feat(m77-c): battle SFX (contract BAT 1-60), region-1 battle/boss music and beat audio wiring

This commit is contained in:
2026-09-15 00:17:21 +08:00
parent eb324ecdc3
commit 92e7cfdedd
374 changed files with 8861 additions and 76 deletions
+1
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@@ -12,6 +12,7 @@
| 2026-09-13 | M60 可玩性真相(W1) | `e1cad068`/`dac5de40` | `m60-playthrough` `20260913T145904Z-38281` | runtime_verified | 34 步 0 阻断;视频与逐步截图 |
| 2026-09-13 | M61 设计/密度(W2) | `310d2620` | `m61-five-profile` `20260913T162625Z-2172` | simulation_verified | decisions=330, max_gap=31.3s, 反支配/存档/可达通过 |
| 2026-09-13 | M62 组件统一(W3) | `2e5540ed` | `m62-ink-baselines` `20260913T164335Z-38711` | runtime_verified | 组件库+矩阵+探针接入;基线 Guild 0 / Contract 1 / Readiness+Result 6 / Market 严格 0 |
| 2026-09-14 | M77-C 战斗音频(BAT 60 + 区域 1 战斗/BOSS 音乐) | `feat(m77-c)` | runtime_verified(待听感)| 清单达合同全量 204;battle/boss 音乐族;节拍→BAT 音效接线 |
| 2026-09-14 | M77-B 战斗事件节拍 + 无障碍开关真实生效 | `feat(m77-b)` | runtime_verified | 9 类节拍(预警/格挡/弹道/法术/治疗/伤害/击倒/恢复/开场)+ 演员姿态;`ABG_M77_BATTLE_BEATS_OK` |
| 2026-09-14 | M77-A 战场构图(底图 + 敌我演员 + 队形/走廊 + 计数/队伍条) | `feat(m77-a)` | runtime_verified | 全流程实拍 + `ABG_M77_BATTLE_FIELD_OK`;区域 1 全部敌人立绘入库 |
| 2026-09-14 | M76-D 整机试听带(4 段合成试听) | `feat(m76-d)` | runtime_pending(Owner 听感)| guild/market/risk/result 四段;音乐床 + 真实音效时序 |
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@@ -136,6 +136,57 @@
]
]
},
"battle_exchange": {
"title": "战斗交锋(战场音乐 + 预警/格挡/弹道/法术/治疗/重击)",
"music": "MUS-R01-BATTLE-base.mp3",
"length": 24,
"cues": [
[
1.0,
"SFX-BAT-002.v01.mp3"
],
[
3.0,
"SFX-BAT-055.v01.mp3"
],
[
5.0,
"SFX-BAT-035.v01.mp3"
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[
7.0,
"SFX-BAT-036.v01.mp3"
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[
9.0,
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[
11.0,
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],
[
13.0,
"SFX-BAT-028.v01.mp3"
],
[
15.0,
"SFX-BAT-029.v01.mp3"
],
[
17.0,
"SFX-BAT-044.v01.mp3"
],
[
19.0,
"SFX-BAT-024.v01.mp3"
],
[
21.0,
"SFX-BAT-057.v01.mp3"
]
]
},
"result_win": {
"title": "结算·胜(音乐 + 胜利/奖励/升级)",
"music": "MUS-G05-RESULT-WIN-base.mp3",
+38
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@@ -0,0 +1,38 @@
{
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{
"id": "MUS-R01-BATTLE-base",
"prompt": "Regional battle base bed for a floating-island frontier skirmish: steady purposeful motion, tension without panic, mid tempo 96-108 BPM. Japanese fantasy battle palette: taiko and frame drums, low bowed strings, shakuhachi breath, plucked koto stabs, wind and cloth texture. no vocals, no electronic drums, no wall-of-sound brass, no constant lead melody, clear rests so interface commits stay audible, seamless loop.",
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},
{
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"prompt": "Battle pulse layer that sits over a base bed: sparse frame-drum figure on the bar with long gaps, adds forward pressure without becoming busy, no melody. Japanese fantasy battle palette: taiko and frame drums, low bowed strings, shakuhachi breath, plucked koto stabs, wind and cloth texture. no vocals, no electronic drums, no wall-of-sound brass, no constant lead melody, clear rests so interface commits stay audible, seamless loop.",
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"output": "MUS-R01-BATTLE-pulse.mp3"
},
{
"id": "MUS-R01-BATTLE-threat",
"prompt": "Battle threat layer: low tremolo strings and a slow rising breath, danger closing in, no drum kit, no melody, meant to duck under callouts. Japanese fantasy battle palette: taiko and frame drums, low bowed strings, shakuhachi breath, plucked koto stabs, wind and cloth texture. no vocals, no electronic drums, no wall-of-sound brass, no constant lead melody, clear rests so interface commits stay audible, seamless loop.",
"music_length_ms": 48000,
"output": "MUS-R01-BATTLE-threat.mp3"
},
{
"id": "MUS-R01-BOSS-base",
"prompt": "Boss battle base bed for a many-paned glass stag on a windblown terrace: heavy slow 76-84 BPM, ceremonial and ominous but not horror, long phrases with space. Japanese fantasy battle palette: taiko and frame drums, low bowed strings, shakuhachi breath, plucked koto stabs, wind and cloth texture. no vocals, no electronic drums, no wall-of-sound brass, no constant lead melody, clear rests so interface commits stay audible, seamless loop.",
