test: add DEV-6D second-cycle candidate
This commit is contained in:
@@ -742,15 +742,18 @@ func show_roster(company := {}) -> void:
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_render_roster_detail(detail, resolved, roster_selected_recruit_id)
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var footer := HBoxContainer.new()
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footer.name = "RosterFooter"
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footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
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footer.custom_minimum_size = Vector2(0, 44 if size.y < 500.0 else 52)
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footer.add_theme_constant_override("separation", 8)
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layout.add_child(footer)
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footer.add_child(_company_button("RosterBackGuild", _tr("返回公会", "Back to Guild"), back_to_guild, "company_utility", "back"))
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var roster_back := footer.get_child(footer.get_child_count() - 1) as Button
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roster_back.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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footer.add_child(spacer)
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var dismiss_eligible: bool = not roster_selected_recruit_id.is_empty() and resolved.owned_recruits.size() > 1 and String(resolved.active_contract.get("status", "")) == "market"
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var dismiss := _company_button("RosterDismiss", _tr("解雇", "Dismiss"), open_dismissal_review.bind(roster_selected_recruit_id), "company_secondary", "utility")
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dismiss.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
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_set_entry_button_disabled(dismiss, not dismiss_eligible)
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dismiss.tooltip_text = _tr("审查 %s 的解雇后果", "Review dismissal consequences for %s") % _recruit_name(_recruit_by_id(resolved, roster_selected_recruit_id)) if dismiss_eligible else _tr("最后一名成员不可解雇,或当前阶段不是 Market", "The last member cannot be dismissed, or the current phase is not Market")
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footer.add_child(dismiss)
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@@ -828,14 +831,17 @@ func show_recruit_detail(recruit_id: String) -> void:
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details.add_child(note)
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var footer := HBoxContainer.new()
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footer.name = "RecruitDetailFooter"
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footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
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footer.custom_minimum_size = Vector2(0, 44 if size.y < 500.0 else 52)
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layout.add_child(footer)
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footer.add_child(_company_button("RecruitDetailBackRoster", _tr("返回成员", "Back to Roster"), show_roster.bind(guild_company), "company_utility", "back"))
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var detail_back := _company_button("RecruitDetailBackRoster", _tr("返回成员", "Back to Roster"), show_roster.bind(guild_company), "company_utility", "back")
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detail_back.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
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footer.add_child(detail_back)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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footer.add_child(spacer)
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var dismiss_eligible: bool = guild_company.owned_recruits.size() > 1 and String(guild_company.active_contract.get("status", "")) == "market"
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var dismiss := _company_button("RecruitDetailDismiss", _tr("解雇", "Dismiss"), open_dismissal_review.bind(recruit_id), "company_secondary", "utility")
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dismiss.custom_minimum_size = Vector2(190, footer.custom_minimum_size.y)
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_set_entry_button_disabled(dismiss, not dismiss_eligible)
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dismiss.tooltip_text = _tr("审查 %s 的解雇后果", "Review dismissal consequences for %s") % _recruit_name(recruit) if dismiss_eligible else _tr("最后一名成员不可解雇,或当前阶段不是 Market", "The last member cannot be dismissed, or the current phase is not Market")
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footer.add_child(dismiss)
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@@ -918,11 +924,13 @@ func open_dismissal_review(recruit_id: String) -> void:
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footer.add_theme_constant_override("separation", 8)
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layout.add_child(footer)
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var cancel := _company_button("DismissalReviewCancel", _tr("取消", "Cancel"), cancel_dismissal_review, "company_utility", "back")
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cancel.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
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footer.add_child(cancel)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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footer.add_child(spacer)
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var confirm := _company_button("DismissalReviewConfirm", _tr("确认解雇", "Confirm Dismissal"), commit_dismissal, "company_primary", "confirm")
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confirm.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
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confirm.tooltip_text = _tr("移除该成员,装备归还库存,金币不变", "Remove this member, return equipment to inventory and leave Coin unchanged")
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footer.add_child(confirm)
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confirm.call_deferred("grab_focus")
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@@ -1028,16 +1036,23 @@ func open_contract_return_review() -> void:
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notice.name = "ContractReturnNotice"
