213 lines
10 KiB
GDScript
213 lines
10 KiB
GDScript
extends SceneTree
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const EntryShell = preload("res://entry/entry_shell.gd")
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const SettingsStore = preload("res://entry/settings_store.gd")
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const DraftService = preload("res://entry/initial_company_draft_service.gd")
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const ContractService = preload("res://entry/guild_contract_service.gd")
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const FormationService = preload("res://entry/formation_risk_service.gd")
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const BattleService = preload("res://entry/battle_service.gd")
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const DRAFT_PATH := "user://rsk002_runtime_draft.json"
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const COMPANY_PATH := "user://rsk002_runtime_company.json"
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const SEED := "2468ace013579bdffedcba9876543210"
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const CONTRACT_OP := "11112222333344445555666677778888"
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const HIRE_OP_1 := "aaaabbbbccccddddeeeeffff00001111"
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const HIRE_OP_2 := "99998888777766665555444433332222"
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const ORDER_OP := "0123456789abcdef0123456789abcdef"
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const READY_OP := "fedcba9876543210fedcba9876543210"
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var failures: Array[String] = []
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var parsed_touches := 0
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var capture_root := ""
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func _initialize() -> void:
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call_deferred("run_test")
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func run_test() -> void:
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capture_root = OS.get_environment("ABG_RSK002_CAPTURE_DIR")
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_cleanup()
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root.content_scale_mode = Window.CONTENT_SCALE_MODE_CANVAS_ITEMS
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root.content_scale_aspect = Window.CONTENT_SCALE_ASPECT_EXPAND
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for viewport_size in [Vector2i(760, 360), Vector2i(844, 390), Vector2i(1280, 720)]:
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root.size = viewport_size
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for locale in ["zh_CN", "en"]:
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_cleanup()
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var company := _create_prepared_company()
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if not company.is_empty():
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await _verify_page(company, locale, viewport_size)
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else:
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failures.append("RSK-002 Runtime: fixture creation failed at %s %s" % [locale, viewport_size])
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_cleanup()
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if failures.is_empty():
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print("ABG_RSK002_COMMITMENT_OK explicit_confirmation=true precommit_receipts=0 receipt_count=1 idempotent=true battle_handoff=true actors=4 facts=6 targets=48px locales=zh_CN,en viewports=760x360,844x390,1280x720 text_100=true parsed_touch=%d" % parsed_touches)
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quit()
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return
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for failure in failures:
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push_error(failure)
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quit(1)
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return
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func _verify_page(company: Dictionary, locale: String, viewport_size: Vector2i) -> void:
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var settings := SettingsStore.new().defaults()
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settings.setup_completed = true
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settings.locale = locale
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settings.text_scale = 1.0
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var viewport := SubViewport.new()
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viewport.size = viewport_size
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viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
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root.add_child(viewport)
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var shell := EntryShell.new()
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shell.auto_start = false
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shell.initial_company_service.path = DRAFT_PATH
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shell.initial_company_service.company_path = COMPANY_PATH
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viewport.add_child(shell)
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await _frames(3)
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expect(shell.app_services.has_service(&"risk_commitment_page_controller"), "%s AppServices registers Risk Commitment controller" % locale)
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shell.settings = settings
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shell.setup_draft = settings.duplicate(true)
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shell.risk_selected_id = String(company.active_contract.formation.risk_options[1].risk_option_id)
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var before: Dictionary = _draft_service().load_company()
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var before_hash := String(before.company.company_hash)
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shell.show_risk_commitment(company)
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await _frames(3)
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await _capture(shell, "%dx%d-%s-before" % [viewport_size.x, viewport_size.y, locale])
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expect(shell.current_screen == "risk_commitment", "%s %s enters commitment page" % [locale, viewport_size])
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expect(shell.risk_commitment_view_data.ok and shell.risk_commitment_view_data.page_id == "risk_commitment", "%s controller snapshot reaches RSK-002 View" % locale)
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expect(shell.risk_commitment_view_data.consequences.count == 6 and not shell.risk_commitment_view_data.commands.begin_enabled, "%s controller exposes six facts and blocked Begin boundary" % locale)
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expect(shell.find_child("RiskCommitmentStaticMaster", true, false) != null, "%s static master is present" % locale)
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expect(shell.find_child("RiskFrozenMembers", true, false).get_child_count() == 4, "%s exact four frozen members" % locale)
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expect(shell.find_child("RiskConsequenceFact0", true, false) != null and shell.find_child("RiskConsequenceFact5", true, false) != null, "%s six consequence facts" % locale)
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var begin := shell.find_child("RiskBeginBattle", true, false) as Button
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var acknowledge := shell.find_child("RiskCommitmentAcknowledge", true, false) as Button
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var settings_button := shell.find_child("RiskCommitmentSettings", true, false) as Button
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expect(begin != null and begin.disabled, "%s Begin Battle is disabled before acknowledgement" % locale)
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expect(acknowledge != null and not acknowledge.disabled, "%s acknowledgement is available" % locale)
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var precommit: Dictionary = _draft_service().load_company()
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expect(not Dictionary(precommit.company.active_contract).has("battle_receipts"), "%s no receipt before acknowledgement" % locale)
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expect(String(_draft_service().load_company().company.company_hash) == before_hash, "%s precommit state is unchanged" % locale)
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for control in [settings_button, acknowledge, begin, shell.find_child("RiskCommitmentCancel", true, false) as Button]:
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if control != null:
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expect(control.get_global_rect().size.x >= 48.0 and control.get_global_rect().size.y >= 48.0, "%s command target meets 48px" % locale)
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await _touch(acknowledge)
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await _capture(shell, "%dx%d-%s-ready" % [viewport_size.x, viewport_size.y, locale])
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expect(shell.find_child("RiskCommitmentAcknowledge", true, false).get_meta("confirmed", false), "%s acknowledgement state is explicit" % locale)
