Files
OzgGameRPG/Classes/RPGMapSkillMenuLayer.cpp
T
2014-04-26 14:49:34 +08:00

415 lines
15 KiB
C++

//
// RPGMapSkillMenuLayer.cpp
// OzgGameRPG
//
// Created by ozg on 14-4-10.
//
//
#include "RPGMapSkillMenuLayer.h"
#include "RPGMapMenuLayer.h"
#include "RPGMapSceneLayer.h"
#include "RPGMapChoicePlayerMenuLayer.h"
#include "OzgCCUtility.h"
RPGMapSkillMenuLayer::RPGMapSkillMenuLayer()
{
}
RPGMapSkillMenuLayer::~RPGMapSkillMenuLayer()
{
this->m_stringList->release();
this->m_skillList->release();
CCLog("RPGMapSkillMenuLayer 释放");
}
bool RPGMapSkillMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
{
this->m_stringList = stringList;
this->m_stringList->retain();
this->m_db = db;
this->m_skillList = new CCArray();
this->m_skillList->init();
this->m_isDefault = true;
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapSkillMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
mainMenu->setPosition(CCPointZero);
this->addChild(mainMenu);
CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapSkillMenuLayerTagMainMenuBack);
if(!menuBack)
{
menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapSkillMenuLayer::onMenu));
menuBack->setPosition(ccp(40, 600));
menuBack->setTag(kRPGMapSkillMenuLayerTagMainMenuBack);
menuBack->setScale(0.5);
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu5_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapSkillMenuLayerTagBg);
this->addChild(mainBg);
//显示上面的4个角色
float playerX = 200;
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
while(!query.eof())
{
CCSprite *playerSprite = NULL;
if(query.getIntField("hp") <= 0)
{
//死亡
CCArray *frames = OzgCCUtility::createSpriteFrames(CCString::createWithFormat("%s_2.png", query.getStringField("tex_prefix"))->getCString(), 3, 4);
playerSprite = CCSprite::createWithSpriteFrame((CCSpriteFrame*)frames->objectAtIndex(10));
}
else
{
//正常
CCArray *frames = OzgCCUtility::createSpriteFrames(CCString::createWithFormat("%s_0.png", query.getStringField("tex_prefix"))->getCString(), 3, 4);
playerSprite = CCSprite::createWithSpriteFrame((CCSpriteFrame*)frames->objectAtIndex(1));
}
CCMenuItemSprite *player = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapSkillMenuLayerTagMainMenuPlayer + query.getIntField("id"));
if(!player)
{
player = CCMenuItemSprite::create(playerSprite, playerSprite, this, menu_selector(RPGMapSkillMenuLayer::onMenu));
player->setPosition(ccp(playerX, 560));
player->setScale(2);
player->setTag(kRPGMapSkillMenuLayerTagMainMenuPlayer + query.getIntField("id"));
mainMenu->addChild(player);
}
playerX += 200;
query.nextRow();
}
query.finalize();
//默认选中第一个
this->onMenu(mainMenu->getChildByTag(kRPGMapSkillMenuLayerTagMainMenuPlayer + 1));
return true;
}
return false;
}
RPGMapSkillMenuLayer* RPGMapSkillMenuLayer::create(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
RPGMapSkillMenuLayer *obj = new RPGMapSkillMenuLayer();
if(obj && obj->init(stringList, db, width, height))
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//CCTableView
void RPGMapSkillMenuLayer::scrollViewDidScroll(CCScrollView *scrollView)
{
}
void RPGMapSkillMenuLayer::scrollViewDidZoom(CCScrollView *scrollView)
{
}
void RPGMapSkillMenuLayer::tableCellTouched(CCTableView *tableView, CCTableViewCell *cell)
{
}
CCSize RPGMapSkillMenuLayer::cellSizeForTable(CCTableView *tableView)
{
return CCSizeMake(tableView->getContentSize().width, 80);
}
CCTableViewCell* RPGMapSkillMenuLayer::tableCellAtIndex(CCTableView *tableView, unsigned int idx)
{
CCTableViewCell *cell = tableView->dequeueCell();
if (!cell)
{
cell = new CCTableViewCell();
cell->autorelease();
}
else
cell->removeAllChildrenWithCleanup(true);
float x = 100;
for (int i = 0; i < 5; i++)
{
int index = idx * 5 + i;
if(index >= this->m_skillList->count())
break;
RPGSkillBtnData *skillData = (RPGSkillBtnData*)this->m_skillList->objectAtIndex(index);
