docs: reframe game around recruit-line auto battles
This commit is contained in:
@@ -32,3 +32,11 @@
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| 时间 | 决策 | 决策者 | 影响 |
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|---|---|---|---|
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| 2026-08-10 | 停止本批 AgentGraph、所有外部 worker/reviewer 和后台监控,后续在当前 Owner 会话直接整合与修复 | Owner:`停止了吧,就在当前会话进行吧` | Batch 01 关闭;候选提交保留;无会话继续执行;不再使用 queue 状态驱动本轮设计工作 |
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# Recruit-Line Redesign Batch 02
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| 时间 | 决策 | 决策者 | 影响 |
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|---|---|---|---|
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| 2026-08-10 | 以参考游戏已验证的横向队列、持续招募、装备构筑和自动战斗为玩法骨架;删除固定 30 名剧情角色、关系系统、固定六人、三路线和战中 Directive | Owner | 旧产品合同作废,必须前向重写 |
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| 2026-08-10 | 完整原创规模采用 12 基础 + 24 进阶 + 6 隐藏职业、36 特性、320 装备、60 神器、100 普通/精英敌人、16 Boss、8 区域 | Owner:`对可以这样设计` | design-spec-r2 冻结 |
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| 2026-08-10 | 允许开启多个可见会话;两个无冲突写入 worker 并行,Owner 手动开启的 `审计 Aetherbound 复刻差距` 会话保留为后置只读 reviewer | Owner | HAPI visible Codex gpt-5.6-sol/xhigh/yolo;UI 工作等待系统与内容验收 |
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+17
-17
@@ -20,14 +20,14 @@
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| 配置 | 项目选择 |
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|---|---|
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| Agent TaskGraph 协议版本 | 0.8.0-beta.10 |
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| Source baseline | READY: `/Users/wusumac/Documents/game/aetherbound_guild` at `a1cf76b8fb00979b98f8633dcfd7eabd30dfb205`, branch `main`, three isolated worktrees; PMO-only taskgraph changes are owned |
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| Source baseline | READY: `/Users/wusumac/Documents/game/aetherbound_guild` at `ac0dec25848dbc6fe54f8de07c8396b01d8d3a89`, branch `main`, clean; redesign worktrees created only after the PMO baseline commit |
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| 单任务快速路径 | 允许;本批不适用 |
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| 复杂任务规格冻结 | `.agent-taskgraph/spec.md` design-spec-r1 已由 Owner 冻结 |
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| 自主创建可见会话 | 本批三个设计 Goal 已授权 |
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| 派发预览授权 | 本批固定 Codex gpt-5.6-sol / xhigh / yolo 已授权 |
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| 复杂任务规格冻结 | `.agent-taskgraph/spec.md` design-spec-r2 已由 Owner 冻结 |
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| 自主创建可见会话 | recruit-line-redesign-02 的两个 worker 及独立 review 已授权 |
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| 派发预览授权 | 本批固定 HAPI 可见 Codex gpt-5.6-sol / xhigh / yolo 已授权 |
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| 编制变更授权 | 每次确认 |
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| 默认 Human Gates | 依赖安装、删除、付费扩量、正式开发、打包、发布 |
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| 已启用可选适配器 | HAPI reviewer;本批 worker 保持已确认的 Codex native profile,批次结束后新 worker 切 HAPI 可见 |
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| 已启用可选适配器 | HAPI:本批两个 worker 与 reviewer 均须用户可见、可接管 |
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| Runtime 证据策略 | spawn 后验证线程、worktree、model、effort、permission 和 ACK;不匹配保持 inbox |
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| 上下文模式 | balanced |
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| Context 必读项上限 | 8 |
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@@ -37,10 +37,10 @@
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| Execution profile | Confirmed value |
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|---|---|
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| Execution profile status | CONFIRMED |
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| Execution profile confirmed by/at | Owner / 2026-08-10T16:42:21+08:00 / design-batch-01 |
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| Runtime choice confirmed by/at | Owner / 2026-08-10 / local Codex native runtime for this design batch; visible HAPI for independent reviewers |
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| Execution runtime | codex-native |
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| Execution control | Codex CLI exec/resume with JSONL identity evidence for current worker batch; HAPI Hub for independent reviewer sessions |
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| Execution profile confirmed by/at | Owner / 2026-08-10T22:38:28+08:00 / recruit-line-redesign-02 |
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| Runtime choice confirmed by/at | Owner / 2026-08-10 / multiple visible HAPI sessions for the redesign batch |
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| Execution runtime | hapi |
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| Execution control | HAPI Hub helper spawn/inspect/message; visible sessions in Owner sidebar |
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| Execution machine | local: host=wusumacdeMac-mini.local |
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| Execution flavor | codex |
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| Model selection policy | fixed |
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@@ -48,12 +48,12 @@
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| Model catalog evidence | codex-cli 0.146.0; native catalog accepted gpt-5.6-sol with xhigh; per-session JSONL retained |
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| Execution permission | yolo |
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| Permission scope | runtime-only; Human Gates remain |
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| Execution visibility | headless |
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| Execution fallback | Same local Codex flavor may resume the persistent role; independent review never silently falls back from HAPI visible |
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| Execution visibility | visible and Owner-takeover capable |
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| Execution fallback | none; failed HAPI spawn remains inbox and is reported |
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## 共享文件锁
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PMO 独占 `.agent-taskgraph/`、根 README/AGENTS 和跨域索引。第一阶段 worker 分别独占 `docs/reference/`、`docs/product/`、`docs/content/`。
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PMO 独占 `.agent-taskgraph/`、root README/AGENTS and cross-domain indexes. `ABG-V2-CORE-SYSTEMS` exclusively writes `docs/product/`; `ABG-V2-CONTENT-MATRIX` exclusively writes `docs/content/`. No worker edits presentation/prototype files in this batch.