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notice.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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facts.add_child(notice)
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for fact_node in facts.get_children():
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if fact_node is Label:
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fact_node.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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fact_node.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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var footer := HBoxContainer.new()
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footer.name = "ContractReturnReviewFooter"
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footer.custom_minimum_size = Vector2(0, 46 if size.y < 500.0 else 52)
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footer.add_theme_constant_override("separation", 8)
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layout.add_child(footer)
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footer.add_child(_company_button("ContractReturnCancel", _tr("取消", "Cancel"), cancel_contract_return, "company_utility", "back"))
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var cancel := _company_button("ContractReturnCancel", _tr("取消", "Cancel"), cancel_contract_return, "company_utility", "back")
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cancel.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
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footer.add_child(cancel)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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footer.add_child(spacer)
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var confirm := _company_button("ContractReturnConfirm", _tr("确认返回公会", "Confirm Return to Guild"), commit_contract_return, "company_primary", "confirm")
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confirm.custom_minimum_size = Vector2(170 if size.y < 500.0 else 190, footer.custom_minimum_size.y)
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confirm.tooltip_text = _tr("保留全部 Company 成长并返回公会", "Retain all Company growth and return to Guild")
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footer.add_child(confirm)
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confirm.call_deferred("grab_focus")
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@@ -0,0 +1,178 @@
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extends SceneTree
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const EntryShell = preload("res://entry/entry_shell.gd")
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const SettingsStore = preload("res://entry/settings_store.gd")
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const DraftService = preload("res://entry/initial_company_draft_service.gd")
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const ContractService = preload("res://entry/guild_contract_service.gd")
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const FIXTURES := [
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{"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0},
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{"width": 844, "height": 390, "locale": "en", "scale": 1.3},
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{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0},
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{"width": 1280, "height": 720, "locale": "en", "scale": 1.3},
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]
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const STATES := ["market_ready", "equipment_review", "equipment_equipped", "roster", "recruit_detail", "contract_return_review"]
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const SEED := "1234567890abcdeffedcba0987654321"
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const CONTRACT_OP := "abcdefabcdefabcdefabcdefabcdefab"
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const HIRE_OP_1 := "11112222333344445555666677778888"
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const HIRE_OP_2 := "88887777666655554444333322221111"
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var output_root := ""
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var failures: Array[String] = []
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var fixture_index := 0
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var viewport_size := Vector2i(844, 390)
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var locale := "en"
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var text_scale := 1.0
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func _initialize() -> void:
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call_deferred("run_capture")
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func run_capture() -> void:
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var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
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fixture_index = requested.to_int() if not requested.is_empty() else -1
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var indexes := range(FIXTURES.size()) if fixture_index < 0 else [fixture_index]
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output_root = OS.get_environment("ABG_EVIDENCE_DIR")
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if output_root.is_empty():
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output_root = "/tmp/abg-dev6-candidate"
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output_root = output_root.path_join("captures")
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DirAccess.make_dir_recursive_absolute(output_root)
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for index in indexes:
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if index < 0 or index >= FIXTURES.size():
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failures.append("unknown fixture index %d" % index)
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continue
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var fixture: Dictionary = FIXTURES[index]
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viewport_size = Vector2i(int(fixture.width), int(fixture.height))
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locale = String(fixture.locale)
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text_scale = float(fixture.scale)
