Files
2014-08-20 16:15:02 +08:00

29 lines
738 B
C++

//
// GameLayerGameCell.cpp
// OnceAgain
//
// Created by mac on 14-4-16.
//
//
#include "GameLayerGameCell.h"
#include "StringUtil.h"
GameLayerGameCell::GameLayerGameCell()
{
}
GameLayerGameCell::~GameLayerGameCell()
{
GUIReader::shareReader()->purgeGUIReader();
DictionaryHelper::shareHelper()->purgeDictionaryHelper();
ActionManager::shareManager()->purgeActionManager();
}
bool GameLayerGameCell::init()
{
UILayer* cellLyaer = UILayer::create();
auto myLayout = dynamic_cast<Layout*>(GUIReader::shareReader()->widgetFromJsonFile(CStringUtil::convertToUIResPath("GameCell.json").c_str()));
cellLyaer->addWidget(myLayout);
this->addChild(cellLyaer, 0, 100);
return true;
}