78 KiB
Current Checkpoint
Authority
- Product and player contract:
docs/01_GAME_DESIGN.md - Gameplay, balance, failure and Save authority:
docs/02_GAMEPLAY_AND_BALANCE.md - Page plan and complete state map:
docs/03_PAGES_AND_UX.md - Visual, animation and audio authority:
docs/04_ART_ANIMATION_AUDIO.md - Complete content authority:
docs/05_CONTENT_CATALOG.md - Program Goal, active repair contract, implementation plan and ledger:
docs/06_DEVELOPMENT_AND_REVIEW.md
Current State
- Stage:
M15_RUNTIME_FOUNDATION_IN_PROGRESS - Active implementation step:
M15-B Additive foundation types(M14 repository cleanup remains complete; the first-cycle product route is frozen while the additive Runtime Foundation migration begins.) - Active durable plan:
docs/plans/M15_RUNTIME_FOUNDATION.md - M15 scope is limited to an additive shared service/UI foundation and a Settings integration pilot. No mass page rewrite, gameplay change, asset generation, cleanup, packaging or release work is authorized by this plan.
- Repository cleanup baseline and first two safe deletion batches are complete
at
f848e20ande8d7a95; M14 is closed atdocs/plans/M14_REPOSITORY_CLEANUP.md. - Previous product steps:
SYS-005 Initial Company,HUB-001 Guild desk,PTY-001 Party Line / Formation,PTY-002 Readiness Review,RSK-001 Risk BoardandRSK-002 Risk Commitmentare complete after Owner runtime acceptance. BAT-001 Battle Opening is also complete after Owner acceptance of its source-bound Runtime on 2026-08-24. The independent v001 draft was rejected because it contradicted the previously Owner-approved battle page and scale reference; that output is preserved as rejected provenance only. The accepted battle direction remainsprototype/generation/phase6_ui_direction_01/outputs/05_battle_ui_japanese_scale.png, with the full-party scale proof underphase6_battle_scale_04. The pushed M07 closure at155d775activated the M08 BAT-002 boundary. The specification package is remote-visible at7ededea, authority reconciliation is remote-visible at1ef7a5f, and the BAT2-3 package is remote-visible atf9f50cd. The Owner accepted the final deconstruction board and asset contact sheet on 2026-08-24, so BAT-002 reachedCOMPLETE. The receipt-bound observation service is remote-visible at2d4d5a7, the contained live battlefield is remote-visible at950b32e, and the timeline and diagnostic boundary implementation is remote-visible at0de6c7a; BAT2-4D functional closure is recorded in the BAT-002 page package. BAT2-5 source-bound candidate verification passed at sourcefea2ae9, but the Owner rejected its visual presentation on 2026-08-24 as substantially different from the approved battle master. BAT2-4E visual reconstruction is now implemented and pushed at189c20b: beveled faction rails, centered ivory controls, portrait-led actor-state cards and actor-attached event paths are recorded inverification/visual-repair.json. A fresh source-bound import, Field, Timeline and four normal100%capture fixtures from189c20bpass with strict diagnostics 0; the candidate archive and markers are recorded inverification/source-bound.json. The Owner confirmed the repaired actual-size Runtime with这个OK啊on 2026-08-24; BAT2-6 and the M08 BAT-002 Runtime milestone are complete. Result/recovery and all later pages remain frozen. - M12
OUT-001..004is complete under the Owner's August 24, 2026 delegation that intermediate pages may be inspected and closed by the agent. Sourcef6320026cfa6b64cd2cf9a1841e2679eef826b3bpasses the domain, Runtime route and candidate capture boundaries:ABG_M12_OUTCOME_RECOVERY_DOMAIN_OK,ABG_M12_RUNTIME_OKandABG_M12_CAPTURE_OK. The candidate archive records four normal100%fixtures × eight states (32 frames), strict diagnostics 0, and restart -> next-stage Market with the same Recruit identities. All four OUT packages now carry implementation, behavior/input/responsive/capture, source-bound and delegated acceptance records. The MVP first-cycle route is complete; second-cycle systems/content, broader region/endgame production, device/package/store/release and human comprehension/fun gates remain outside this MVP checkpoint and require a new durable plan. - M13 MVP first-cycle audit is complete. The final source-bound attempt from
revision
e68f888is/private/tmp/aetherbound-guild-test-evidence/mvp-first-cycle-audit-v9/20260824T234547Z-76868; markerABG_MVP_FIRST_CYCLE_AUDIT_OKappears exactly once, strict diagnostics are0, the owned workspace/process group is removed, and 128 normal100%frames pass across760x360,844x390and1280x720inzh_CN/en. The audit reconciles the historical MarketTitle/MarketFormation assumptions, explicit BAT-001 -> BAT-002 handoff, current live control names and the waiting/outcome-lock states without changing product semantics. 130% remains non-blocking. - M09
SHP-001 Marketis complete under the Owner's August 24, 2026 delegation that intermediate pages may be inspected and closed by the agent. Its contract, state matrix, Owner-approved direction and reconstruction package are underdocs/design-authority/pages/SHP-001-market/. The previous DEV-3 Market and hire receipts remain behavior provenance only; v001's card-heavy draft is rejected provenance. v002 isCOMPLETE; the clean static master, runtime asset manifest, hit areas and engine-owned text slots are now the implementation boundary. Source-bound behavior, input, responsive and normal-render evidence pass at the four required normal100%fixtures; 130% evidence is outside this active scope. The agent's actual-size review found no blocking overlap, clipped text or false recommendation state; the acceptance record is under the page verification package. SHP-002 and all later first-cycle pages are now closed under the same MVP audit. - M10
SHP-002 Recruit Reviewis complete under the same delegated intermediate review. Its original portrait-led review master, engine-owned decision facts, one-receipt Hire boundary and same-offer Cancel focus are recorded underdocs/design-authority/pages/SHP-002-recruit-review/. Source-bound behavior and four normal100%captures pass fromd24b4dd; BAT-003/BAT-004 and the M12 outcome/recovery pages are also closed in the current first-cycle audit. - Planning baseline:
d59555c5a3cf95fc44de79ba06c02e650eb3df3b - Documentation consolidation baseline:
53824d2394e7facdc8dca19aa20a690a5c960aca - Current review set: exactly six validated Markdown files under
docs/. - Cleanup baseline:
docs/design-authority/repository-cleanup-manifest.json. - Cleanup closure: M14 removed only the stale taskgraph metadata and
superseded prototype validators/build helper. Godot
.uid/.importandprototype_incremental/were explicitly retained. - Page production contract:
docs/design-authority/page-production-contract.json. - HUB-001 Guild desk was accepted by the Owner on 2026-08-20 after the final
continuous-rail, compact identity, semantic resource-slot and four-destination
repair. Its page package, runtime evidence and owner-acceptance record are
COMPLETE; the final source-bound attempt is/private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079. - DEV-4 Party Line / Formation is
COMPLETEafter Owner acceptance of source94a2356on 2026-08-21. Schema-v2 measures actual Runtime pixels against the hashed clean static master, masks dynamic regions out of static comparison, and rejects copied bounds. The accepted repair separates cord/actor/effect layers, restores Save emphasis, fits localized text in authored slots and enforces 48px targets. PTY-002 isCOMPLETEafter Owner runtime acceptance; later pages and Runtime code remain frozen until BAT2-2 is pushed and BAT2-3 is separately activated. - Reusable
tools/run_page_restore_preflight.pynow validates each page package before Runtime work and can run the schema-v2 pixel gate for exact/minimum captures. PTY-001 target capture passes; the minimum 760x360 cord-size finding is retained as evidence rather than hidden by a threshold change. - PTY-002 now has a complete page contract and state matrix. The second 2K 16:9 AI candidate preserves four complete actors, a frozen readiness band, grouped warning notices and a dominant Accept boundary with blank engine-text slots. The first candidate is retained as rejected provenance because it baked position numbers and label-like markers. Owner approval and runtime acceptance are recorded; the page is complete.
- PTY-002 Runtime implementation is complete after Owner Runtime Review. The imported clean master, four accepted command icons, four Recruit bindings, readiness summary, grouped warnings and disabled-before-accept Risk boundary are rendered on a contained 16:9 canvas. Focused readiness, DEV-4 foundation/Party/Risk regressions and four real responsive captures pass with strict diagnostics; schema-v2 fidelity passes 32/32 package checks. Its owner gate is closed.
