1197 lines
78 KiB
Markdown
1197 lines
78 KiB
Markdown
# Current Checkpoint
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## Authority
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- Product and player contract: `docs/01_GAME_DESIGN.md`
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- Gameplay, balance, failure and Save authority:
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`docs/02_GAMEPLAY_AND_BALANCE.md`
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- Page plan and complete state map: `docs/03_PAGES_AND_UX.md`
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- Visual, animation and audio authority: `docs/04_ART_ANIMATION_AUDIO.md`
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- Complete content authority: `docs/05_CONTENT_CATALOG.md`
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- Program Goal, active repair contract, implementation plan and ledger:
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`docs/06_DEVELOPMENT_AND_REVIEW.md`
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## Current State
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- Stage: `M15_RUNTIME_FOUNDATION_IN_PROGRESS`
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- Active implementation step: `M15-B Additive foundation types`
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(M14 repository cleanup remains complete; the first-cycle product route is
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frozen while the additive Runtime Foundation migration begins.)
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- Active durable plan: `docs/plans/M15_RUNTIME_FOUNDATION.md`
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- M15 scope is limited to an additive shared service/UI foundation and a
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Settings integration pilot. No mass page rewrite, gameplay change, asset
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generation, cleanup, packaging or release work is authorized by this plan.
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- Repository cleanup baseline and first two safe deletion batches are complete
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at `f848e20` and `e8d7a95`; M14 is closed at
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`docs/plans/M14_REPOSITORY_CLEANUP.md`.
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- Previous product steps: `SYS-005 Initial Company`, `HUB-001 Guild desk`,
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`PTY-001 Party Line / Formation`, `PTY-002 Readiness Review`, `RSK-001 Risk
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Board` and `RSK-002 Risk Commitment` are complete after Owner runtime
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acceptance. BAT-001 Battle Opening is also complete after Owner acceptance
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of its source-bound Runtime on 2026-08-24. The independent v001 draft was
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rejected because it contradicted the previously Owner-approved battle page
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and scale reference; that output is preserved as rejected provenance only.
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The accepted battle direction remains
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`prototype/generation/phase6_ui_direction_01/outputs/05_battle_ui_japanese_scale.png`,
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with the full-party scale proof under `phase6_battle_scale_04`. The pushed M07
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closure at `155d775` activated the M08 BAT-002 boundary. The specification
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package is remote-visible at `7ededea`, authority reconciliation is
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remote-visible at `1ef7a5f`, and the BAT2-3 package is remote-visible at
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`f9f50cd`. The Owner accepted the final deconstruction board and asset contact
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sheet on 2026-08-24, so BAT-002 reached `COMPLETE`. The
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receipt-bound observation service is remote-visible at `2d4d5a7`, the
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contained live battlefield is remote-visible at `950b32e`, and the timeline
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and diagnostic boundary implementation is remote-visible at `0de6c7a`;
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BAT2-4D functional closure is recorded in the BAT-002 page package. BAT2-5
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source-bound candidate verification passed at source `fea2ae9`, but the Owner
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rejected its visual presentation on 2026-08-24 as substantially different
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from the approved battle master. BAT2-4E visual reconstruction is now
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implemented and pushed at `189c20b`: beveled faction rails, centered ivory
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controls, portrait-led actor-state cards and actor-attached event paths are
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recorded in `verification/visual-repair.json`. A fresh source-bound import,
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Field, Timeline and four normal `100%` capture fixtures from `189c20b` pass
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with strict diagnostics 0; the candidate archive and markers are recorded in
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`verification/source-bound.json`. The Owner confirmed the repaired actual-size
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Runtime with `这个OK啊` on 2026-08-24; BAT2-6 and the M08 BAT-002 Runtime
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milestone are complete. Result/recovery and all later pages remain frozen.
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- M12 `OUT-001..004` is complete under the Owner's August 24, 2026 delegation
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that intermediate pages may be inspected and closed by the agent. Source
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`f6320026cfa6b64cd2cf9a1841e2679eef826b3b` passes the domain, Runtime route
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and candidate capture boundaries: `ABG_M12_OUTCOME_RECOVERY_DOMAIN_OK`,
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`ABG_M12_RUNTIME_OK` and `ABG_M12_CAPTURE_OK`. The candidate archive records
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four normal `100%` fixtures × eight states (32 frames), strict diagnostics 0,
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and restart -> next-stage Market with the same Recruit identities. All four
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OUT packages now carry implementation, behavior/input/responsive/capture,
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source-bound and delegated acceptance records. The MVP first-cycle route is
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complete; second-cycle systems/content, broader region/endgame production,
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device/package/store/release and human comprehension/fun gates remain outside
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this MVP checkpoint and require a new durable plan.
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- M13 MVP first-cycle audit is complete. The final source-bound attempt from
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revision `e68f888` is
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`/private/tmp/aetherbound-guild-test-evidence/mvp-first-cycle-audit-v9/20260824T234547Z-76868`;
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marker `ABG_MVP_FIRST_CYCLE_AUDIT_OK` appears exactly once, strict diagnostics
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are `0`, the owned workspace/process group is removed, and 128 normal `100%`
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frames pass across `760x360`, `844x390` and `1280x720` in `zh_CN`/`en`.
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The audit reconciles the historical MarketTitle/MarketFormation assumptions,
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explicit BAT-001 -> BAT-002 handoff, current live control names and the
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waiting/outcome-lock states without changing product semantics. 130% remains
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non-blocking.
