kRPGMapDialogLayerTagBtnInn);
|
||||
alertDialog->addChild(btnInn);
|
||||
|
||||
CCControlButton *btnCancel = CCControlButton::create(((CCString*)this->m_stringList->objectForKey("npc_dialog_cancel"))->getCString(), "Arial", 28);
|
||||
btnCancel->setPosition(ccp(285, 100));
|
||||
btnCancel->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapDialogLayer::onButton), CCControlEventTouchUpInside);
|
||||
btnCancel->setTag(kRPGMapDialogLayerTagBtnCancel);
|
||||
alertDialog->addChild(btnCancel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,28 +10,92 @@
|
||||
#define __OzgGameRPG__RPGMapDialogLayer__
|
||||
|
||||
#include "cocos2d.h"
|
||||
#include "cocos-ext.h"
|
||||
#include "RPGMapNPCRoleSprite.h"
|
||||
#include "CppSQLite3.h"
|
||||
|
||||
USING_NS_CC;
|
||||
USING_NS_CC_EXT;
|
||||
|
||||
using namespace std;
|
||||
|
||||
class RPGMapDialogLayer : public CCLayer
|
||||
enum RPGMapDialogLayerTag {
|
||||
kRPGMapDialogLayerTagBtnBuy = 1,
|
||||
kRPGMapDialogLayerTagBtnSell = 2,
|
||||
kRPGMapDialogLayerTagBtnInn = 3,
|
||||
kRPGMapDialogLayerTagBtnCancel = 4,
|
||||
kRPGMapDialogLayerTagShopMenu = 8,
|
||||
kRPGMapDialogLayerTagShopMenuItems = 9,
|
||||
kRPGMapDialogLayerTagShopMenuArms = 10,
|
||||
kRPGMapDialogLayerTagShopMenuArmor = 11,
|
||||
kRPGMapDialogLayerTagShopMenuAll = 12,
|
||||
kRPGMapDialogLayerTagShopMenuCancel = 13,
|
||||
kRPGMapDialogLayerTagBgMask = 5,
|
||||
kRPGMapDialogLayerTagContentLab = 6,
|
||||
kRPGMapDialogLayerTagAlertDialog = 7,
|
||||
kRPGMapDialogLayerTagAlertDialogTable = 14,
|
||||
kRPGMapDialogLayerTagAlertDialogRight = 15,
|
||||
kRPGMapDialogLayerTagAlertDialogRightGold = 16,
|
||||
kRPGMapDialogLayerTagAlertDialogRightDescription = 17
|
||||
|
||||
};
|
||||
|
||||
enum RPGMapDialogLayerShopMode {
|
||||
kRPGMapDialogLayerShopModeBuy = 1,
|
||||
kRPGMapDialogLayerShopModeSell = 2
|
||||
};
|
||||
|
||||
class RPGMapDialogLayer : public CCLayer, CCTableViewDelegate, CCTableViewDataSource
|
||||
{
|
||||
|
||||
private:
|
||||
RPGMapNPCRoleSprite* m_npc;
|
||||
CCDictionary *m_stringList;
|
||||
CppSQLite3DB* m_db;
|
||||
|
||||
CCArray* m_shopData;
|
||||
|
||||
RPGMapDialogLayerShopMode m_shopMode;
|
||||
|
||||
void onButton(CCObject* pSender, CCControlEvent event);
|
||||
void onButtonItemsName(CCObject* pSender, CCControlEvent event); //在物品列表里面点击了物品名称
|
||||
void onButtonItems(CCObject* pSender, CCControlEvent event); //在物品列表里面点击了买入卖出
|
||||
|
||||
void onMenu(CCObject *pObject);
|
||||
|
||||
void cancelScene(); //退出场景
|
||||
void inn(); //执行住宿
|
||||
void innEnd(); //住宿的动作完成后执行
|
||||
void buy(); //点击了买入
|
||||
void sell(); //点了了卖出
|
||||
void shopCommon(); //显示买入卖出的列表对话框
|
||||
void showShopList(RPGMapDialogLayerTag tag);
|
||||
void showShopDefault(); //显示商店的买入卖出的对话框
|
||||
|
||||
public:
|
||||
|
||||
RPGMapDialogLayer();
|
||||
virtual ~RPGMapDialogLayer();
|
||||
bool init(RPGMapNPCRoleSprite* npc);
|
||||
static RPGMapDialogLayer* create(RPGMapNPCRoleSprite* npc);
|
||||
bool init(CCDictionary *stringList, CppSQLite3DB* db, RPGMapNPCRoleSprite* npc);
|
||||
static RPGMapDialogLayer* create(CCDictionary *stringList, CppSQLite3DB* db, RPGMapNPCRoleSprite* npc);