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## 岗位工作区映射
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@@ -69,12 +69,12 @@ PMO 独占 `.agent-taskgraph/`、根 README/AGENTS 和跨域索引。第一阶
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| 能力 | 状态 | 说明 |
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|---|---|---|
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| Git/worktree | ✅ | main plus three registered isolated worktrees |
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| Git/worktree | ✅ | clean main; two redesign worktrees will bind to the PMO baseline commit |
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| codex 登录 | ✅ | codex-cli 0.146.0 |
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| 开新会话可用路径 | ✅ | current worker batch uses Codex CLI resume; HAPI Hub helper READY for visible reviewers |
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| Owner 可见性偏好 | 独立 reviewer 必须 HAPI 可见;本批既有 worker 仅复用到合法终点 |
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| codex 线程工具 | current worker batch uses CLI session IDs and JSONL; HAPI reviewer visible |
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| 监控机制登记 | wait 循环:600s;状态运行中;exec session wait/JSONL + queue ledger;禁止 shell sleep |
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| 开新会话可用路径 | ✅ | HAPI Hub local runner READY; spawn/inspect/message/catalog verified |
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| Owner 可见性偏好 | 所有本批 worker/reviewer 均 HAPI 可见 |
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| codex 线程工具 | 宿主未暴露 create_thread;使用正式 HAPI Hub spawn,不使用不可见 spawn_agent 冒充会话 |
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| 监控机制登记 | HAPI peer inspection + ledger;关键终态主动检查;不使用 shell sleep |
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## 归档约定
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@@ -1,18 +1,17 @@
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# 角色注册表
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> Team revision: `rev-1`
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> Team revision: `rev-2`
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| Role ID | 名称 | 生命周期 | 状态 | 核心职责 | 当前 Goal | Session ID | 最后更新 |
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|---|---|---|---|---|---|---|---|
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| reference-researcher | 参考普查分析师 | persistent | assigned | 证据标注的参考普查与可迁移结构 lessons | task:ABG-REF-CENSUS | 019feb14-e6ad-7352-ab6b-fd0a98dab3a7 | 2026-08-10 |
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| systems-designer | 系统与数值设计师 | persistent | assigned | 原创循环、战斗、职业、经济、保存与失败合同 | task:ABG-SYSTEM-DESIGN | 019feb14-e6ad-77a0-b43d-ad3f0308c8ab | 2026-08-10 |
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| content-architect | 世界与内容架构师 | persistent | assigned | 原创角色、职业、敌人、装备、章节与收集矩阵 | task:ABG-WORLD-CONTENT | 019feb14-e6ad-7fb1-a168-01dc3e4f94ad | 2026-08-10 |
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| presentation-designer | 交互与表现设计师 | persistent | available | 全屏幕状态、UI、美术、动画、音频和 HTML 原型 | none | N/A | 2026-08-10 |
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| design-integrator | 设计包整合师 | task-scoped | available | 跨域索引、覆盖率和 gallery 整合 | none | N/A | 2026-08-10 |
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| independent-reviewer | 独立设计审查员 | task-scoped | assigned | 固定版本只读审查原创性、完整性、一致性和可实现性 | task:ABG-SYSTEM-DESIGN | 0d777b9a-451f-4787-bbee-e70074bfa2c6 | 2026-08-10 |
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| systems-designer | 系统与数值设计师 | persistent | reserved | 横向长队列、招募、战斗、经济、失败与保存合同 | task:ABG-V2-CORE-SYSTEMS | PENDING | 2026-08-10 |
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| content-architect | 内容架构师 | persistent | reserved | 生成式成员、职业、特性、装备、敌人、Boss 与区域矩阵 | task:ABG-V2-CONTENT-MATRIX | PENDING | 2026-08-10 |
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| independent-reviewer-v2 | 独立设计审查员 | task-scoped | reserved | 固定 revision 只读检查参考边界与新版一致性 | task:ABG-V2-REVIEW | HAPI 5161887f-fc11-4850-92b7-321ac8aa1bc2 | 2026-08-10 |
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| presentation-designer | 交互与表现设计师 | persistent | paused | 玩法合同通过后重做全部横屏 UI、美术和 HTML 原型 | none | N/A | 2026-08-10 |
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## 编制变更历史
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| 时间 | Team revision | Change ref | 动作 | Owner 授权 | 结果 |
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|---|---|---|---|---|---|
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| 2026-08-10 | rev-1 | initial:design-spec-r1 | 初始组三个并行设计岗 | Owner 要求 agent-taskgraph、Codex 5.6 sol/xhigh/yolo | r2 身份验证中 |
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| 时间 | Team revision | 动作 | Owner 授权 | 结果 |
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|---|---|---|---|---|
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| 2026-08-10 | rev-1 | 旧固定角色/三路线设计批次 | Owner 初始授权 | Owner 后续停止,历史保留 |
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| 2026-08-10 | rev-2 | 两个写入会话并行 + 一个 Owner 手动开启的可见 reviewer | Owner 明确允许多个会话继续 | 等待 worker runtime 验证 |
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@@ -1,9 +1,15 @@
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# 任务总览板
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| 任务 ID | 标题 | 状态 | 负责人 | 轮次 | 最后更新 | 卡点 |
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|---|---|---|---|---|---|---|
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| - | 当前无 AgentGraph 执行任务 | stopped | 当前会话直接执行 | - | 2026-08-10T19:24:00+08:00 | Owner 已停止外部编排 |
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| 任务 ID | 标题 | 状态 | 负责人 | 最后更新 | 卡点 |
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|---|---|---|---|---|---|
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| ABG-V2-CORE-SYSTEMS | 横向长队列核心系统重构 | inbox | systems-designer | 2026-08-10T22:38:28+08:00 | 等待 HAPI 会话验证与身份 ACK |
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| ABG-V2-CONTENT-MATRIX | 生成式招募与完整内容矩阵 | inbox | content-architect | 2026-08-10T22:38:28+08:00 | 等待 HAPI 会话验证与身份 ACK |
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| ABG-V2-REVIEW | 独立只读差距审计 | waiting | HAPI 5161887f | 2026-08-10T22:38:28+08:00 | 等待两个候选合并成固定 revision |
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## 当前批次总结
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## 批次
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Batch 01 已由 Owner 停止。外部 worker/reviewer、Codex exec 和 HAPI 会话均无活动进程。参考候选 `8bfb1de`、世界内容候选 `75f1510` 和系统文档恢复基线 `7a17b51` 交由当前 Owner 会话直接整合、修复和验证;不再运行 AgentGraph 派发循环。
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- `recruit-line-redesign-02`
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- Frozen spec: `design-spec-r2`
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- Runtime: HAPI visible Codex `gpt-5.6-sol / xhigh / yolo`
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- 并发写入上限:2;`docs/product/` 与 `docs/content/` 完全隔离。
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- UI、最终美术、运行时、打包和发布均未授权。
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+46
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@@ -1,114 +1,74 @@
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version: 1
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batch:
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id: "design-batch-01"
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revision: "graph-r2"
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id: "recruit-line-redesign-02"
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revision: "graph-r3"
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spec: ".agent-taskgraph/spec.md"
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spec_revision: "design-spec-r1"