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- M09 `SHP-001 Market` is complete under the Owner's August 24, 2026 delegation that
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intermediate pages may be inspected and closed by the agent. Its contract,
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state matrix, Owner-approved direction and reconstruction package are under
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`docs/design-authority/pages/SHP-001-market/`. The previous DEV-3 Market and
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hire receipts remain behavior provenance only; v001's card-heavy draft is
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rejected provenance. v002 is `COMPLETE`; the clean static master,
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runtime asset manifest, hit areas and engine-owned text slots are now the
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implementation boundary. Source-bound behavior, input, responsive and
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normal-render evidence pass at the four required normal `100%` fixtures;
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130% evidence is outside this active scope. The agent's actual-size review
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found no blocking overlap, clipped text or false recommendation state; the
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acceptance record is under the page verification package. SHP-002 and all
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later first-cycle pages are now closed under the same MVP audit.
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- M10 `SHP-002 Recruit Review` is complete under the same delegated intermediate
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review. Its original portrait-led review master, engine-owned decision facts,
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one-receipt Hire boundary and same-offer Cancel focus are recorded under
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`docs/design-authority/pages/SHP-002-recruit-review/`. Source-bound behavior
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and four normal `100%` captures pass from `d24b4dd`; BAT-003/BAT-004 and the
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M12 outcome/recovery pages are also closed in the current first-cycle audit.
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- Planning baseline: `d59555c5a3cf95fc44de79ba06c02e650eb3df3b`
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- Documentation consolidation baseline:
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`53824d2394e7facdc8dca19aa20a690a5c960aca`
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- Current review set: exactly six validated Markdown files under `docs/`.
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- Cleanup baseline: `docs/design-authority/repository-cleanup-manifest.json`.
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- Cleanup closure: M14 removed only the stale taskgraph metadata and
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superseded prototype validators/build helper. Godot `.uid`/`.import` and
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`prototype_incremental/` were explicitly retained.
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- Page production contract:
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`docs/design-authority/page-production-contract.json`.
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- HUB-001 Guild desk was accepted by the Owner on 2026-08-20 after the final
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continuous-rail, compact identity, semantic resource-slot and four-destination
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repair. Its page package, runtime evidence and owner-acceptance record are
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`COMPLETE`; the final source-bound attempt is
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`/private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079`.
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- DEV-4 Party Line / Formation is `COMPLETE` after Owner acceptance of source
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`94a2356` on 2026-08-21. Schema-v2 measures actual Runtime pixels against the
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hashed clean static master, masks dynamic regions out of static comparison,
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and rejects copied bounds. The accepted repair separates cord/actor/effect
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layers, restores Save emphasis, fits localized text in authored slots and
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enforces 48px targets. PTY-002 is `COMPLETE` after Owner runtime acceptance;
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later pages and Runtime code remain frozen until BAT2-2 is pushed and BAT2-3
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is separately activated.
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- Reusable `tools/run_page_restore_preflight.py` now validates each page package
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before Runtime work and can run the schema-v2 pixel gate for exact/minimum
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captures. PTY-001 target capture passes; the minimum 760x360 cord-size finding
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is retained as evidence rather than hidden by a threshold change.
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- PTY-002 now has a complete page contract and state matrix. The second 2K
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16:9 AI candidate preserves four complete actors, a frozen readiness band,
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grouped warning notices and a dominant Accept boundary with blank engine-text
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slots. The first candidate is retained as rejected provenance because it
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baked position numbers and label-like markers. Owner approval and runtime
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acceptance are recorded; the page is complete.
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- PTY-002 Runtime implementation is complete after Owner Runtime Review.
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The imported clean master,
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four accepted command icons, four Recruit bindings, readiness summary,
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grouped warnings and disabled-before-accept Risk boundary are rendered on a
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contained 16:9 canvas. Focused readiness, DEV-4 foundation/Party/Risk
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regressions and four real responsive captures pass with strict diagnostics;
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schema-v2 fidelity passes 32/32 package checks. Its owner gate is closed.
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- RSK-001 Risk Board now has a complete deconstruction/reconstruction package
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and Godot Runtime implementation. The contained 16:9 page renders the
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frozen four-member snapshot, three equal sourced options, threat,
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uncertainty, cost, reward, recovery and coverage facts, local selection and
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the disabled-until-selected Review boundary. The copy-density repair in
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`d0dea5b` keeps all six facts while shortening repeated labels. Fresh
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source-bound `ABG_DEV4_RISK_OK` and normal 100% captures at 760x360,
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844x390 and 1280x720 pass with strict diagnostics 0. The behavior attempt
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is `/private/tmp/aetherbound-guild-test-evidence/rsk001-copy-density-final-behavior/20260823T014204Z-60739`;
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the three capture attempts are recorded in the RSK-001 package, and page
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preflight passes 24/24. Owner accepted the page at actual size on
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2026-08-23; the next boundary is the separate RSK-002 commitment page.
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- RSK-002 Risk Commitment v001 is `COMPLETE` after Owner runtime acceptance on
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2026-08-23. Its singular selected-risk relic, connected six-fact consequence
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band, frozen four-member Party staging and bottom commitment rail are visual
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authority. The accepted Godot Runtime binds the cleaned static master,
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engine-owned facts and independent hit areas; focused behavior/input, normal
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`100%` captures, strict diagnostics and the exact-once BAT-001 handoff pass.
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Battle simulation, result/recovery and later pages remain frozen.
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- BAT-001 Battle Opening v001 is `COMPLETE` after Owner Runtime acceptance on
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2026-08-24.