|
||||
|
||||
bool ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
|
||||
void ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
|
||||
void ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent);
|
||||
|
||||
//CCTableViewDelegate继承自CCScrollViewDelegate
|
||||
virtual void scrollViewDidScroll(CCScrollView* scrollView);
|
||||
virtual void scrollViewDidZoom(CCScrollView* scrollView);
|
||||
|
||||
//点击哪个cell
|
||||
virtual void tableCellTouched(CCTableView* tableView, CCTableViewCell* cell);
|
||||
//每个cell的size
|
||||
virtual CCSize cellSizeForTable(CCTableView *tableView);
|
||||
//生成cell
|
||||
virtual CCTableViewCell* tableCellAtIndex(CCTableView *tableView, unsigned int idx);
|
||||
//cell的数量
|
||||
virtual unsigned int numberOfCellsInTableView(CCTableView *tableView);
|
||||
|
||||
};
|
||||
|
||||
#endif /* defined(__OzgGameRPG__RPGMapDialogLayer__) */
|
||||
|
||||
@@ -36,6 +36,8 @@ bool RPGMapEquipMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB
|
||||
this->m_itemsList = new CCArray();
|
||||
this->m_itemsList->init();
|
||||
|
||||
this->m_isDefault = true;
|
||||
|
||||
CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu2_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
|
||||
mainBg->setPosition(CCPointZero);
|
||||
mainBg->setTag(kRPGMapEquipMenuLayerTagBg);
|
||||
|
||||
@@ -17,12 +17,14 @@ RPGMapNPCRoleSprite::~RPGMapNPCRoleSprite()
|
||||
// CCLog("RPGMapNPCRoleSprite 释放");
|
||||
}
|
||||
|
||||
bool RPGMapNPCRoleSprite::init(CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove)
|
||||
bool RPGMapNPCRoleSprite::init(int dataId, CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove)
|
||||
{
|
||||
if(RPGMapRoleSprite::init(roleTexture, name, false, defaultSpriteFrameIndex))
|
||||
{
|
||||
this->m_autoMove = autoMove;
|
||||
|
||||
this->m_dataId = dataId;
|
||||
|
||||
this->m_content = content;
|
||||
this->m_content->retain();
|
||||
|
||||
@@ -36,10 +38,10 @@ bool RPGMapNPCRoleSprite::init(CCString *roleTexture, CCString* headTexture, CCS
|
||||
}
|
||||
|
||||
//static
|
||||
RPGMapNPCRoleSprite* RPGMapNPCRoleSprite::create(CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove)
|
||||
RPGMapNPCRoleSprite* RPGMapNPCRoleSprite::create(int dataId, CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove)
|
||||
{
|
||||
RPGMapNPCRoleSprite *obj = new RPGMapNPCRoleSprite();
|
||||
if(obj && obj->init(roleTexture, headTexture, name, content, defaultSpriteFrameIndex, autoMove))
|
||||
if(obj && obj->init(dataId, roleTexture, headTexture, name, content, defaultSpriteFrameIndex, autoMove))
|
||||
{
|
||||
obj->autorelease();
|
||||
return obj;
|
||||
|
||||
@@ -22,11 +22,12 @@ private:
|
||||
|
||||
public:
|
||||
|
||||
int m_dataId;
|
||||
CCString* m_content;
|
||||
|
||||
virtual ~RPGMapNPCRoleSprite();
|
||||
virtual bool init(CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove);
|
||||
static RPGMapNPCRoleSprite* create(CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove);
|
||||
virtual bool init(int dataId, CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove);
|
||||