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spec_revision: "design-spec-r2"
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approved_by: "Owner"
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approved_at: "2026-08-10T19:06:00+08:00"
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max_concurrency: 3
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approved_at: "2026-08-10T22:38:28+08:00"
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max_concurrency: 2
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nodes:
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- id: "ref_census"
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title: "Evidence-labeled reference runtime content census"
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- id: "v2_core_systems"
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title: "Recruit-line core systems redesign"
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kind: "expert"
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goal_ref: "task:ABG-REF-CENSUS"
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goal_ref: "task:ABG-V2-CORE-SYSTEMS"
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needs: []
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consumes: ["authorized private reference archive", "existing structural audits"]
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produces: ["docs/reference/REFERENCE_RUNTIME_CENSUS.md", "docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md"]
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writes: ["docs/reference/"]
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acceptance: ["Every count is direct observation, inference or unknown", "No commercial reference asset is copied into Git"]
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on_pass: "merge_design_package"
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consumes: [".agent-taskgraph/spec.md", "docs/reference/"]
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produces: ["docs/product/GAME_PRODUCT_CONTRACT.md", "docs/product/SYSTEMS_AND_BATTLE.md", "docs/product/ECONOMY_AND_BALANCE.md", "docs/product/SAVE_AND_FAILURE_CONTRACT.md"]
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writes: ["docs/product/"]
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acceptance: ["Horizontal ordered-line auto-battle replaces lane grid", "Recruitment/death/dismissal/capacity are executable", "Five pacing profiles and save/failure boundaries are consistent"]
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on_pass: "v2_integration"
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on_fail: "failed"
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max_attempts: 2
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- id: "system_design_repair"
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title: "Repair cross-document system, economy, pacing and save contracts"
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- id: "v2_content_matrix"
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title: "Generated recruit and complete content matrices"
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kind: "expert"
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goal_ref: "task:ABG-SYSTEM-REPAIR"
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needs: ["system_design"]
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consumes: ["fixed failed candidate 22b21f8", ".agent-taskgraph/queue/failed/ABG-SYSTEM-DESIGN/report.md"]
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produces: ["docs/product/GAME_PRODUCT_CONTRACT.md", "docs/product/SYSTEMS_AND_BATTLE.md", "docs/product/ECONOMY_AND_BALANCE.md", "docs/product/SAVE_AND_FAILURE_CONTRACT.md"]
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writes: ["docs/product/"]
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acceptance: ["One authoritative difficulty/failure contract", "Atomic and retry-complete save operations", "Executable pacing and economy formulas with five timestamp traces", "No cache-loss or damage-floor contradiction"]
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on_pass: "presentation_design"
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on_fail: "failed"
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max_attempts: 1
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- id: "system_design"
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title: "Original systems, economy and balance contracts"
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kind: "expert"
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goal_ref: "task:ABG-SYSTEM-DESIGN"
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goal_ref: "task:ABG-V2-CONTENT-MATRIX"
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needs: []
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consumes: [".agent-taskgraph/spec.md", "repository product boundary"]
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produces: ["docs/product/GAME_PRODUCT_CONTRACT.md", "docs/product/SYSTEMS_AND_BATTLE.md", "docs/product/ECONOMY_AND_BALANCE.md", "docs/product/SAVE_AND_FAILURE_CONTRACT.md"]
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writes: ["docs/product/"]
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acceptance: ["Every loop produces state-dependent decisions", "Formulas and failure boundaries are explicit", "Five pacing profiles are specified"]
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on_pass: "presentation_design"
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on_fail: "system_design_repair"
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max_attempts: 2
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- id: "world_content"
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title: "Complete original world and content matrices"
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kind: "expert"
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goal_ref: "task:ABG-WORLD-CONTENT"
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needs: []
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consumes: [".agent-taskgraph/spec.md", "repository originality boundary"]
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produces: ["docs/content/CHARACTER_BIBLE.md", "docs/content/PROFESSION_AND_SKILL_MATRIX.md", "docs/content/ENEMY_BESTIARY.md", "docs/content/EQUIPMENT_CATALOG.md", "docs/content/CAMPAIGN_AND_CHAPTERS.md", "docs/content/ACHIEVEMENTS_AND_COLLECTIONS.md"]
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consumes: [".agent-taskgraph/spec.md", "docs/reference/"]
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produces: ["docs/content/"]
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writes: ["docs/content/"]
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acceptance: ["Exact 30/12/24/100/8/320 counts", "At least 120 behavior-changing items", "No filler rows or copied expression"]
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on_pass: "presentation_design"
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acceptance: ["42 professions, 36 traits, 320 equipment, 60 artifacts, 100 enemies, 16 bosses and 8 regions", "No fixed protagonist relationships or filler rows", "All IDs and mechanics validate"]
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on_pass: "v2_integration"
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on_fail: "failed"
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max_attempts: 2
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- id: "presentation_design"
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title: "Complete UI, art, animation, audio and landscape gallery design"