- RSK-001 Risk Board now has a complete deconstruction/reconstruction package
and Godot Runtime implementation. The contained 16:9 page renders the
frozen four-member snapshot, three equal sourced options, threat,
uncertainty, cost, reward, recovery and coverage facts, local selection and
the disabled-until-selected Review boundary. The copy-density repair in
d0dea5bkeeps all six facts while shortening repeated labels. Fresh source-boundABG_DEV4_RISK_OKand normal 100% captures at 760x360, 844x390 and 1280x720 pass with strict diagnostics 0. The behavior attempt is/private/tmp/aetherbound-guild-test-evidence/rsk001-copy-density-final-behavior/20260823T014204Z-60739; the three capture attempts are recorded in the RSK-001 package, and page preflight passes 24/24. Owner accepted the page at actual size on 2026-08-23; the next boundary is the separate RSK-002 commitment page. - RSK-002 Risk Commitment v001 is
COMPLETEafter Owner runtime acceptance on 2026-08-23. Its singular selected-risk relic, connected six-fact consequence band, frozen four-member Party staging and bottom commitment rail are visual authority. The accepted Godot Runtime binds the cleaned static master, engine-owned facts and independent hit areas; focused behavior/input, normal100%captures, strict diagnostics and the exact-once BAT-001 handoff pass. Battle simulation, result/recovery and later pages remain frozen. - BAT-001 Battle Opening v001 is
COMPLETEafter Owner Runtime acceptance on 2026-08-24. The rejected GPT-Image-2 output is archived underpages/BAT-001-battle-opening/rejected/v001/with its prompt, task, cost and hashes; it is not a page reference. The Godot candidate adapts the accepted full-party battle composition and compact top/bottom HUD hierarchy to the static pre-observation handoff. The reconstruction package passed 26/26 preflight checks in source7fccbbc; Runtime and four source-bound normal100%capture attempts pass in sourcef892bb6. The Owner accepted the complete Party/enemy scale, compact field-attached HUD and truthful BAT-002 stopping boundary; the acceptance record is under the page verification package. - BAT-002 Live Battle v001 is
COMPLETEafter Owner Runtime acceptance on 2026-08-24; the acceptance record is underpages/BAT-002-live-battle/verification/owner-acceptance.md. Its page contract and state matrix define the automatic diagnostic-only battle surface, live actor/target/event bindings, exactWaiting for next eventstate, invalid-event pause, deterministic interruption routing and BAT-003/004/005/006 plus OUT-001 boundaries. JSON, six focused static assertions, design-contract and complete predevelopment checks pass. The existing approved live-battle master and full-party scale proof are copied byte-for-byte into a page-specific package; focal/dynamic ownership, hashes and rejected alternatives pass four focused authority assertions. Its accepted deconstruction and zero-generation asset package pass preflight. The non-settling service and contained waiting field are pushed. BAT2-4C implements the bounded timeline and diagnostic handoffs; BAT2-4D focused closure is source-bound and recorded. BAT2-5 candidate verification passed functionally with 40 captures across the four normal 100% fixtures, but those captures are rejected visual provenance. BAT2-4E restores the approved top faction rails, ivory control ribbon, continuous portrait-led bottom rail and actor-attached event language at189c20b. Source-bound BAT2-5 Field, Timeline and candidate verification pass from that source, and the Owner accepted the actual-size candidate. The complete page keeps BAT-003/004/005/006 and OUT-001 as truthful handoff boundaries and applies no reward, recovery, settlement or next-stage mutation. M01 Entrydirection v001 was generated as a 2x3 board covering Boot, first launch, Title continuity, Settings, Credits and shared overlays. The single 2K call cost$0.014; the board is not a runtime asset and no individual page implementation is activated by its generation.- Owner approved
M01 Entrydirection v001 on 2026-08-19. The shared world, materials, physical workspaces, compact HUD and overlay family are frozen as the entry-module baseline. This activates individual page design atSYS-001, but does not authorize Godot implementation before the page's own reconstruction gate. SYS-001 Bootv001 design was approved and reconstructed. One 2048x1152 coordinate master uses the approved M01 threshold, empty pre-Company world, lower verification rail and engine-owned text/action slots. The initial design call cost$0.014; runtime assets are recorded in the page package.- Owner approved
SYS-001 Bootv001 for reconstruction on 2026-08-19. Normal loading will hide the right-side failure actions; they remain legal anchors for recoverable and unsafe states. SYS-001 Bootruntime candidate now uses a clean independent background, horizontally stretchable NinePatch rail, fixed square status seals and state-bound Retry/Diagnostics/Exit controls. Focused import, behavior, parsed touch, live resize and normal-render checks pass with strict diagnostics 0. Owner accepted SYS-001 Boot; First-launch was then activated as the next page.- Source
19c884apasses fresh-archive focused behavior/input/resize at/private/tmp/aetherbound-guild-test-evidence/sys001-source-focused/20260819T114340Z-65610and eight Loading/Error normal-render frames at/private/tmp/aetherbound-guild-test-evidence/sys001-source-captures/20260819T114841Z-69192, plus the complete 20-frame entry matrix at/private/tmp/aetherbound-guild-test-evidence/sys001-source-entry-matrix/20260819T115309Z-72858. All three have strict diagnostics 0 and complete runner cleanup. SYS-001 BootandSYS-002 First-launchareCOMPLETEafter Owner acceptance. SYS-002's existing v001 image remains draft provenance only.SYS-002 First-launchv002 was approved and reconstructed. One 2048x1152 design uses a responsive left preview, six stretchable setting rows, fixed square icons and one wide apply command. The call cost$0.014; the approved runtime package records the layered assets, engine text slots and responsive policy.- SYS-002 runtime reconstruction now uses the approved world, preview frame, six stretchable setting rows, fixed square icons, value plates and wide Apply command. Focused settings/persistence, responsive resize, parsed touch and eight-frame normal-render checks pass with strict diagnostics 0. Runtime visual acceptance was accepted on 2026-08-20; typography was refined for 100%/130% Chinese and English hierarchy without changing settings semantics.
- SYS-003 Title v002 was accepted on 2026-08-20. Its contained 16:9 master, truthful entry actions and responsive runtime evidence are now complete.
- SYS-005 Initial Company v001 is complete after Owner runtime acceptance. Its design uses four person-bearing Recruit figures in one shared courtyard, foot selection markers and a separate Inspect/Compare/Review command region. Its staged contract covers four stable offers, exact choose-two gating, Inspect/Compare, Review, atomic Create Company, interruption recovery and the Guild handoff. Existing DEV-2 runtime/evidence remains provenance; the current implementation keeps
- HUB-001 Guild desk v001 passed AI-draft, deconstruction and initial asset
review. Source
cb6a078replaced the historical composite with a real layered world, two runtime Recruits, clean Contract Board and segmented rails, but Owner runtime review on 2026-08-20 returned the candidate toIMPLEMENTATION_IN_PROGRESS: the top resource cells lost their required fixed icons, Settings detached from the rail, the bottom destinations became tiny text tabs instead of authored icon commands, and typography did not scale with the contained canvas. The active repair owns only those HUD and typography boundaries; all later pages remain frozen. The repaired source2417b74restores fixed semantic icons, an attached Settings command, icon-forward bottom destinations and canvas-aware typography. Its fresh Git archive passes layered structure, 10 parsed touches and 24 frames with strict diagnostics 0. Owner follow-up then identified a remaining right-end assembly error: the bottom stretch center ended before an oversized 27% fixed region, leaving the Compass base visually detached. The page is returned toIMPLEMENTATION_IN_PROGRESSfor that single endcap boundary. Sourcee2acbd2reduces the fixed region to the actual 9% endcap and extends the clean center to meet it. A fresh archive passes the adjacency assertion, layered structure, 10 parsed touches and 24 frames with strict diagnostics 0; the endcap boundary is correct. Owner follow-up then rejected the five left bottom commands' scale and placement: percentage-based button rectangles grow too large and too far apart at 720p, while their medallions sit above the visible wood rail. Source2b732b6replaces that geometry with 50-76px capped hit targets, 4-8px compact spacing, rail-seated placement and independently capped medallion art. Its fresh archive passes the layered constraints, 10 parsed touches and 24 frames with strict diagnostics 0 at/private/tmp/aetherbound-guild-test-evidence/hub001-bottom-nav-source-candidate/20260820T093954Z-34122. The page is againVERIFIED_AWAITING_OWNER_ACCEPTANCE; later pages remain frozen until explicit Owner acceptance. Owner review then found that both rails still contradict the approved master: the top overlays opaque resource cards and an oversized identity plate over a continuous inlaid rail, while the bottom uses undersized generic medallions plus labels instead of the approved rail-integrated icon hierarchy. The page returns toIMPLEMENTATION_IN_PROGRESSfor those two rail presentation boundaries only. Sourcec32967drestores the approved continuous top rail, compact identity pill, icon-plus-value cells, native-width caps and four bottom destinations; Title/Back reuses the left Guild crest instead of adding a fifth medallion. Its fresh archive passes the expanded layered constraints, 10 parsed touches and 24 frames with strict diagnostics 0 at/private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079. The page is againVERIFIED_AWAITING_OWNER_ACCEPTANCE; later pages remain frozen until explicit Owner acceptance. - Rejected pixel Gallery item:
5vl2EqsYWkey - Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11, five-profile simulation, runtime regression and Web transport passed.