static RPGMapNPCRoleSprite* create(int dataId, CCString *roleTexture, CCString* headTexture, CCString* name, CCString* content, int defaultSpriteFrameIndex, bool autoMove);
|
||||
|
||||
void stopAutoMove();
|
||||
void startAutoMove();
|
||||
|
||||
@@ -366,8 +366,10 @@ void RPGMapSceneLayer::ccTouchEnded(CCTouch* touch, CCEvent* event)
|
||||
{
|
||||
this->m_touchedDialogNPC->stopAutoMove(); //暂时停止自动移动
|
||||
|
||||
this->enabledControl(false);
|
||||
|
||||
string content = this->m_touchedDialogNPC->m_content->getCString();
|
||||
RPGMapDialogLayer *dialogLayer = RPGMapDialogLayer::create(this->m_touchedDialogNPC);
|
||||
RPGMapDialogLayer *dialogLayer = RPGMapDialogLayer::create(this->m_stringList, &this->m_db, this->m_touchedDialogNPC);
|
||||
this->addChild(dialogLayer);
|
||||
|
||||
CCMenu *mainMenu = (CCMenu*)bgMap->getChildByTag(kRPGMapSceneLayerTagMainMenu);
|
||||
@@ -461,7 +463,7 @@ void RPGMapSceneLayer::startPlay(float delay)
|
||||
float y = (stringToNumber<float>(query.getStringField("tmx_y")) + 0.5) * GAME_TMX_ROLE_HEIGHT;
|
||||
bool autoMove = query.getIntField("auto_move") == 1 ? true : false;
|
||||
|
||||
RPGMapNPCRoleSprite *npc = RPGMapNPCRoleSprite::create(CCString::create(query.getStringField("map_texture")), CCString::create("head_texture"), CCString::create(query.getStringField("name_cns")), CCString::create(query.getStringField("content_cns")), 1, autoMove);
|
||||
RPGMapNPCRoleSprite *npc = RPGMapNPCRoleSprite::create(query.getIntField("id"), CCString::create(query.getStringField("map_texture")), CCString::create("head_texture"), CCString::create(query.getStringField("name_cns")), CCString::create(query.getStringField("content_cns")), 1, autoMove);
|
||||
npc->setTag(kRPGMapSceneLayerTagNPC + query.getIntField("id"));
|
||||
npc->setPosition(ccp(x, y));
|
||||
bgMap->addChild(npc);
|
||||
|
||||
@@ -4,7 +4,7 @@ ozg game — RPG Demo
|
||||
本游戏主要用于技术的研究和积累
|
||||
|
||||
|
||||
游戏中所用的一部分图片来自 http://www.66rpg.com/type.php?t=17 另一部分图片来自 http://usui.moo.jp/rpg_tukuru.html
|
||||
游戏中所用图片来自 http://www.66rpg.com/type.php?t=17 和 http://usui.moo.jp/rpg_tukuru.html
|
||||
|
||||
声音文件来自 http://www.66rpg.com/type.php?t=17
|
||||
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="24" height="12">
|
||||
<layer name="behind" width="24" height="12" opacity="0.55">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjZmBg4B7Fo3gUj+IBwAD21Qxh
|
||||
eJzjYWBg4BnFo3gUj+IBwACBQg2B
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="24" height="12">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="24" height="12">
|
||||
<layer name="behind" width="24" height="12" opacity="0.66">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzTYmBg0KIAqxDAlJg9av6o+ZTaQ6z5o3hgMACa9Ct1
|
||||
eJzjYmBg4BrFo3gUj+IBwABsdwtB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="24" height="12">
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="24" height="12">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3gUj+IBwABKEBVh
|
||||
eJzTZmBg0B7Fo3gUj+IBwABDozBh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="24" height="12">
|
||||
|
||||
Executable
BIN
Binary file not shown.
