wushenghua
7e5d82a824
test(runtime): verify p9.5 five-profile pacing
2026-08-14 18:43:03 +08:00
wushenghua
7e1fc75cd3
feat(runtime): animate p9.5 Bell consequences
2026-08-14 18:37:23 +08:00
wushenghua
9fa82d5f42
feat(runtime): add p9.5 world equipment choice
2026-08-14 18:26:18 +08:00
wushenghua
6b426c7172
feat(runtime): add p9.5 equipment growth domain
2026-08-14 18:13:15 +08:00
wushenghua
66c2759221
test(runtime): verify p9.4 five-profile pacing
2026-08-14 17:57:31 +08:00
wushenghua
b93715a027
feat(runtime): prove second-cycle adaptation
2026-08-14 17:35:02 +08:00
wushenghua
e716431c37
feat(runtime): reveal second-cycle threat
2026-08-14 17:15:34 +08:00
wushenghua
58cf7759e4
test(runtime): lock second-cycle adaptation paths
2026-08-14 16:59:08 +08:00
wushenghua
73834ab61c
test(runtime): end p9.3 recording on gameplay
2026-08-14 16:45:21 +08:00
wushenghua
b2e5963a52
test(runtime): add p9.3 recording mode
2026-08-14 16:35:27 +08:00
wushenghua
a1cf2904d0
feat(runtime): add reference-fidelity core loop
2026-08-14 15:59:31 +08:00
wushenghua
c89721dfb7
feat(runtime): show the company departing
2026-08-14 13:34:43 +08:00
wushenghua
88d4e63c42
feat(runtime): rally recruits in the guild yard
2026-08-14 13:17:16 +08:00
wushenghua
3b3f459612
feat(runtime): open in a living guild yard
2026-08-14 12:29:18 +08:00
wushenghua
48228b3843
fix(runtime): embed Chinese font in P9.2 battle
2026-08-14 10:35:48 +08:00
wushenghua
df187aafd5
test(runtime): bound P9.2 recording length
2026-08-14 09:34:27 +08:00
wushenghua
8934e1c691
fix(test): type P9.2 recording profile list
2026-08-14 09:31:46 +08:00
wushenghua
be060ab889
test(runtime): add P9.2 integrated battle profiles
2026-08-14 09:27:59 +08:00
wushenghua
f4ced3f392
feat(runtime): add P9.2 battle controls and results
2026-08-14 09:17:48 +08:00
wushenghua
2e2ed932f0
feat(runtime): bind P9.2 battle to horizontal scene
2026-08-14 08:27:50 +08:00
wushenghua
cbf35d040f
feat(runtime): add P9.2 authoritative battle domain
2026-08-14 08:10:18 +08:00
wushenghua
cca5eae624
test(runtime): verify complete first session touch flow
2026-08-14 00:34:10 +08:00
wushenghua
ef45f2ab34
feat(runtime): bind battle feedback to party identity
2026-08-13 23:58:33 +08:00
wushenghua
08fd15c6a3
feat(runtime): clarify decisions and results
2026-08-13 23:44:24 +08:00
wushenghua
bbad4e2df8
feat(runtime): render real Guild formation
2026-08-13 23:19:45 +08:00
wushenghua and Codex
8cfbc1460e
feat(runtime): complete P9.1 five-battle domain flow
...
Co-Authored-By: Codex <noreply@anthropic.com >
2026-08-13 22:42:21 +08:00
wushenghua
fff0e533cf
feat(runtime): support arbitrary party guild formation
2026-08-13 21:14:55 +08:00
wushenghua
f9b1b22a51
fix(runtime): make session revisions atomic
2026-08-13 15:11:59 +08:00
wushenghua
7b38b9f107
feat(runtime): adapt all Recruit pairs through battle two
2026-08-13 07:51:07 +08:00
wushenghua
32b4fdba19
feat(runtime): automate first Company formation
2026-08-13 07:25:59 +08:00
wushenghua
079338612c
feat(runtime): guide the first Company formation
2026-08-13 06:58:19 +08:00
wushenghua
3bed822dc1
feat(runtime): add complete front-door module
2026-08-13 06:24:59 +08:00
wushenghua
b7d50af403
feat(runtime): add individual growth cycle
2026-08-13 05:50:11 +08:00
wushenghua
3620e5a7cf
feat: add second-cycle route decision
2026-08-13 03:27:27 +08:00
wushenghua
073ff690ea
feat: complete first expedition session
2026-08-13 02:05:57 +08:00
wushenghua
365af54429
test: track P9.0R4 script UIDs
2026-08-13 01:39:12 +08:00
wushenghua
e895c4243b
feat: add second-cycle battle adaptation
2026-08-13 01:36:19 +08:00
wushenghua
425fae82d3
test: verify default audio lifecycle
2026-08-12 23:58:33 +08:00
wushenghua
ba1cc9e2cb
test: retain visible battle review hold
2026-08-12 23:51:52 +08:00
wushenghua
a2e748ebfb
test: retain full battle review window
2026-08-12 23:42:28 +08:00
wushenghua
3b26b3d671
feat: tighten battle feedback cadence
2026-08-12 23:40:12 +08:00
wushenghua
6c72e243c2
feat: animate tutorial battle characters
2026-08-12 22:18:20 +08:00
wushenghua
a534af9f7c
feat: rebuild first-play opening as game flow
2026-08-12 20:50:57 +08:00
wushenghua
f0aa847380
feat: add mobile web preview delivery
2026-08-12 19:10:41 +08:00
wushenghua
f881920b1b
feat: add p9.0 boot and title flow
2026-08-12 17:53:12 +08:00
wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00