- Human visual evidence:
FAIL; the Owner rejected the pixel-art presentation as a contradiction of the accepted Japanese 2D hand-drawn direction. - Superseded DEV-1 functional source:
43e5bacbf88953ae99676400532189f02143be20. - DEV-1 functional evidence: source-bound entry suite and complete preserved FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its generic translucent entry chrome as substantially different from the accepted Japanese 2D fantasy UI reference.
- DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch and 20 normal-render development frames pass after the Title gained enamel, ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a renewed candidate or human visual pass.
- DEV-1G local evidence: the same six checks, parsed touch and final 20-frame development matrix pass after Boot, first launch, Settings and Credits adopt the same chrome. The first compressed setup-grid attempt was rejected and repaired before this pass.
- Revised DEV-1 candidate source:
d3b93268776b87b7bfb407c79165011facc438f8. - Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS
with strict diagnostics 0. Source-bound entry frames reach
agent_visual_reviewed; only the Owner can grant human visual acceptance. - Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form the persistent initial Expedition Company; Contract runs are bounded expeditions inside continuous incremental growth, do not discard the roster, and zero-HP Recruits return for the next stage instead of dying permanently.
- DEV-2A authority correction is complete: all six current documents place that rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount remains a later balance decision; DEV-2 guarantees return and persistence but does not invent a full-heal value.
- DEV-2B implementation is locally complete: one saved seed creates exactly four complete deterministic Recruit offers in fixed positions; zero-to-two selected IDs survive restart; duplicate, unknown, third-selection, corrupt replica and interrupted-candidate boundaries are explicit; no Company or Contract state exists before commit.
- DEV-2C implementation is locally complete: Title reaches the real four-offer
page; Inspect/Compare preserve selection; exact
0/2..2/2gating, visible third-selection rejection, Back/restart restoration and parsed touch pass. Sixteen normal-render development frames cover required sizes, languages and 100/130% text; this is not source-bound candidate or human acceptance. - DEV-2D implementation is locally complete: Review names the selected two and unchosen two; Revise preserves the draft; Create Company atomically writes exactly the selected persistent Recruits with a deterministic receipt, then reaches the bounded Guild handoff. Duplicate commit, candidate recovery, lingering-draft cleanup, restart/Continue, Guild Settings return and visible disabled-action reasons pass. Twenty-four normal-render development frames cover all six DEV-2 page states at the required layout matrix; this remains dirty-tree guidance, not source-bound candidate or human acceptance.
- DEV-2D implementation source:
71f49a4926499ec8aa4911f9d162df709ecf132f; pushed, clean and equal to upstream before DEV-2E activation. - DEV-2 candidate source:
d1990538d5d70059f1203bf4817d1b0e9bf49a74. - Source-bound DEV-2 candidate suite and complete preserved FG-4 regression
PASS with strict diagnostics 0. The candidate covers the complete parsed
Boot/setup/Title/choose-two/Review/Revise/restart/Create/Guild path plus 24
normal-render Initial Company frames. Actual-size source-bound frames reach
agent_visual_reviewed; only the Owner can grant human visual/comprehension acceptance. - Owner visual review, 2026-08-17:
FAIL_CHARACTER_ABSENCE. The candidate is functionally correct but still reads as repeated cards and text. Reopened DEV-2 must make generated Recruits the dominant visual choice through real person-bearing controls, larger Inspect/Compare/Review portraits and the persistent pair standing in Guild; decorative text panels cannot substitute. - DEV-2F implementation is locally complete: all 12 base Professions now have
one-to-one non-pixel Recruit stickers; four person-bearing candidate controls,
portrait-led Inspect/Compare/Review, the persistent Guild pair and illustrated
Contract Board/Market props render over a visible shared environment rather
than opaque repeated cards. The eight missing stickers used exactly two 2x2
gpt-image-2calls costing$0.028; four accepted sources were reused. - Controlled worktree evidence passes all six applicable DEV-1 and all six
DEV-2 behavior/parsed-touch checks with strict diagnostics 0 at
/private/tmp/aetherbound-guild-test-evidence/dev2-character-worktree-suite/20260817T130943Z-23198. Twenty-four normal-render frames pass the required 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% matrix at/private/tmp/aetherbound-guild-test-evidence/dev2-character-captures/20260817T130637Z-20886. The six representative runtime frames were sent to the Owner; human visual acceptance remains open. - Source-bound DEV-2F implementation commit
9b8a533d86e041c4543e94a10ce42fd7438e9077passes the complete DEV-2 candidate suite at/private/tmp/aetherbound-guild-test-evidence/dev2-character-candidate/20260817T132045Z-34538: six DEV-1 checks, six DEV-2 checks, parsed input and 24 normal-render frames, with strict diagnostics 0. This does not override the open human gate. - Owner follow-up, 2026-08-17:
FAIL_NOT_YET_ALIGNED. The first sticker pass improves subject presence but the four tall portrait-like actors and vertical choice slots still do not read as the accepted compact Japanese 2D unit/HUD system. A worktree graybox now removes the four full-height plates and places all candidates in one visible painted scene with HUD strips and selection rings; 24-frame evidence passes at/private/tmp/aetherbound-guild-test-evidence/dev2-open-stage-captures/20260817T135149Z-71812. Actor proportion/style alignment remains open. The Owner then explicitly required one consistent actor style and questioned the current size; DEV-2F is authorized to replace all 12 mixed sources with one unified compact unit sheet and reduce choice-page display scale while preserving larger Inspect. - The first unified 4x3 sheet was internally consistent but still failed the
accepted ordinary-unit boundary with 6.5-7-head anatomy and key-art detail.
The final authorized repair call produced all 12 together at compact
4.5-5-head tactical proportions with one face, line, cel-shadow, material and
light contract. All 12 now use one-to-one runtime textures; choice actors are
reduced, Guild actors are further reduced, and Inspect/Compare stay larger.
Focused behavior PASS:
/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-choice/20260817T144520Z-42716. Twenty-four normal-render frames PASS:/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-captures/20260817T144542Z-42958. Agent review finds complete silhouettes, coherent style and usable scale at 760x360, 844x390 and 1280x720; Owner acceptance remains open. - The first source-bound suite from
5700a84passed all 12 DEV-1/DEV-2 behavior checks, then its single normal-render process accumulated resources after 18 frames and timed out before the 1280x720 fixture. Runner cleanup completed at/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-candidate/20260817T145351Z-58238; this is a harness timeout, not a product PASS or visual failure. The isolated 1280x720 fixture passes six states in 3.7 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-split-capture-fixture-3/20260817T151341Z-77767. Candidate capture now owns one normal-render process per fixture while retaining the same 24-frame matrix and strict diagnostics. - Owner follow-up rejects the current DEV-2 button and outer-frame treatment: repeated double-gold cut-corner boxes, generic diamond medallions and one continuous enclosing border still read as utility chrome rather than an authored Japanese fantasy command layer. DEV-2F remains active for a narrow procedural-chrome repair; all button behavior and DEV-3 scope stay frozen.
- Owner requires every review correction to remain durable and prevent repeat failures. The active plan now has a DEV-2F recurrence checklist covering character priority, unified actor style/scale, open framing, differentiated semantic commands, focused visual iteration and explicit human-gate status.
- Owner also rejects repeated opaque long-running checks during visual review. DEV-2F now limits each visual iteration to the focused current-page behavior check and six representative frames. Any check expected to exceed 60 seconds must be named with purpose and duration before launch; full DEV-2/FG-4 regression waits for visual-direction acceptance.
- DEV-2F command-chrome candidate v2 is implemented in real Godot UI: Initial
Company pages now use open corner ornaments plus header/footer rails;
parchment return tabs, compact A/B markers, plus/check selection commands,
compare arrows and confirmation checks replace generic diamond medallions.
Guild footer and disabled destinations now use the same lighter hierarchy.
Focused behavior passes in 1.6 seconds at
/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-choice/20260817T153507Z-918; six 844x390 zh_CN 130% frames pass in 2.4 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-review-v2/20260817T153537Z-1291. Human visual acceptance remains open. Owner follow-up rejects v2's content spacing and frame finish: content and ornament share one rectangle, so titles, state copy, actors and footer controls sit too close to the edge; sparse corner strokes read as unfinished rather than intentionally open. DEV-2F remains active for a separate outer-frame/content-inset repair. - DEV-2F frame/spacing candidate v3 now renders frame and content in separate
safe rectangles. One complete cut-corner hairline, four constructed corner
fittings and aligned header/footer rails sit outside a stable inner inset for
headings, actors, copy and commands. Focused behavior passes in 1.5 seconds at
/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-choice/20260817T154715Z-19139; six 844x390 zh_CN 130% frames pass in 2.4 seconds at/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-review/20260817T154743Z-20697. Human visual acceptance remains open. - Owner accepted DEV-2F frame/spacing candidate v3 for continuation on
2026-08-17. DEV-2 source
4352e253a83ee9f3ce3bca6eac99c5e70691f989passes the source-bound candidate suite at/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-candidate/20260817T155546Z-29597and the preserved FG-4 regression at/private/tmp/aetherbound-guild-test-evidence/dev2-final-fg4-regression/20260817T155717Z-30828, both with strict diagnostics 0 and complete runner cleanup. DEV-2 is complete. - DEV-3 is activated under one durable five-substep plan. DEV-3A owns only the authoritative Company-store migration and deterministic first Contract/ Market persistence: v1 Company compatibility, one active Contract, 52 Coin, Line capacity four, exact 3/4/3 offers and retry-safe receipts. Guild UI, Market review and hiring remain later DEV-3 substeps.