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kind: "worker"
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goal_ref: "task:ABG-PRESENTATION"
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needs: ["system_design_repair", "world_content"]
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consumes: ["docs/product/", "docs/content/"]
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produces: ["docs/presentation/", "docs/prototype/"]
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writes: ["docs/presentation/", "docs/prototype/"]
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acceptance: ["All player-facing screens and key states are shown", "Landscape 16:9 mobile/desktop layouts are readable", "Asset, animation, music and SFX inventories are complete"]
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on_pass: "merge_design_package"
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on_fail: "failed"
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max_attempts: 2
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- id: "merge_design_package"
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title: "Integrate and validate the complete design package"
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- id: "v2_integration"
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title: "Integrate and reconcile the redesign"
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kind: "merge"
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goal_ref: "task:ABG-DESIGN-INTEGRATION"
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needs: ["ref_census", "presentation_design"]
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consumes: ["docs/reference/", "docs/product/", "docs/content/", "docs/presentation/", "docs/prototype/"]
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||||
produces: ["docs/DESIGN_PACKAGE_INDEX.md", "docs/reviews/DESIGN_COVERAGE_AUDIT.md"]
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writes: ["docs/DESIGN_PACKAGE_INDEX.md", "docs/reviews/DESIGN_COVERAGE_AUDIT.md"]
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acceptance: ["Links and exact counts validate", "No cross-document contradictions", "All required package elements are indexed"]
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on_pass: "independent_review"
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goal_ref: "task:ABG-V2-INTEGRATION"
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needs: ["v2_core_systems", "v2_content_matrix"]
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consumes: ["docs/product/", "docs/content/"]
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||||
produces: ["clean main revision", "contract validation report"]
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writes: ["docs/reviews/PRE_DEVELOPMENT_READINESS_AUDIT.md"]
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||||
acceptance: ["No cross-document contradiction", "Repository validator passes", "Fixed revision ready for independent review"]
|
||||
on_pass: "v2_independent_review"
|
||||
on_fail: "failed"
|
||||
max_attempts: 2
|
||||
|
||||
- id: "independent_review"
|
||||
title: "Independent pre-development readiness review"
|
||||
max_attempts: 1
|
||||
- id: "v2_independent_review"
|
||||
title: "Independent recruit-line design review"
|
||||
kind: "verifier"
|
||||
goal_ref: "task:ABG-DESIGN-REVIEW"
|
||||
needs: ["merge_design_package"]
|
||||
consumes: ["complete design package at fixed Git revision"]
|
||||
produces: ["docs/reviews/INDEPENDENT_DESIGN_REVIEW.md"]
|
||||
writes: ["docs/reviews/INDEPENDENT_DESIGN_REVIEW.md"]
|
||||
acceptance: ["Originality, completeness, coherence, comprehension, feasibility and balance gates pass"]
|
||||
on_pass: "owner_design_gate"
|
||||
goal_ref: "task:ABG-V2-REVIEW"
|
||||
needs: ["v2_integration"]
|
||||
consumes: ["fixed integrated revision"]
|
||||
produces: ["read-only PASS/FAIL/INVALID review"]
|
||||
writes: []
|
||||
acceptance: ["Originality, completeness, coherence, comprehension and production feasibility pass"]
|
||||
on_pass: "owner_v2_gate"
|
||||
on_fail: "failed"
|
||||
max_attempts: 1
|
||||
|
||||
- id: "owner_design_gate"
|
||||
title: "Owner reviews complete gallery and prototype"
|
||||
- id: "owner_v2_gate"
|
||||
title: "Owner approves systems before presentation redesign"
|
||||
kind: "human_gate"
|
||||
goal_ref: "decision:ABG-OWNER-DESIGN-GATE"
|
||||
needs: ["independent_review"]
|
||||
consumes: ["published gallery", "interactive design prototype", "independent review"]
|
||||
produces: ["owner accept, revise or reject decision"]
|
||||
goal_ref: "decision:ABG-V2-OWNER-GATE"
|
||||
needs: ["v2_independent_review"]
|
||||
consumes: ["integrated design", "independent review"]
|
||||
produces: ["owner accept or revise decision"]
|
||||
writes: []
|
||||
acceptance: ["Owner explicitly accepts design for vertical-slice development"]
|
||||
acceptance: ["Owner authorizes landscape UI and art prototype redesign"]
|
||||
on_pass: "done"
|
||||
on_fail: "failed"
|
||||
max_attempts: 1
|
||||
|
||||
+3
-2
@@ -4,7 +4,7 @@
|
||||
|---|---|
|
||||
| 任务 ID | ABG-REF-CENSUS |
|
||||
| Goal ref | task:ABG-REF-CENSUS |
|
||||
| Goal current path | queue/active/ABG-REF-CENSUS/goal.md |
|
||||
| Goal current path | queue/failed/ABG-REF-CENSUS/goal.md |
|
||||
| Context manifest | context.md |
|
||||
| Context revision | 2 |
|
||||
| Role ref | role:reference-researcher |
|
||||
@@ -16,7 +16,7 @@
|
||||
| Frozen spec | `.agent-taskgraph/spec.md` design-spec-r1 |
|
||||
| Graph node | `.agent-taskgraph/graph.yaml#ref_census` |
|
||||
| 依赖/路由 | needs: none; PASS -> merge_design_package; FAIL -> failed |
|
||||
| 状态 | active |
|
||||
| 状态 | failed / owner-stopped batch |
|
||||
| 负责人 | 019feb14-e6ad-7352-ab6b-fd0a98dab3a7 / reference-researcher |
|
||||
| 分配理由 | 职责匹配 |
|
||||
| 轮次 | 第 2 次 |
|
||||
@@ -40,3 +40,4 @@
|
||||
|---|---|---|---|---|
|
||||
| 2026-08-10 | created -> inbox | PMO | Frozen spec + graph-r1 | r2 身份验证 |
|
||||
| 2026-08-10T17:53:49+08:00 | inbox -> active | PMO | 精确 r2 ACK + JSONL/线程证据 | 监控 candidate |
|
||||
| 2026-08-10T19:24:00+08:00 | active -> failed | Owner/PMO | Owner stopped external orchestration; output was later integrated separately on main | Preserve history; do not resume old Goal |
|
||||
+3
-2
@@ -4,7 +4,7 @@
|
||||
|---|---|
|
||||
| 任务 ID | ABG-WORLD-CONTENT |
|
||||
| Goal ref | task:ABG-WORLD-CONTENT |
|
||||
| Goal current path | queue/active/ABG-WORLD-CONTENT/goal.md |
|
||||
| Goal current path | queue/failed/ABG-WORLD-CONTENT/goal.md |
|
||||
| Context manifest | context.md |
|
||||
| Context revision | 2 |
|
||||
| Role ref | role:content-architect |
|
||||
@@ -16,7 +16,7 @@
|
||||
| Frozen spec | `.agent-taskgraph/spec.md` design-spec-r1 |
|
||||
| Graph node | `.agent-taskgraph/graph.yaml#world_content` |
|
||||
| 依赖/路由 | needs: none; PASS -> presentation_design; FAIL -> failed |
|
||||
| 状态 | active |
|
||||
| 状态 | failed / owner-stopped and superseded |
|
||||
| 负责人 | 019feb14-e6ad-7fb1-a168-01dc3e4f94ad / content-architect |
|
||||
| 分配理由 | 职责匹配 |
|
||||
| 轮次 | 第 2 次 |
|
||||
@@ -40,3 +40,4 @@
|
||||
|---|---|---|---|---|
|
||||
| 2026-08-10 | created -> inbox | PMO | Frozen spec + graph-r1 | r2 身份验证 |
|
||||
| 2026-08-10T17:50:51+08:00 | inbox -> active | PMO | 精确 r2 ACK + JSONL/线程证据 | 监控 candidate |
|
||||
| 2026-08-10T19:24:00+08:00 | active -> failed | Owner/PMO | Owner stopped external orchestration; fixed-character output is superseded by design-spec-r2 | Preserve history; do not resume old Goal |
|
||||
@@ -0,0 +1,10 @@
|
||||
# Context: ABG-V2-CONTENT-MATRIX
|
||||
|
||||
- Read repository `AGENTS.md` and portfolio rules.
