test: add DEV-6D second-cycle candidate

This commit is contained in:
2026-08-18 12:32:23 +08:00
parent d9a625c8a2
commit 5fdf3e6a9b
3 changed files with 303 additions and 4 deletions
+19 -4
View File
@@ -742,15 +742,18 @@ func show_roster(company := {}) -> void:
_render_roster_detail(detail, resolved, roster_selected_recruit_id)
var footer := HBoxContainer.new()
footer.name = "RosterFooter"
footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
footer.custom_minimum_size = Vector2(0, 44 if size.y < 500.0 else 52)
footer.add_theme_constant_override("separation", 8)
layout.add_child(footer)
footer.add_child(_company_button("RosterBackGuild", _tr("返回公会", "Back to Guild"), back_to_guild, "company_utility", "back"))
var roster_back := footer.get_child(footer.get_child_count() - 1) as Button
roster_back.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
footer.add_child(spacer)
var dismiss_eligible: bool = not roster_selected_recruit_id.is_empty() and resolved.owned_recruits.size() > 1 and String(resolved.active_contract.get("status", "")) == "market"
var dismiss := _company_button("RosterDismiss", _tr("解雇", "Dismiss"), open_dismissal_review.bind(roster_selected_recruit_id), "company_secondary", "utility")
dismiss.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
_set_entry_button_disabled(dismiss, not dismiss_eligible)
dismiss.tooltip_text = _tr("审查 %s 的解雇后果", "Review dismissal consequences for %s") % _recruit_name(_recruit_by_id(resolved, roster_selected_recruit_id)) if dismiss_eligible else _tr("最后一名成员不可解雇,或当前阶段不是 Market", "The last member cannot be dismissed, or the current phase is not Market")
footer.add_child(dismiss)
@@ -828,14 +831,17 @@ func show_recruit_detail(recruit_id: String) -> void:
details.add_child(note)
var footer := HBoxContainer.new()
footer.name = "RecruitDetailFooter"
footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
footer.custom_minimum_size = Vector2(0, 44 if size.y < 500.0 else 52)
layout.add_child(footer)
footer.add_child(_company_button("RecruitDetailBackRoster", _tr("返回成员", "Back to Roster"), show_roster.bind(guild_company), "company_utility", "back"))
var detail_back := _company_button("RecruitDetailBackRoster", _tr("返回成员", "Back to Roster"), show_roster.bind(guild_company), "company_utility", "back")
detail_back.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
footer.add_child(detail_back)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
footer.add_child(spacer)
var dismiss_eligible: bool = guild_company.owned_recruits.size() > 1 and String(guild_company.active_contract.get("status", "")) == "market"
var dismiss := _company_button("RecruitDetailDismiss", _tr("解雇", "Dismiss"), open_dismissal_review.bind(recruit_id), "company_secondary", "utility")
dismiss.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
_set_entry_button_disabled(dismiss, not dismiss_eligible)
dismiss.tooltip_text = _tr("审查 %s 的解雇后果", "Review dismissal consequences for %s") % _recruit_name(recruit) if dismiss_eligible else _tr("最后一名成员不可解雇,或当前阶段不是 Market", "The last member cannot be dismissed, or the current phase is not Market")
footer.add_child(dismiss)
@@ -918,11 +924,13 @@ func open_dismissal_review(recruit_id: String) -> void:
footer.add_theme_constant_override("separation", 8)
layout.add_child(footer)
var cancel := _company_button("DismissalReviewCancel", _tr("取消", "Cancel"), cancel_dismissal_review, "company_utility", "back")
cancel.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
footer.add_child(cancel)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
footer.add_child(spacer)
var confirm := _company_button("DismissalReviewConfirm", _tr("确认解雇", "Confirm Dismissal"), commit_dismissal, "company_primary", "confirm")
confirm.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
confirm.tooltip_text = _tr("移除该成员,装备归还库存,金币不变", "Remove this member, return equipment to inventory and leave Coin unchanged")
footer.add_child(confirm)
confirm.call_deferred("grab_focus")
@@ -1028,16 +1036,23 @@ func open_contract_return_review() -> void:
