docs(m54): plan contract ui migration
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# M54 Contract UI Migration
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## Stopping point
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Contract Choice uses the shared M52/M53 chibi hand-drawn UI language with measured modules and verified screenshots. Gameplay, Save, routing and domain services remain unchanged.
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## Ordered steps
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1. Extract responsive canvas and `ContractHeader`.
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2. Extract `ContractBoard` and difficulty choice slots.
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3. Extract `ContractPartySummary`, action dock and navigation.
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4. Add the same SubViewport visual matrix for 760×360, 844×390 and 1280×720 in zh_CN/en.
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5. Inspect static, dynamic and final renders; fix earliest failing boundary.
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## Frozen scope
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No new content, battle rules, economy, Save schema, audio, packaging or device release work.
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## Acceptance
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- Existing Contract View contract marker passes exactly once.
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- All six locale/viewport combinations render without clipping or overlap.
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- Every visible region has one owner: static master, runtime content or hit area.
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- Focused commit is pushed before the next step.
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