CCControlButton *skillBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", skillData->m_name.c_str(), skillData->m_MP)->getCString(), "Arial", 22);
skillBtn->setPosition(ccp(x, 0));
skillBtn->setTag(skillData->m_dataId);
skillBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapSkillMenuLayer::onButton), CCControlEventTouchUpInside);
cell->addChild(skillBtn);
//如果是非回复类技能的话,则禁用点击
if(!skillData->m_enabled)
{
skillBtn->setTitleColorForState(ccc3(144, 144, 144), CCControlStateNormal);
skillBtn->setEnabled(false);
}
x += 170;
}
return cell;
}
unsigned int RPGMapSkillMenuLayer::numberOfCellsInTableView(CCTableView *tableView)
{
int rowItemCount = 5;
int size = this->m_skillList->count();
if(size % rowItemCount == 0)
return size / rowItemCount;
else
return size / rowItemCount + 1;
}
//CCTableView end
//private
void RPGMapSkillMenuLayer::onMenu(cocos2d::CCObject *pObject)
{
//第一次显示数据的话则不播放效果音
if(!this->m_isDefault)
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
CCMenuItem *menuItem = (CCMenuItem*)pObject;
switch (menuItem->getTag())
{
case kRPGMapSkillMenuLayerTagMainMenuBack:
{
// CCLog("后退");
//因为动态获取地图的大小会导致了菜单层显示错位,所以定死了
float width = 960;
float height = 640;
RPGMapMenuLayer *menuLayer = menuLayer = RPGMapMenuLayer::create(this->m_stringList, this->m_db, width, height);
menuLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - width) / 2.0, (CCDirector::sharedDirector()->getWinSize().height - height) / 2.0));
menuLayer->setTag(kRPGMapSceneLayerTagMenuLayer);
this->getParent()->addChild(menuLayer);
this->removeFromParentAndCleanup(true);
}
break;
default:
break;
}
if(menuItem->getTag() >= kRPGMapSkillMenuLayerTagMainMenuPlayer && menuItem->getTag() <= kRPGMapSkillMenuLayerTagMainMenuPlayer + 99)
{
// CCLog("点击了上面4个player的其中一个");
CCMenu *mainMenu = (CCMenu*)this->getChildByTag(kRPGMapSkillMenuLayerTagMainMenu);
CppSQLite3Query query = this->m_db->execQuery(PLAYER_QUERY);
while(!query.eof())
{
if(menuItem->getTag() == kRPGMapSkillMenuLayerTagMainMenuPlayer + query.getIntField("id"))
{
this->m_isDefault = false;
int dataId = query.getIntField("id");
this->setPlayerSkill(dataId);
//选中的光标部分
CCMenuItemSprite *player = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapSkillMenuLayerTagMainMenuPlayer + dataId);
CCSprite *handCursor = (CCSprite*)this->getChildByTag(kRPGMapMenuLayerTagHandCursor);
if(!handCursor)
{
handCursor = CCSprite::createWithSpriteFrameName("gui_hand.png");
handCursor->setScale(0.3);
handCursor->setTag(kRPGMapMenuLayerTagHandCursor);
this->addChild(handCursor);
}
//光标的位置
handCursor->setPosition(ccp(player->getPositionX() + 60, 555));
break;
}
query.nextRow();
}
query.finalize();
}
}
void RPGMapSkillMenuLayer::setPlayerSkill(int dataId)
{
CCTableView *tableView = (CCTableView*)this->getChildByTag(kRPGMapSkillMenuLayerTagItemListTable);
if(!tableView)
{
tableView = CCTableView::create(this, CCSizeMake(850, 420));
tableView->setDirection(kCCScrollViewDirectionVertical);
tableView->setPosition(ccp(30, 30));
tableView->setDelegate(this);
tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
tableView->setTag(kRPGMapSkillMenuLayerTagItemListTable);
this->addChild(tableView);
}
CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(PLAYER_DETAIL_QUERY, dataId)->getCString());
while(!query.eof())
{
this->m_selectedPlayerId = query.getIntField("id");
//数据处理部分
this->m_skillList->removeAllObjects();
string wq = "";
JsonBox::Value json;
json.loadFromString(query.getStringField("skill"));
JsonBox::Array jsonArr = json.getArray();
for (int i = 0; i < jsonArr.size(); i++)
{
char* str = (char*)malloc(10 * sizeof(char));
OzgCCUtility::itoa(jsonArr[i].getInt(), str);
wq.append(str);
if(i + 1 < jsonArr.size())
wq.append(", ");
free(str);
}
if((int)wq.length() > 0)
{
CppSQLite3Query skillQuery = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
