Files
2014-08-20 16:15:02 +08:00

58 lines
959 B
C++

//
// GameLayer_Base.cpp
// OnceAgain
//
// Created by mac on 14-4-1.
//
//
#include "GameLayer_Base.h"
bool GameLayer_Base::init()
{
return CCLayer::init();
}
void GameLayer_Base::onEnter()
{
CCLayer::onEnter();
}
void GameLayer_Base::onExit()
{
CCLayer::onExit();
}
void GameLayer_Base::onEnterTransitionDidFinish()
{
CCLayer::onEnterTransitionDidFinish();
}
void GameLayer_Base::setVisible(bool visible)
{
CCLayer::setVisible(visible);
}
bool GameLayer_Base::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
{
return CCLayer::ccTouchBegan(pTouch,pEvent);
}
void GameLayer_Base::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
{
CCLayer::ccTouchMoved(pTouch,pEvent);
}
void GameLayer_Base::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
{
CCLayer::ccTouchEnded(pTouch,pEvent);
}
void GameLayer_Base::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent)
{
CCLayer::ccTouchCancelled(pTouch,pEvent);
}
GameLayer_Base::~GameLayer_Base()
{
}