- DEV-3A is locally complete: Company schema v2 atomically migrates valid v1 data without changing Company/Recruit identity and stores one active first Contract in the same file. Contract creation fixes 52 Coin, Line capacity four, a deterministic 3/4/3 Market and an idempotent receipt. Focused DEV-3A and two affected DEV-2 checks pass with strict diagnostics and runner cleanup.
- DEV-3B is locally complete: Guild exposes one unlocked Contract, four difficulty segments, truthful Market preconditions, Cancel and explicit confirmation. Confirm reaches a persisted 52-Coin Market handoff; Continue and restart resume it without purchases. English/130%-text parsed touch and the two affected DEV-2 Company/Guild checks pass with strict diagnostics.
- DEV-3C is locally complete: one stable physical 3/4/3 Market ledger keeps all rows inspection-only; a separate Recruit review shows exact identity, Profession, Trait benefit/cost, attributes, item, history, price and Company/ Line effect. Cancel restores the same offer/focus. Chinese/130%-text parsed touch and prior-boundary regression pass with strict diagnostics.
- DEV-3D is locally complete: two separately confirmed 14-Coin Recruit
transactions append two persistent members and distinct idempotent receipts,
advancing Company
2 -> 3 -> 4and Coin52 -> 38 -> 24while Line capacity remains four. Duplicate/conflict/price/candidate/restart tests and English/ 130%-text parsed touch pass; a third offer remains inspection-only at the DEV-3 stopping point. - DEV-3E candidate source
a0918bcpassed all 16 behavior/persistence/touch checks but failed the first normal-render fixture: 760x360 Market footer controls extended 2 px below the viewport. A narrow short-screen height repair passes the same six-state fixture; DEV-3E remains active pending a new source- bound full candidate. - DEV-3 final source
0da89b848c87013038ffa39c49d451fb2da8e3d1passes the complete source-bound candidate at/private/tmp/aetherbound-guild-test-evidence/dev3-candidate/20260817T172359Z-27922: six DEV-1, six DEV-2 and four DEV-3 markers plus 24 normal-render states, parsed touch, layout bounds and strict diagnostics 0. Runner cleanup is complete. DEV-3 is complete; human visual/comprehension/fun, device, package, store and release gates remain open. - DEV-4 is activated under one durable five-substep plan. DEV-4A owns only an in-place prepared-party/risk foundation: deterministic four-member auto-order, explicit rear-left/front-right position semantics, atomic order/readiness receipts and three stable first-battle risk projections. Runtime Party/risk pages remain DEV-4B/D, and DEV-5 owns the first battle transaction.
- DEV-4A is locally complete: one strict optional formation block in the schema-v2 Contract preserves four Recruit hashes, 24 Coin, the Market board and both hire receipts while adding deterministic order, relation/coverage facts, three stable risk projections and idempotent order/readiness receipts. Focused domain and affected DEV-3 two-hire touch regression pass with strict diagnostics and complete runner cleanup. DEV-4B Party Line is active.
- DEV-4B is locally complete: Market enables Establish Line only at Company 4/4; four unified actors stand rear-left to front-right with position 0 at the right, and parsed tap-select/tap-destination, relation preview, Undo, Reset, Back and restart pass in Chinese/English at 130% text. Four normal-render review frames pass; Save & Review names its DEV-4C boundary.
- DEV-4C is locally complete: Save & Review atomically persists the exact order, Readiness freezes IDs/position/coverage/threat, Revise preserves it, and Accept records one idempotent preparation receipt without a battle or risk commit. English/Chinese 130% parsed-touch and restart paths pass with strict runner cleanup. DEV-4D Risk Selection is active.
- DEV-4D is locally complete: accepted Readiness opens a three-option risk board with no auto-selection, local compare/cancel/restart semantics and a frozen-party commitment preview. Begin Battle is disabled with a DEV-5 reason and no battle receipt. Chinese/English 130% parsed-touch and three normal-render risk states pass with strict runner cleanup. DEV-4E candidate is active.
- DEV-4 final source
62db001e8915873bb0b7632cfe90dd40a847530fpasses the complete source-bound candidate at/private/tmp/aetherbound-guild-test-evidence/dev4-candidate/20260817T182401Z-99737: six DEV-1, six DEV-2, four DEV-3 and four DEV-4 markers plus 24 normal-render states, parsed touch, 44px controls, layout bounds and strict diagnostics 0. No battle receipt exists and runner cleanup is complete. DEV-4 is complete; human visual/comprehension/fun, device, package and release gates remain open. - DEV-5 is activated under one durable five-substep plan. DEV-5A owns only a current battle receipt, deterministic event timeline, result/diagnosis data and battle-local knockout state around the accepted DEV-4 snapshot. DEV-5B-D runtime/result/recovery pages and DEV-6 Company management remain pending.
- DEV-5A is locally complete: one idempotent current battle receipt freezes the
accepted Party/risk, persists nine exact event kinds, settles pressured
victory once at Coin
24 -> 51, records one battle-local knockout without removing a Recruit and recovers the same four stable IDs for the next stage. Focused domain and DEV-3/4 regressions pass with strict runner cleanup. - DEV-5B is locally complete: Risk Commitment now creates a real Battle
Opening/Live scene with four compact actors, enemy contact corridor, disclosed
threat, automatic deterministic playback, Pause/Resume, 1x/2x observation and
the exact DEV-5A event rail. Continue restores an active receipt without
issuing combat commands. The playback timer is owned by the Shell and is
invalidated on tree exit; the prior SceneTreeTimer leak is resolved.
Focused bilingual parsed-touch PASS:
/private/tmp/aetherbound-guild-test-evidence/dev5-battle-ui-fix/20260818T004251Z-65519. DEV-5C Result/Diagnosis is now complete. - DEV-5C is locally complete: Battle Result names outcome/objective, exact Coin
and XP settlement, first decisive damage, battle-local knockout identity and
a compact causal chain before Continue. Settlement now keeps exactly nine
events instead of duplicating
result; three surviving Recruits each receive 16 XP while the knocked-out Recruit receives zero. Continue reaches an Knockout Review and explicit DEV-5D recovery handoff, and restart returns to Result without a duplicate settlement. Focused bilingual parsed-touch PASS:/private/tmp/aetherbound-guild-test-evidence/dev5-result-ui-worktree/20260818T013511Z-8975. Foundation, DEV-5B UI and DEV-3 hire regressions pass with strict runner cleanup. DEV-5D Knockout/Recovery is now complete. - DEV-5D is locally complete: Result Continue opens Knockout Review with the
stable member identity and current-battle gap, Acknowledge opens Recovery,
and one atomic commit returns the same Recruit IDs/Profession/Trait/level/XP/
history/equipment to next-stage Market. Duplicate recovery returns the
original receipt; no Recruit is deleted or replaced. Focused bilingual
parsed-touch PASS:
/private/tmp/aetherbound-guild-test-evidence/dev5-recovery-ui-worktree/20260818T020349Z-31847. DEV-5E first-cycle candidate is now complete. - DEV-5E source-bound candidate is complete at source
05f89ad7e14323d213287e52112ff927ef812f8d:/private/tmp/aetherbound-guild-test-evidence/dev5-candidate/20260818T025343Z-77825. Six DEV-1, six DEV-2, four DEV-3, three applicable DEV-4 and four DEV-5 markers pass, along with 24 normal-render cycle states, parsed touch, strict diagnostics 0, no permanent death and next-stage Market. The old DEV-4 disabled-Begin-Battle assertion is explicitly superseded by DEV-5's real Risk -> Battle marker. Exact handoff:ABG DEV-5 candidate ready. - DEV-6A is locally complete: Equipment review exposes sourced effect, fit,
tradeoff, price and four wearer choices. One atomic purchase/equip replaces a
Recruit's universal slot, returns the previous item to persistent inventory,
removes one Market offer and records one receipt; duplicate, conflict,
insufficient-Coin, level/XP and restart behavior pass. Focused PASS:
/private/tmp/aetherbound-guild-test-evidence/dev6-growth-worktree/20260818T035436Z-29672. DEV-2 creation, DEV-3 hire and DEV-5 recovery regressions pass with strict cleanup. DEV-6B Roster/Recruit Detail is now the only active step. - DEV-6B is locally complete: Guild exposes a real Roster entry; four member
controls and Recruit Detail show stable identity, Profession, Trait,
individual level/XP, current equipment and battle history. Back and restart
preserve the Company; Dismiss now opens the DEV-6C review with a real
consequence summary. Focused PASS:
/private/tmp/aetherbound-guild-test-evidence/dev6-roster-worktree/20260818T040436Z-36560. - DEV-6A growth and DEV-5 recovery regressions pass with strict cleanup.