|
||||
- Read `.agent-taskgraph/spec.md` revision `design-spec-r2`.
|
||||
- Read `docs/reference/REFERENCE_RUNTIME_CENSUS.md` and
|
||||
`docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md` only for transferable
|
||||
structure and uncertainty boundaries.
|
||||
- Read the current `docs/content/` package to replace fixed-character and
|
||||
relationship assumptions without preserving obsolete scope.
|
||||
- Ignore old queue Goals and old worker branches; this Goal is the only authority.
|
||||
@@ -0,0 +1,10 @@
|
||||
# Dispatch: ABG-V2-CONTENT-MATRIX
|
||||
|
||||
- Dispatch ID: `dispatch:ABG-V2-CONTENT-MATRIX:r1`
|
||||
- Role: `role:content-architect`
|
||||
- Team revision: `rev-2`
|
||||
- Goal: `task:ABG-V2-CONTENT-MATRIX`
|
||||
- Context revision: `1`
|
||||
- Runtime: HAPI visible Codex `gpt-5.6-sol / xhigh / yolo`
|
||||
- Session: PENDING
|
||||
- Identity ACK: PENDING
|
||||
@@ -0,0 +1,63 @@
|
||||
# Goal: ABG-V2 Complete Recruit And Content Matrix
|
||||
|
||||
> Task ID: `ABG-V2-CONTENT-MATRIX`
|
||||
> Frozen spec: `.agent-taskgraph/spec.md` revision `design-spec-r2`
|
||||
> Graph node: `v2_content_matrix`
|
||||
> Baseline: PMO redesign baseline commit on `main`
|
||||
> Legal terminal: `ABG-V2-CONTENT-MATRIX candidate ready` or `ABG-V2-CONTENT-MATRIX redesign required: <earliest failed boundary>`
|
||||
|
||||
## Objective
|
||||
|
||||
Replace the fixed-character story package with complete generated-recruit and
|
||||
combat-content matrices for an original horizontal-line auto-battler.
|
||||
|
||||
## Exclusive Writes
|
||||
|
||||
- All files under `docs/content/` and no files outside it.
|
||||
- Replace or rename `CHARACTER_BIBLE.md` into a generated recruit authority;
|
||||
preserve Git history through an explicit rename when appropriate.
|
||||
|
||||
## Exact Content Envelope
|
||||
|
||||
- 12 base professions, each mechanically distinct.
|
||||
- 24 regular advanced professions, exactly two per base profession.
|
||||
- 6 hidden hybrid professions with cross-profession prerequisites.
|
||||
- 36 lightweight mechanical traits with benefit, cost, visibility and
|
||||
prohibited combinations.
|
||||
- 320 equipment items with stable IDs; at least 160 change targeting, timing,
|
||||
reach, formation order, resource flow, status rules or profession behavior.
|
||||
- 60 artifacts that modify run-wide rules rather than duplicate equipment.
|
||||
- 100 ordinary/elite enemies plus 16 bosses across 8 regions.
|
||||
- Minimal regional framing, progression and encounter grammar; no fixed hero
|
||||
relationships, romance, personal arcs or individual voice requirements.
|
||||
|
||||
## Required Schemas
|
||||
|
||||
- Recruit generation: name pool, modular visual parts, profession, attribute
|
||||
roll, trait, starting equipment, level, cost, rarity boundaries and duplicate
|
||||
rules.
|
||||
- Profession: role, preferred line band, basic action, resource, passive,
|
||||
upgrade choices, target/reach rules, counters, synergies, AI cadence,
|
||||
animation/VFX/audio production needs and hidden-branch prerequisites.
|
||||
- Equipment/artifact/enemy/boss/region rows must state their actual decision
|
||||
effect and production needs; name-only or percentage-only rows are invalid.
|
||||
- Cross-reference every ID and provide exact count/no-filler checks that the
|
||||
integration task can automate.
|
||||
|
||||
## Acceptance
|
||||
|
||||
- Exact counts reconcile and all references resolve.
|
||||
- Repeated professions are legal across recruits; no content row assumes a
|
||||
unique authored protagonist.
|
||||
- Every base profession has two regular upgrades and participates in at least
|
||||
one hidden hybrid path.
|
||||
- Every region introduces new enemy behavior and build pressure, not only
|
||||
larger statistics.
|
||||
- Commit only `docs/content/`; leave worktree clean and report commit, count
|
||||
commands and open human gates.
|
||||
|
||||
## Frozen
|
||||
|
||||
No runtime, UI/prototype, final art/audio generation, package, release or
|
||||
commercial reference copying. Do not edit product schemas; report a blocker if
|
||||
the frozen spec cannot support the content matrix.