notice.name = "ContractReturnNotice"
notice.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
facts.add_child(notice)
for fact_node in facts.get_children():
if fact_node is Label:
fact_node.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
fact_node.size_flags_horizontal = Control.SIZE_EXPAND_FILL
var footer := HBoxContainer.new()
footer.name = "ContractReturnReviewFooter"
footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
footer.add_theme_constant_override("separation", 8)
layout.add_child(footer)
footer.add_child(_company_button("ContractReturnCancel", _tr("取消", "Cancel"), cancel_contract_return, "company_utility", "back"))
var cancel := _company_button("ContractReturnCancel", _tr("取消", "Cancel"), cancel_contract_return, "company_utility", "back")
cancel.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
footer.add_child(cancel)
var spacer := Control.new()
spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
footer.add_child(spacer)
var confirm := _company_button("ContractReturnConfirm", _tr("确认返回公会", "Confirm Return to Guild"), commit_contract_return, "company_primary", "confirm")
confirm.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
confirm.tooltip_text = _tr("保留全部 Company 成长并返回公会", "Retain all Company growth and return to Guild")
footer.add_child(confirm)
confirm.call_deferred("grab_focus")
@@ -0,0 +1,178 @@
extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const ContractService = preload("res://entry/guild_contract_service.gd")
const FIXTURES := [
{"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0},
{"width": 844, "height": 390, "locale": "en", "scale": 1.3},
{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "en", "scale": 1.3},
]
const STATES := ["market_ready", "equipment_review", "equipment_equipped", "roster", "recruit_detail", "contract_return_review"]
const SEED := "1234567890abcdeffedcba0987654321"
const CONTRACT_OP := "abcdefabcdefabcdefabcdefabcdefab"
const HIRE_OP_1 := "11112222333344445555666677778888"
const HIRE_OP_2 := "88887777666655554444333322221111"
var output_root := ""
var failures: Array[String] = []
var fixture_index := 0
var viewport_size := Vector2i(844, 390)
var locale := "en"
var text_scale := 1.0
func _initialize() -> void:
call_deferred("run_capture")
func run_capture() -> void:
var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
fixture_index = requested.to_int() if not requested.is_empty() else -1
var indexes := range(FIXTURES.size()) if fixture_index < 0 else [fixture_index]
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-dev6-candidate"
output_root = output_root.path_join("captures")
DirAccess.make_dir_recursive_absolute(output_root)
for index in indexes:
if index < 0 or index >= FIXTURES.size():
failures.append("unknown fixture index %d" % index)
continue
var fixture: Dictionary = FIXTURES[index]
viewport_size = Vector2i(int(fixture.width), int(fixture.height))
locale = String(fixture.locale)
text_scale = float(fixture.scale)
for state in STATES:
await _capture_state(index, String(state), fixture)
if failures.is_empty():
print("ABG_DEV6_CAPTURE_OK frames=%d states=market_ready,equipment_review,equipment_equipped,roster,recruit_detail,contract_return_review matrix=760x360,844x390,1280x720:zh_CN,en:100,130 layout=inside renderer=normal" % [indexes.size() * STATES.size()])
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _capture_state(index: int, state: String, fixture: Dictionary) -> void:
var draft_path := "user://dev6_capture_%d_%s.json" % [index, state]
var company_path := "%s.company" % draft_path
_cleanup_path(draft_path)
var company := _create_company(draft_path, company_path)
if company.is_empty():
failures.append("%s fixture could not create Company" % state)
return
var viewport := SubViewport.new()
viewport.size = viewport_size
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = draft_path
shell.initial_company_service.company_path = company_path
viewport.add_child(shell)
await _frames(3)
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = locale
settings.text_scale = text_scale
