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修复bug
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@@ -16,6 +16,8 @@
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#define GAME_TMX_ROLE_HEIGHT 32.0
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#define GAME_PLAYER_MOVESPEED 0.5
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#define GAME_MAP_ENCOUNTER 0.025 //遇敌率
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#define GAME_INIT_SQL "insert into save_data (map_id, player_to_x, player_to_y, player_direction, gold, window_style) values(1, 14.5, 9.5, 'down', 200, 'style2');"
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#define GAME_BATTLE_SELECTED_ID "GAME_BATTLE_SELECTED_ID" //战斗画面选择了一个技能或道具后,临时保存的技能id或道具id
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