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="10" height="16" opacity="0.79">
|
||||
<layer name="behind" width="10" height="16" opacity="0.6">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTYmBgEBrFo3iAMAAp0gtB
|
||||
eJzjYmBg4BrFo3iAMADfaQZB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="10" height="16">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="10" height="16" opacity="0.79">
|
||||
<layer name="behind" width="10" height="16" opacity="0.73">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7FgwYLUqhOkExMrF5i/SFDJAYA3+4MCQ==
|
||||
eJwTZmBgEB7Fo3iAMADzEgvh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="10" height="16">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="10" height="16" opacity="0.79">
|
||||
<layer name="behind" width="10" height="16" opacity="0.53">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjYmBg4BrFo3iAMADfaQZB
|
||||
eJzjZmBg4B7Fo3iAMACouAbh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="10" height="16">
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="12" opacity="0.33">
|
||||
<layer name="behind" width="60" height="12" opacity="0.5">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwwENAAAMw6BqmH+xt3ABkLBqqqrq6wFFMzKh
|
||||
</data>
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="12" opacity="0.33">
|
||||
<layer name="behind" width="60" height="12" opacity="0.66">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwwENAAAMw6AKmX+dt3ABkLBqqqrq6wG6tU7B
|
||||
eJztw0ENAAAMA6H717/fWZgASFg1VVX19QBZUh7x
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="12">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="12" opacity="0.33">
|
||||
<layer name="behind" width="60" height="12" opacity="0.49">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwwENAAAMw6CKmH+tt3ABkLBqqqrq6wH2RDhB
|
||||
eJztw0ENAAAMA6F717/gWZgASFg1VVX19QCAwhwh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="12">
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="30" height="3" opacity="0.68">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxzYmBgcBrFNMcAgVAXNQ==
|
||||
eJzzZmBg8B7FNMcAwUoaXw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="30" height="3">
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="30" height="3" opacity="0.68">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjYmBg4BrFNMcAgV4DhQ==
|
||||
eJwTZmBgEB7FNMcAwVgGrw==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="30" height="3">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="30" height="3" opacity="0.68">
|
||||
<layer name="behind" width="30" height="3" opacity="0.5">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjZmBg4B7FNMcAwVoD3w==
|
||||
eJwTYmBgEBrFNMcAgVwGVQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="30" height="3">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="20" height="20" opacity="0.79">
|
||||
<layer name="behind" width="20" height="20" opacity="0.57">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3gUj+JRPIpJxAANEx2x
|
||||
eJzjZmBg4B7Fo3gUj+JRPIpJxADhuxEx
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="20" height="20">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="20" height="20" opacity="0.79">
|
||||
<layer name="behind" width="20" height="20" opacity="0.7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEMaDefBgfPoIYWqbOWre4DGP2mmGFmmQWPME6WSeIBomxTxiMCnhR23zqJ3+ZIjAtCizRjEmBgDuqhsb
|
||||
eJwTYmBgEBrFo3gUj+JRPIpJxAAnqBwh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="20" height="20">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="20" height="20" opacity="0.79">
|
||||
<layer name="behind" width="20" height="20" opacity="0.49">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjYmBg4BrFo3gUj+JRPIpJxAD8UA+h
|
||||
eJwTZmBgEB7Fo3gUj+JRPIpJxAANEx2x
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="20" height="20">
|
||||
|
||||
Binary file not shown.
