docs: reframe game around recruit-line auto battles
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| 任务 ID | ABG-REF-CENSUS |
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| Goal ref | task:ABG-REF-CENSUS |
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| Goal current path | queue/active/ABG-REF-CENSUS/goal.md |
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| Goal current path | queue/failed/ABG-REF-CENSUS/goal.md |
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| Context manifest | context.md |
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| Context revision | 2 |
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| Role ref | role:reference-researcher |
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| Frozen spec | `.agent-taskgraph/spec.md` design-spec-r1 |
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| Graph node | `.agent-taskgraph/graph.yaml#ref_census` |
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| 依赖/路由 | needs: none; PASS -> merge_design_package; FAIL -> failed |
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| 状态 | active |
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| 状态 | failed / owner-stopped batch |
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| 负责人 | 019feb14-e6ad-7352-ab6b-fd0a98dab3a7 / reference-researcher |
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| 分配理由 | 职责匹配 |
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| 轮次 | 第 2 次 |
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@@ -40,3 +40,4 @@
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| 2026-08-10 | created -> inbox | PMO | Frozen spec + graph-r1 | r2 身份验证 |
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| 2026-08-10T17:53:49+08:00 | inbox -> active | PMO | 精确 r2 ACK + JSONL/线程证据 | 监控 candidate |
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| 2026-08-10T19:24:00+08:00 | active -> failed | Owner/PMO | Owner stopped external orchestration; output was later integrated separately on main | Preserve history; do not resume old Goal |
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| 任务 ID | ABG-WORLD-CONTENT |
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| Goal ref | task:ABG-WORLD-CONTENT |
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| Goal current path | queue/active/ABG-WORLD-CONTENT/goal.md |
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| Goal current path | queue/failed/ABG-WORLD-CONTENT/goal.md |
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| Context manifest | context.md |
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| Context revision | 2 |
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| Role ref | role:content-architect |
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| Frozen spec | `.agent-taskgraph/spec.md` design-spec-r1 |
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| Graph node | `.agent-taskgraph/graph.yaml#world_content` |
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| 依赖/路由 | needs: none; PASS -> presentation_design; FAIL -> failed |
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| 状态 | active |
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| 状态 | failed / owner-stopped and superseded |
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| 负责人 | 019feb14-e6ad-7fb1-a168-01dc3e4f94ad / content-architect |
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| 分配理由 | 职责匹配 |
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| 轮次 | 第 2 次 |
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@@ -40,3 +40,4 @@
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|---|---|---|---|---|
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| 2026-08-10 | created -> inbox | PMO | Frozen spec + graph-r1 | r2 身份验证 |
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| 2026-08-10T17:50:51+08:00 | inbox -> active | PMO | 精确 r2 ACK + JSONL/线程证据 | 监控 candidate |
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| 2026-08-10T19:24:00+08:00 | active -> failed | Owner/PMO | Owner stopped external orchestration; fixed-character output is superseded by design-spec-r2 | Preserve history; do not resume old Goal |
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# Context: ABG-V2-CONTENT-MATRIX
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- Read repository `AGENTS.md` and portfolio rules.
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- Read `.agent-taskgraph/spec.md` revision `design-spec-r2`.
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- Read `docs/reference/REFERENCE_RUNTIME_CENSUS.md` and
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`docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md` only for transferable
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structure and uncertainty boundaries.
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- Read the current `docs/content/` package to replace fixed-character and
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relationship assumptions without preserving obsolete scope.
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- Ignore old queue Goals and old worker branches; this Goal is the only authority.
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# Dispatch: ABG-V2-CONTENT-MATRIX
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- Dispatch ID: `dispatch:ABG-V2-CONTENT-MATRIX:r1`
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- Role: `role:content-architect`
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- Team revision: `rev-2`
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- Goal: `task:ABG-V2-CONTENT-MATRIX`
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- Context revision: `1`
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- Runtime: HAPI visible Codex `gpt-5.6-sol / xhigh / yolo`
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- Session: PENDING
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- Identity ACK: PENDING
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# Goal: ABG-V2 Complete Recruit And Content Matrix
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> Task ID: `ABG-V2-CONTENT-MATRIX`
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> Frozen spec: `.agent-taskgraph/spec.md` revision `design-spec-r2`
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> Graph node: `v2_content_matrix`
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> Baseline: PMO redesign baseline commit on `main`
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> Legal terminal: `ABG-V2-CONTENT-MATRIX candidate ready` or `ABG-V2-CONTENT-MATRIX redesign required: <earliest failed boundary>`
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## Objective
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Replace the fixed-character story package with complete generated-recruit and
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combat-content matrices for an original horizontal-line auto-battler.
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## Exclusive Writes
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- All files under `docs/content/` and no files outside it.
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- Replace or rename `CHARACTER_BIBLE.md` into a generated recruit authority;
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preserve Git history through an explicit rename when appropriate.
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## Exact Content Envelope
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- 12 base professions, each mechanically distinct.
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- 24 regular advanced professions, exactly two per base profession.
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- 6 hidden hybrid professions with cross-profession prerequisites.
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- 36 lightweight mechanical traits with benefit, cost, visibility and
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prohibited combinations.
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- 320 equipment items with stable IDs; at least 160 change targeting, timing,
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reach, formation order, resource flow, status rules or profession behavior.
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- 60 artifacts that modify run-wide rules rather than duplicate equipment.
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- 100 ordinary/elite enemies plus 16 bosses across 8 regions.
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- Minimal regional framing, progression and encounter grammar; no fixed hero
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relationships, romance, personal arcs or individual voice requirements.
