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https://github.com/wu736139669/SmallGame_Cocos2dx.git
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48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
//
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// Scene_Reward.cpp
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// OnceAgain
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//
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// Created by mac on 14-4-17.
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//
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//
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#include "Scene_Reward.h"
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#include "StringUtil.h"
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#include "GameLayerFriendList.h"
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#include "GameLayerFriendTaskList.h"
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#include "GameLayerGameRank.h"
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#include "GameLayerSysInfo.h"
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CCScene* Scene_Reward::scene()
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{
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// 'scene' auto release memory
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CCScene *scene = CCScene::create();
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// 'layer' auto release memory
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Scene_Reward *layer = Scene_Reward::create();
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scene->addChild(layer);
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return scene;
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}
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Scene_Reward::Scene_Reward()
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{
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}
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Scene_Reward::~Scene_Reward()
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{
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GUIReader::shareReader()->purgeGUIReader();
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DictionaryHelper::shareHelper()->purgeDictionaryHelper();
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ActionManager::shareManager()->purgeActionManager();
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}
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bool Scene_Reward::init()
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{
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if (!CCLayer::init()) {
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return false;
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}
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GameLayerSysInfo* layer = GameLayerSysInfo::create();
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this->addChild(layer);
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return true;
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}
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void Scene_Reward::rewardBtnCallback(cocos2d::CCObject *pSender)
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{
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CCDirector::sharedDirector()->popScene();
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} |