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The rejected GPT-Image-2 output is archived under
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`pages/BAT-001-battle-opening/rejected/v001/` with its prompt, task, cost and
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hashes; it is not a page reference. The Godot candidate adapts the accepted
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full-party battle composition and compact top/bottom HUD hierarchy to the
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static pre-observation handoff. The reconstruction package passed 26/26
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preflight checks in source `7fccbbc`; Runtime and four source-bound normal
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`100%` capture attempts pass in source `f892bb6`. The Owner accepted the
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complete Party/enemy scale, compact field-attached HUD and truthful BAT-002
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stopping boundary; the acceptance record is under the page verification
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package.
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- BAT-002 Live Battle v001 is `COMPLETE` after Owner Runtime acceptance on
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2026-08-24; the acceptance record is under
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`pages/BAT-002-live-battle/verification/owner-acceptance.md`.
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Its page contract and state matrix
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define the automatic diagnostic-only battle surface, live actor/target/event
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bindings, exact `Waiting for next event` state, invalid-event pause,
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deterministic interruption routing and BAT-003/004/005/006 plus OUT-001
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boundaries. JSON, six focused static assertions, design-contract and complete
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predevelopment checks pass. The existing approved live-battle master and
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full-party scale proof are copied byte-for-byte into a page-specific package;
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focal/dynamic ownership, hashes and rejected alternatives pass four focused
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authority assertions. Its accepted deconstruction and zero-generation asset
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package pass preflight. The non-settling service and contained waiting field
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are pushed. BAT2-4C implements the bounded timeline and diagnostic handoffs;
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BAT2-4D focused closure is source-bound and recorded. BAT2-5 candidate
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verification passed functionally with 40 captures across the four normal
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100% fixtures, but those captures are rejected visual provenance. BAT2-4E
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restores the approved top faction rails, ivory control ribbon, continuous
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portrait-led bottom rail and actor-attached event language at `189c20b`.
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Source-bound BAT2-5 Field, Timeline and candidate verification pass from that
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source, and the Owner accepted the actual-size candidate. The complete page
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keeps BAT-003/004/005/006 and OUT-001 as truthful handoff boundaries and
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applies no reward, recovery, settlement or next-stage mutation.
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- `M01 Entry` direction v001 was generated as a 2x3 board covering Boot,
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first launch, Title continuity, Settings, Credits and shared overlays. The
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single 2K call cost `$0.014`; the board is not a runtime asset and no
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individual page implementation is activated by its generation.
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- Owner approved `M01 Entry` direction v001 on 2026-08-19. The shared world,
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materials, physical workspaces, compact HUD and overlay family are frozen as
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the entry-module baseline. This activates individual page design at
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`SYS-001`, but does not authorize Godot implementation before the page's own
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reconstruction gate.
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- `SYS-001 Boot` v001 design was approved and reconstructed. One 2048x1152
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coordinate master uses the approved M01 threshold, empty pre-Company world,
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lower verification rail and engine-owned text/action slots. The initial
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design call cost `$0.014`; runtime assets are recorded in the page package.
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- Owner approved `SYS-001 Boot` v001 for reconstruction on 2026-08-19. Normal
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loading will hide the right-side failure actions; they remain legal anchors
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for recoverable and unsafe states.
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- `SYS-001 Boot` runtime candidate now uses a clean independent background,
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horizontally stretchable NinePatch rail, fixed square status seals and
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state-bound Retry/Diagnostics/Exit controls. Focused import, behavior, parsed
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touch, live resize and normal-render checks pass with strict diagnostics 0.
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Owner accepted SYS-001 Boot; First-launch was then activated as the next page.
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- Source `19c884a` passes fresh-archive focused behavior/input/resize at
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`/private/tmp/aetherbound-guild-test-evidence/sys001-source-focused/20260819T114340Z-65610`
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and eight Loading/Error normal-render frames at
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`/private/tmp/aetherbound-guild-test-evidence/sys001-source-captures/20260819T114841Z-69192`,
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plus the complete 20-frame entry matrix at
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`/private/tmp/aetherbound-guild-test-evidence/sys001-source-entry-matrix/20260819T115309Z-72858`.
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All three have strict diagnostics 0 and complete runner cleanup.
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- `SYS-001 Boot` and `SYS-002 First-launch` are `COMPLETE` after Owner
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acceptance. SYS-002's existing v001 image remains draft provenance only.
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- `SYS-002 First-launch` v002 was approved and reconstructed. One 2048x1152 design uses
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a responsive left preview, six stretchable setting rows, fixed square icons
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and one wide apply command. The call cost `$0.014`; the approved runtime
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package records the layered assets, engine text slots and responsive policy.
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- SYS-002 runtime reconstruction now uses the approved world, preview frame,
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six stretchable setting rows, fixed square icons, value plates and wide Apply
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command. Focused settings/persistence, responsive resize, parsed touch and
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eight-frame normal-render checks pass with strict diagnostics 0. Runtime
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visual acceptance was accepted on 2026-08-20; typography was refined for
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100%/130% Chinese and English hierarchy without changing settings semantics.
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- SYS-003 Title v002 was accepted on 2026-08-20. Its contained 16:9 master,
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truthful entry actions and responsive runtime evidence are now complete.