|
||||
@@ -0,0 +1,5 @@
|
||||
# Ledger: ABG-V2-CONTENT-MATRIX
|
||||
|
||||
| Time | State | Evidence | Next action |
|
||||
|---|---|---|---|
|
||||
| 2026-08-10T22:38:28+08:00 | inbox | Owner-approved design-spec-r2 and graph-r3 | Spawn and verify visible HAPI worker |
|
||||
@@ -0,0 +1,9 @@
|
||||
# Context: ABG-V2-CORE-SYSTEMS
|
||||
|
||||
- Read repository `AGENTS.md` and portfolio rules.
|
||||
- Read `.agent-taskgraph/spec.md` revision `design-spec-r2`.
|
||||
- Read `docs/reference/REFERENCE_RUNTIME_CENSUS.md` and
|
||||
`docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md` as evidence-labeled
|
||||
structural references only.
|
||||
- Read the four current product documents to identify everything superseded.
|
||||
- Ignore old queue Goals and old worker branches; this Goal is the only authority.
|
||||
@@ -0,0 +1,10 @@
|
||||
# Dispatch: ABG-V2-CORE-SYSTEMS
|
||||
|
||||
- Dispatch ID: `dispatch:ABG-V2-CORE-SYSTEMS:r1`
|
||||
- Role: `role:systems-designer`
|
||||
- Team revision: `rev-2`
|
||||
- Goal: `task:ABG-V2-CORE-SYSTEMS`
|
||||
- Context revision: `1`
|
||||
- Runtime: HAPI visible Codex `gpt-5.6-sol / xhigh / yolo`
|
||||
- Session: PENDING
|
||||
- Identity ACK: PENDING
|
||||
@@ -0,0 +1,60 @@
|
||||
# Goal: ABG-V2 Recruit-Line Core Systems
|
||||
|
||||
> Task ID: `ABG-V2-CORE-SYSTEMS`
|
||||
> Frozen spec: `.agent-taskgraph/spec.md` revision `design-spec-r2`
|
||||
> Graph node: `v2_core_systems`
|
||||
> Baseline: PMO redesign baseline commit on `main`
|
||||
> Legal terminal: `ABG-V2-CORE-SYSTEMS candidate ready` or `ABG-V2-CORE-SYSTEMS redesign required: <earliest failed boundary>`
|
||||
|
||||
## Objective
|
||||
|
||||
Replace the fixed-cast, six-unit, three-lane product authority with a complete,
|
||||
original recruit-line auto-battler contract.
|
||||
|
||||
## Exclusive Writes
|
||||
|
||||
- `docs/product/GAME_PRODUCT_CONTRACT.md`
|
||||
- `docs/product/SYSTEMS_AND_BATTLE.md`
|
||||
- `docs/product/ECONOMY_AND_BALANCE.md`
|
||||
- `docs/product/SAVE_AND_FAILURE_CONTRACT.md`
|
||||
|
||||
Do not edit root, content, reference, presentation, prototype, review or
|
||||
taskgraph files.
|
||||
|
||||
## Required Design
|
||||
|
||||
- One ordered horizontal party line; explicit front-to-rear targeting,
|
||||
protection, reach, projectile, healing, movement, push/pull, summon footprint,
|
||||
death-collapse and replacement rules.
|
||||
- Repeated shop loop with recruit, equipment, combat offer, reroll and lock;
|
||||
price pressure must remain recoverable after deaths.
|
||||
- Generated recruits use fixed profession catalog schema, attributes, one
|
||||
lightweight trait and equipment. No relationships or personal story arcs.
|
||||
- Simultaneous capacity grows from a small opening toward a simulation-selected
|
||||
10-12 target. Cumulative run recruitment remains independent from capacity.
|
||||
- Fully automatic combat with only prepare/reorder/equip/start/pause/speed/
|
||||
inspect/retreat controls.
|
||||
- Deterministic formulas, target rules, status ordering, damage floor, critical
|
||||
resolution, battle cap and causal result explanation.
|
||||
- Five pacing profiles with explicit shop/battle/decision timestamps, economy
|
||||
solvency, recovery, no dominant reroll/recruit/dismiss strategy and 15-25 hour
|
||||
first-clear target.
|
||||
- Complete versioned save/failure contracts including atomic pending/applied
|
||||
operations, retry, migration, corruption, duplicate claim, interruption,
|
||||
rollback, clock rollback and bounded offline behavior.
|
||||
|
||||
## Acceptance
|
||||
|
||||
- Search finds no authoritative requirement for fixed 30 protagonists,
|
||||
relationship systems, six-unit combat, three lanes, Directive, Anchor or
|
||||
Cache battle mechanics.
|
||||
- All four documents use one vocabulary and one formula authority.
|
||||
- Existing design validator is updated only by PMO/integration later; worker
|
||||
reports any validator assumptions that no longer match rather than editing it.
|
||||
- Commit only the four owned documents; leave worktree clean and report commit,
|
||||
checks and open human gates.
|
||||
|
||||
## Frozen
|
||||
|
||||
No runtime, engine, UI, art/audio generation, package, release or reference
|
||||
asset copying. Do not silently change the content counts in design-spec-r2.
|
||||
@@ -0,0 +1,5 @@
|
||||
# Ledger: ABG-V2-CORE-SYSTEMS
|
||||
|
||||
| Time | State | Evidence | Next action |
|
||||
|---|---|---|---|
|
||||
| 2026-08-10T22:38:28+08:00 | inbox | Owner-approved design-spec-r2 and graph-r3 | Spawn and verify visible HAPI worker |
|
||||
+88
-59
@@ -1,82 +1,111 @@
|
||||
# Execution Spec: Complete Pre-Production Design Package
|
||||
# Execution Spec: Recruit-Line Auto-Battler Redesign
|
||||
|
||||
> Status: FROZEN
|
||||
> Requested: 2026-08-10 / Owner requested a complete original game design before formal development and authorized parallel Agent TaskGraph execution.
|
||||
> Requested: 2026-08-10
|
||||
> Frozen by: Owner / 2026-08-10
|
||||
> Revision: design-spec-r1
|
||||
> Revision: design-spec-r2
|
||||
|
||||
## Decision This Package Enables
|
||||
## Decision This Batch Enables
|
||||
|
||||
After reviewing the complete product, content, UI, art, audio, balance and interactive prototype, the Owner can decide whether Aetherbound Guild is ready for a formal vertical-slice implementation Goal.
