3.9 KiB
3.9 KiB
Phase 9.0R9 First Company Runtime Contract
State Map
MAIN_MENU -> FIRST_MISSION
FIRST_MISSION -> FRONT_SELECTION
FRONT_SELECTION -> REAR_SELECTION
REAR_SELECTION -> FORMATION_REVIEW
FORMATION_REVIEW -> FRONT_SELECTION
FORMATION_REVIEW -> REAR_SELECTION
FORMATION_REVIEW -> BATTLE
onboarding Home/confirmed Restart -> MAIN_MENU
These are separate page states. The old YARD state may remain as a historical
enum value for regression compatibility, but New Game may not route through its
all-at-once four-Recruit dock.
Stable Controls
| Page | Required controls |
|---|---|
| First mission | OpenFrontSelectionButton |
| Front selection | Front_Hearthguard, Front_Wayrunner, ContinueRearSelectionButton |
| Rear selection | Rear_Farstring, Rear_Kindhand, ReviewFormationButton |
| Formation review | ReviseFrontButton, ReviseRearButton, CommitFormationButton |
Every page also keeps the existing Home, Restart and sound controls. Continue, Review and Commit are disabled until their required choices exist.
Role Copy Authority
- Hearthguard / shield guard: steady front response; blocks the first heavy hit and finishes with more health than the evasive alternative.
- Wayrunner / runner: evasive front response; avoids part of the strike and counters instead of relying on a shield.
- Farstring / archer: rear damage; fires an early ranged hit that shortens the enemy's remaining health.
- Kindhand / healer: rear recovery; restores the front after the enemy hit.
Copy must describe the visible first-battle behavior without introducing unimplemented stats, percentages, equipment or promotion promises.
Transaction Semantics
start_new_gameclears the previous transient experience once and opensFIRST_MISSIONwith both choices empty and commit count zero.- The mission page mutates no Recruit choice.
- Front selection rejects every non-front profession. Rear selection rejects every non-rear profession.
- Selecting another legal profession replaces only that slot.
- Moving forward and backward does not commit or clear valid choices.
- Review has no default action and displays both chosen members.
- Commit is legal only on review with both valid choices and commit count zero.
- One legal commit increments the count once, resets first-battle runtime state
and opens the preserved automatic
BATTLE; repeats are rejected. - Home and confirmed Restart run full transient cleanup, including the commit counter, and return to Main Menu.
Formation Review
The review must answer, without requiring stat knowledge:
- Who stands in front and what response will be visible?
- Who stands behind and what support will be visible?
- What happens after commit? Combat runs automatically and tests the line.
- How can the player change the plan? Revise Front or Revise Rear before committing.
Presentation
- Use the accepted illustrated Guild Yard as the world surface.
- Each selection page shows only its two relevant Recruit choices, large role portraits and one short cause-and-effect explanation.
- Selected state uses a visible gold border/check mark and never depends on color alone.
- Review composes the two selected actors in front/rear spatial order rather than presenting only a text form.
- Primary landscape is
844x390, with no scrolling and 44px minimum actions. - English at 130% must remain fully visible. Portrait keeps the rotate prompt.
Evidence
- Domain test covers invalid professions, no preselection, replacement, preserved Back behavior, both commit prerequisites, exactly-once commit, all four legal formations and Home/Restart cleanup.
- Parsed-ScreenTouch test covers mission -> front -> rear -> review -> revise -> review -> commit without direct callbacks or fallback interaction.
- Normal-render capture covers mission, both unselected/selected role pages, review, English/130% review and Home/Restart confirmation layout.
- R8 front door and R3-R7 focused regressions remain green.