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- SYS-005 Initial Company v001 is complete after Owner runtime acceptance. Its design uses four
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person-bearing Recruit figures in one shared courtyard, foot selection
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markers and a separate Inspect/Compare/Review command region. Its staged contract
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covers four stable offers, exact choose-two gating, Inspect/Compare, Review,
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atomic Create Company, interruption recovery and the Guild handoff. Existing
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DEV-2 runtime/evidence remains provenance; the current implementation keeps
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- HUB-001 Guild desk v001 passed AI-draft, deconstruction and initial asset
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review. Source `cb6a078` replaced the historical composite with a real
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layered world, two runtime Recruits, clean Contract Board and segmented
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rails, but Owner runtime review on 2026-08-20 returned the candidate to
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`IMPLEMENTATION_IN_PROGRESS`: the top resource cells lost their required
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fixed icons, Settings detached from the rail, the bottom destinations became
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tiny text tabs instead of authored icon commands, and typography did not
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scale with the contained canvas. The active repair owns only those HUD and
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typography boundaries; all later pages remain frozen. The repaired source
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`2417b74` restores fixed semantic icons, an attached Settings command,
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icon-forward bottom destinations and canvas-aware typography. Its fresh Git
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archive passes layered structure, 10 parsed touches and 24 frames with strict
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diagnostics 0. Owner follow-up then identified a remaining right-end assembly
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error: the bottom stretch center ended before an oversized 27% fixed region,
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leaving the Compass base visually detached. The page is returned to
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`IMPLEMENTATION_IN_PROGRESS` for that single endcap boundary. Source
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`e2acbd2` reduces the fixed region to the actual 9% endcap and extends the
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clean center to meet it. A fresh archive passes the adjacency assertion,
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layered structure, 10 parsed touches and 24 frames with strict diagnostics 0;
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the endcap boundary is correct. Owner follow-up then rejected the five left
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bottom commands' scale and placement: percentage-based button rectangles grow
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too large and too far apart at 720p, while their medallions sit above the
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visible wood rail. Source `2b732b6` replaces that geometry with 50-76px capped
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hit targets, 4-8px compact spacing, rail-seated placement and independently
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capped medallion art. Its fresh archive passes the layered constraints, 10
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parsed touches and 24 frames with strict diagnostics 0 at
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`/private/tmp/aetherbound-guild-test-evidence/hub001-bottom-nav-source-candidate/20260820T093954Z-34122`.
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The page is again `VERIFIED_AWAITING_OWNER_ACCEPTANCE`; later pages remain
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frozen until explicit Owner acceptance. Owner review then found that both
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rails still contradict the approved master: the top overlays opaque resource
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cards and an oversized identity plate over a continuous inlaid rail, while
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the bottom uses undersized generic medallions plus labels instead of the
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approved rail-integrated icon hierarchy. The page returns to
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`IMPLEMENTATION_IN_PROGRESS` for those two rail presentation boundaries only.
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Source `c32967d` restores the approved continuous top rail, compact identity
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pill, icon-plus-value cells, native-width caps and four bottom destinations;
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Title/Back reuses the left Guild crest instead of adding a fifth medallion.
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Its fresh archive passes the expanded layered constraints, 10 parsed touches
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and 24 frames with strict diagnostics 0 at
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`/private/tmp/aetherbound-guild-test-evidence/hub001-rail-language-source-candidate/20260820T103441Z-72079`.
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The page is again `VERIFIED_AWAITING_OWNER_ACCEPTANCE`; later pages remain
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frozen until explicit Owner acceptance.
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- Rejected pixel Gallery item: `5vl2EqsYWkey`
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- Latest functional evidence: combined RG-03/RG-04 midpoint systems, Save-v11,
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five-profile simulation, runtime regression and Web transport passed.
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- Human visual evidence: `FAIL`; the Owner rejected the pixel-art presentation
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as a contradiction of the accepted Japanese 2D hand-drawn direction.
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- Superseded DEV-1 functional source: `43e5bacbf88953ae99676400532189f02143be20`.
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- DEV-1 functional evidence: source-bound entry suite and complete preserved
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FG-4 midpoint regression both PASS. On 2026-08-17 the Owner rejected its
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generic translucent entry chrome as substantially different from the
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accepted Japanese 2D fantasy UI reference.
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- DEV-1F local evidence: six focused DEV-1 headless checks, real parsed touch
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and 20 normal-render development frames pass after the Title gained enamel,
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ivory, gold-trimmed, heraldic and icon-forward runtime chrome. This is not a
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renewed candidate or human visual pass.
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- DEV-1G local evidence: the same six checks, parsed touch and final 20-frame
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development matrix pass after Boot, first launch, Settings and Credits adopt
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the same chrome. The first compressed setup-grid attempt was rejected and
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repaired before this pass.
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- Revised DEV-1 candidate source:
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`d3b93268776b87b7bfb407c79165011facc438f8`.
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- Revised source-bound DEV-1 suite and complete preserved FG-4 regression PASS
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with strict diagnostics 0. Source-bound entry frames reach
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`agent_visual_reviewed`; only the Owner can grant human visual acceptance.
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- Latest Owner product decision, 2026-08-17: New Game's choose-two Recruits form
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the persistent initial Expedition Company; Contract runs are bounded
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expeditions inside continuous incremental growth, do not discard the roster,
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and zero-HP Recruits return for the next stage instead of dying permanently.
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- DEV-2A authority correction is complete: all six current documents place that
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rule above frozen FG-4 lifecycle evidence. The exact next-stage HP amount
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remains a later balance decision; DEV-2 guarantees return and persistence but
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does not invent a full-heal value.