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expect(shell.risk_commitment_view_data.confirmation.acknowledged and shell.risk_commitment_view_data.commands.begin_enabled, "%s controller refreshes acknowledgement and Begin eligibility" % locale)
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begin = shell.find_child("RiskBeginBattle", true, false) as Button
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expect(begin != null and not begin.disabled, "%s Begin Battle enables only after acknowledgement" % locale)
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await _touch(begin)
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expect(shell.current_screen == "battle", "%s acknowledgement hands off to BAT-001" % locale)
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var started: Dictionary = _draft_service().load_company()
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expect(started.ok and Array(started.company.active_contract.get("battle_receipts", [])).size() == 1, "%s exactly one battle receipt" % locale)
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var battle: Dictionary = started.company.active_contract.battle_state
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var snapshot: Dictionary = company.active_contract.formation.accepted_party_snapshot
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expect(Array(battle.front_to_rear_ids) == Array(snapshot.front_to_rear_ids), "%s handoff preserves Party order" % locale)
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expect(String(battle.snapshot_hash) == String(snapshot.snapshot_hash), "%s handoff preserves Party snapshot" % locale)
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shell._invalidate_battle_playback()
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shell.begin_battle()
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await _frames(3)
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var duplicate: Dictionary = _draft_service().load_company()
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expect(Array(duplicate.company.active_contract.get("battle_receipts", [])).size() == 1, "%s duplicate input remains idempotent" % locale)
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expect(String(duplicate.company.active_contract.battle_state.operation_id) == String(battle.operation_id), "%s duplicate returns original operation" % locale)
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shell.queue_free()
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viewport.queue_free()
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await _frames(10)
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func _create_prepared_company() -> Dictionary:
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var draft: Dictionary = _draft_service().begin_or_load(SEED)
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if not draft.ok:
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return {}
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_draft_service().set_selection([String(draft.draft.offers[0].offer_id), String(draft.draft.offers[2].offer_id)])
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var committed: Dictionary = _draft_service().commit_company()
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if not committed.ok:
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return {}
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var created: Dictionary = _contract_service().create_contract(CONTRACT_OP, "CTR-R1-01", "standard")
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if not created.ok:
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return {}
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var offers: Array = created.company.active_contract.market_board.recruit_offers
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_contract_service().hire_recruit(HIRE_OP_1, String(offers[0].source_offer_id), 14)
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var hired: Dictionary = _contract_service().hire_recruit(HIRE_OP_2, String(offers[1].source_offer_id), 14)
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if not hired.ok:
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return {}
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var begun: Dictionary = _formation_service().begin_formation()
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var saved: Dictionary = _formation_service().save_order(ORDER_OP, begun.formation.base_front_to_rear_ids)
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var ready: Dictionary = _formation_service().accept_readiness(READY_OP, String(saved.receipt.order_hash))
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return ready.company if ready.ok else {}
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func _draft_service() -> RefCounted:
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var service := DraftService.new()
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service.path = DRAFT_PATH
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service.company_path = COMPANY_PATH
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return service
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func _contract_service() -> RefCounted:
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var service := ContractService.new()
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service.company_path = COMPANY_PATH
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return service
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func _formation_service() -> RefCounted:
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var service := FormationService.new()
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service.company_path = COMPANY_PATH
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return service
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func _touch(control: Control) -> void:
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if control == null:
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expect(false, "touch target exists")
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return
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var center := control.get_global_rect().get_center()
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var press := InputEventScreenTouch.new()
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press.position = center
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press.pressed = true
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press.index = 0
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control.get_viewport().push_input(press)
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var mouse_press := InputEventMouseButton.new()
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mouse_press.position = center
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mouse_press.button_index = MOUSE_BUTTON_LEFT
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mouse_press.pressed = true
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control.get_viewport().push_input(mouse_press)
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await _frames(2)
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var release := InputEventScreenTouch.new()
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release.position = center
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release.pressed = false
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release.index = 0
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control.get_viewport().push_input(release)
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var mouse_release := InputEventMouseButton.new()
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mouse_release.position = center
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mouse_release.button_index = MOUSE_BUTTON_LEFT
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mouse_release.pressed = false
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control.get_viewport().push_input(mouse_release)
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parsed_touches += 1
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await _frames(5)
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func _frames(count: int) -> void:
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for _index in range(count):
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await process_frame
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func _capture(shell: Control, name: String) -> void:
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if capture_root.is_empty() or not is_instance_valid(shell):
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return
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DirAccess.make_dir_recursive_absolute(capture_root)
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await RenderingServer.frame_post_draw
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var image := shell.get_viewport().get_texture().get_image()
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image.save_png(capture_root.path_join(name + ".png"))
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func _cleanup() -> void:
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for path in [DRAFT_PATH, "%s.bak" % DRAFT_PATH, "%s.candidate" % DRAFT_PATH, "%s.bak.candidate" % DRAFT_PATH, COMPANY_PATH, "%s.bak" % COMPANY_PATH, "%s.candidate" % COMPANY_PATH, "%s.bak.candidate" % COMPANY_PATH, "%s.corrupt" % COMPANY_PATH]:
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if FileAccess.file_exists(path):
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DirAccess.remove_absolute(path)
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func expect(condition: bool, message: String) -> void:
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if not condition:
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failures.append("RSK-002 Runtime: %s" % message)
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