Files
aetherbound-guild/runtime/tests/dev3/contract_choice_capture_test.gd
T

141 lines
5.4 KiB
GDScript

extends SceneTree
const EntryShell = preload("res://entry/entry_shell.gd")
const SettingsStore = preload("res://entry/settings_store.gd")
const DraftService = preload("res://entry/initial_company_draft_service.gd")
const FIXTURES := [
{"width": 760, "height": 360, "locale": "zh_CN", "scale": 1.0},
{"width": 844, "height": 390, "locale": "en", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "zh_CN", "scale": 1.0},
{"width": 1280, "height": 720, "locale": "en", "scale": 1.0},
]
const SEED := "13579bdf02468ace13579bdf02468ace"
var failures: Array[String] = []
var output_root := ""
func _initialize() -> void:
call_deferred("run_capture")
func run_capture() -> void:
output_root = OS.get_environment("ABG_EVIDENCE_DIR")
if output_root.is_empty():
output_root = "/tmp/abg-m19-contract-choice-captures"
DirAccess.make_dir_recursive_absolute(output_root)
var requested := OS.get_environment("ABG_CAPTURE_FIXTURE_INDEX")
var indexes := range(FIXTURES.size())
if not requested.is_empty():
var index := requested.to_int()
if index < 0 or index >= FIXTURES.size() or str(index) != requested:
push_error("invalid ABG_CAPTURE_FIXTURE_INDEX=%s" % requested)
quit(2)
return
indexes = [index]
for index in indexes:
await _capture(index, FIXTURES[index])
if failures.is_empty():
print("ABG_M19_CONTRACT_CHOICE_CAPTURE_OK frames=%d state=contract_choice matrix=760x360,844x390,1280x720:zh_CN,en:100 layout=inside renderer=normal" % indexes.size())
quit(0)
else:
for failure in failures:
push_error(failure)
quit(1)
func _capture(index: int, fixture: Dictionary) -> void:
var draft_path := "user://m19_contract_capture_%d.json" % index
var company_path := "%s.company" % draft_path
_cleanup_path(draft_path)
var company := _create_company(draft_path, company_path)
if company.is_empty():
failures.append("fixture %d could not create Company" % index)
return
var viewport := SubViewport.new()
viewport.size = Vector2i(int(fixture.width), int(fixture.height))
viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
root.add_child(viewport)
var shell := EntryShell.new()
shell.auto_start = false
shell.initial_company_service.path = draft_path
shell.initial_company_service.company_path = company_path
viewport.add_child(shell)
await _frames(3)
var settings := SettingsStore.new().defaults()
settings.setup_completed = true
settings.locale = String(fixture.locale)
settings.text_scale = float(fixture.scale)
shell.settings = settings
shell.setup_draft = settings.duplicate(true)
shell.show_contract_choice()
await _frames(6)
_verify(shell, viewport.size, index)
await RenderingServer.frame_post_draw
var image := viewport.get_texture().get_image()
if image.is_empty() or image.get_width() != int(fixture.width) or image.get_height() != int(fixture.height):
failures.append("fixture %d did not produce a complete frame" % index)
else:
var file_name := "contract-choice-%dx%d-%s-100.png" % [int(fixture.width), int(fixture.height), String(fixture.locale)]
if image.save_png(output_root.path_join(file_name)) != OK:
failures.append("fixture %d capture could not be saved" % index)
shell.queue_free()
viewport.queue_free()
await _frames(4)
_cleanup_path(draft_path)
func _verify(shell: Control, viewport_size: Vector2i, index: int) -> void:
expect(shell.current_screen == "contract_choice", "fixture %d opens Contract Choice" % index)
expect(shell.contract_choice_view_data.get("page_id", "") == "contract_choice", "fixture %d stores controller view data" % index)
for name in ["ContractCompanyMember_0", "ContractCompanyMember_1", "ContractDifficultySegments", "ContractDifficultyWayfinder", "ContractDifficultyStandard", "ContractDifficultyStormbound", "ContractDifficultyIronOath", "ContractDifficultyCopy", "ContractCreationFacts", "ContractConfirm"]:
expect(shell.find_child(name, true, false) != null, "fixture %d includes %s" % [index, name])
var bounds := Rect2(Vector2.ZERO, Vector2(viewport_size))
for node in _all_controls(shell):
if not node.visible or node is TextureRect or node is ColorRect or node is Container:
continue
var rect := node.get_global_rect()
if rect.size.x <= 0.0 or rect.size.y <= 0.0:
continue
if not bounds.encloses(rect):
failures.append("fixture %d %s outside viewport: %s" % [index, node.name, rect])
func _all_controls(node: Node) -> Array[Control]:
var result: Array[Control] = []
if node is Control:
result.append(node)
for child in node.get_children():
result.append_array(_all_controls(child))
return result
func _create_company(draft_path: String, company_path: String) -> Dictionary:
var service := DraftService.new()
service.path = draft_path
service.company_path = company_path
var draft := service.begin_or_load(SEED)
if not draft.ok:
return {}
service.set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
var committed := service.commit_company()
return committed.company if committed.ok else {}
func _cleanup_path(base: String) -> void:
for suffix in ["", ".bak", ".candidate", ".bak.candidate", ".corrupt"]:
for path in ["%s%s" % [base, suffix], "%s.company%s" % [base, suffix]]:
if FileAccess.file_exists(path):
DirAccess.remove_absolute(path)
func _frames(count: int) -> void:
for _index in range(count):
await process_frame
func expect(condition: bool, message: String) -> void:
if not condition:
failures.append("M19 Contract Choice capture: %s" % message)