9.5 KiB
Aetherbound Guild Pre-Development Readiness Audit
Date: 2026-08-11
Status: PHASE5_REFERENCE_FIDELITY_CANDIDATE_READY
Integrated product source: e7cdbfd8d4205d98d60302d38adc654c12077dfe
Frozen specification: .agent-taskgraph/spec.md revision design-spec-r3
Decision
e7cdbfd8d4205d98d60302d38adc654c12077dfe is the unique current
pre-development product candidate. It integrates the complete design
authorities, deterministic validators and simulations, the 50-page landscape
HTML prototype, seven Owner review groups, and the 15-entry reference fidelity
map. The reference map transfers functional structure only; it contains no
commercial screenshots, media, names, prose, formulas, code or copied layout.
All local machine gates pass. The package is ready for Owner review of product direction, comprehension, visual composition and choice quality. It is not yet Owner-approved and does not authorize engine development, final asset/audio production, packaging, device work, store submission or release.
Earlier R4 and R5 failures and repairs remain below as append-only design history. They are not the current status. In particular, the seed-first run-creation transaction, hidden-profession art bindings, deterministic outcomes, anti-dominance fixture and validator negative cases are integrated and covered by the current 28-case self-test.
Integrated Candidates
| Workstream | Candidate | Scope |
|---|---|---|
| Core systems | b0f9033, repair e598eed -> f55906e, 9be1927 |
four files under docs/product/ |
| Content matrix | 4e07a91 + 6a41189 -> 65f316d + 30fb0b9 |
docs/content/ only |
| UX and screen states | c364a5e, repair c64b99e -> dc8d654, ec4863a |
two named presentation files |
| Art, animation and VFX | ca4d3df -> 4b6270a |
art catalog only |
| Audio | 1d51137, repair ff4101a -> 8b26e0a, f0095af |
audio catalog only |
| Design validator | 493e714, repair e7f80d0 -> b2d8f7b, 83bba23 |
validator contract and executable only |
| Deterministic outcome authority | 5a05ffc -> f2a3f3c |
battle systems authority only |
| Content outcome sync | d5fd2fc -> edbd281 |
four content catalogs only |
| Art outcome sync | 8c8c1b7 -> f8d5bfe |
art catalog only |
| Audio outcome sync | ea69bc7 -> 404e996 |
audio catalog only |
| R3 onboarding and screen repair | 388d90b -> 14ea46e |
two UX authorities only |
| R3 art schema/order repair | 7f8d4b4 -> 03547a7 |
art catalog only |
| R3 audio coverage repair | 9f63e46 -> 7071887 |
audio catalog only |
| R3 reference-scope repair | 565ba2e -> 96ea49a |
transferable lessons only |
| R3 validator gate + H1 integration repair | ec5e234 -> 8a6f0c8; 49e128f -> bcb2931 |
validator contract and executable only |
| Fixed-seed anti-dominance simulation | cb53794 -> b65646c |
economy authority, one fixture and one simulator |
| R4 seed/transaction repair | ad0a57d -> bba0c43 |
product, save/failure and Recruit-generation authorities only |
| R4 hidden-profession art repair | fef9057 -> 8102bd2 |
art catalog only; invalid c558d19 excluded |
| Phase 5 reference fidelity | e60191b -> e7cdbfd |
15-entry structural map, integrated Market, Gallery review surface and browser verifier |
The content worker's exact identity ACK was observed at candidate close instead of before implementation. Runtime configuration, isolated worktree, exclusive write scope, two candidate commits and clean terminal are all independently recorded. This is a process-order deviation for reviewer awareness, not hidden evidence or a reason to upgrade product acceptance.
Verified Envelope
| Domain | Verified count or boundary |
|---|---|
| Professions | 12 base + 24 advanced + 6 hidden = 42 |
| Recruit traits | 36 |
| Equipment | 320 |
| Run artifacts | 60 |
| Ordinary/elite enemies | 100 |
| Bosses | 16 |
| Regions | 8 |
| Player-facing pages | 50 complete screen definitions |
| Audio production IDs | 32 music, 76 ambience, 228 shared SFX, 32 voice intents |
| Integration bindings | 34 declarations; zero unresolved values |
The product authority now uses generated recruits, repeated shop decisions, a single ordered horizontal party line, automatic combat, recruitment, dismissal, permanent casualty and replacement. Fixed protagonists, relationships, fixed six-person grid combat, three lanes and manual Directive/Anchor/Cache battle authority are retired.