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- DEV-2B implementation is locally complete: one saved seed creates exactly
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four complete deterministic Recruit offers in fixed positions; zero-to-two
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selected IDs survive restart; duplicate, unknown, third-selection, corrupt
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replica and interrupted-candidate boundaries are explicit; no Company or
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Contract state exists before commit.
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- DEV-2C implementation is locally complete: Title reaches the real four-offer
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page; Inspect/Compare preserve selection; exact `0/2..2/2` gating, visible
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third-selection rejection, Back/restart restoration and parsed touch pass.
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Sixteen normal-render development frames cover required sizes, languages and
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100/130% text; this is not source-bound candidate or human acceptance.
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- DEV-2D implementation is locally complete: Review names the selected two and
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unchosen two; Revise preserves the draft; Create Company atomically writes
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exactly the selected persistent Recruits with a deterministic receipt, then
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reaches the bounded Guild handoff. Duplicate commit, candidate recovery,
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lingering-draft cleanup, restart/Continue, Guild Settings return and visible
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disabled-action reasons pass. Twenty-four normal-render development frames
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cover all six DEV-2 page states at the required layout matrix; this remains
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dirty-tree guidance, not source-bound candidate or human acceptance.
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||
- DEV-2D implementation source:
|
||
`71f49a4926499ec8aa4911f9d162df709ecf132f`; pushed, clean and equal to
|
||
upstream before DEV-2E activation.
|
||
- DEV-2 candidate source:
|
||
`d1990538d5d70059f1203bf4817d1b0e9bf49a74`.
|
||
- Source-bound DEV-2 candidate suite and complete preserved FG-4 regression
|
||
PASS with strict diagnostics 0. The candidate covers the complete parsed
|
||
Boot/setup/Title/choose-two/Review/Revise/restart/Create/Guild path plus 24
|
||
normal-render Initial Company frames. Actual-size source-bound frames reach
|
||
`agent_visual_reviewed`; only the Owner can grant human visual/comprehension
|
||
acceptance.
|
||
- Owner visual review, 2026-08-17: `FAIL_CHARACTER_ABSENCE`. The candidate is
|
||
functionally correct but still reads as repeated cards and text. Reopened
|
||
DEV-2 must make generated Recruits the dominant visual choice through real
|
||
person-bearing controls, larger Inspect/Compare/Review portraits and the
|
||
persistent pair standing in Guild; decorative text panels cannot substitute.
|
||
- DEV-2F implementation is locally complete: all 12 base Professions now have
|
||
one-to-one non-pixel Recruit stickers; four person-bearing candidate controls,
|
||
portrait-led Inspect/Compare/Review, the persistent Guild pair and illustrated
|
||
Contract Board/Market props render over a visible shared environment rather
|
||
than opaque repeated cards. The eight missing stickers used exactly two 2x2
|
||
`gpt-image-2` calls costing `$0.028`; four accepted sources were reused.
|
||
- Controlled worktree evidence passes all six applicable DEV-1 and all six
|
||
DEV-2 behavior/parsed-touch checks with strict diagnostics 0 at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-character-worktree-suite/20260817T130943Z-23198`.
|
||
Twenty-four normal-render frames pass the required 760x360, 844x390 and
|
||
1280x720, zh_CN/en and 100/130% matrix at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-character-captures/20260817T130637Z-20886`.
|
||
The six representative runtime frames were sent to the Owner; human visual
|
||
acceptance remains open.
|
||
- Source-bound DEV-2F implementation commit
|
||
`9b8a533d86e041c4543e94a10ce42fd7438e9077` passes the complete DEV-2
|
||
candidate suite at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-character-candidate/20260817T132045Z-34538`:
|
||
six DEV-1 checks, six DEV-2 checks, parsed input and 24 normal-render frames,
|
||
with strict diagnostics 0. This does not override the open human gate.
|
||
- Owner follow-up, 2026-08-17: `FAIL_NOT_YET_ALIGNED`. The first sticker pass
|
||
improves subject presence but the four tall portrait-like actors and vertical
|
||
choice slots still do not read as the accepted compact Japanese 2D unit/HUD
|
||
system. A worktree graybox now removes the four full-height plates and places
|
||
all candidates in one visible painted scene with HUD strips and selection
|
||
rings; 24-frame evidence passes at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-open-stage-captures/20260817T135149Z-71812`.
|
||
Actor proportion/style alignment remains open. The Owner then explicitly
|
||
required one consistent actor style and questioned the current size; DEV-2F
|
||
is authorized to replace all 12 mixed sources with one unified compact unit
|
||
sheet and reduce choice-page display scale while preserving larger Inspect.
|
||
- The first unified 4x3 sheet was internally consistent but still failed the
|
||
accepted ordinary-unit boundary with 6.5-7-head anatomy and key-art detail.
|
||
The final authorized repair call produced all 12 together at compact
|
||
4.5-5-head tactical proportions with one face, line, cel-shadow, material and
|
||
light contract. All 12 now use one-to-one runtime textures; choice actors are
|
||
reduced, Guild actors are further reduced, and Inspect/Compare stay larger.
|
||
Focused behavior PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-choice/20260817T144520Z-42716`.
|
||
Twenty-four normal-render frames PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-captures/20260817T144542Z-42958`.
|
||
Agent review finds complete silhouettes, coherent style and usable scale at
|
||
760x360, 844x390 and 1280x720; Owner acceptance remains open.
