wushenghua
|
2f1fcd0ef0
|
docs(fg2): close owner checkpoint delivery
|
2026-08-16 17:37:18 +08:00 |
|
wushenghua
|
3302134f31
|
fix(fg2): execute web fixtures in release builds
|
2026-08-16 16:38:34 +08:00 |
|
wushenghua
|
416b10aeea
|
feat(fg2): add browser-ready owner checkpoint
|
2026-08-16 15:53:32 +08:00 |
|
wushenghua
|
f511cb12cd
|
docs(fg2): close audio step and activate candidate
|
2026-08-16 15:39:24 +08:00 |
|
wushenghua
|
7e40c2df87
|
test(fg2): require exact recording input counts
|
2026-08-16 15:29:36 +08:00 |
|
wushenghua
|
038a064783
|
feat(fg2): add event-bound audio slice
|
2026-08-16 15:23:00 +08:00 |
|
wushenghua
|
ee91df3a39
|
docs(fg2): close motion and game feel step
|
2026-08-16 14:40:11 +08:00 |
|
wushenghua
|
aa4dc42979
|
feat(fg2): add receipt-bound recovery feedback
|
2026-08-16 14:30:02 +08:00 |
|
wushenghua
|
3fff7d0179
|
feat(fg2): add event-bound battle motion
|
2026-08-16 14:22:28 +08:00 |
|
wushenghua
|
d70a492c4b
|
docs(fg2): close production identity step
|
2026-08-16 13:46:12 +08:00 |
|
wushenghua
|
ab525b9f5b
|
feat(fg2): integrate Windglass production art
|
2026-08-16 13:37:15 +08:00 |
|
wushenghua
|
cd3e805160
|
docs(fg2): close canonical graybox step
|
2026-08-16 12:59:37 +08:00 |
|
wushenghua
|
af1c8ee73f
|
test(fg2): preserve final recording frame
|
2026-08-16 12:53:59 +08:00 |
|
wushenghua
|
197814df07
|
feat(fg2): add canonical campaign graybox
|
2026-08-16 12:49:05 +08:00 |
|
wushenghua
|
a876251e7c
|
docs(runtime): bind FG2 to canonical fixtures
|
2026-08-16 12:28:16 +08:00 |
|
wushenghua
|
b11e11fcfe
|
docs(runtime): activate FG2 production slice
|
2026-08-16 12:23:42 +08:00 |
|
wushenghua
|
6ee3765d71
|
docs(runtime): close P10.3 candidate
|
2026-08-16 12:16:12 +08:00 |
|
wushenghua
|
d00c7ad4f9
|
test(runtime): verify P10.3 candidate profiles
|
2026-08-16 12:04:50 +08:00 |
|
wushenghua
|
cef913990c
|
docs(runtime): close P10.3 continuous runtime
|
2026-08-16 11:54:28 +08:00 |
|
wushenghua
|
42ea94be06
|
test(runtime): keep Market 8 visible through recording exit
|
2026-08-16 11:41:59 +08:00 |
|
wushenghua
|
a09e9bfe36
|
feat(runtime): add P10.3 deep-channel flow
|
2026-08-16 11:23:53 +08:00 |
|
wushenghua
|
f8afca8b08
|
docs(p10.3): bind continuous runtime scope
|
2026-08-16 10:46:01 +08:00 |
|
wushenghua
|
b45d6539cf
|
docs(p10.3): close deep battle step
|
2026-08-16 10:43:16 +08:00 |
|
wushenghua
|
ffb813ff19
|
feat(runtime): add P10.3 deep channel battle arc
|
2026-08-16 10:36:00 +08:00 |
|
wushenghua
|
82163d0419
|
docs(p10.3): bind deep battle step scope
|
2026-08-16 10:21:08 +08:00 |
|
wushenghua
|
04bac922ab
|
docs: activate complete game roadmap
|
2026-08-16 10:16:36 +08:00 |
|
wushenghua
|
ee33f77552
|
docs(p10.3): close growth persistence step
|
2026-08-16 10:00:40 +08:00 |
|
wushenghua
|
26ef043bfb
|
feat(runtime): add P10.3 growth persistence
|
2026-08-16 09:57:28 +08:00 |
|
wushenghua
|
4f3dbe52fd
|
docs(p10.3): close deep channel market step
|
2026-08-16 09:07:26 +08:00 |
|
wushenghua
|
cf1e843b07
|
feat(runtime): add P10.3 deep channel markets
|
2026-08-16 09:01:41 +08:00 |
|
wushenghua
|
306129cffa
|
docs(p10.3): activate Siltwake deep channels
|
2026-08-16 08:47:25 +08:00 |
|
wushenghua
|
ac3d511a28
|
docs(p10.2): close Siltwake candidate
|
2026-08-16 07:54:31 +08:00 |
|
wushenghua
|
f0ae25d081
|
test(p10.2): add candidate simulations and matrix
|
2026-08-16 07:43:27 +08:00 |
|
wushenghua
|
ccf5c01045
|
docs(p10.2): close continuous runtime step
|
2026-08-16 07:30:25 +08:00 |
|
wushenghua
|
9692958028
|
feat(p10.2): add continuous Siltwake runtime
|
2026-08-16 01:02:09 +08:00 |
|
wushenghua
|
289311b524
|
docs(p10.2): close three-round battle step
|
2026-08-16 00:32:35 +08:00 |
|
wushenghua
|
30613bb40a
|
feat(p10.2): add three-round Siltwake arc
|
2026-08-16 00:28:58 +08:00 |
|
wushenghua
|
459cc88314
|
docs(p10.2): close repeated market step
|
2026-08-16 00:16:45 +08:00 |
|
wushenghua
|
c3d9aa1280
|
feat(p10.2): add Save v8 repeated market
|
2026-08-16 00:13:24 +08:00 |
|
wushenghua
|
70160dcfed
|
docs(p10.2): close mid-market authority step
|
2026-08-15 23:57:59 +08:00 |
|
wushenghua
|
24b22f01ae
|
feat(p10.2): add Siltwake mid-market authority
|
2026-08-15 23:54:07 +08:00 |
|
wushenghua
|
25488d3da2
|
docs(p10.2): activate Siltwake mid-contract
|
2026-08-15 23:45:01 +08:00 |
|
wushenghua
|
230ccc5c80
|
docs(p10.1): close local candidate evidence
|
2026-08-15 23:35:18 +08:00 |
|
wushenghua
|
d964ca9774
|
test(p10.1): add candidate simulations and matrix
|
2026-08-15 23:29:56 +08:00 |
|
wushenghua
|
9b074ba5a2
|
docs(p10.1): activate candidate evidence step
|
2026-08-15 23:23:35 +08:00 |
|
wushenghua
|
61b5870282
|
docs(p10.1): close game-feel motion repair
|
2026-08-15 23:17:45 +08:00 |
|
wushenghua
|
47f2028c71
|
feat(p10.1): add event-bound battle motion
|
2026-08-15 23:09:13 +08:00 |
|
wushenghua
|
ee0e24e330
|
docs(p10.1): activate game-feel motion repair
|
2026-08-15 22:43:39 +08:00 |
|
wushenghua
|
a8d5a27844
|
docs(p10.1): close landscape runtime slice
|
2026-08-15 22:31:34 +08:00 |
|
wushenghua
|
0659b50042
|
feat(p10.1): add Siltwake landscape runtime slice
|
2026-08-15 22:14:00 +08:00 |
|