|
||||
Produce a coherent replacement for the current fixed-cast, six-unit,
|
||||
three-lane design. The replacement must be detailed enough to support a later
|
||||
landscape UI and art redesign without starting runtime development.
|
||||
|
||||
## Confirmed Context
|
||||
## Confirmed Product Direction
|
||||
|
||||
| Type | Fact | Evidence |
|
||||
|---|---|---|
|
||||
| Confirmed | The private reference archive contains 1,638 extracted images, 43 AudioClips, 208 AnimationClips and 196 project type records. These are asset/object counts, not exact gameplay-entity counts. | External archive extraction summary and structural audit dated 2026-08-10 |
|
||||
| Confirmed | Reference lower bounds include at least 13 profession identities, five biome families, equipment, shop, formation, artifacts, skill tree and battle/reward systems. | `STRUCTURAL_CONTENT_COUNT_AUDIT.md` |
|
||||
| Confirmed | The original game's complete content envelope is 30 characters, 36 professions, 100 enemies, 8 chapters and 320 equipment/items. | Owner decisions in current session |
|
||||
| Confirmed | Formal runtime development must not begin before complete design review. | Owner instruction and repository `AGENTS.md` |
|
||||
| Inference | A complete premium strategy campaign can support 25-35 hours when each chapter introduces new interactions rather than only larger values. | Product hypothesis requiring later prototype and playtest validation |
|
||||
| Unknown | Exact reference totals for recruits, enemies, items, skills, artifacts, formations, achievements and chapters. | `STRUCTURAL_CONTENT_COUNT_AUDIT.md`; resolved as far as observable by ABG-REF-CENSUS |
|
||||
- Original landscape 2D Japanese hand-drawn fantasy auto-battler.
|
||||
- The transferable loop is: shop offers -> recruit/buy -> equip -> reorder one
|
||||
horizontal party line -> choose risk -> fully automatic battle -> reward,
|
||||
death, dismissal or replacement -> repeat -> persistent run progression.
|
||||
- Recruits are compositional units built from generated name, modular visual
|
||||
identity, fixed profession, rolled attributes, one lightweight mechanical
|
||||
trait, equipment, level and survival history.
|
||||
- Recruits are not 30 fixed protagonists. Remove relationship, affinity,
|
||||
romance, personal-arc and mandatory individual voice systems.
|
||||
- Battle uses one ordered horizontal line. Remove the 3-lane x front/rear grid,
|
||||
in-battle Directive system, Anchor/Cache battle terminology and fixed six-unit
|
||||
cap from the core loop.
|
||||
- Battle is automated. Player controls are prepare, reorder, equip, start,
|
||||
pause, speed, inspect and retreat; no repeated manual skill activation.
|
||||
- Simultaneous deployment starts small and grows toward a simulated target of
|
||||
10-12. Cumulative recruits in a run are not capped by that deployment number;
|
||||
death, dismissal and replacement keep recruitment relevant.
|
||||
|
||||
## Target Player And Experience
|
||||
## Complete Content Envelope
|
||||
|
||||
- Target: strategy/RPG players who enjoy readable party building, equipment synergies, job progression, route planning and watching a prepared plan succeed.
|
||||
- Session: 8-20 minute expedition segments on mobile/PC/console, with a 25-35 hour first campaign.
|
||||
- Fantasy: lead a guild that repairs a broken magical network by recruiting distinct adventurers, preparing formations, choosing routes and adapting builds after visible battle outcomes.
|
||||
- Emotion: anticipation before auto-battle, legible surprise during battle, diagnosis after failure, pride when a prepared synergy works and curiosity about the next region/job branch.
|
||||
- 12 base professions, 24 regular advanced professions and 6 hidden hybrid
|
||||
professions: 42 playable profession identities.
|
||||
- 36 lightweight mechanical recruit traits.
|
||||
- 320 equipment items and 60 artifacts.
|
||||
- 100 ordinary/elite enemy identities plus 16 bosses across 8 regions.
|
||||
- First clear target 15-25 hours; mastery and high-difficulty play 60+ hours.
|
||||
- Minimal world framing and regional progression only. Content depth comes from
|
||||
profession, equipment, formation-order, enemy and run-economy interaction.
|
||||
|
||||
## Included Scope
|
||||
## Workstreams
|
||||
|
||||
- Product/player contract, pillars, anti-pillars, business model and platform constraints.
|
||||
- Complete core loop, expedition, battle, intervention, formation, profession, skill, equipment, recruitment, economy, progression, failure/recovery, save, accessibility, localization and postgame contracts.
|
||||
- Exactly 30 named recruitable characters, 12 base professions, 24 advanced professions, 100 enemy combat identities, 8 chapters and 320 equipment/items.
|
||||
- At least 120 items that change behavior, targeting, timing, positioning, resources or job identity.
|
||||
- Complete screen/state inventory including opening, onboarding, guild, roster, character, jobs, equipment, route, battle, intervention, result, failure, recovery, collection, achievements, settings, accessibility, errors, empty states and ending/postgame.
|
||||
- Art direction, full asset inventory, animation state matrix, VFX language, music plan and SFX event catalog.
|
||||
- Landscape 16:9 HTML gallery that visually presents every player-facing page and representative chapter state.
|
||||
- Economy/build simulations, pacing profiles and a no-filler/dominant-strategy audit.
|
||||
- Interactive design prototype suitable for Owner comprehension review.
|
||||
### ABG-V2-CORE-SYSTEMS
|
||||
|
||||
## Excluded Scope
|
||||
Owns root `AGENTS.md` alignment and `docs/product/`. It defines the complete
|
||||
loop, recruitment/dismissal/death rules, horizontal formation grammar,
|
||||
deterministic auto-battle, professions as a fixed catalog schema, economy,
|
||||
shop refresh, pacing, run structure, difficulty, failure, save and postgame.
|
||||
It must not enumerate the content catalog owned by the content workstream.
|
||||
|
||||
- Game runtime implementation or engine selection.
|
||||
- Final production art/audio batches, paid generation beyond separately authorized bounded design comps, voice cloning or video generation.
|
||||
- Packaging, signing, device installation, TestFlight, stores, publishing or monetization account actions.
