Design Authority Map
Use the interactive site in ../prototype/site/ as the
owner-facing entry point. The Markdown files below are the exact implementation
authority after the direction is approved.
Product And Rules
product/GAME_PRODUCT_CONTRACT.md: audience, fantasy, play loop, duration, modes, onboarding, completionproduct/SYSTEMS_AND_BATTLE.md: deterministic battle, Party-line rules, Directives, damage, professions and failureproduct/ECONOMY_AND_BALANCE.md: progression, prices, pacing profiles, difficulty and solvencyproduct/SAVE_AND_FAILURE_CONTRACT.md: atomic save, migration, corruption, rollback, offline and retry behavior
Complete Content
content/CONTENT_INDEX.md: content namespaces, exact counts and cross-catalog authoritycontent/RECRUIT_GENERATION.md: generated run-bound Recruit identity, offer and determinism rulescontent/PROFESSION_CATALOG.md: 12 base, 24 advanced and 6 hidden professionscontent/TRAIT_CATALOG.md: 36 mechanical benefit-and-cost traitscontent/ENEMY_CATALOG.md: 100 ordinary/elite enemies and 16 bossescontent/EQUIPMENT_CATALOG.md: 320 itemscontent/ARTIFACT_CATALOG.md: 60 run-wide Artifactscontent/REGION_CATALOG.md: eight Regions, bosses, pressures and route roles
Presentation And Production
presentation/SCREEN_AND_STATE_MAP.md: 50 player-facing pages and required statespresentation/UI_AND_VISUAL_SYSTEM.md: landscape layout, interaction, accessibility and localizationpresentation/ART_ASSET_AND_ANIMATION_CATALOG.md: asset identities, rigs, animation and VFX productionpresentation/AUDIO_MUSIC_AND_VOICE_CATALOG.md: music, ambience, dialogue and SFX identitiesgoals/PHASE7_UI_PRODUCTION_ATLAS_GOAL.md,presentation/PHASE7_UI_PRODUCTION_CONTRACT.mdandreviews/PHASE7_UI_PRODUCTION_LEDGER.md: current 50-page Chinese-first UI atlas scope, acceptance and append-only evidence historygoals/PHASE7_1_RECRUIT_LOADOUT_LEVEL_GOAL.md,presentation/PHASE7_1_RECRUIT_LOADOUT_LEVEL_CONTRACT.mdandreviews/PHASE7_1_RECRUIT_LOADOUT_LEVEL_LEDGER.md: current Owner-directed one-equipment-slot and individual-level clarification
Prototype, Research And Review
prototype/INTERACTIVE_PROTOTYPE_SPEC.md: HTML behavior, responsive and evidence contractprototype/generation/README.md: four concept image calls and their provenancepresentation/PHASE6_UI_DIRECTION.md: Owner-approved Japanese 2D battle scale and formal UI-master gatepresentation/PHASE6_ASSET_PRODUCTION_PLAN.md: UI-first, motion-proof and bounded final-asset production sequencepresentation/PHASE6_PRODUCTION_CHECKPOINT_2026-08-12.md: current proven art pipelines, dynamic-sprite rules, frozen bulk boundaries and the next bounded production orderprototype/generation/phase6_ui_masters_02/README.md: eight formal UI masters, exact provider provenance and open Owner decisionsprototype/generation/phase7_profession_identity_01/README.md: four normalized base-Profession identity anchors, three Phase 7 provider calls, deterministic processing, play-size review and open runtime gatesreference/REFERENCE_RUNTIME_CENSUS.mdreference/TRANSFERABLE_STRUCTURE_LESSONS.md,reference/USER_PLAY_VIDEO_STUDY_2026-08-11.md, andreference/REFERENCE_EXPERIENCE_MAPPING.md: evidence-labeled reference research, the current long-session study, and the 15-entry original adaptation map under the originality boundaryreviews/PRE_DEVELOPMENT_READINESS_AUDIT.md: verified completion and open human/runtime gatesreviews/PHASE5_REFERENCE_FIDELITY_REVIEW.md: current reference-fidelity decision, approved changes and frozen scope
Historical Agent TaskGraph records remain under .agent-taskgraph/; they are
not the current product or prototype authority.