- DEV-6C is locally complete: Roster and Recruit Detail expose explicit
dismissal review; Market-only dismissal returns current equipment to
inventory, leaves Coin unchanged, preserves Company growth and blocks the
final live member with a visible reason. Market exposes a separate voluntary
Contract Return review; confirmation writes one retry-safe receipt, marks
the Contract
returned, preserves roster/Coin/growth and reaches Guild. Focused PASS:/private/tmp/aetherbound-guild-test-evidence/dev6-return/20260818T042042Z-47775. DEV-6B roster, DEV-6A growth and DEV-5 recovery regressions pass with strict runner cleanup. Focused commit9e6eef9067ff9137f8e1918e9de9cb179187a0bbis pushed and equals upstream. - DEV-6D source-bound candidate is complete at source
96173243765bc7fe897c13bafebf0affa8a033e6:/private/tmp/aetherbound-guild-test-evidence/dev6-candidate-final/20260818T043605Z-66692. All DEV-1..5 and DEV-6 behavior markers pass, plus parsed touch and 24 normal-render management frames across 760x360, 844x390 and 1280x720, zh_CN/en and 100/130% text. Strict diagnostics are 0, archive SHA-256 is7f06d4c89d75689c8851a585245149a1a8d4dc5791c598926aa5f20df3f61862, and runner cleanup owns/removes the complete process group and workspace. - Owner review accepts the DEV-1/DEV-2 Boot, Title and initial-choice baseline for continuation, but rejects the DEV-3 onward content surfaces: Guild, Market, Recruit/Equipment review, Roster/Detail and later management pages still read as repeated cards with small actors and generic command rows. The shared H5 origin can also resume an old browser save. DEV-6V is a narrow content-surface repair only; DEV-1/DEV-2 behavior and visual baseline remain frozen, and Company/Save/Battle semantics remain unchanged.
- DEV-3V focused source-bound candidate passes at source
e979af7aeb5de9aead65a13f65429120ad6578d2:/private/tmp/aetherbound-guild-test-evidence/dev3v-candidate/20260818T053424Z-20989. The candidate keeps DEV-1/2 behavior, covers Guild, Contract, Market, Recruit Review and post-hire Market across 24 normal-render frames, parsed touch and strict diagnostics 0. H5 visual check:https://gallery.aichickenfarm.cn/item/OmkTW9cqlO6I?share=ff6dec4644691d79c8c6e0bd3efbb738680abec9c2bf73b1b53574edfbe78f37&fresh=1. DEV-3V remains IN_PROGRESS pending Owner visual review. - Before further DEV-3V code changes, the Owner-provided
IMG_8573reference is now decomposed into the writtenDEV-3 Owner UI Style Contractindocs/04_ART_ANIMATION_AUDIO.md: world-first composition, full readable actors, object-led commands, open HUD rails, no nested card wall and the required landscape/text-scale acceptance matrix. UI implementation is frozen until this written contract is accepted. - P0 consolidation is complete.
docs/01is the positive product contract;docs/02is systems/economy/Save authority;docs/03is pages/components/states;docs/04is art/audio; anddocs/06is the ordered roadmap and evidence gate. The written Style Bible is the reference; the next proof is the concreteVA-1_GUILD_COMPANY_ANCHORpage. DEV-1R, DEV-3V and later presentation/gameplay expansion remain frozen until the anchor is Owner-reviewed. - P0 checks pass:
ABG_DESIGN_CONTRACTS_OKandABG_PREDEVELOPMENT_DESIGN_OK(documents=6,pages=50,errors=0). The design validator was updated to read the current consolidated docs instead of the retireddocs/productsplit. No safe tracked dead product file was found; historical runtime/evidence remains preserved. - DEV-1R Boot repair is implemented at source
23f34bbe669b2d119929d9d4c47e4466cfa2116c. Resource/save verification, recoverable Retry and the Boot -> first-launch runtime handoff pass through the owned runner. Normal-render review replaces the opaque full plate with a bright painted scene and lower field-attached verification rail at 760x360 and 844x390. Fresh-start H5 review:https://gallery.aichickenfarm.cn/item/8pe4Em72THsp?share=652f6a7f6605215742502da8ac72b22c30406b111904be2aef0cfe999e50266f&fresh=1. DEV-1R remains frozen by the visual anchor step and its human visual review isFAIL: the current frame still inherits the rejected procedural entry-chrome grammar. The H5 is not a valid acceptance candidate; first-launch setup is not yet reopened. VA-1A_GUILD_ANCHOR_DECOMPOSITIONis complete. The current Guild runtime uses the locked Master B background, canonical B actor cutouts, AI-generated HUD/kiosk/medallion assets, engine text and independent hit areas. It no longer uses the old full-page frame, right utility panel or footer layout.- VA-1 is
agent_visual_reviewed / OWNER_REVIEW_OPEN. Master B normalized coordinates now determine the top rail, actor foot line, kiosk and bottom rail at 760x360, 844x390 and 1280x720. Focused behavior PASS:/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-behavior-v2/20260819T005226Z-2313. Required captures PASS at/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-capture-v3/20260819T010012Z-7453,/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-0/20260819T010257Z-9294and/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-3/20260819T010257Z-9292. - VA-1 exact-composition candidate now uses the confirmed Master B composite
as the visual coordinate master, with independent engine text and transparent
hit areas. This is a visual-anchor checkpoint, not yet the final dynamic
layer split. Focused behavior and Guild capture pass at
/private/tmp/aetherbound-guild-test-evidence/master-b-composite-behavior-v2/20260819T022004Z-64324and/private/tmp/aetherbound-guild-test-evidence/master-b-composite-capture-v2/20260819T022101Z-64892. - Owner review reopened VA-1 responsive geometry on 2026-08-19: the 16:9
Master B canvas must never stretch to a phone's device ratio. Wider or
narrower landscape space belongs to the independent World layer while all
engine text and hit areas remain centered with the complete master canvas.
This narrow repair is
IN_PROGRESS; prior captures do not close it. The focused responsive check now covers 800x500, 960x540 and 1280x600 with a live viewport resize, including vertical World extension on narrow screens. - Responsive repair verification passes at
/private/tmp/aetherbound-guild-test-evidence/va1-responsive-layout/20260819T032630Z-17579(ABG_DEV3_GUILD_RESPONSIVE_OK), parsed Guild navigation at/private/tmp/aetherbound-guild-test-evidence/va1-responsive-behavior-final-r2/20260819T032739Z-18460, and normal-render Guild/Contract/Market matrices at/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-760/20260819T032656Z-17824,/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-844/20260819T032656Z-17825and/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-1280-r2/20260819T032739Z-18459. - Owner follow-up requests the Guild frame to use Chinese runtime copy and to remove the AI-master horizontal lines/plus marks that read as placeholders. The active VA-1 repair therefore adds compact engine-rendered resource and command labels, repositions kiosk/member copy and keeps the existing English branch and navigation semantics intact.
- Chinese HUD/placeholder repair passes focused Guild navigation at
/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-behavior-final/20260819T035831Z-42009, live-resize geometry at/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-responsive-final/20260819T035831Z-42011, and normal-render Guild/Contract/Market states at/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-760-final/20260819T035831Z-42010,/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-844-final-r2/20260819T035831Z-42013and/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-1280-final/20260819T035831Z-42012. - Owner accepted the repaired Guild visual anchor for continuation on
2026-08-19 and then explicitly redirected entry reconstruction to the Title
page before Boot/first-launch re-review.
VA-2retains its existing parsed Guild interaction evidence but is not a separate active implementation step. - Title v001 was superseded after Owner review found two presentation defects: the separate World extension visibly joined a different image at non-16:9 edges, and the Title identity sat too high against the crest. Owner approved the replacement v002 design on 2026-08-19. V002 uses one complete 16:9 master with a clean sky-toned matte outside the canvas, never a second image, and moves the engine-rendered identity lower with smaller type. The v001 current-tree design/runtime copies were removed in cleanup batch 1; Git history retains their provenance.
SYS-003 Titlev002 runtime candidate preserves New Game/Continue/Settings/ Credits semantics and passes focused behavior at/private/tmp/aetherbound-guild-test-evidence/title-v002-behavior-final/20260819T062925Z-70066, wider/exact/narrower live resize at/private/tmp/aetherbound-guild-test-evidence/title-v002-responsive-final/20260819T062925Z-70064, parsed entry touch at/private/tmp/aetherbound-guild-test-evidence/title-v002-touch-final/20260819T063140Z-71569, and the 20-frame entry capture matrix at/private/tmp/aetherbound-guild-test-evidence/title-v002-capture-final/20260819T062925Z-70065. V001 remains provenance only; v002 is the sole current Title authority and still awaits Owner runtime acceptance before another entry page is activated.- A
SYS-002 First-launch Setupv001 image draft was generated after three zero-cost provider failures; the fourth attempt completed for$0.014. It is preserved underdocs/design-authority/pages/SYS-002-first-launch/drafts/v001/with statusDRAFT_REVIEW. It is not approved design authority, is not imported into the runtime and does not supersede the active Title review boundary. - Broader human comprehension/fun, device, package and release gates remain
OPEN.