|
||
- The first source-bound suite from `5700a84` passed all 12 DEV-1/DEV-2
|
||
behavior checks, then its single normal-render process accumulated resources
|
||
after 18 frames and timed out before the 1280x720 fixture. Runner cleanup
|
||
completed at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-unified-actor-candidate/20260817T145351Z-58238`;
|
||
this is a harness timeout, not a product PASS or visual failure. The isolated
|
||
1280x720 fixture passes six states in 3.7 seconds at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-split-capture-fixture-3/20260817T151341Z-77767`.
|
||
Candidate capture now owns one normal-render process per fixture while
|
||
retaining the same 24-frame matrix and strict diagnostics.
|
||
- Owner follow-up rejects the current DEV-2 button and outer-frame treatment:
|
||
repeated double-gold cut-corner boxes, generic diamond medallions and one
|
||
continuous enclosing border still read as utility chrome rather than an
|
||
authored Japanese fantasy command layer. DEV-2F remains active for a narrow
|
||
procedural-chrome repair; all button behavior and DEV-3 scope stay frozen.
|
||
- Owner requires every review correction to remain durable and prevent repeat
|
||
failures. The active plan now has a DEV-2F recurrence checklist covering
|
||
character priority, unified actor style/scale, open framing, differentiated
|
||
semantic commands, focused visual iteration and explicit human-gate status.
|
||
- Owner also rejects repeated opaque long-running checks during visual review.
|
||
DEV-2F now limits each visual iteration to the focused current-page behavior
|
||
check and six representative frames. Any check expected to exceed 60 seconds
|
||
must be named with purpose and duration before launch; full DEV-2/FG-4
|
||
regression waits for visual-direction acceptance.
|
||
- DEV-2F command-chrome candidate v2 is implemented in real Godot UI: Initial
|
||
Company pages now use open corner ornaments plus header/footer rails;
|
||
parchment return tabs, compact A/B markers, plus/check selection commands,
|
||
compare arrows and confirmation checks replace generic diamond medallions.
|
||
Guild footer and disabled destinations now use the same lighter hierarchy.
|
||
Focused behavior passes in 1.6 seconds at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-choice/20260817T153507Z-918`;
|
||
six 844x390 zh_CN 130% frames pass in 2.4 seconds at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-command-chrome-review-v2/20260817T153537Z-1291`.
|
||
Human visual acceptance remains open. Owner follow-up rejects v2's content
|
||
spacing and frame finish: content and ornament share one rectangle, so titles,
|
||
state copy, actors and footer controls sit too close to the edge; sparse corner
|
||
strokes read as unfinished rather than intentionally open. DEV-2F remains
|
||
active for a separate outer-frame/content-inset repair.
|
||
- DEV-2F frame/spacing candidate v3 now renders frame and content in separate
|
||
safe rectangles. One complete cut-corner hairline, four constructed corner
|
||
fittings and aligned header/footer rails sit outside a stable inner inset for
|
||
headings, actors, copy and commands. Focused behavior passes in 1.5 seconds at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-choice/20260817T154715Z-19139`;
|
||
six 844x390 zh_CN 130% frames pass in 2.4 seconds at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-review/20260817T154743Z-20697`.
|
||
Human visual acceptance remains open.
|
||
- Owner accepted DEV-2F frame/spacing candidate v3 for continuation on
|
||
2026-08-17. DEV-2 source `4352e253a83ee9f3ce3bca6eac99c5e70691f989`
|
||
passes the source-bound candidate suite at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-frame-spacing-candidate/20260817T155546Z-29597`
|
||
and the preserved FG-4 regression at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev2-final-fg4-regression/20260817T155717Z-30828`,
|
||
both with strict diagnostics 0 and complete runner cleanup. DEV-2 is complete.
|
||
- DEV-3 is activated under one durable five-substep plan. DEV-3A owns only the
|
||
authoritative Company-store migration and deterministic first Contract/
|
||
Market persistence: v1 Company compatibility, one active Contract, 52 Coin,
|
||
Line capacity four, exact 3/4/3 offers and retry-safe receipts. Guild UI,
|
||
Market review and hiring remain later DEV-3 substeps.
|
||
- DEV-3A is locally complete: Company schema v2 atomically migrates valid v1
|
||
data without changing Company/Recruit identity and stores one active first
|
||
Contract in the same file. Contract creation fixes 52 Coin, Line capacity
|
||
four, a deterministic 3/4/3 Market and an idempotent receipt. Focused DEV-3A
|
||
and two affected DEV-2 checks pass with strict diagnostics and runner cleanup.
|
||
- DEV-3B is locally complete: Guild exposes one unlocked Contract, four
|
||
difficulty segments, truthful Market preconditions, Cancel and explicit
|
||
confirmation. Confirm reaches a persisted 52-Coin Market handoff; Continue
|
||
and restart resume it without purchases. English/130%-text parsed touch and
|
||
the two affected DEV-2 Company/Guild checks pass with strict diagnostics.
|
||
- DEV-3C is locally complete: one stable physical 3/4/3 Market ledger keeps all
|
||
rows inspection-only; a separate Recruit review shows exact identity,
|
||
Profession, Trait benefit/cost, attributes, item, history, price and Company/
|
||
Line effect. Cancel restores the same offer/focus. Chinese/130%-text parsed
|
||
touch and prior-boundary regression pass with strict diagnostics.
|
||
- DEV-3D is locally complete: two separately confirmed 14-Coin Recruit
|
||
transactions append two persistent members and distinct idempotent receipts,
|
||
advancing Company `2 -> 3 -> 4` and Coin `52 -> 38 -> 24` while Line capacity
|
||
remains four. Duplicate/conflict/price/candidate/restart tests and English/
|
||
130%-text parsed touch pass; a third offer remains inspection-only at the
|
||
DEV-3 stopping point.