while(!skillQuery.eof())
{
RPGSkillBtnData *skill = RPGSkillBtnData::create();
skill->m_dataId = skillQuery.getIntField("id");
skill->m_name = skillQuery.getStringField("name_cns");
skill->m_MP = skillQuery.getIntField("mp");
skill->m_skillAttack = skillQuery.getIntField("skill_attack");
skill->m_type = skillQuery.getIntField("type");
skill->m_attr = skillQuery.getIntField("attr");
skill->m_enabled = true;
//不能使用技能的情况
if(query.getFloatField("mp") <= 0 || query.getFloatField("hp") <= 0)
skill->m_enabled = false;
else if(query.getFloatField("mp") < skill->m_MP)
skill->m_enabled = false;
else if(skill->m_type != 2)
skill->m_enabled = false;
this->m_skillList->addObject(skill);
skillQuery.nextRow();
}
skillQuery.finalize();
}
tableView->reloadData();
query.nextRow();
}
query.finalize();
}
void RPGMapSkillMenuLayer::onButton(cocos2d::CCObject *pSender, CCControlEvent event)
{
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
CCControlButton *skillBtn = (CCControlButton*)pSender;
for (int i = 0; i < this->m_skillList->count(); i++)
{
//判断选中道具
RPGSkillBtnData *skillData = (RPGSkillBtnData*)this->m_skillList->objectAtIndex(i);
if(skillBtn->getTag() == skillData->m_dataId)
{
this->m_selectedSkill = skillData;
break;
}
}
//因为动态获取地图的大小会导致了菜单层显示错位,所以定死了
float width = 960;
float height = 640;
//临时背景
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu3_style1.tmx");
mainBg->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width / 2, CCDirector::sharedDirector()->getWinSize().height / 2));
mainBg->setAnchorPoint(ccp(0.5, 0.5));
mainBg->setTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg);
this->getParent()->addChild(mainBg);
CCString *title = CCString::createWithFormat(((CCString*)this->m_stringList->objectForKey("menu_skill_choice"))->getCString(), this->m_selectedSkill->m_name.c_str());
RPGMapChoicePlayerMenuLayer *choicePlayer = RPGMapChoicePlayerMenuLayer::create(this->m_db, title, this, callfuncO_selector(RPGMapSkillMenuLayer::onChoicePlayer), width, height);
choicePlayer->setTag(kRPGMapSceneLayerTagChoicePlayerMenuLayer);
this->getParent()->addChild(choicePlayer);
this->setVisible(false);
}
void RPGMapSkillMenuLayer::onChoicePlayer(CCObject* pObject)
{
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
CCMenuItem *menuItem = (CCMenuItem*)pObject;
if(menuItem->getTag() == kRPGMapChoicePlayerMenuLayerTagMainMenuBack)
{
//按了退出
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg, true);
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayer, true);
this->setVisible(true);
}
else
{
bool isSuccess = RPGResultsLogic::useSkillCure(this->m_db, this->m_selectedPlayerId, menuItem->getTag() - kRPGMapChoicePlayerMenuLayerTagMainMenuPlayer, this->m_selectedSkill->m_dataId);
if(!isSuccess)
{
CCLog("技能使用失败");
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
RPGDialogLayer *dialog = RPGDialogLayer::create(((CCString*)this->m_stringList->objectForKey("menu_skill_fail"))->getCString(), ((CCString*)this->m_stringList->objectForKey("confirm_exit_ok"))->getCString(), kRPGMapSkillMenuLayerTagDialogOK, winSize.width, winSize.height, this, menu_selector(RPGMapSkillMenuLayer::onDialog));
dialog->setTag(kRPGMapSkillMenuLayerTagDialog);
this->getParent()->addChild(dialog);
}
else
{
CCLog("技能使用成功");
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg, true);
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayer, true);
this->setVisible(true);
this->setPlayerSkill(this->m_selectedPlayerId); //刷新正在显示的技能数据
}
}
}
void RPGMapSkillMenuLayer::onDialog(cocos2d::CCObject *pObject)
{
this->getParent()->removeChildByTag(kRPGMapSkillMenuLayerTagDialog, true);
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayerBg, true);
this->getParent()->removeChildByTag(kRPGMapSceneLayerTagChoicePlayerMenuLayer, true);
this->setVisible(true);
}