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优化数据结构
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@@ -106,11 +106,11 @@ public:
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void cancelAllSelected(); //取消全部选中的对象
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//攻击
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void attack(CCObject* attackObjData, CCObject* targetObjData); //player或怪物执行攻击
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void attack(RPGBaseRole* attackObjData, RPGBaseRole* targetObjData); //player或怪物执行攻击
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void attackResults(CCNode* sender, void* data); //回调,计算攻击后的结果
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//道具
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void useItem(CCObject* useItemObjData, CCObject* targetObjData); //player执行使用道具
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void useItem(RPGBaseRole* useItemObjData, RPGBaseRole* targetObjData); //player执行使用道具
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void useItemResults(CCNode* sender, void* data); //回调,计算使用道具后的结果
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void actionWithTargetEffectLabEnd(CCNode* sender, void* data); //回调,攻击、技能、道具流程完毕后执行,这个sender是目标对象中显示的效果值CCLabelTTF
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