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for state in STATES:
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await _capture_state(index, String(state), fixture)
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if failures.is_empty():
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print("ABG_DEV6_CAPTURE_OK frames=%d states=market_ready,equipment_review,equipment_equipped,roster,recruit_detail,contract_return_review matrix=760x360,844x390,1280x720:zh_CN,en:100,130 layout=inside renderer=normal" % [indexes.size() * STATES.size()])
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quit(0)
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else:
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for failure in failures:
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push_error(failure)
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quit(1)
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func _capture_state(index: int, state: String, fixture: Dictionary) -> void:
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var draft_path := "user://dev6_capture_%d_%s.json" % [index, state]
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var company_path := "%s.company" % draft_path
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_cleanup_path(draft_path)
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var company := _create_company(draft_path, company_path)
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if company.is_empty():
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failures.append("%s fixture could not create Company" % state)
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return
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var viewport := SubViewport.new()
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viewport.size = viewport_size
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viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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root.add_child(viewport)
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var shell := EntryShell.new()
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shell.auto_start = false
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shell.initial_company_service.path = draft_path
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shell.initial_company_service.company_path = company_path
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viewport.add_child(shell)
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await _frames(3)
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var settings := SettingsStore.new().defaults()
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settings.setup_completed = true
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settings.locale = locale
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settings.text_scale = text_scale
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shell.settings = settings
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shell.setup_draft = settings.duplicate(true)
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var equipment_offer := _cheapest_affordable_equipment(company)
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var shown_company := company
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match state:
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"market_ready": shell.show_market(company)
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"equipment_review":
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shell.market_category = "equipment"
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shell.market_selected_kind = "equipment"
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shell.market_selected_offer_id = String(equipment_offer.offer_id)
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shell.show_equipment_review(String(equipment_offer.offer_id))
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"equipment_equipped":
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var service := _contract_service(company_path)
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var operation_id := ("%s|capture-equip|%s|%s" % [String(company.company_id), String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id)]).sha256_text().substr(0, 32)
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var purchased: Dictionary = service.purchase_equipment(operation_id, String(equipment_offer.offer_id), String(company.owned_recruits[0].recruit_id), int(equipment_offer.list_price))
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if not purchased.ok:
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failures.append("equipment capture purchase failed: %s" % String(purchased.get("code", "unknown")))
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else:
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shown_company = purchased.company
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shell.show_market(shown_company)
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"roster": shell.show_roster(company)
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"recruit_detail": shell.show_recruit_detail(String(company.owned_recruits[0].recruit_id))
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"contract_return_review":
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shell.show_market(company)
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await _frames(2)
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shell.open_contract_return_review()
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await _frames(6)
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_verify_buttons(shell, state)
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await RenderingServer.frame_post_draw
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var image := viewport.get_texture().get_image()
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if image.is_empty() or image.get_width() != viewport_size.x or image.get_height() != viewport_size.y:
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failures.append("%s returns a complete %dx%d frame" % [state, viewport_size.x, viewport_size.y])
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else:
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var path := output_root.path_join("fixture%d-%s.png" % [index, state])
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if image.save_png(path) != OK:
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failures.append("capture failed: %s" % path)
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shell.queue_free()
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viewport.queue_free()
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await _frames(5)
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_cleanup_path(draft_path)
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func _verify_buttons(node: Node, state: String) -> void:
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for child in node.get_children():
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if child is BaseButton and child.is_visible_in_tree():
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var rect: Rect2 = child.get_global_rect()
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if rect.position.x < -0.5 or rect.position.y < -0.5 or rect.end.x > viewport_size.x + 0.5 or rect.end.y > viewport_size.y + 0.5:
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failures.append("%s button %s outside viewport: %s" % [state, child.name, rect])
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if rect.size.x < 44.0 or rect.size.y < 44.0:
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failures.append("%s button %s below 44px: %s" % [state, child.name, rect.size])
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_verify_buttons(child, state)
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func _create_company(draft_path: String, company_path: String) -> Dictionary:
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var draft_service := DraftService.new()
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draft_service.path = draft_path
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draft_service.company_path = company_path
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var draft: Dictionary = draft_service.begin_or_load(SEED)
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if not draft.ok:
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return {}
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draft_service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[1].offer_id)])
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var committed: Dictionary = draft_service.commit_company()
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if not committed.ok:
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return {}
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var contract := _contract_service(company_path)
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var created: Dictionary = contract.create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
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if not created.ok:
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return {}
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var offers: Array = created.company.active_contract.market_board.recruit_offers
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contract.hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
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var hired: Dictionary = contract.hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
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return hired.company if hired.ok else {}
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func _cheapest_affordable_equipment(company: Dictionary) -> Dictionary:
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var chosen: Dictionary = {}
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for offer in company.active_contract.market_board.equipment_offers:
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if int(offer.list_price) <= int(company.active_contract.coin) and (chosen.is_empty() or int(offer.list_price) < int(chosen.list_price)):
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chosen = Dictionary(offer).duplicate(true)
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return chosen
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func _contract_service(path: String) -> RefCounted:
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var service := ContractService.new()
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service.company_path = path
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return service
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func _cleanup_path(path: String) -> void:
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for candidate in [path, "%s.bak" % path, "%s.candidate" % path, "%s.bak.candidate" % path, "%s.company" % path, "%s.company.bak" % path, "%s.company.candidate" % path, "%s.company.bak.candidate" % path, "%s.corrupt" % path]:
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if FileAccess.file_exists(candidate):
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DirAccess.remove_absolute(candidate)
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func _frames(count: int) -> void:
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for _index in range(count):
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await process_frame
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@@ -0,0 +1,106 @@
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#!/usr/bin/env bash
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set -euo pipefail
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ROOT=$(cd "$(dirname "$0")/.." && pwd)
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EVIDENCE=${ABG_EVIDENCE_DIR:?ABG_EVIDENCE_DIR is required}
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SOURCE_REVISION=${ABG_SOURCE_REVISION:?ABG_SOURCE_REVISION is required}
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GODOT=${GODOT_BIN:-/Applications/Godot.app/Contents/MacOS/Godot}
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if [[ ! "$SOURCE_REVISION" =~ ^[0-9a-f]{40}$ ]]; then
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echo "DEV-6 candidate requires a source-bound 40-character revision" >&2
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exit 85
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fi
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mkdir -p "$EVIDENCE/logs/headless" "$EVIDENCE/logs/normal" "$EVIDENCE/captures"
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strict_scan() {
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local log=$1
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if grep -En 'SCRIPT ERROR:|Parse Error:|ERROR:|ObjectDB instances leaked|resources still in use at exit|RID allocations of type|RID of type' "$log"; then