|
||
- DEV-3E candidate source `a0918bc` passed all 16 behavior/persistence/touch
|
||
checks but failed the first normal-render fixture: 760x360 Market footer
|
||
controls extended 2 px below the viewport. A narrow short-screen height repair
|
||
passes the same six-state fixture; DEV-3E remains active pending a new source-
|
||
bound full candidate.
|
||
- DEV-3 final source `0da89b848c87013038ffa39c49d451fb2da8e3d1`
|
||
passes the complete source-bound candidate at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev3-candidate/20260817T172359Z-27922`:
|
||
six DEV-1, six DEV-2 and four DEV-3 markers plus 24 normal-render states,
|
||
parsed touch, layout bounds and strict diagnostics 0. Runner cleanup is
|
||
complete. DEV-3 is complete; human visual/comprehension/fun, device, package,
|
||
store and release gates remain open.
|
||
- DEV-4 is activated under one durable five-substep plan. DEV-4A owns only an
|
||
in-place prepared-party/risk foundation: deterministic four-member auto-order,
|
||
explicit rear-left/front-right position semantics, atomic order/readiness
|
||
receipts and three stable first-battle risk projections. Runtime Party/risk
|
||
pages remain DEV-4B/D, and DEV-5 owns the first battle transaction.
|
||
- DEV-4A is locally complete: one strict optional formation block in the
|
||
schema-v2 Contract preserves four Recruit hashes, 24 Coin, the Market board
|
||
and both hire receipts while adding deterministic order, relation/coverage
|
||
facts, three stable risk projections and idempotent order/readiness receipts.
|
||
Focused domain and affected DEV-3 two-hire touch regression pass with strict
|
||
diagnostics and complete runner cleanup. DEV-4B Party Line is active.
|
||
- DEV-4B is locally complete: Market enables Establish Line only at Company
|
||
4/4; four unified actors stand rear-left to front-right with position 0 at the
|
||
right, and parsed tap-select/tap-destination, relation preview, Undo, Reset,
|
||
Back and restart pass in Chinese/English at 130% text. Four normal-render
|
||
review frames pass; Save & Review names its DEV-4C boundary.
|
||
- DEV-4C is locally complete: Save & Review atomically persists the exact
|
||
order, Readiness freezes IDs/position/coverage/threat, Revise preserves it,
|
||
and Accept records one idempotent preparation receipt without a battle or
|
||
risk commit. English/Chinese 130% parsed-touch and restart paths pass with
|
||
strict runner cleanup. DEV-4D Risk Selection is active.
|
||
- DEV-4D is locally complete: accepted Readiness opens a three-option risk
|
||
board with no auto-selection, local compare/cancel/restart semantics and a
|
||
frozen-party commitment preview. Begin Battle is disabled with a DEV-5 reason
|
||
and no battle receipt. Chinese/English 130% parsed-touch and three
|
||
normal-render risk states pass with strict runner cleanup. DEV-4E candidate is
|
||
active.
|
||
- DEV-4 final source `62db001e8915873bb0b7632cfe90dd40a847530f`
|
||
passes the complete source-bound candidate at
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev4-candidate/20260817T182401Z-99737`:
|
||
six DEV-1, six DEV-2, four DEV-3 and four DEV-4 markers plus 24 normal-render
|
||
states, parsed touch, 44px controls, layout bounds and strict diagnostics 0.
|
||
No battle receipt exists and runner cleanup is complete. DEV-4 is complete;
|
||
human visual/comprehension/fun, device, package and release gates remain open.
|
||
- DEV-5 is activated under one durable five-substep plan. DEV-5A owns only a
|
||
current battle receipt, deterministic event timeline, result/diagnosis data
|
||
and battle-local knockout state around the accepted DEV-4 snapshot. DEV-5B-D
|
||
runtime/result/recovery pages and DEV-6 Company management remain pending.
|
||
- DEV-5A is locally complete: one idempotent current battle receipt freezes the
|
||
accepted Party/risk, persists nine exact event kinds, settles pressured
|
||
victory once at Coin `24 -> 51`, records one battle-local knockout without
|
||
removing a Recruit and recovers the same four stable IDs for the next stage.
|
||
Focused domain and DEV-3/4 regressions pass with strict runner cleanup.
|
||
- DEV-5B is locally complete: Risk Commitment now creates a real Battle
|
||
Opening/Live scene with four compact actors, enemy contact corridor, disclosed
|
||
threat, automatic deterministic playback, Pause/Resume, 1x/2x observation and
|
||
the exact DEV-5A event rail. Continue restores an active receipt without
|
||
issuing combat commands. The playback timer is owned by the Shell and is
|
||
invalidated on tree exit; the prior SceneTreeTimer leak is resolved.
|
||
Focused bilingual parsed-touch PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev5-battle-ui-fix/20260818T004251Z-65519`.
|
||
DEV-5C Result/Diagnosis is now complete.
|
||
- DEV-5C is locally complete: Battle Result names outcome/objective, exact Coin
|
||
and XP settlement, first decisive damage, battle-local knockout identity and
|
||
a compact causal chain before Continue. Settlement now keeps exactly nine
|
||
events instead of duplicating `result`; three surviving Recruits each receive
|
||
16 XP while the knocked-out Recruit receives zero. Continue reaches an
|
||
Knockout Review and explicit DEV-5D recovery handoff, and restart returns to
|
||
Result without a duplicate settlement. Focused bilingual parsed-touch PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev5-result-ui-worktree/20260818T013511Z-8975`.