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
var equipment_offer := _cheapest_affordable_equipment(company)
var shown_company := company
match state:
"market_ready": shell.show_market(company)
"equipment_review":
shell.market_category = "equipment"
shell.market_selected_kind = "equipment"
shell.market_selected_offer_id = String(equipment_offer.offer_id)
shell.show_equipment_review(String(equipment_offer.offer_id))
"equipment_equipped":
var service := _contract_service(company_path)
var operation_id := ("%s|capture-equip|%s|%s" % [String(company.company_id), String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id)]).sha256_text().substr(0, 32)
var purchased: Dictionary = service.purchase_equipment(operation_id, String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id), int(equipment_offer.list_price))
if not purchased.ok:
failures.append("equipment capture purchase failed: %s" % String(purchased.get("code", "unknown")))
else:
shown_company = purchased.company
shell.show_market(shown_company)
"roster": shell.show_roster(company)
"recruit_detail": shell.show_recruit_detail(String(company.owned_recruits[0].recruit_id))
"contract_return_review":
shell.show_market(company)
await _frames(2)
shell.open_contract_return_review()
await _frames(6)
_verify_buttons(shell, state)
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
if image.is_empty() or image.get_width() != viewport_size.x or image.get_height() != viewport_size.y:
failures.append("%s returns a complete %dx%d frame" % [state, viewport_size.x, viewport_size.y])
else:
var path := output_root.path_join("fixture%d-%s.png" % [index, state])
if image.save_png(path) != OK:
failures.append("capture failed: %s" % path)
shell.queue_free()
viewport.queue_free()
await _frames(5)
_cleanup_path(draft_path)
func _verify_buttons(node: Node, state: String) -> void:
for child in node.get_children():
if child is BaseButton and child.is_visible_in_tree():
var rect: Rect2 = child.get_global_rect()
if rect.position.x < -0.5 or rect.position.y < -0.5 or rect.end.x > viewport_size.x + 0.5 or rect.end.y > viewport_size.y + 0.5:
failures.append("%s button %s outside viewport: %s" % [state, child.name, rect])
if rect.size.x < 44.0 or rect.size.y < 44.0:
failures.append("%s button %s below 44px: %s" % [state, child.name, rect.size])
_verify_buttons(child, state)
func _create_company(draft_path: String, company_path: String) -> Dictionary:
var draft_service := DraftService.new()
draft_service.path = draft_path
draft_service.company_path = company_path
var draft: Dictionary = draft_service.begin_or_load(SEED)
if not draft.ok:
return {}
draft_service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[1].offer_id)])
var committed: Dictionary = draft_service.commit_company()
if not committed.ok:
return {}
var contract := _contract_service(company_path)
var created: Dictionary = contract.create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
if not created.ok:
return {}
var offers: Array = created.company.active_contract.market_board.recruit_offers
contract.hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
var hired: Dictionary = contract.hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
return hired.company if hired.ok else {}
func _cheapest_affordable_equipment(company: Dictionary) -> Dictionary:
var chosen: Dictionary = {}
for offer in company.active_contract.market_board.equipment_offers:
if int(offer.list_price) <= int(company.active_contract.coin) and (chosen.is_empty() or int(offer.list_price) < int(chosen.list_price)):
chosen = Dictionary(offer).duplicate(true)
return chosen
func _contract_service(path: String) -> RefCounted:
var service := ContractService.new()
service.company_path = path
return service
func _cleanup_path(path: String) -> void:
for candidate in [path, "%s.bak" % path, "%s.candidate" % path, "%s.bak.candidate" % path, "%s.company" % path, "%s.company.bak" % path, "%s.company.candidate" % path, "%s.company.bak.candidate" % path, "%s.corrupt" % path]:
if FileAccess.file_exists(candidate):
