Files
aetherbound-guild/docs/runtime/M52_QSTYLE_RUNTIME_REVIEW.md
T

2.6 KiB

M52 Q-style Runtime Review

Date: 2026-09-09
Source: working tree after the owner-approved m52_qstyle_calibration.png

Direction

Original Japanese 2D hand-drawn mobile RPG presentation with compact chibi silhouettes, bright painted environments, rounded paper surfaces and one shared ink/teal/brass component language. The calibration board is the visual source of truth; it is not copied from a third-party game.

Runtime evidence inspected

Page Evidence Viewport Verdict
Title m52-qtitle-runtime/evidence/title-760x360-zh_CN-100.png 760x360 open: background and lockup read; character identity follow-up remains
Guild m52-qflow-guild/evidence/guild-760x360-zh_CN-100.png 760x360 open: Q hall is coherent, old-proportion company portraits remain
Contract m52-current-contract/evidence/contract-choice-760x360-zh_CN-100.png 760x360 open: authored Q figures and parchment read; individual Company identity is deferred
Market m52-current-market/evidence/market-760x360-zh_CN-100.png 760x360 open: boards and return button read; card portraits still use the earlier identity set

The Contract and Market captures were produced by normal Metal rendering and passed their focused capture markers with strict diagnostics 0:

  • ABG_M19_CONTRACT_CHOICE_CAPTURE_OK
  • ABG_M09_MARKET_CAPTURE_OK

Art gate

  • source: prompts, reports, task IDs and generated PNGs retained.
  • imported: Godot import completed for the new backgrounds.
  • integrated: Title, Guild, Contract and Market reference the new assets.
  • runtime_seen: current captures show the assets in the real View paths.
  • agent_visual_reviewed: yes, at the 760x360 fixture above and on the identity-locked Q company sprite sheet used by the current Market capture.
  • human_reviewed: owner approved the calibration board; complete runtime flow remains open for review.
  • device_verified / release_accepted: not claimed.

Earliest failed boundary and next falsifying test

The first identity slice is now integrated for the visible MVP profession IDs, but remaining professions still use historical portraits. Contract temporarily uses the authored Q figures in its route master. The next bounded task is to extend this same identity-locked family to the remaining roles, then add a small idle/breathing loop after the static silhouettes pass play-size review. Do not expand content or add decorative motion until the role coverage and anchor policy are stable.

Gate: OPEN (environment slice integrated; full Q-style character presentation not yet accepted).