4.5 KiB
Phase 9.0R7 Individual Growth Runtime Contract
Authority And Boundary
This contract owns only the continuation from the accepted P9.0R6 second-cycle result through one individual level choice, one fifth battle and one third-cycle result. It previews the product authority that levels belong to individual generated Recruits, but does not implement the authoritative XP, promotion, Market, save or content systems.
Stable State
member_slots = [front, rear] + [added when present]
member_level(slot) = 2 only when slot == trained_member; otherwise 1
veteran_mark_available = route_reward_committed and not training_committed
training_choice = empty | one current member slot
training_committed = false -> true exactly once
fifth_reward_committed = false -> true exactly once
Slots bind to the current runtime member identity and profession. An absent
added slot never renders and is illegal at selection, review and commit.
Training Transaction
open_trainingrequires the R6 result and committed route reward, clears only the uncommitted training selection and opens the training scene.choose_trainingaccepts one current member slot and mutates selection only.open_training_reviewrequires one legal selection and mutates nothing.cancel_training_reviewreturns to the same selected training scene.commit_trainingrevalidates the selected slot, consumes the mark, makes exactly that slotLv.2, locks the transaction and starts the fifth battle.- Duplicate or out-of-page commit is inert.
Fifth Battle
The fifth encounter uses existing accepted actors and Riftblade-family assets. It is a bounded presentation fixture, not an authoritative combat engine or a new catalog identity.
Base state:
front_hp = 100
rear_hp = 100
enemy_hp = 140
base_time = 7.40s
Farstring Lv.2 time = 6.40s
reward = +8 Coin at verified result
Ordered consequences:
- A trained Farstring moves its one normal shot before enemy pressure; it does not gain a second attack.
- Front crush deals
-45; retainedEQ-002reduces it to-30; trained front reduces the already-derived damage by another20. - Split pressure hits the original rear for
-40. - Original rear acts once here unless its trained Farstring shot already moved to step 1.
- Added rear acts once here when present unless its trained Farstring shot already moved to step 1; otherwise the retained build follows up.
- Route guard reaches
0and reward commits once.
Kindhand healing targets the damaged original rear. A normal Kindhand restores
+12 to rear HP 72; a trained Kindhand restores +25 to rear HP 85.
Farstring training changes timing only. Front training changes front HP only.
Both rear professions act once in a full line.
Result Matrix
| Trained role | Frontpin retained | Front HP | Rear HP with Kindhand | Time |
|---|---|---|---|---|
| front | yes | 90 |
72 |
7.40 |
| front | no | 75 |
72 |
7.40 |
| Farstring | yes | 70 |
72 when Kindhand present |
6.40 |
| Farstring | no | 55 |
72 when Kindhand present |
6.40 |
| Kindhand | yes | 70 |
85 |
7.40 |
| Kindhand | no | 55 |
85 |
7.40 |
When a two-person Company has no Kindhand, rear HP remains 60. When Kindhand
is present but not trained, rear HP becomes 72. Route selection changes the
inherited Coin only; it does not secretly change this fixed fifth encounter.
Presentation
- Training is a scene with the actual Company standing in the world and one selectable level crest above or beside each member, not a generic settings list or spreadsheet.
- Every member shows position, profession, current level and the exact next event change before selection.
- Review names the member and single counterfactual, then offers Back and Train.
- Fifth battle visibly distinguishes early shot, reduced front damage and stronger rear recovery using existing number/VFX feedback.
- Result names the causal level effect before Coin/HP/time totals.
- Primary
844x390has no scrolling and every action is at least 44px.
Evidence
- Focused tests cover legal member sets, training transaction, member levels, all role outcomes, exact times, reward and cleanup.
- Real parsed ScreenTouch covers open, revise, review, cancel, commit, battle and result with no fallback or direct callback path.
- Normal-render captures cover two- and three-person training, review, the three role effects and representative results.
- Fast preview evidence cannot become formal candidate, human, device or release evidence.