wushenghua
e7eb408e0e
feat: build p9.1 opening market runtime
...
Implement the bounded Godot opening Company and first-Market preparation flow with deterministic one-shot state, real touch verification, responsive layouts, prototype feedback, and current design regressions.\n\nCo-Authored-By: Codex <noreply@anthropic.com >
2026-08-12 16:47:44 +08:00
wushenghua
8583abb65e
docs: accept p8.5 owner review
2026-08-12 15:55:33 +08:00
wushenghua
1344274b79
docs: close p8.5 integrated loop candidate
2026-08-12 15:44:46 +08:00
wushenghua
f1e93aa453
feat: prototype integrated two-cycle loop
2026-08-12 15:33:05 +08:00
wushenghua
96fea1b2d4
docs: accept p8.4 owner review
2026-08-12 14:24:40 +08:00
wushenghua
96f6df0bd5
docs: close p8.4 result candidate
2026-08-12 14:13:02 +08:00
wushenghua
f1488655ac
feat: prototype result and recovery flow
2026-08-12 14:03:44 +08:00
wushenghua
9a0f040dad
docs: accept p8.3r2 owner review
2026-08-12 13:23:33 +08:00
wushenghua
0818c60dcd
docs: close p8.3r2 frontline candidate
2026-08-12 13:16:51 +08:00
wushenghua
02eb1e64ad
feat: model frontline battle behavior
2026-08-12 13:06:11 +08:00
wushenghua
5f4e4cdade
docs: close p8.3r1 dynamic battle candidate
2026-08-12 12:15:53 +08:00
wushenghua
169e3877fa
feat: animate horizontal battle prototype
2026-08-12 12:08:32 +08:00
wushenghua
fab5eebf42
docs: close p8.3 experience candidate
2026-08-12 11:36:24 +08:00
wushenghua
5f0cb2695b
feat: build risk and battle experience
2026-08-12 11:32:11 +08:00
wushenghua
58363a20dd
docs: accept p8.2 and open battle prototype
2026-08-12 11:15:12 +08:00
wushenghua
d308f8bc14
docs: close p8.2 experience candidate
2026-08-12 11:05:44 +08:00
wushenghua
86a8a1adec
feat: build market preparation experience
2026-08-12 11:01:51 +08:00
wushenghua
891697b8e7
docs: accept p8.1 and open market prototype
2026-08-12 10:41:17 +08:00
wushenghua
7f5e5c868e
docs: close p8.1 experience candidate
2026-08-12 10:20:10 +08:00
wushenghua
0b4a64fe54
feat: build opening company experience
2026-08-12 10:14:14 +08:00
wushenghua
7f865b8002
docs: plan phased experience prototype
2026-08-12 10:00:50 +08:00
wushenghua
b3968b0f41
docs: close phase 7.1 loadout candidate
2026-08-12 09:48:55 +08:00
wushenghua
e23b00b200
feat: clarify recruit equipment and levels
2026-08-12 09:42:49 +08:00
wushenghua
afc243a007
docs: close phase 7 UI atlas candidate
2026-08-12 08:51:44 +08:00
wushenghua
7bfd7b5c24
feat: build phase 7 production UI atlas
2026-08-12 08:48:14 +08:00
wushenghua
9a734e913c
docs: record phase 6 owner direction approval
2026-08-12 08:08:01 +08:00
wushenghua
6b1fc2cfb3
docs: record phase 6 production checkpoint
2026-08-12 07:59:08 +08:00
wushenghua
f8f7bbb175
art: regenerate battle scale motion evidence
2026-08-12 07:49:44 +08:00
wushenghua
b44c29fa2f
fix: honor non-loop battle animations
2026-08-12 07:43:12 +08:00
wushenghua
7ea57284cb
art: prove normalized equipment asset pipeline
2026-08-12 07:31:42 +08:00
wushenghua
8a52af829d
art: prove battle VFX language pipeline
2026-08-12 06:49:17 +08:00
wushenghua
1304d52bef
art: cap crowded battle salience
2026-08-12 06:19:49 +08:00
wushenghua
a2f4d5adba
art: prove crowded battle motion scale
2026-08-12 06:02:57 +08:00
wushenghua
18d7ca7809
docs: accept tempest seraph motion review
2026-08-12 05:52:49 +08:00
wushenghua
6ede4b39b1
art: repair boss attack recovery continuity
2026-08-12 05:44:48 +08:00
wushenghua
b9bd4ef6f4
art: complete tempest seraph motion proof
2026-08-12 05:35:37 +08:00
wushenghua
ad31a0655b
art: complete riftblade action motion proof
2026-08-12 04:46:13 +08:00
wushenghua
0af65d6fff
art: repair recruit motion continuity
2026-08-12 04:34:10 +08:00
wushenghua
df0ccc02d6
art: complete recruit action motion proof
2026-08-12 04:11:49 +08:00
wushenghua
515c1b108b
art: prove canonical idle animation pipeline
2026-08-12 03:35:19 +08:00
wushenghua
950b2aa3ea
docs(ui): add formal interface masters
2026-08-12 01:45:45 +08:00
wushenghua
b8e72f0ead
docs(ui): lock Japanese battle direction
2026-08-12 01:06:47 +08:00
wushenghua
b13a026e52
docs(product): close phase 5 design baseline
2026-08-12 00:08:46 +08:00
wushenghua
e7cdbfd8d4
docs(product): map reference experience structure
2026-08-12 00:06:59 +08:00
wushenghua
e60191b76d
docs(product): integrate charter and final choice
2026-08-11 21:49:29 +08:00
wushenghua
a695ea5dac
docs(reference): close replication readiness gaps
2026-08-11 21:08:50 +08:00
wushenghua
3db1ee32a5
docs(reference): reconcile public gameplay evidence
2026-08-11 20:45:11 +08:00
wushenghua
5550b64fc8
docs(reference): reconstruct observed gameplay loop
2026-08-11 19:30:02 +08:00
wushenghua
a73e77667f
docs(reference): normalize study formatting
2026-08-11 18:09:35 +08:00
wushenghua
088738e00f
docs(reference): record long user-play study
2026-08-11 18:09:03 +08:00