wushenghua
32b4fdba19
feat(runtime): automate first Company formation
2026-08-13 07:25:59 +08:00
wushenghua
079338612c
feat(runtime): guide the first Company formation
2026-08-13 06:58:19 +08:00
wushenghua
3bed822dc1
feat(runtime): add complete front-door module
2026-08-13 06:24:59 +08:00
wushenghua
b7d50af403
feat(runtime): add individual growth cycle
2026-08-13 05:50:11 +08:00
wushenghua
3620e5a7cf
feat: add second-cycle route decision
2026-08-13 03:27:27 +08:00
wushenghua
073ff690ea
feat: complete first expedition session
2026-08-13 02:05:57 +08:00
wushenghua
365af54429
test: track P9.0R4 script UIDs
2026-08-13 01:39:12 +08:00
wushenghua
e895c4243b
feat: add second-cycle battle adaptation
2026-08-13 01:36:19 +08:00
wushenghua
425fae82d3
test: verify default audio lifecycle
2026-08-12 23:58:33 +08:00
wushenghua
ba1cc9e2cb
test: retain visible battle review hold
2026-08-12 23:51:52 +08:00
wushenghua
a2e748ebfb
test: retain full battle review window
2026-08-12 23:42:28 +08:00
wushenghua
3b26b3d671
feat: tighten battle feedback cadence
2026-08-12 23:40:12 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
f881920b1b
feat: add p9.0 boot and title flow
2026-08-12 17:53:12 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00