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="10" opacity="0.5">
|
||||
<layer name="behind" width="60" height="10" opacity="0.53">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjZmBg4B7Fo3gUj+JRPIpH8SgexVTDAB2HGck=
|
||||
eJzjYWBg4BnFo3gUj+JRPIpH8SgexVTDAB9cHCE=
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="10">
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="10" opacity="0.5">
|
||||
<layer name="behind" width="60" height="10" opacity="0.7">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjZmBg4B7Fo3gUj+JRPIpH8SgexVTDAB2HGck=
|
||||
</data>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="10" opacity="0.5">
|
||||
<layer name="behind" width="60" height="10" opacity="0.66">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3gUj+JRPIpH8SgexVTDACwvLIk=
|
||||
</data>
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.49">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAAAMBKGb37/gaugOCaumqqqqqqqqqqrq+wEYEV3B
|
||||
eJztw0ENAAAMA6HTUP9ip2F/SFg1VVVVVVVVVVVV3w9AgqjB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.65">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HzU//+pmF/SFg1VVVVVVVVVVVV3w+e5ZMw
|
||||
eJztwzENAAAMBKGb37/gaugOCaumqqqqqqqqqqrq+wEYEV3B
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HzUP9ep2F/SFg1VVVVVVVVVVVV3w8lkrIh
|
||||
eJztw0ENAAAMA6HTU/8Cp2F/SFg1VVVVVVVVVVVV3w+51YnQ
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.49">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HTUP9ip2F/SFg1VVVVVVVVVVVV3w9AgqjB
|
||||
eJztwzENAAAMBKHb37/faugOCaumqqqqqqqqqqrq+wH9Emch
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.61">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAEAIBLDTwvr418eKgJ9Im7STtKqq3z5PL1VVVVVVVV0HugBaeA==
|
||||
eJztwzENAAAMBKHb37/faugOCaumqqqqqqqqqqrq+wH9Emch
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAAAMBKHb37/faugOCaumqqqqqqqqqqrq+wH9Emch
|
||||
eJztw0ENAAAMA6HzU//+pmF/SFg1VVVVVVVVVVVV3w+e5ZMw
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.5">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HTUP9ip2F/SFg1VVVVVVVVVVVV3w9AgqjB
|
||||
eJztw0ENAAAMA6ETUf9ap2F/SFg1VVVVVVVVVVVV3w8KoruB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.67">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HzU//+pmF/SFg1VVVVVVVVVVVV3w+e5ZMw
|
||||
eJztw0ENAAAMA6HTUP9ip2F/SFg1VVVVVVVVVVVV3w9AgqjB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAAAMBKGb37/gaugOCaumqqqqqqqqqqrq+wEYEV3B
|
||||
eJztw0ENAAAMA6HzU//+pmF/SFg1VVVVVVVVVVVV3w+e5ZMw
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
<tileoffset x="-1" y="0"/>
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.47">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HzUP9ep2F/SFg1VVVVVVVVVVVV3w8lkrIh
|
||||
</data>
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.63">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAEAIBLDTwvr418eKgJ9Im7STtKqq3z5PL1VVVVVVVV0HugBaeA==
|
||||
eJztw8EJAAAMA6GD7L9zZ+hfwVVTVVVVVVVVVVX1/QDUoRwh
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6HzUP9ep2F/SFg1VVVVVVVVVVVV3w8lkrIh
|
||||
eJztw0ENAAAMA6HzU//+pmF/SFg1VVVVVVVVVVVV3w+e5ZMw
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
<tileoffset x="-1" y="0"/>
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.5">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw8EJAAAMA6GD7L9zZ+hfwVVTVVVVVVVVVVX1/QDUoRwh
|
||||
eJztw0ENAAAMA6GzUP9mp2F/SFg1VVVVVVVVVVVV3w9bcp9h
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<layer name="behind" width="60" height="40" opacity="0.64">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAEAIBLDTwvr418eKgJ9Im7STtKqq3z5PL1VVVVVVVV0HugBaeA==
|
||||
eJztw0ENAAAMA6HTUP9ip2F/SFg1VVVVVVVVVVVV3w9AgqjB
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="60" height="40">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwzENAAAMBKHb37/faugOCaumqqqqqqqqqqrq+wH9Emch
|
||||
eJztw0ENAAAMA6HTU/8Cp2F/SFg1VVVVVVVVVVVV3w+51YnQ
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="bront" width="60" height="40">
|
||||
|
||||
@@ -76,5 +76,35 @@
|
||||
<string>武器:%s</string>
|
||||
<key>menu_equip_armor</key>
|
||||
<string>防具:%s</string>
|
||||
<key>npc_dialog_buy</key>
|
||||
<string>买入</string>
|
||||
<key>npc_dialog_buy_msg</key>
|
||||
<string>需要购买什么物品呢?</string>
|
||||
<key>npc_dialog_buy_msg2</key>
|
||||
<string>你的金钱不够。</string>
|
||||
<key>npc_dialog_buy_msg3</key>
|
||||
<string>谢谢惠顾。</string>
|
||||
<key>npc_dialog_buy_msg4</key>
|
||||
<string>该物品数已达到最大值</string>
|
||||
<key>npc_dialog_sell</key>
|
||||
<string>卖出</string>
|
||||