Preserve
- Verified DEV-1 runtime, behavior and source-bound evidence.
- Existing FG-4 runtime and Save-v11 evidence as historical implementation until their newly superseded casualty/Contract-close semantics reach their named later conversion step; do not delete or rewrite them inside DEV-2.
- Touch, localization, accessibility and audio-event routing.
- Rejected pixel assets and H5 only as Git/evidence history.
Frozen
- Product Runtime changes are restricted to the active BAT2-4D focused closure
plus the BAT2-4C timeline and diagnostic implementation. The observation service is
frozen at
2d4d5a7and the contained field is frozen at950b32e; later battle pages, economy settlement and unrelated battle-rule changes remain frozen until their named substeps are activated after a focused push. - No page may move from AI draft to Godot implementation without the explicit
state transitions in
page-production-contract.json. - Promotion, Artifacts, second Contract creation and second battle remain frozen at the DEV-6 stopping point.
- Pixel asset expansion.
- FG-5 and later Regions.
- No new BAT-002 image generation or image editing is authorized. The closed BAT2-3 package reuses accepted environment, actor, enemy and engine-chrome assets with explicit provenance; BAT2-4 must reconstruct from that package.
- Native packaging, devices, signing, stores and release.
- Concurrent edits to the same Runtime ownership boundary; multi-Agent deconstruction, asset, test and read-only review work uses one Runtime writer.
PTY-002 Review Issue Register
PTY002-VIS-01RESOLVED_OWNER_ACCEPTED: Owner accepted the 760x360, 844x390 and 1280x720 Runtime captures at zh_CN/en 100%/130% text scale. The complete four-person line, position 0 exposure, summary and warning hierarchy, command emphasis and disabled-before-accept Risk boundary are confirmed. Layout experiment variants remain auxiliary evidence only.
RSK-001 Review Issue Register
RSK001-VIS-01RESOLVED_OWNER_ACCEPTED: Owner accepted the normal 100% Runtime captures and live path at actual size on 2026-08-23. The three-column reading hierarchy, frozen party snapshot and truthful command rail are confirmed.RSK001-VIS-02RESOLVED_COPY_DENSITY: Owner accepted the page composition but reported that the repeated fact labels read too densely. Sourced0dea5bshortens localized labels and helper copy only; all six sourced facts, values, selection semantics, hit areas and the Risk Commitment boundary remain unchanged. Fresh source-bound normal 100% captures pass; the Owner acceptance record closes RSK-001.
RSK-002 Review Issue Register
RSK002-VIS-01RESOLVED_OWNER_ACCEPTED: Owner accepted the v001 AI draft at actual size on 2026-08-23. The singular selected-risk composition, connected consequence band, four-member Party staging and bottom commitment rail are approved for reconstruction; the approval record is underpages/RSK-002-risk-commitment/approved/v001/.
RSK-002 Deconstruction Issue Register
RSK002-DEC-01RESOLVED_OWNER_ACCEPTED: Owner accepted the v001 layer map, text slots, hit areas and deconstruction board at actual size on 2026-08-23.
RSK-002 Asset Issue Register
RSK002-ASSET-01RESOLVED_OWNER_ACCEPTED: Owner repliedOKto the full-size clean static master and contact sheet on 2026-08-23. World/relic continuity, dynamic mask ownership, reused Recruit provenance and the no-baked-text policy are accepted; the reconstruction handoff is the next separate boundary.
RSK-002 Runtime Issue Register
RSK002-RUNTIME-01RESOLVED_OWNER_ACCEPTED: Owner accepted source64c1c6fat actual size on 2026-08-23. The selected-risk/Party hierarchy, six-fact consequence band, acknowledgement gate, command rail and exact-once BAT-001 handoff are closed at normal100%; the acceptance record is underpages/RSK-002-risk-commitment/verification/owner-acceptance.md.
BAT-001 Specification Issue Register
BAT001-SPEC-01RESOLVED_SPEC_READY: The BAT-001 contract and state matrix are complete in source1b3adc6; the static pre-observation boundary, normal100%layout, input order and frozen scope are validated before any art or Runtime work.BAT001-DRAFT-01RESOLVED_REJECTED_WRONG_AUTHORITY: Sourcetask_01M0QAKYKS41600MSY318C2VZPis preserved underpages/BAT-001-battle-opening/rejected/v001/. Owner rejected its sparse four-actor tableau, oversized units and parchment panels as a competing battle direction. It cannot be used for deconstruction, assets or Runtime.BAT001-AUTHORITY-01RESOLVED_OWNER_ACCEPTED: Owner confirmedOKto proceed on 2026-08-23. The existing approved battle page andphase6_battle_scale_04proof remain the BAT-001 visual authority; the rejected v001 composition is provenance only.
BAT-001 Reconstruction Issue Register
BAT001-DEC-01RESOLVED_PREflight_26_26: The page-specific layer map, engine text slots, responsive anchors and transparent hit areas passed the focused preflight in source7fccbbc; the accepted full-party battlefield and compact rail hierarchy remain intact.BAT001-ASSET-01RESOLVED_REUSE_EXISTING: No new AI generation was used. The clean Windglass field, four actor textures and Riftblade enemy texture are bound to existing accepted provenance with no pixel conversion.
BAT-001 Runtime Issue Register
BAT001-RUNTIME-01RESOLVED_SOURCE_BOUND_PASS: Sourcef892bb6renders the static opening with the exact Party/enemy bindings, explicit handoff and no hidden phase advance. The focused behavior attempt and four normal 100% capture attempts pass with strict diagnostics 0.BAT001-RUNTIME-02RESOLVED_OWNER_ACCEPTED: Owner accepted the source-bound normal100%Runtime on 2026-08-24. The complete Party/enemy relation, compact field-attached rails, first-threat disclosure and explicit BAT-002 handoff are closed; the record is underpages/BAT-001-battle-opening/verification/owner-acceptance.md.
Closed M07 Plan
M07_BAT001_BATTLE_OPENING_OWNER_RUNTIME_REVIEW owned the actual-size review of
the bounded Godot reconstruction after the accepted battle authority, validated
contract/state matrix, rejected v001 output, complete reconstruction package
and source-bound Runtime evidence. The player-visible stopping point is a
truthful Battle Opening surface where the objective, complete bound Party
order, enemy-facing direction and first disclosed threat are readable before
observation starts while preserving the accepted battle page's full-party
scale, continuous field and compact top/bottom HUD hierarchy. The Runtime
candidate authorizes only the static opening surface and explicit handoff to
BAT-002. The Owner accepted that bounded surface on 2026-08-24. All five M07
steps are complete; BAT-002 live simulation and later pages remain outside this
closed milestone.
Ordered checks:
- Build BAT-001 from the reconstruction spec using the clean accepted field, exact RSK-002 Party snapshot and committed enemy offer.
- Keep the complete Company line, compact ordinary-unit scale, enemy-facing corridor, top status rail and bottom Company rail readable at the required landscape sizes.
- Require explicit Start Observation, preserve the original receipt exactly once and hand off to BAT-002 without advancing a tick or mutating Company.
- Run focused behavior/input/responsive checks through the source-bound attempt runner with strict diagnostics and retain the four normal 100% captures.
- Owner reviewed and accepted the actual-size candidate and truthful BAT-002 stopping boundary on 2026-08-24.
Frozen scope: no new image generation, asset generation, live battle timeline, combat simulation, result/recovery UI, new content, economy changes, second-cycle management, device validation, packaging, store submission, release or unrelated cleanup.
Commit boundary: the reconstruction package is closed in source 7fccbbc.
Runtime implementation is committed in f892bb6; focused source-bound behavior
and capture evidence are retained under the four bat001-* attempt families
before the now-closed Owner Runtime review step. The Owner acceptance is
recorded in the BAT-001 verification package.
BAT-002 Specification Issue Register
BAT002-SPEC-01RESOLVED_SPEC_READY: BAT-002page-contract.jsonandstate-matrix.jsonreconcile the accepted BAT-001 receipt with the authoritative automatic-battle rules. They define live actor/target/event readability, exactWaiting for next eventempty state, invalid-event pause, BAT-003/004/005/006 handoffs and the OUT-001 stopping boundary. JSON, six focused assertions, design-contract and predevelopment checks pass.