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echo "strict diagnostics in $log" >&2
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return 86
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fi
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}
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require_marker() {
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local log=$1
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local marker=$2
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local count
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count=$(grep -Ec "^${marker}( |$)" "$log" || true)
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if [ "$count" -ne 1 ]; then
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echo "marker $marker count=$count in $log" >&2
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return 87
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fi
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}
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run_godot() {
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local mode=$1
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local folder=$2
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local script=$3
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local markers=$4
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local suffix=""
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if [ -n "${ABG_CAPTURE_FIXTURE_INDEX:-}" ]; then
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suffix="_fixture_${ABG_CAPTURE_FIXTURE_INDEX}"
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fi
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local log="$EVIDENCE/logs/$mode/${folder}_${script%.gd}${suffix}.log"
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if [ "$mode" = headless ]; then
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"$GODOT" --headless --audio-driver Dummy --path "$ROOT/runtime" --script "res://tests/$folder/$script" >"$log" 2>&1
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else
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ABG_EVIDENCE_DIR="$EVIDENCE" \
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ABG_CAPTURE_FIXTURE_INDEX="$ABG_CAPTURE_FIXTURE_INDEX" \
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"$GODOT" --audio-driver Dummy --fixed-fps 60 --disable-vsync --path "$ROOT/runtime" --script "res://tests/$folder/$script" >"$log" 2>&1
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fi
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strict_scan "$log"
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IFS=',' read -r -a expected_markers <<< "$markers"
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for marker in "${expected_markers[@]}"; do
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require_marker "$log" "$marker"
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done
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tail -n 1 "$log"
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}
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import_log="$EVIDENCE/logs/import.log"
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"$GODOT" --headless --editor --audio-driver Dummy --path "$ROOT/runtime" --import >"$import_log" 2>&1
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strict_scan "$import_log"
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while IFS='|' read -r folder script markers; do
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[ -n "$folder" ] || continue
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run_godot headless "$folder" "$script" "$markers"
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done <<'TESTS'
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dev1|boot_service_test.gd|ABG_DEV1_BOOT_OK
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dev1|boot_runtime_test.gd|ABG_DEV1_BOOT_RUNTIME_OK
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dev1|first_launch_test.gd|ABG_DEV1_FIRST_LAUNCH_OK
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dev1|title_state_test.gd|ABG_DEV1_TITLE_OK
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dev1|settings_credits_test.gd|ABG_DEV1_SETTINGS_OK
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dev1|entry_flow_touch_test.gd|ABG_DEV1_ENTRY_TOUCH_OK
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dev2|initial_company_draft_test.gd|ABG_DEV2_DRAFT_OK
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dev2|initial_company_choice_test.gd|ABG_DEV2_CHOICE_OK
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dev2|initial_company_touch_test.gd|ABG_DEV2_CHOICE_TOUCH_OK
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dev2|initial_company_commit_test.gd|ABG_DEV2_COMMIT_OK
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dev2|initial_company_commit_touch_test.gd|ABG_DEV2_COMMIT_TOUCH_OK
|
||||
dev2|initial_company_full_flow_touch_test.gd|ABG_DEV2_FULL_FLOW_TOUCH_OK
|
||||
dev3|contract_foundation_test.gd|ABG_DEV3_CONTRACT_OK
|
||||
dev3|guild_contract_choice_test.gd|ABG_DEV3_GUILD_OK
|
||||
dev3|market_recruit_review_test.gd|ABG_DEV3_MARKET_OK
|
||||
dev3|hire_transaction_test.gd|ABG_DEV3_HIRE_OK
|
||||
dev4|formation_risk_foundation_test.gd|ABG_DEV4_FOUNDATION_OK
|
||||
dev4|party_line_test.gd|ABG_DEV4_PARTY_OK
|
||||
dev4|readiness_review_test.gd|ABG_DEV4_READY_OK
|
||||
dev5|battle_foundation_test.gd|ABG_DEV5_BATTLE_OK
|
||||
dev5|battle_runtime_test.gd|ABG_DEV5_BATTLE_UI_OK
|
||||
dev5|battle_result_test.gd|ABG_DEV5_RESULT_OK,ABG_DEV5_RECOVERY_OK
|
||||
dev6|equipment_growth_test.gd|ABG_DEV6_GROWTH_OK
|
||||
dev6|roster_detail_test.gd|ABG_DEV6_ROSTER_OK
|
||||
dev6|contract_return_test.gd|ABG_DEV6_RETURN_OK
|
||||
TESTS
|
||||
|
||||
for fixture_index in 0 1 2 3; do
|
||||
ABG_CAPTURE_FIXTURE_INDEX=$fixture_index run_godot normal dev6 second_cycle_capture_test.gd ABG_DEV6_CAPTURE_OK
|
||||
done
|
||||
|
||||
capture_count=$(find "$EVIDENCE/captures" -type f -name '*.png' | wc -l | tr -d ' ')
|
||||
if [ "$capture_count" -ne 24 ]; then
|
||||
echo "capture count=$capture_count; expected 24" >&2
|
||||
exit 89
|
||||
fi
|
||||
|
||||
printf 'ABG_DEV6_CANDIDATE_SUITE_OK source=%s dev1=6 dev2=6 dev3=4 dev4=3 dev5=4 dev6=3 normal_processes=4 captures=%s strict=0 parsed_touch=true no_new_battle=true growth_preserved=true\n' \
|
||||
"$SOURCE_REVISION" "$capture_count"
|
||||
Reference in New Issue
Block a user