chore: establish Aetherbound Guild design boundary
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.DS_Store
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tmp/
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build/
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dist/
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node_modules/
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*.log
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# Aetherbound Guild Agent Contract
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This file narrows the portfolio rules for this repository.
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## Current Stage
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The repository is design-only. Agents may research, specify, diagram, simulate,
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review, and build non-runtime HTML design prototypes. They may not create game
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runtime code, engine projects, production packages, store records, or bulk final
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art/audio without a later owner-approved Goal.
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## Originality Boundary
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- Authorized private reference material may be inspected only to identify
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systems, player decisions, content categories, pacing patterns, and production
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scope.
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- Do not copy reference names, prose, formulas, layouts, progression trees,
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source code, art, music, sound effects, or other expressive assets.
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- Do not place third-party commercial assets in this repository.
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- Every product-facing design must be independently authored and traceable to
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this game's approved product contract.
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## Design Completion Gate
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Formal development remains frozen until all of these are complete, mutually
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consistent, independently reviewed, and owner-approved:
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1. Product and player-experience contract.
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2. Core loop, battle, profession, skill, progression, economy, failure, save,
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difficulty, and postgame specifications.
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3. Complete 30-character, 36-profession, 100-enemy, 8-chapter, and 320-item
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content matrices with no filler rows.
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4. Complete screen/state map, onboarding, accessibility, localization, input,
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error, empty, confirmation, settings, and endgame states.
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5. Art direction, asset inventory, animation matrix, VFX language, music plan,
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and SFX event catalog.
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6. Landscape HTML design gallery showing every player-facing page and key state.
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7. Economy/build simulations and a decision-density audit.
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8. Interactive design prototype and owner review.
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Human visual, comprehension, fun, listening, device, packaging, store, and
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release acceptance remain separate gates.
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# Aetherbound Guild / 裂脉远征团
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An original landscape 2D Japanese hand-drawn guild-expedition strategy game.
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This repository is currently in **complete pre-production design**. Formal game
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implementation, bulk final-asset production, packaging, and publishing are
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forbidden until the owner approves the complete product, content, presentation,
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balance, and interactive-design package.
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## Current Product Boundary
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- 30 named recruitable characters
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- 12 base professions and 24 advanced professions
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- 100 enemy combat identities across 8 chapters
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- 320 equipment and item entries
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- 25-35 hour first campaign, 60-80 hour build completion, roughly 100 hour
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collection and high-difficulty completion target
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- Landscape 16:9, premium cross-platform target, English and Simplified Chinese
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- 2D Japanese hand-drawn presentation using layered rigs, equipment layers,
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authored key poses, and unique portraits/illustrations
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The game may learn structural lessons from authorized private reference
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research, but its setting, characters, enemies, names, art, audio, UI,
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progression, formulas, and expression must be original.
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## Design Package
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The design package will be developed under `docs/` and published as a reviewable
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HTML gallery before any formal implementation starts.
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# Design Authority Map
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Design documents are split by ownership so parallel agents do not edit the same
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files.
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- `reference/`: evidence-labeled reference census and transferable lessons
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- `product/`: player contract, systems, economy, balance, save/failure
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- `content/`: characters, professions, enemies, equipment, chapters, collection
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- `presentation/`: screen map, UI, art, animation, assets, audio
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- `prototype/`: HTML gallery and interactive design-prototype specifications
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- `reviews/`: independent consistency and readiness reviews
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Status and task ownership live in `.agent-taskgraph/`.
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