"music_length_ms": 75000,
"output": "MUS-R01-BOSS-base.mp3"
},
{
"id": "MUS-R01-BOSS-decisive",
"prompt": "Boss decisive-state layer: deep drum heartbeat, a single shattered-glass accent per phrase, resolute and dangerous, no melody line, designed to sit under a critical exchange. Japanese fantasy battle palette: taiko and frame drums, low bowed strings, shakuhachi breath, plucked koto stabs, wind and cloth texture. no vocals, no electronic drums, no wall-of-sound brass, no constant lead melody, clear rests so interface commits stay audible, seamless loop.",
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}
]
}
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+546
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@@ -0,0 +1,546 @@
{
"version": 1,
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"items": [
{
"id": "SFX-BAT-001",
"kind": "sfx",
"text": "two horn calls answered across the field and gear checked once, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 2.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-001.v{variant}.mp3"
},
{
"id": "SFX-BAT-002",
"kind": "sfx",
"text": "a war horn sounds once and boots settle into the grass, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-002.v{variant}.mp3"
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{
"id": "SFX-BAT-003",
"kind": "sfx",
"text": "the field sounds hold still, cloth and breath stop, one soft wooden click, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-003.v{variant}.mp3"
},
{
"id": "SFX-BAT-004",
"kind": "sfx",
"text": "breath and cloth resume, one soft wooden click releases, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-004.v{variant}.mp3"
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{
"id": "SFX-BAT-005",
"kind": "sfx",
"text": "a wooden dial clicks forward one notch, brighter, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.5,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-005.v{variant}.mp3"
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{
"id": "SFX-BAT-006",
"kind": "sfx",
"text": "a wooden dial clicks back one notch, duller, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.5,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-006.v{variant}.mp3"
},
{
"id": "SFX-BAT-007",
"kind": "sfx",
"text": "a small lens cap lifted off a viewing frame, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-007.v{variant}.mp3"
},
{
"id": "SFX-BAT-008",
"kind": "sfx",
"text": "the lens cap set back and clicked shut, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-008.v{variant}.mp3"
},
{
"id": "SFX-BAT-009",
"kind": "sfx",
"text": "a retreat rope uncoiled and set ready, hopeful, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-009.v{variant}.mp3"
},
{
"id": "SFX-BAT-010",
"kind": "sfx",
"text": "a retreat rope pulled taut against its stop, refused, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
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"variants": 1,
"output": "sfx/SFX-BAT-010.v{variant}.mp3"
},
{
"id": "SFX-BAT-011",
"kind": "sfx",
"text": "a wooden marker set on the front position of the target board, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-011.v{variant}.mp3"
},
{
"id": "SFX-BAT-012",
"kind": "sfx",
"text": "a wooden marker set on the rear position of the target board, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-012.v{variant}.mp3"
},
{
"id": "SFX-BAT-013",
"kind": "sfx",
"text": "a marker slid from one board position to another, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-013.v{variant}.mp3"
},
{
"id": "SFX-BAT-014",
"kind": "sfx",
"text": "a measuring rod blocked by a raised stop, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-014.v{variant}.mp3"
},
{
"id": "SFX-BAT-015",
"kind": "sfx",
"text": "a clasped shield latched in front of an ally, firm, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
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"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-015.v{variant}.mp3"
},
{
"id": "SFX-BAT-016",
"kind": "sfx",
"text": "the shield unlatched and lowered, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-016.v{variant}.mp3"
},
{
"id": "SFX-BAT-017",
"kind": "sfx",