Closed BAT2-1 Plan
M08_BAT002_LIVE_BATTLE_SPEC owned only the BAT-002 page contract and state
matrix. The player-visible stopping point is a readable automatic battle
surface reached from the accepted BAT-001 receipt: objective, encounter-only
knockout rule, complete Party/enemy relation, current urgent cause, live actor
state, source/target relation and recent event sequence remain visible while
the deterministic timeline runs. Pause, legal speed, inspect and retreat entry
are diagnostic controls only; there is no manual attack or skill command. The
page stops when the immutable outcome is ready for OUT-001 and does not render
result, reward or recovery UI.
Ordered checks:
- Author
BAT-002page-contract.jsonandstate-matrix.jsonfrom the accepted BAT-001 receipt and current gameplay/UX/art authority. - Define normal
100%landscape anchors, zh_CN/en text ownership, touch/ keyboard/controller focus, reduced-motion/flash/low-power behavior and explicit BAT-003/004/005/006 handoffs. - Require the exact no-current-event copy
Waiting for next event; invalid event data pauses and offers Retry Snapshot or Safe Exit; backgrounding freezes simulation and routes through BAT-006. - Validate JSON, the complete design contract, predevelopment authority and focused BAT-002 static assertions.
- Commit and push the specification package before activating authority reconstruction, assets or Runtime. BAT2-1 remains the closed boundary until that push is remote-visible.
Frozen scope: no image generation, page reconstruction, Runtime edits, authoritative battle-rule replacement, new content, economy change, BAT-003 inspect implementation, BAT-004 pause overlay, BAT-005 retreat confirmation, BAT-006 resume review, OUT-001 result UI, second-cycle management, device validation, packaging, stores, release or unrelated cleanup.
Commit boundary: one focused BAT-002 specification commit after the separate
plan-activation source 53490a1. No later step becomes active in that commit.
Final handoff: ABG BAT-002 SPEC READY.
BAT-002 Authority Issue Register
BAT002-AUTHORITY-01RESOLVED_APPROVED_EXISTING: The accepted05_battle_ui_japanese_scale.pngandphase6_battle_scale_04proof are copied byte-for-byte into the BAT-002 approved v001 package. Hashes, focal regions, dynamic ownership and explicit rejections preserve both full lines, ordinary-unit scale, central action gap, top status/control rails, urgent-event geometry and bottom actor-state rail. Historicalshow_battle()and static BAT-001 Runtime remain functional/neighboring provenance only.
Closed BAT2-2 Plan
M08_BAT002_LIVE_BATTLE_AUTHORITY owned only page-specific reconciliation of
the existing Owner-approved live-battle reference and full-party scale proof.
It does not generate a new design or start deconstruction, assets or Runtime.
Ordered checks:
- Copy the accepted live-battle reference and full-party scale proof into a page-specific approved v001 package without modifying either image.
- Record hashes, original repository sources, Owner authority, focal regions, live-state dynamic ownership and explicit rejected alternatives.
- Confirm the reference retains complete Party/enemy lines, ordinary actor
scale, action gap, compact top controls and bottom actor-state rail at normal
100%landscape size. - Run focused authority/hash/static checks, design-contract and predevelopment validation, then rebuild Gallery.
- Commit and push the authority package before BAT2-3 deconstruction becomes
IN_PROGRESS. BAT2-2 remains closed until the push is remote-visible.
Frozen scope: no new image generation, image editing, deconstruction board, runtime assets, Godot changes, battle-rule/economy/content changes, later-page implementation, device validation, packaging, stores, release or unrelated cleanup.
Commit boundary: one focused authority package and push after specification
source 7ededea. Final handoff: ABG BAT-002 AUTHORITY READY.
BAT-002 Reconstruction Issue Register
BAT002-DEC-01RESOLVED_OWNER_ACCEPTED: the Owner repliedOKon 2026-08-24 after reviewing the final deconstruction board and asset contact sheet. The accepted live-battle composition, complete-line scale, layer ownership, engine slots, hit areas and existing-asset provenance are closed. No Runtime code or battle simulation was part of BAT2-3.
Machine evidence: BAT-002 reconstruction/spec/authority assertions pass
17/17; reusable page preflight passes 32/32; design-contract,
predevelopment and 50-page Gallery builds pass. The clean field remains
byte-identical to the accepted BAT-001 clean master, no generated player asset
exists, and the deconstruction/asset package is human_reviewed. Runtime,
device and release states remain false.
Closed BAT2-3 Plan
M08_BAT002_LIVE_BATTLE_RECONSTRUCTION owns only the BAT-002 v001
deconstruction and reconstruction handoff. Its player-visible stopping point
is a reviewable live-battle composition with a continuous painted field,
complete Party/enemy lines, central action gap, compact top controls, bottom
actor-state rail and subject-attached event geometry. The deterministic
timeline begins only in BAT2-4.
Ordered checks:
- Inspect the approved master and scale proof at source size, then record the deconstruction board, focal bounds, normalized layer ownership and dynamic regions. Static art, Runtime overlays and hit-area-only regions must have one owner each.
- Author engine-owned text slots for objective, actor/target/event state,
timer, playback, waiting/error and OUT-001 handoff copy in
zh_CNandenat normal100%; author independent hit areas, focus order and non- interactive field regions with 48 logical px minimum targets. - Reuse the accepted clean Windglass field, existing Recruit/enemy families and engine-drawn battle chrome only. Record hashes, source paths, dynamic masks/regions, animation/VFX event bindings, contact sheet and runtime asset manifest; do not generate or edit player-facing imagery.
- Run focused BAT-002 reconstruction assertions, page preflight,
design-contract/predevelopment validation and Gallery build. Source
f9f50cdis remote-visible; the Owner accepted the final deconstruction and zero-generation asset package on 2026-08-24.
Frozen scope: no image generation/editing, Godot Runtime or battle-rule changes, live simulation, BAT-003/004/005/006, OUT-001, content/economy, device/package/store/release work or unrelated cleanup. Runtime code remains frozen until BAT2-4 is separately activated.
Commit boundary: activation is source 2e18f63; the focused package is source
f9f50cd. This Owner acceptance closure records
ABG BAT-002 RECONSTRUCTION READY; it does not activate BAT2-4.
BAT-002 Runtime Issue Register
BAT002-RUNTIME-01RESOLVED_SERVICE_PASS: source2d4d5a7adds a backward-compatible receipt-bound observation path. The historicaladvance_battle()settles immediately at its final phase and mutates Coin, XP, Recruit history and settlement receipts; BAT-002 now uses separate begin/preview/commit/retry operations, validates event and journal hashes and stops at an immutable outcome lock. The focused service attempt and legacy DEV-5 settlement regression pass with strict diagnostics 0.BAT002-RUNTIME-02RESOLVED_FIELD_PASS: source950b32ereplaces the rejected card/container surface with the accepted contained field, complete four-member Party and three-enemy lines, central event projection and ordered actor-state rail. The exact English waiting copy, sparse waiting density, normal100%responsive layouts, 48px targets, Settings return and no-hidden- tick handoff pass with strict diagnostics 0.BAT002-RUNTIME-03RESOLVED_TIMELINE_PASS: historicalbattle_runtime_test.gdexpects immediate autoplay, active pause and 1x/2x controls on the rejected card UI. Its settlement semantics remain covered bybattle_foundation_test.gd; timeline, pause and legal 1x/2x/4x behavior now run on the accepted field inbattle_live_timeline_test.gdwithout restoring the old surface. Source0de6c7a; strict timeline, field, BAT-001, observation-service and legacy DEV-5 regressions pass.BAT002-RUNTIME-04RESOLVED_IMPLEMENTATION_CLOSURE: BAT2-4C is implemented and source0de6c7apasses the combined source-bound field, timeline, BAT-001, observation-service and legacy DEV-5 closure attempt with strict diagnostics 0. The implementation record moves BAT-002 toIMPLEMENTED_AWAITING_OWNER_RUNTIME_REVIEW.BAT002-RUNTIME-05RESOLVED_SOURCE_BOUND_CANDIDATE: sourcefea2ae9passes the owned candidate runner with four normal 100% fixtures and 40 captures; markerABG_BAT002_CANDIDATE_OKappears exactly once, strict diagnostics are 0, and the archive SHA-256 isa00f1b915f34ec9ac84b955ffc2eab7313830bcfccb9c1c1f79d4651161fb7d0. Representative captures and the complete archive record are under the BAT-002 verification package, but the Owner rejected their visual fidelity; they remain functional provenance only.BAT002-RUNTIME-06OWNER_REJECTED_VISUAL_FIDELITY: the candidate replaced the approved asymmetric blue/red status rails and centered ivory control ribbon with plain blocks, replaced the portrait-led Company rail with a text-heavy strip and oversized Retreat block, and used a debug-like event band instead of actor-attached event language. Automated PASS results do not overrule this visual rejection.BAT002-RUNTIME-07OPEN_APPROVED_DESIGN_RECONSTRUCTION: BAT2-4E owns the visual repair against the approved master. Functional timeline, receipt, hashes and later-page boundaries remain frozen. No later battle page or settlement work is authorized.BAT002-RUNTIME-08RESOLVED_APPROVED_DESIGN_RECONSTRUCTION: source189c20brestores the approved asymmetric rails, centered ivory controls, portrait-led actor-state rail and actor-attached event projection without changing battle semantics. Field and Timeline markers, four normal 100% capture fixtures, 17 focused static assertions and 32/32 package preflight checks pass with strict diagnostics 0. The visual-repair record isdocs/design-authority/pages/BAT-002-live-battle/verification/visual-repair.json; BAT2-5 source-bound verification is complete and BAT2-6 is the next active boundary.BAT002-RUNTIME-09RESOLVED_SOURCE_BOUND_REPAIR_CANDIDATE: source189c20bc4a97071577b43912ebd49bc6d4a3be30passes fresh-archive import,ABG_DEV5_BATTLE_LIVE_FIELD_OKandABG_DEV5_BATTLE_TIMELINE_OKexactly once, plusABG_BAT002_CANDIDATE_OKexactly once with 40 normal100%captures across the four required fixtures. All terminals report strict diagnostics 0 and the retained 45-file candidate archive SHA-256 is165b35d9c5869bf335858011aa40683357758a982efe5f451a9aa3f733d918a9. Full attempt records are inpages/BAT-002-live-battle/verification/source-bound.json.BAT002-RUNTIME-10OPEN_OWNER_RUNTIME_REVIEW: BAT2-6 owns actual-size review of the repaired source-bound candidate. Acceptance must confirm the complete Party/enemy relation, normal100%readability and truthful BAT-003/004/005/006 plus OUT-001 boundaries; no later page or settlement work is authorized before this gate closes.BAT002-RUNTIME-11RESOLVED_OWNER_ACCEPTED: the Owner confirmed the repaired source-bound Runtime with这个OK啊on 2026-08-24 at actual size. The four-member Company/three-enemy relation, approved blue/red faction rails, centered ivory controls, continuous portrait-led actor rail and actor-attached event language are accepted at normal100%. Strict source-bound diagnostics remain0; BAT-003/004/005/006 and OUT-001 stay truthful boundaries, with no reward, recovery, settlement or next-stage mutation. The acceptance record ispages/BAT-002-live-battle/verification/owner-acceptance.md.
