chore: establish Aetherbound Guild design boundary

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# Aetherbound Guild Agent Contract
This file narrows the portfolio rules for this repository.
## Current Stage
The repository is design-only. Agents may research, specify, diagram, simulate,
review, and build non-runtime HTML design prototypes. They may not create game
runtime code, engine projects, production packages, store records, or bulk final
art/audio without a later owner-approved Goal.
## Originality Boundary
- Authorized private reference material may be inspected only to identify
systems, player decisions, content categories, pacing patterns, and production
scope.
- Do not copy reference names, prose, formulas, layouts, progression trees,
source code, art, music, sound effects, or other expressive assets.
- Do not place third-party commercial assets in this repository.
- Every product-facing design must be independently authored and traceable to
this game's approved product contract.
## Design Completion Gate
Formal development remains frozen until all of these are complete, mutually
consistent, independently reviewed, and owner-approved:
1. Product and player-experience contract.
2. Core loop, battle, profession, skill, progression, economy, failure, save,
difficulty, and postgame specifications.
3. Complete 30-character, 36-profession, 100-enemy, 8-chapter, and 320-item
content matrices with no filler rows.
4. Complete screen/state map, onboarding, accessibility, localization, input,
error, empty, confirmation, settings, and endgame states.
5. Art direction, asset inventory, animation matrix, VFX language, music plan,
and SFX event catalog.
6. Landscape HTML design gallery showing every player-facing page and key state.
7. Economy/build simulations and a decision-density audit.
8. Interactive design prototype and owner review.
Human visual, comprehension, fun, listening, device, packaging, store, and
release acceptance remain separate gates.
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# Aetherbound Guild / 裂脉远征团
An original landscape 2D Japanese hand-drawn guild-expedition strategy game.
This repository is currently in **complete pre-production design**. Formal game
implementation, bulk final-asset production, packaging, and publishing are
forbidden until the owner approves the complete product, content, presentation,
balance, and interactive-design package.
## Current Product Boundary
- 30 named recruitable characters
- 12 base professions and 24 advanced professions
- 100 enemy combat identities across 8 chapters
- 320 equipment and item entries
- 25-35 hour first campaign, 60-80 hour build completion, roughly 100 hour
collection and high-difficulty completion target
- Landscape 16:9, premium cross-platform target, English and Simplified Chinese
- 2D Japanese hand-drawn presentation using layered rigs, equipment layers,
authored key poses, and unique portraits/illustrations
The game may learn structural lessons from authorized private reference
research, but its setting, characters, enemies, names, art, audio, UI,
progression, formulas, and expression must be original.
## Design Package
The design package will be developed under `docs/` and published as a reviewable
HTML gallery before any formal implementation starts.
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# Design Authority Map
Design documents are split by ownership so parallel agents do not edit the same
files.
- `reference/`: evidence-labeled reference census and transferable lessons
- `product/`: player contract, systems, economy, balance, save/failure
- `content/`: characters, professions, enemies, equipment, chapters, collection
- `presentation/`: screen map, UI, art, animation, assets, audio
- `prototype/`: HTML gallery and interactive design-prototype specifications
- `reviews/`: independent consistency and readiness reviews
Status and task ownership live in `.agent-taskgraph/`.