|
||||
- Copying or redistributing reference-game assets, code, formulas, names, prose, layouts or audio.
|
||||
### ABG-V2-CONTENT-MATRIX
|
||||
|
||||
Owns `docs/content/`. It replaces the fixed-character bible with generated
|
||||
recruit specifications and authors the complete profession, trait, equipment,
|
||||
artifact, enemy, boss and region matrices. It must consume the schemas in this
|
||||
spec and must not edit product, presentation, prototype or taskgraph files.
|
||||
|
||||
## Shared Vocabulary
|
||||
|
||||
| Term | Meaning |
|
||||
|---|---|
|
||||
| Recruit | One generated run participant, not an authored story protagonist |
|
||||
| Profession | A fixed reusable combat ruleset referenced by many recruits |
|
||||
| Trait | One short mechanical modifier with a visible benefit and cost |
|
||||
| Party line | The ordered simultaneous deployment from front to rear |
|
||||
| Run | One shop/battle/reward sequence with cumulative recruits and losses |
|
||||
| Meta progression | Persistent unlock breadth; it may not replace run decisions |
|
||||
| Artifact | A run-defining shared rule modifier, distinct from unit equipment |
|
||||
|
||||
## Acceptance Criteria
|
||||
|
||||
- All required documents exist and cross-reference one authoritative content schema.
|
||||
- Exact content counts pass validators and no content row is a name/number-only filler entry.
|
||||
- At least 120 equipment rows change behavior and each profession/enemy/chapter has a distinct mechanical role.
|
||||
- Every screen and meaningful state is represented in the state map and landscape gallery.
|
||||
- Five player profiles and explicit decision timestamps demonstrate campaign pacing, build counterfactuals, failure/recovery and longest no-decision intervals.
|
||||
- Independent reviewer finds no unresolved blocker in originality, content completeness, systems coherence, UI comprehension, asset feasibility or simulation.
|
||||
- Owner can inspect the gallery and interactive prototype; human fun, visual, listening and willingness-to-continue acceptance remain OPEN until Owner review.
|
||||
- No product authority still requires fixed named protagonists, relationships,
|
||||
a six-unit roster, a three-lane grid or Directive/Anchor/Cache battle rules.
|
||||
- Recruitment, dismissal, permanent loss, replacement, price pressure,
|
||||
deployment capacity and cumulative recruitment are explicit and testable.
|
||||
- Party order changes targeting, protection, reach, healing, movement and
|
||||
replacement behavior in immediately readable ways.
|
||||
- Every profession and content row changes a player decision; no name-only or
|
||||
number-only filler.
|
||||
- Economy and pacing include five profiles, decision timestamps, solvency and
|
||||
anti-dominance checks.
|
||||
- Save/failure rules cover migration, corruption, retry, duplicate claim,
|
||||
interruption, rollback, clock rollback and bounded offline behavior.
|
||||
- Cross-document terminology, IDs, counts and formulas are consistent.
|
||||
- A visible independent reviewer audits the integrated fixed revision before
|
||||
any UI/art redesign begins.
|
||||
|
||||
## Hard Frozen Boundaries
|
||||
## Excluded Scope
|
||||
|
||||
- No runtime code, engine project, package or external publication.
|
||||
- No third-party commercial reference assets in this Git repository.
|
||||
- Parallel workers do not modify another worker's owned directory or `.agent-taskgraph/`.
|
||||
- Product scope/count changes require a spec/graph diff and Owner refreeze.
|
||||
- Runtime code, engine selection, packages, signing, store or release work.
|
||||
- Final or bulk production art/audio and paid media generation.
|
||||
- Copying reference names, prose, formulas, layouts, source or commercial
|
||||
assets.
|
||||
- UI/gallery implementation in this batch; it begins only after system/content
|
||||
consistency review.
|
||||
|
||||
## Human Gates
|
||||
|
||||
| Action | Reason | Approver |
|
||||
|---|---|---|
|
||||
| Change product/content envelope | Scope and production-cost change | Owner |
|
||||
| Paid design-comp generation beyond standing task ceiling | External cost | Owner |
|
||||
| Select engine and begin vertical-slice runtime implementation | Formal development boundary | Owner |
|
||||
| Delete/replace reference or design authority | Irreversible provenance/history impact | Owner |
|
||||
| Publish, package or submit | External/release action | Owner |
|
||||
- Owner accepts or revises the integrated systems/content direction.
|
||||
- Owner later reviews every landscape UI page and representative art state.
|
||||
- Runtime, media production and release remain separately authorized.
|
||||
|
||||
## 开放问题
|
||||
## Open Questions
|
||||
|
||||
无
|
||||
|
||||
## Freeze Confirmation
|
||||
|
||||
The Owner confirmed the direction, complete content envelope, pre-development completeness requirement, Agent TaskGraph parallelization and Codex runtime profile in the current session on 2026-08-10.
|
||||
None blocking this design batch. Exact simultaneous capacity within the 10-12
|
||||
target is selected by the five-profile simulation, not guessed from the
|
||||
reference demo's observed `x/10` display.
|
||||
|
||||
@@ -28,8 +28,11 @@ consistent, independently reviewed, and owner-approved:
|
||||
1. Product and player-experience contract.
|
||||
2. Core loop, battle, profession, skill, progression, economy, failure, save,
|
||||
difficulty, and postgame specifications.
|
||||
3. Complete 30-character, 36-profession, 100-enemy, 8-chapter, and 320-item
|
||||
content matrices with no filler rows.
|
||||
3. Complete generated-recruit rules; 12 base, 24 advanced, and 6 hidden
|
||||
professions; 36 mechanical traits; 320 equipment items; 60 artifacts;
|
||||
100 ordinary/elite enemies; 16 bosses; and 8 regions, with no filler rows.
|
||||
Recruits are not fixed story protagonists and do not require relationship,
|
||||
affinity, romance, personal-arc, or individual voice-content systems.
|
||||
4. Complete screen/state map, onboarding, accessibility, localization, input,
|
||||
error, empty, confirmation, settings, and endgame states.
|
||||
5. Art direction, asset inventory, animation matrix, VFX language, music plan,
|
||||
|
||||
Reference in New Issue
Block a user