DirAccess.remove_absolute(candidate)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
+106
View File
@@ -0,0 +1,106 @@
#!/usr/bin/env bash
set -euo pipefail
ROOT=$(cd "$(dirname "$0")/.." && pwd)
EVIDENCE=${ABG_EVIDENCE_DIR:?ABG_EVIDENCE_DIR is required}
SOURCE_REVISION=${ABG_SOURCE_REVISION:?ABG_SOURCE_REVISION is required}
GODOT=${GODOT_BIN:-/Applications/Godot.app/Contents/MacOS/Godot}
if [[ ! "$SOURCE_REVISION" =~ ^[0-9a-f]{40}$ ]]; then
echo "DEV-6 candidate requires a source-bound 40-character revision" >&2
exit 85
fi
mkdir -p "$EVIDENCE/logs/headless" "$EVIDENCE/logs/normal" "$EVIDENCE/captures"
strict_scan() {
local log=$1
if grep -En 'SCRIPT ERROR:|Parse Error:|ERROR:|ObjectDB instances leaked|resources still in use at exit|RID allocations of type|RID of type' "$log"; then
echo "strict diagnostics in $log" >&2
return 86
fi
}
require_marker() {
local log=$1
local marker=$2
local count
count=$(grep -Ec "^${marker}( |$)" "$log" || true)
if [ "$count" -ne 1 ]; then
echo "marker $marker count=$count in $log" >&2
return 87
fi
}
run_godot() {
local mode=$1
local folder=$2
local script=$3
local markers=$4
local suffix=""
if [ -n "${ABG_CAPTURE_FIXTURE_INDEX:-}" ]; then
suffix="_fixture_${ABG_CAPTURE_FIXTURE_INDEX}"
fi
local log="$EVIDENCE/logs/$mode/${folder}_${script%.gd}${suffix}.log"
if [ "$mode" = headless ]; then
"$GODOT" --headless --audio-driver Dummy --path "$ROOT/runtime" --script "res://tests/$folder/$script" >"$log" 2>&1
else
ABG_EVIDENCE_DIR="$EVIDENCE" \
ABG_CAPTURE_FIXTURE_INDEX="$ABG_CAPTURE_FIXTURE_INDEX" \
"$GODOT" --audio-driver Dummy --fixed-fps 60 --disable-vsync --path "$ROOT/runtime" --script "res://tests/$folder/$script" >"$log" 2>&1
fi
strict_scan "$log"
IFS=',' read -r -a expected_markers <<< "$markers"
for marker in "${expected_markers[@]}"; do
require_marker "$log" "$marker"
done
tail -n 1 "$log"
}
import_log="$EVIDENCE/logs/import.log"
"$GODOT" --headless --editor --audio-driver Dummy --path "$ROOT/runtime" --import >"$import_log" 2>&1
strict_scan "$import_log"
while IFS='|' read -r folder script markers; do
[ -n "$folder" ] || continue
run_godot headless "$folder" "$script" "$markers"
done <<'TESTS'
dev1|boot_service_test.gd|ABG_DEV1_BOOT_OK
dev1|boot_runtime_test.gd|ABG_DEV1_BOOT_RUNTIME_OK
dev1|first_launch_test.gd|ABG_DEV1_FIRST_LAUNCH_OK
dev1|title_state_test.gd|ABG_DEV1_TITLE_OK
dev1|settings_credits_test.gd|ABG_DEV1_SETTINGS_OK
dev1|entry_flow_touch_test.gd|ABG_DEV1_ENTRY_TOUCH_OK
dev2|initial_company_draft_test.gd|ABG_DEV2_DRAFT_OK
dev2|initial_company_choice_test.gd|ABG_DEV2_CHOICE_OK
dev2|initial_company_touch_test.gd|ABG_DEV2_CHOICE_TOUCH_OK
dev2|initial_company_commit_test.gd|ABG_DEV2_COMMIT_OK
dev2|initial_company_commit_touch_test.gd|ABG_DEV2_COMMIT_TOUCH_OK
dev2|initial_company_full_flow_touch_test.gd|ABG_DEV2_FULL_FLOW_TOUCH_OK
dev3|contract_foundation_test.gd|ABG_DEV3_CONTRACT_OK
dev3|guild_contract_choice_test.gd|ABG_DEV3_GUILD_OK
dev3|market_recruit_review_test.gd|ABG_DEV3_MARKET_OK
dev3|hire_transaction_test.gd|ABG_DEV3_HIRE_OK
dev4|formation_risk_foundation_test.gd|ABG_DEV4_FOUNDATION_OK
dev4|party_line_test.gd|ABG_DEV4_PARTY_OK
dev4|readiness_review_test.gd|ABG_DEV4_READY_OK
dev5|battle_foundation_test.gd|ABG_DEV5_BATTLE_OK
dev5|battle_runtime_test.gd|ABG_DEV5_BATTLE_UI_OK
dev5|battle_result_test.gd|ABG_DEV5_RESULT_OK,ABG_DEV5_RECOVERY_OK
dev6|equipment_growth_test.gd|ABG_DEV6_GROWTH_OK
dev6|roster_detail_test.gd|ABG_DEV6_ROSTER_OK
dev6|contract_return_test.gd|ABG_DEV6_RETURN_OK
TESTS
for fixture_index in 0 1 2 3; do
ABG_CAPTURE_FIXTURE_INDEX=$fixture_index run_godot normal dev6 second_cycle_capture_test.gd ABG_DEV6_CAPTURE_OK
done
capture_count=$(find "$EVIDENCE/captures" -type f -name '*.png' | wc -l | tr -d ' ')
if [ "$capture_count" -ne 24 ]; then
echo "capture count=$capture_count; expected 24" >&2
exit 89
fi
printf 'ABG_DEV6_CANDIDATE_SUITE_OK source=%s dev1=6 dev2=6 dev3=4 dev4=3 dev5=4 dev6=3 normal_processes=4 captures=%s strict=0 parsed_touch=true no_new_battle=true growth_preserved=true\n' \
"$SOURCE_REVISION" "$capture_count"