Files
OzgGameRPG/Classes/RPGMapEquipMenuLayer.cpp
T
2014-04-10 22:32:31 +08:00

102 lines
3.1 KiB
C++

//
// RPGMapEquipMenuLayer.cpp
// OzgGameRPG
//
// Created by ozg on 14-4-10.
//
//
#include "RPGMapEquipMenuLayer.h"
#include "RPGMapMenuLayer.h"
#include "RPGMapSceneLayer.h"
RPGMapEquipMenuLayer::RPGMapEquipMenuLayer()
{
}
RPGMapEquipMenuLayer::~RPGMapEquipMenuLayer()
{
this->m_stringList->release();
CCLog("RPGMapEquipMenuLayer 释放");
}
bool RPGMapEquipMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
{
this->m_stringList = stringList;
this->m_stringList->retain();
this->m_db = db;
CCMenu *mainMenu = CCMenu::create();
mainMenu->setTag(kRPGMapEquipMenuLayerTagMainMenu);
mainMenu->setAnchorPoint(CCPointZero);
mainMenu->setPosition(CCPointZero);
this->addChild(mainMenu);
CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapEquipMenuLayerTagMainMenuBack);
if(!menuBack)
{
menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapEquipMenuLayer::onMenu));
menuBack->setPosition(ccp(40, 600));
menuBack->setTag(kRPGMapEquipMenuLayerTagMainMenuBack);
menuBack->setScale(0.5);
mainMenu->addChild(menuBack);
}
CCTMXTiledMap *mainBg = CCTMXTiledMap::create("map_menu2_style1.tmx");
mainBg->setPosition(CCPointZero);
mainBg->setTag(kRPGMapEquipMenuLayerTagBg);
this->addChild(mainBg);
return true;
}
return false;
}
RPGMapEquipMenuLayer* RPGMapEquipMenuLayer::create(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
RPGMapEquipMenuLayer *obj = new RPGMapEquipMenuLayer();
if(obj && obj->init(stringList, db, width, height))
{
obj->autorelease();
return obj;
}
CC_SAFE_DELETE(obj);
return NULL;
}
//private
void RPGMapEquipMenuLayer::onMenu(cocos2d::CCObject *pObject)
{
CCMenuItem *menuItem = (CCMenuItem*)pObject;
SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");
switch (menuItem->getTag())
{
case kRPGMapEquipMenuLayerTagMainMenuBack:
{
// CCLog("后退");
//因为动态获取地图的大小会导致了菜单层显示错位,所以定死了
float width = 960;
float height = 640;
RPGMapMenuLayer *menuLayer = menuLayer = RPGMapMenuLayer::create(this->m_stringList, this->m_db, width, height);
menuLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - width) / 2.0, (CCDirector::sharedDirector()->getWinSize().height - height) / 2.0));
menuLayer->setTag(kRPGMapSceneLayerTagMenuLayer);
this->getParent()->addChild(menuLayer);
this->removeFromParentAndCleanup(true);
}
break;
default:
break;
}
}