"text": "one firm step forward in grass with gear settling, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
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"variants": 1,
"output": "sfx/SFX-BAT-017.v{variant}.mp3"
},
{
"id": "SFX-BAT-018",
"kind": "sfx",
"text": "one careful step backward in grass, cautious, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
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},
{
"id": "SFX-BAT-019",
"kind": "sfx",
"text": "a shove lands and a unit slides back with a scuff, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-019.v{variant}.mp3"
},
{
"id": "SFX-BAT-020",
"kind": "sfx",
"text": "a reserve unit steps into the line, cloth and a soft landing, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-020.v{variant}.mp3"
},
{
"id": "SFX-BAT-021",
"kind": "sfx",
"text": "a blade drawn back through cloth with a rising breath, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-021.v{variant}.mp3"
},
{
"id": "SFX-BAT-022",
"kind": "sfx",
"text": "a blade released forward, fast air cut, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-022.v{variant}.mp3"
},
{
"id": "SFX-BAT-023",
"kind": "sfx",
"text": "a light blade contact on leather and cloth, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 2,
"output": "sfx/SFX-BAT-023.v{variant}.mp3"
},
{
"id": "SFX-BAT-024",
"kind": "sfx",
"text": "a heavy blade contact, deep wooden thud with a metal ring absorbed, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 2,
"output": "sfx/SFX-BAT-024.v{variant}.mp3"
},
{
"id": "SFX-BAT-025",
"kind": "sfx",
"text": "a bowstring drawn tight with a creaking limb, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-025.v{variant}.mp3"
},
{
"id": "SFX-BAT-026",
"kind": "sfx",
"text": "a bowstring released, clean snap, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.5,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-026.v{variant}.mp3"
},
{
"id": "SFX-BAT-027",
"kind": "sfx",
"text": "a projectile arrives and bites into a wooden shield, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 2,
"output": "sfx/SFX-BAT-027.v{variant}.mp3"
},
{
"id": "SFX-BAT-028",
"kind": "sfx",
"text": "a wide area attack winds up, low gathering air, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.1,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-028.v{variant}.mp3"
},
{
"id": "SFX-BAT-029",
"kind": "sfx",
"text": "the area resolves in a wide sweep of air and earth, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-029.v{variant}.mp3"
},
{
"id": "SFX-BAT-030",
"kind": "sfx",
"text": "a channel begins with a held breath and a low hum, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-030.v{variant}.mp3"
},
{
"id": "SFX-BAT-031",
"kind": "sfx",
"text": "a channel ticks forward one measure, quiet and even, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-031.v{variant}.mp3"
},
{
"id": "SFX-BAT-032",
"kind": "sfx",
"text": "the channel ends, breath released and cloth settles, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-032.v{variant}.mp3"
},
{
"id": "SFX-BAT-033",
"kind": "sfx",
"text": "a device unfolds and plants itself with a brass click, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-033.v{variant}.mp3"
},
{
"id": "SFX-BAT-034",
"kind": "sfx",
"text": "the device folds closed and lifts away, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-034.v{variant}.mp3"
},
{
"id": "SFX-BAT-035",
"kind": "sfx",
"text": "a guard raised, leather brace set against a shield's rim, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-035.v{variant}.mp3"
},
{
"id": "SFX-BAT-036",
"kind": "sfx",
"text": "an impact absorbed by a braced shield, muffled and controlled, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 2,
"output": "sfx/SFX-BAT-036.v{variant}.mp3"
},
{
"id": "SFX-BAT-037",
"kind": "sfx",
"text": "the brace fails and the shield rings loose, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-037.v{variant}.mp3"
},
{
"id": "SFX-BAT-038",
"kind": "sfx",
"text": "a soft barrier hums into place around a unit, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-038.v{variant}.mp3"
},
{
"id": "SFX-BAT-039",
"kind": "sfx",
"text": "an impact absorbed by the barrier with a glassy bend, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-039.v{variant}.mp3"
},
{
"id": "SFX-BAT-040",