BAT2 Runtime Plan (Closed)
M08_BAT002_LIVE_BATTLE_RUNTIME owns only the bounded first live-observation
Runtime reconstructed from the accepted BAT-002 package. The player-visible
stopping point is the accepted contained battlefield with the complete Party
and enemy lines, ordinary-unit scale, central action corridor, compact rails
and an engine-owned automatic event timeline. The player can read forecast,
commit, source-to-target resolution and stable aftermath for melee/damage,
ranged, magic, healing, guard, enemy pressure and knockout, use diagnostic
controls, and stop at an immutable OUT-001 handoff. BAT-002 never applies
reward, recovery, next-stage or Company-management operations.
Ordered substeps:
BAT2-4ACOMPLETE- add a backward-compatible observation service bound to the original operation, snapshot and single battle receipt. Begin observation without advancing a tick; preview and commit deterministic events with stable identity/order/hash validation; persist anoutcome_lockedrecord without settlement. Prove idempotency, corruption rejection, no reward/history mutation and legacy DEV-5 settlement compatibility in a focused service test. Source2d4d5a7; the final worktree service attempt is/private/tmp/aetherbound-guild-test-evidence/bat002-observation-service-worktree/20260824T044254Z-46139and the separate legacy attempt is/private/tmp/aetherbound-guild-test-evidence/bat002-observation-legacy-dev5-worktree/20260824T044215Z-45630.BAT2-4BCOMPLETE- replace the historical card/containershow_battle()surface with the accepted contained 16:9 layered field. Bind all four Party actors, the committed enemy line, objective/rules, actor-state rail and reserved event geometry to the validated observation snapshot; keep exactWaiting for next eventcopy and 48px targets at the required landscapes. Source950b32e; the final normal-render worktree attempt is/private/tmp/aetherbound-guild-test-evidence/bat002-live-field-final-worktree/20260824T052342Z-74920. BAT-001 handoff, observation-service and historical settlement regressions pass separately with strict diagnostics 0.BAT2-4CCOMPLETE- connect forecast/commit/resolving/resolved timing and diagnostic-only pause, legal 1x/2x/4x speed, inspect, Settings and retreat entries. Add invalid-event Retry Snapshot/Safe Exit, interruption BAT-006 handoff and immutable OUT-001 handoff states without implementing those neighboring pages. Source0de6c7a; playback-speed invariance and frozen pause/error/interruption behavior pass.BAT2-4DCOMPLETE- run the focused service/Runtime/input/responsive regression set, record the implementation boundary and move the page only toIMPLEMENTED_AWAITING_OWNER_RUNTIME_REVIEW. Source0de6c7a723ebec5d4202966c926b8fac0fb3332f; combined source-bound attempt:/private/tmp/aetherbound-guild-test-evidence/bat002-closure-source-bound/20260824T071013Z-49976.BAT2-4ECOMPLETE- source189c20breconstructs the approved battle presentation in Runtime: asymmetric blue/red crest endcaps and beveled faction rails; centered ivory pause/speed/inspect ribbon; a continuous dark-gold bottom rail with event/timer module, numbered portrait cards, HP/resource/status slots and a compact boundary command; field-attached objective/event facts, source-target paths, urgent markers and floating values. Focused visual-repair evidence passes without changing battle semantics.BAT2-5COMPLETE- source-bound verification from189c20bc4a97071577b43912ebd49bc6d4a3be30runs fresh import, Field, Timeline and four normal100%fixtures. The three PASS attempts, exact markers, 40 captures and archive hash are recorded inverification/source-bound.json; thefea2ae9/aa6e0c4captures remain rejected visual provenance.BAT2-6COMPLETE- the Owner accepted the repaired actual-size candidate with这个OK啊on 2026-08-24. BAT-002 is closed at the immutable OUT-001 handoff; later pages remain frozen until separately planned.
Acceptance checks: the approved master remains the visual authority; top rail
silhouette/material hierarchy, centered control ribbon, field dominance,
ordinary actor scale, continuous portrait-led bottom rail and actor-attached
event language must read as the same UI family at actual size. Also preserve
one original receipt and unchanged snapshot identity;
event-preview/commit hashes and order; no Coin, XP, Recruit-history,
settlement, recovery or next-stage mutation; exact required state names and
waiting copy; complete Party/enemy lines and accepted scale; contained 16:9 at
760x360, 844x390 and 1280x720 in zh_CN/en at normal 100%; touch,
keyboard/controller focus and 48px targets; strict Godot diagnostics; preserved
BAT-001 handoff and legacy DEV-5 settlement regressions.
Owned paths: runtime/entry/battle_service.gd,
runtime/entry/entry_shell.gd, a BAT-002-specific engine-art helper under
runtime/entry/, focused BAT-002 tests under runtime/tests/dev5/, the
BAT-002 page implementation/verification records, and the BAT-002 entries in
this checkpoint and docs/06_DEVELOPMENT_AND_REVIEW.md.
Forbidden paths: runtime/domain/p9_2/ and its historical pixel presenter;
approved/reconstruction PNG editing; new image/audio generation; BAT-003,
BAT-004, BAT-005, BAT-006 or OUT-001 page implementation; reward, XP, recovery,
next-stage, content/economy or Save-schema replacement; device/package/store/
release work; unrelated cleanup. Do not stage or delete untracked .uid,
.import or prototype_incremental/ files.
Commit boundaries: this plan/checkpoint activation was pushed before BAT2-4A
product edits. Each substep receives its narrowest focused verification and
focused pushed commit before the next substep becomes IN_PROGRESS; a failed
check leaves the current substep active. BAT2-4D closes at source 0de6c7a;
the fea2ae9/aa6e0c4 candidate is retained as visually rejected provenance.
This rejection/repair activation was pushed before BAT2-4E product code.
BAT2-4E closes at focused visual-repair commit 189c20b; BAT2-5 closes with
the fresh source-bound attempts recorded in verification/source-bound.json.
BAT2-6 closes with the Owner acceptance record in
verification/owner-acceptance.md. Final BAT2-4 handoff remains
ABG BAT-002 RUNTIME IMPLEMENTED; no neighboring page or settlement work is
authorized without a separately activated durable plan.
Next Action
M09, M10 and M11 BAT-003/BAT-004 are closed. M12 OUT-001..004 is
closed at source f632002 with domain, Runtime and candidate capture markers
passing under tools/run_test_attempt.py. M13 then completed the source-bound
first-cycle audit at e68f888. The MVP stopping point and M14 cleanup are
complete:
New Game -> Company -> Guild -> Market -> two hires -> Party/Readiness -> Risk
-> Battle -> Result -> Knockout -> Reward Choice -> Recovery -> next-stage
Market. No active product step remains. Second-cycle systems/content, broader
region/endgame production, device/package/store/release and human
comprehension/fun gates are the remaining non-MVP work; start them only under a
new explicitly activated durable plan.