Files
SmallGame_Cocos2dx/Classes/ImplementScheduler.h
T
2014-08-20 16:15:02 +08:00

38 lines
1.4 KiB
C++

/***************************************************************
*
*
* 作者: 王少培
* 文件名:
* 创建时间:
*
***************************************************************/
#ifndef __CImplementScheduler_H__
#define __CImplementScheduler_H__
USING_NS_CC;
class CGameFruit;
// 调度器
class CImplementScheduler
{
public:
// 构造函数
CImplementScheduler();
// 析构函数
~CImplementScheduler();
//////////////////////////////////////////////////////////////////////////
//水果连线相关移动
static void FruitMove( unsigned int startTime, unsigned int duringTime,CCSprite* pFruit, CCPoint& ptDistance);
static void FruitOut(unsigned int startTime, unsigned int duringTime,CCObject* pFruit);
static void FruitLightning(unsigned int startTime, unsigned int duringTime,bool bRow,CCSprite* pFruit,CCPoint ptPos,CCObject* pParent = NULL,SEL_CallFuncND pCallFunc = NULL);
static void FruitBomb(unsigned int startTime, unsigned int duringTime,CCSprite* pFruit);
static void FruitMoveEnd( unsigned int startTime, unsigned int duringTime,CCNode* pMainLayer);
static void FruitIceAni(unsigned int startTime, unsigned int duringTime,CGameFruit* pFruit);
static void ScoreFloat( unsigned int startTime, unsigned int duringTime,CCSprite* pScore,CCPoint pt);
static void AllMoveEnd( unsigned int startTime, unsigned int duringTime,CCNode* pMainLayer);
//////////////////////////////////////////////////////////////////////////
};
#endif