"kind": "sfx",
"text": "the barrier thins and fades out, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-040.v{variant}.mp3"
},
{
"id": "SFX-BAT-041",
"kind": "sfx",
"text": "an attack blocked by a component with a hard wooden knock, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-041.v{variant}.mp3"
},
{
"id": "SFX-BAT-042",
"kind": "sfx",
"text": "an attack met by complete immunity, a dull flat thump, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-042.v{variant}.mp3"
},
{
"id": "SFX-BAT-043",
"kind": "sfx",
"text": "a small mending pressed into cloth, warm and brief, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-043.v{variant}.mp3"
},
{
"id": "SFX-BAT-044",
"kind": "sfx",
"text": "a large mending, deeper warmth with a soft rising shimmer, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.2,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-044.v{variant}.mp3"
},
{
"id": "SFX-BAT-045",
"kind": "sfx",
"text": "a quiet regeneration tick, water drop on wood, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-045.v{variant}.mp3"
},
{
"id": "SFX-BAT-046",
"kind": "sfx",
"text": "mending spilled past the mark, a soft wasteful sigh, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-046.v{variant}.mp3"
},
{
"id": "SFX-BAT-047",
"kind": "sfx",
"text": "a beneficial mark stamped onto a badge, light and neat, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-047.v{variant}.mp3"
},
{
"id": "SFX-BAT-048",
"kind": "sfx",
"text": "a costly mark pressed onto a badge, heavier and slower, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-048.v{variant}.mp3"
},
{
"id": "SFX-BAT-049",
"kind": "sfx",
"text": "a status ticks quietly, one small wooden measure, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-049.v{variant}.mp3"
},
{
"id": "SFX-BAT-050",
"kind": "sfx",
"text": "status marks stack, two soft clicks in a row, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-050.v{variant}.mp3"
},
{
"id": "SFX-BAT-051",
"kind": "sfx",
"text": "a status resisted, dull refusal without ringing, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-051.v{variant}.mp3"
},
{
"id": "SFX-BAT-052",
"kind": "sfx",
"text": "status marks wiped away with a clean cloth stroke, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.8,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-052.v{variant}.mp3"
},
{
"id": "SFX-BAT-053",
"kind": "sfx",
"text": "a status mark expires and drops away, small and dry, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.6,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-053.v{variant}.mp3"
},
{
"id": "SFX-BAT-054",
"kind": "sfx",
"text": "a device ready again, one bright brass note, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.7,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-054.v{variant}.mp3"
},
{
"id": "SFX-BAT-055",
"kind": "sfx",
"text": "a threat forecast begins, low wind gathering, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-055.v{variant}.mp3"
},
{
"id": "SFX-BAT-056",
"kind": "sfx",
"text": "the forecast escalates, wind tightens and a low drum rolls once, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.1,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-056.v{variant}.mp3"
},
{
"id": "SFX-BAT-057",
"kind": "sfx",
"text": "the forecast lands, one decisive drum and air cut, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 2,
"output": "sfx/SFX-BAT-057.v{variant}.mp3"
},
{
"id": "SFX-BAT-058",
"kind": "sfx",
"text": "the forecast is cancelled, wind released and falls quiet, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 0.9,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-058.v{variant}.mp3"
},
{
"id": "SFX-BAT-059",
"kind": "sfx",
"text": "an elite shifts stance, heavy cloth and a brass edge, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.0,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-059.v{variant}.mp3"
},
{
"id": "SFX-BAT-060",
"kind": "sfx",
"text": "a boss phase changes, deep horn with a glass pane crack, battlefield perspective, close-mic, dry with a short natural tail, no melody, no voice, no sci-fi, no cartoon effect",
"duration_seconds": 1.4,
"prompt_influence": 0.6,
"variants": 1,
"output": "sfx/SFX-BAT-060.v{variant}.mp3"
}
]
}
+459
View File
@@ -0,0 +1,459 @@
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