wushenghua 1033ecc5be feat(m84b): carry line position and field state on both member detail surfaces
The brief asks the Member detail for the Recruit's position and readiness, but
neither was reachable: the controller snapshots never carried them. Both
surfaces now show the prepared line position from the active contract's draft
order (reserve members read as not in line) and the current battle's field state
(on the field / fallen this battle). No approved master or slot authority exists
for Roster / Recruit Detail, so this is an incremental improvement and the plan
records that the formal design authority is still pending. The M68 probe gains
the row assertions and a switch that skips the entry-shell captures, which the
dedicated DEV-6 tests cover.
2026-09-18 08:52:13 +08:00

Aetherbound Guild / 裂脉远征团

An original landscape Japanese 2D hand-drawn guild-expedition auto-battler.

Current State

The functional runtime is implemented through the RG-04 midpoint: four of eight Regions, eight of sixteen Contracts, recruiting, automatic formation, one-item equipment, deterministic battle, permanent casualty/recovery, progression and Save-v11 persistence.

The latest pixel-art H5 is rejected. Its gameplay and systems remain useful, but its visual presentation is not product authority. The Owner has approved an entry-first Japanese 2D hand-drawn redevelopment plan.

Product Scope

  • Generated run-bound Recruits; no fixed story protagonists or relationship system.
  • One continuous front-to-rear Company line and automatic battle resolution.
  • 12 base, 24 advanced and 6 hidden Professions; 36 Traits.
  • 320 equipment items, 60 Artifacts, 100 ordinary/elite enemies and 16 Bosses.
  • Eight Regions, sixteen Contracts, a 15-25 hour first clear and 60+ hour mastery structure.
  • Premium offline game for landscape mobile, PC and console.
  • English and Simplified Chinese.
  • Japanese 2D thin-line/cel-color actors over softly painted environments.

Review Before Development

Review these six documents in order. They are the complete current design set; superseded split documents remain only in Git history.

  1. Game Design
  2. Gameplay, Battle, Economy And Save
  3. 50 Pages And UX
  4. Japanese 2D Art, Animation And Audio
  5. Complete Content Catalog
  6. Development Plan And Review

Development resumes from the real player entry flow: Boot, first-launch setup, Title and essential Settings. New Run, Guild, Market, automatic formation, risk, battle and result follow only after the preceding path is runnable from launch.

Run The Existing Functional Runtime

Requires Godot 4.6.1.stable:

/Applications/Godot.app/Contents/MacOS/Godot --path runtime

The current runtime is useful for system verification only. It must not be used as a visual reference for new production.

S
Description
Aetherbound Guild - original landscape auto-battler design and production specifications
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