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## Required Schemas
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- Recruit generation: name pool, modular visual parts, profession, attribute
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roll, trait, starting equipment, level, cost, rarity boundaries and duplicate
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rules.
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- Profession: role, preferred line band, basic action, resource, passive,
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upgrade choices, target/reach rules, counters, synergies, AI cadence,
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animation/VFX/audio production needs and hidden-branch prerequisites.
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- Equipment/artifact/enemy/boss/region rows must state their actual decision
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effect and production needs; name-only or percentage-only rows are invalid.
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- Cross-reference every ID and provide exact count/no-filler checks that the
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integration task can automate.
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## Acceptance
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- Exact counts reconcile and all references resolve.
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- Repeated professions are legal across recruits; no content row assumes a
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unique authored protagonist.
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- Every base profession has two regular upgrades and participates in at least
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one hidden hybrid path.
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- Every region introduces new enemy behavior and build pressure, not only
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larger statistics.
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- Commit only `docs/content/`; leave worktree clean and report commit, count
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commands and open human gates.
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## Frozen
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No runtime, UI/prototype, final art/audio generation, package, release or
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commercial reference copying. Do not edit product schemas; report a blocker if
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the frozen spec cannot support the content matrix.
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# Ledger: ABG-V2-CONTENT-MATRIX
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| Time | State | Evidence | Next action |
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|---|---|---|---|
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| 2026-08-10T22:38:28+08:00 | inbox | Owner-approved design-spec-r2 and graph-r3 | Spawn and verify visible HAPI worker |
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# Context: ABG-V2-CORE-SYSTEMS
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- Read repository `AGENTS.md` and portfolio rules.
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- Read `.agent-taskgraph/spec.md` revision `design-spec-r2`.
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- Read `docs/reference/REFERENCE_RUNTIME_CENSUS.md` and
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`docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md` as evidence-labeled
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structural references only.
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- Read the four current product documents to identify everything superseded.
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- Ignore old queue Goals and old worker branches; this Goal is the only authority.
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# Dispatch: ABG-V2-CORE-SYSTEMS
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- Dispatch ID: `dispatch:ABG-V2-CORE-SYSTEMS:r1`
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- Role: `role:systems-designer`
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- Team revision: `rev-2`
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- Goal: `task:ABG-V2-CORE-SYSTEMS`
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- Context revision: `1`
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- Runtime: HAPI visible Codex `gpt-5.6-sol / xhigh / yolo`
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- Session: PENDING
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- Identity ACK: PENDING
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# Goal: ABG-V2 Recruit-Line Core Systems
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> Task ID: `ABG-V2-CORE-SYSTEMS`
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> Frozen spec: `.agent-taskgraph/spec.md` revision `design-spec-r2`
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> Graph node: `v2_core_systems`
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> Baseline: PMO redesign baseline commit on `main`
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> Legal terminal: `ABG-V2-CORE-SYSTEMS candidate ready` or `ABG-V2-CORE-SYSTEMS redesign required: <earliest failed boundary>`
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## Objective
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Replace the fixed-cast, six-unit, three-lane product authority with a complete,
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original recruit-line auto-battler contract.
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## Exclusive Writes
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- `docs/product/GAME_PRODUCT_CONTRACT.md`
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- `docs/product/SYSTEMS_AND_BATTLE.md`
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- `docs/product/ECONOMY_AND_BALANCE.md`
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- `docs/product/SAVE_AND_FAILURE_CONTRACT.md`
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Do not edit root, content, reference, presentation, prototype, review or
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taskgraph files.
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## Required Design
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- One ordered horizontal party line; explicit front-to-rear targeting,
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protection, reach, projectile, healing, movement, push/pull, summon footprint,
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death-collapse and replacement rules.
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- Repeated shop loop with recruit, equipment, combat offer, reroll and lock;
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price pressure must remain recoverable after deaths.
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- Generated recruits use fixed profession catalog schema, attributes, one
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lightweight trait and equipment. No relationships or personal story arcs.
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- Simultaneous capacity grows from a small opening toward a simulation-selected
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10-12 target. Cumulative run recruitment remains independent from capacity.
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- Fully automatic combat with only prepare/reorder/equip/start/pause/speed/
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inspect/retreat controls.
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- Deterministic formulas, target rules, status ordering, damage floor, critical
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resolution, battle cap and causal result explanation.
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- Five pacing profiles with explicit shop/battle/decision timestamps, economy
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solvency, recovery, no dominant reroll/recruit/dismiss strategy and 15-25 hour
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first-clear target.
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- Complete versioned save/failure contracts including atomic pending/applied
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operations, retry, migration, corruption, duplicate claim, interruption,
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rollback, clock rollback and bounded offline behavior.
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## Acceptance
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- Search finds no authoritative requirement for fixed 30 protagonists,
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relationship systems, six-unit combat, three lanes, Directive, Anchor or
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Cache battle mechanics.
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- All four documents use one vocabulary and one formula authority.
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- Existing design validator is updated only by PMO/integration later; worker
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reports any validator assumptions that no longer match rather than editing it.
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- Commit only the four owned documents; leave worktree clean and report commit,
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checks and open human gates.
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## Frozen
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No runtime, engine, UI, art/audio generation, package, release or reference
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asset copying. Do not silently change the content counts in design-spec-r2.
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# Ledger: ABG-V2-CORE-SYSTEMS
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| Time | State | Evidence | Next action |
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| 2026-08-10T22:38:28+08:00 | inbox | Owner-approved design-spec-r2 and graph-r3 | Spawn and verify visible HAPI worker |
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