test: retain full battle review window
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@@ -49,7 +49,7 @@ func run_test() -> void:
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await create_timer(1.0).timeout
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game.queue_free()
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game = null
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await settle(120)
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await settle(210)
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if failures.is_empty():
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print("ABG_P9_0R3_DYNAMIC_SLICE_OK duration=%.2f front=%s rear=%s feedback=4 values=%s visible_frames=%d impact_once=true renderer=normal" % [elapsed, read_string("ABG_P9_0R3_FRONT", "Hearthguard"), read_string("ABG_P9_0R3_REAR", "Farstring"), sorted_values(seen_values), seen_feedback_labels])
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call_deferred("finish", 0)
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