<key>npc_dialog_sell_msg</key>
|
||||
<string>需要卖出什么物品呢?</string>
|
||||
<key>npc_dialog_sell_msg2</key>
|
||||
<string>谢谢惠顾。</string>
|
||||
<key>npc_dialog_inn</key>
|
||||
<string>住宿</string>
|
||||
<key>npc_dialog_inn_msg</key>
|
||||
<string>你的金钱不够。</string>
|
||||
<key>npc_dialog_cancel</key>
|
||||
<string>取消</string>
|
||||
<key>npc_shop_category_all</key>
|
||||
<string>全部</string>
|
||||
<key>npc_shop_category_items</key>
|
||||
<string>道具</string>
|
||||
<key>npc_shop_category_arms</key>
|
||||
<string>武器</string>
|
||||
<key>npc_shop_category_armor</key>
|
||||
<string>防具</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="28" height="6" opacity="0.62">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3iQYgB6AAx5
|
||||
eJzjYmBg4BrFo3iQYgCtOAaR
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="28" height="6">
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="28" height="6" opacity="0.62">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTYWBgEKEhZkHDtLRr1D7KzKS3/9DNxoYBiMELMQ==
|
||||
eJwTYmBgEBrFo3iQYgCcIQvR
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="28" height="6">
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
</tileset>
|
||||
<layer name="behind" width="28" height="6" opacity="0.62">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTYmBgEBrFo3iQYgCcIQvR
|
||||
eJwzZmBgMB7Fo3iQYgA1pCF5
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="28" height="6">
|
||||
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="40" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="40" height="26" opacity="0.51">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwwENAAAMw6BqmH+xd3AFkLBqqqqqqs8D6U5JIQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="40" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="40" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="40" height="26" opacity="0.64">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztw0ENAAAMA6H717/fOZgCSFg1VVVV1ecBlOUssQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="40" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztl6EOgDAMBZ8ZzJBgJoH9/1fSivmVl5SJd8n5y9aKFgBbonvAajasywn1MXjfZT6L2s2C2Mxm6vtxRB89Ef9f9X1HfRzq41Afh/o41MehPg71caiPY9xH9w/O3kcvxxAOOw==
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="40" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="40" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztwwENAAAMw6D6mX9/d3AFkLBqqqqqqs8DFuOusQ==
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="40" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJztlzsKgEAMBV+zaiPYLNj4uf8p3ZxglQdmixmYfghJkSJpSnLuuDSrxmUTfQ7RdzSvQb2bRf09zTLuY/069B/ZRZ8DfR70edDnQZ8HfR70edDnQZ9H9MV/dCb55j96AFAgDs8=
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
Executable
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="12" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_a_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_a_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="12" height="26" opacity="0.48">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJzjYWBg4BnFo3gUj+JhiAHKLQ6h
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="12" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjZWBgYCMScwAxLwPxQIAM9aIkqJcAYlkglicSKwAxKxCzE4np4d/Bpp6U8B9VP6qe3upJze8AU70GgQ==
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="12" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_b_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_b_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="12" height="26" opacity="0.65">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3gUj+JhiAGn+Bcp
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="12" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJxjZWBgYCMScwCxKAPxQIAO6mWBWJ5IrADErEDMTiQejP4dVT+qfiSrJzW/AwADLAax
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<map version="1.0" orientation="orthogonal" width="12" height="26" tilewidth="16" tileheight="16">
|
||||
<tileset firstgid="1" name="Window_c_00" tilewidth="16" tileheight="16">
|
||||
<image source="Window_c_00.png" width="128" height="128"/>
|
||||
</tileset>
|
||||
<layer name="behind" width="12" height="26" opacity="0.75">
|
||||
<data encoding="base64" compression="zlib">
|
||||
eJwTZmBgEB7Fo3gUj+JhiAGn+Bcp
|
||||
</data>
|
||||
</layer>
|
||||
<layer name="front" width="12" height="26">
|
||||
<data encoding="base64" compression="zlib">
|
||||
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BIN
Binary file not shown.
BIN
Binary file not shown.
Reference in New Issue
Block a user