The first independent review of fixed revision 7ffd6b0 failed because an
ordinary dismissal could remove the final live Recruit and expose an undefined
zero-Recruit Market. The forward repair now evaluates one canonical
live_recruit_count at preview and commit, rejects final-survivor, stale,
duplicate and interrupted dismissal without rebate or state mutation, and
keeps casualty recovery and explicit run abandonment as separate
transactions. UX exposes the rejection and a distinct OUT-006 abandonment
confirmation that routes directly to run end rather than an empty Shop.
Systems R2 then failed fixed revision 7054fe6 because PF-A04 depended on
undefined probabilistic hit/miss/evasion semantics. The forward repair keeps
the product rule of no hidden miss chance, defines 12 deterministic AO_*
terminal outcomes, and binds Turnblade, affected equipment/traits/enemies,
VFX shapes, SFX and captions to those outcomes. Experience R2 was INVALID
because its context named a nonexistent reference file; R3 must use the actual
authorities docs/reference/REFERENCE_RUNTIME_CENSUS.md and
docs/reference/TRANSFERABLE_STRUCTURE_LESSONS.md.
Systems R3 failed fixed revision d454120 only because the declared
anti-dominance promise lacked executable fixed-seed inputs and per-policy
outcomes. Five exact states now replay four legal policies with winner spread
refresh_first=1, hire_first=2, dismiss_first=1, no_replace=1; a
deliberately dominant in-memory matrix is rejected. Experience R3 failed the
same revision on provisional choose-two presentation, party direction,
recruit-art schema mapping, OUT-006/50-screen audio coverage and obsolete
fixed-cast reference lessons. Those authorities are repaired. The first
validator integration candidate then produced three parser false negatives
against the real repaired document shapes; H1 now accepts semantic-equivalent
staged rows, endpoint clauses and four-column crosswalks while preserving all
five negative diagnostic families.
Reproducible Checks
Run from the repository root:
python3 tools/validate_predevelopment_design.py --self-test
python3 tools/validate_predevelopment_design.py
python3 tools/validate_predevelopment_design.py --json
python3 tools/simulate_anti_dominance.py --self-test
python3 tools/simulate_anti_dominance.py
git diff --check
Expected markers and counts:
ABG_PREDEVELOPMENT_DESIGN_SELF_TEST_OK cases=28
ABG_PREDEVELOPMENT_DESIGN_OK errors=0
ABG_ANTI_DOMINANCE_SELF_TEST_OK seeds=5 dominant_matrix_rejected=1
ABG_ANTI_DOMINANCE_OK no_weak_dominance=1
ABG_R6_BROWSER_OK screens=50 flow_states=23 reference_maps=15 review_groups=7
The JSON result must contain "ok": true, an empty diagnostics array and
the exact counts above.
The combined fixed-seed replay result SHA-256 is
17154371d4b93035296d1219f012f381af2e10a5f2c1b3f66bcfcd7ad4d85352.
The current prototype/site/ and self-contained Gallery bundle are the
Owner-facing representation of this candidate. They are a design prototype,
not runtime evidence, final art, an engine build or proof of human acceptance.
tools/validate_design_contracts.py remains historical; the current authority
is tools/validate_predevelopment_design.py plus the browser verifier named in
docs/prototype/INTERACTIVE_PROTOTYPE_SPEC.md.
Review Questions
- Does the ten-minute loop remain immediately understandable: inspect offers, recruit or buy, equip, reorder, choose risk, watch automatic combat, read casualties/rewards, then make the next shop decision?
- Does party order materially change protection, reach, movement, healing and replacement without recreating a hidden lane grid?
- Do permanent loss and price pressure create recoverable adaptation instead of an unrecoverable run collapse or a trivial dismissal exploit?
- Are all 42 professions, 36 traits, 320 equipment, 60 artifacts and 116 enemy identities decision-bearing rather than name-only filler?
- Are the five pacing profiles, save/failure transaction rules and postgame loop executable and mutually consistent?
- Can the 50-page landscape UX teach the loop without relying on prose-heavy documentation, unexplained icons or manual skill controls?
- Are the modular art and audio scopes feasible, original and consistent with generated recruits rather than fixed protagonists?
- Do any transferred structural lessons reproduce commercial expression, names, formulas, layouts, source or assets?
Questions 1-5 remain covered by deterministic design validation and simulation;
questions 6-8 require Owner judgment through the current Gallery. Historical
reviewer terminals remain evidence for their fixed revisions only and are not
substitutes for Owner approval of e7cdbfd.
Open Gates
- Owner review of the 15 reference mappings, especially integrated Market, battle payoff, Guild Charter and completion-versus-continuation choice.
- Owner acceptance of game direction, comprehension, choice quality and scope.
- Final art/audio generation, integration, human visual review and listening.
- Engine implementation, simulations, runtime, physical device and persistence.
- Packaging, signing, stores, submission, publishing and release.