|
||
Foundation, DEV-5B UI and DEV-3 hire regressions pass with strict runner
|
||
cleanup. DEV-5D Knockout/Recovery is now complete.
|
||
- DEV-5D is locally complete: Result Continue opens Knockout Review with the
|
||
stable member identity and current-battle gap, Acknowledge opens Recovery,
|
||
and one atomic commit returns the same Recruit IDs/Profession/Trait/level/XP/
|
||
history/equipment to next-stage Market. Duplicate recovery returns the
|
||
original receipt; no Recruit is deleted or replaced. Focused bilingual
|
||
parsed-touch PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev5-recovery-ui-worktree/20260818T020349Z-31847`.
|
||
DEV-5E first-cycle candidate is now complete.
|
||
- DEV-5E source-bound candidate is complete at source
|
||
`05f89ad7e14323d213287e52112ff927ef812f8d`:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev5-candidate/20260818T025343Z-77825`.
|
||
Six DEV-1, six DEV-2, four DEV-3, three applicable DEV-4 and four DEV-5
|
||
markers pass, along with 24 normal-render cycle states, parsed touch, strict
|
||
diagnostics 0, no permanent death and next-stage Market. The old DEV-4
|
||
disabled-Begin-Battle assertion is explicitly superseded by DEV-5's real
|
||
Risk -> Battle marker. Exact handoff: `ABG DEV-5 candidate ready`.
|
||
- DEV-6A is locally complete: Equipment review exposes sourced effect, fit,
|
||
tradeoff, price and four wearer choices. One atomic purchase/equip replaces a
|
||
Recruit's universal slot, returns the previous item to persistent inventory,
|
||
removes one Market offer and records one receipt; duplicate, conflict,
|
||
insufficient-Coin, level/XP and restart behavior pass. Focused PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev6-growth-worktree/20260818T035436Z-29672`.
|
||
DEV-2 creation, DEV-3 hire and DEV-5 recovery regressions pass with strict
|
||
cleanup. DEV-6B Roster/Recruit Detail is now the only active step.
|
||
- DEV-6B is locally complete: Guild exposes a real Roster entry; four member
|
||
controls and Recruit Detail show stable identity, Profession, Trait,
|
||
individual level/XP, current equipment and battle history. Back and restart
|
||
preserve the Company; Dismiss now opens the DEV-6C review with a real
|
||
consequence summary. Focused PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev6-roster-worktree/20260818T040436Z-36560`.
|
||
- DEV-6A growth and DEV-5 recovery regressions pass with strict cleanup.
|
||
- DEV-6C is locally complete: Roster and Recruit Detail expose explicit
|
||
dismissal review; Market-only dismissal returns current equipment to
|
||
inventory, leaves Coin unchanged, preserves Company growth and blocks the
|
||
final live member with a visible reason. Market exposes a separate voluntary
|
||
Contract Return review; confirmation writes one retry-safe receipt, marks
|
||
the Contract `returned`, preserves roster/Coin/growth and reaches Guild.
|
||
Focused PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev6-return/20260818T042042Z-47775`.
|
||
DEV-6B roster, DEV-6A growth and DEV-5 recovery regressions pass with strict
|
||
runner cleanup. Focused commit `9e6eef9067ff9137f8e1918e9de9cb179187a0bb`
|
||
is pushed and equals upstream.
|
||
- DEV-6D source-bound candidate is complete at source
|
||
`96173243765bc7fe897c13bafebf0affa8a033e6`:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev6-candidate-final/20260818T043605Z-66692`.
|
||
All DEV-1..5 and DEV-6 behavior markers pass, plus parsed touch and 24
|
||
normal-render management frames across 760x360, 844x390 and 1280x720,
|
||
zh_CN/en and 100/130% text. Strict diagnostics are 0, archive SHA-256 is
|
||
`7f06d4c89d75689c8851a585245149a1a8d4dc5791c598926aa5f20df3f61862`, and
|
||
runner cleanup owns/removes the complete process group and workspace.
|
||
- Owner review accepts the DEV-1/DEV-2 Boot, Title and initial-choice baseline
|
||
for continuation, but rejects the DEV-3 onward content surfaces: Guild,
|
||
Market, Recruit/Equipment review, Roster/Detail and later management pages
|
||
still read as repeated cards with small actors and generic command rows. The
|
||
shared H5 origin can also resume an old browser save. DEV-6V is a narrow
|
||
content-surface repair only; DEV-1/DEV-2 behavior and visual baseline remain
|
||
frozen, and Company/Save/Battle semantics remain unchanged.
|
||
- DEV-3V focused source-bound candidate passes at source
|
||
`e979af7aeb5de9aead65a13f65429120ad6578d2`:
|
||
`/private/tmp/aetherbound-guild-test-evidence/dev3v-candidate/20260818T053424Z-20989`.
|
||
The candidate keeps DEV-1/2 behavior, covers Guild, Contract, Market,
|
||
Recruit Review and post-hire Market across 24 normal-render frames, parsed
|
||
touch and strict diagnostics 0. H5 visual check:
|
||
`https://gallery.aichickenfarm.cn/item/OmkTW9cqlO6I?share=ff6dec4644691d79c8c6e0bd3efbb738680abec9c2bf73b1b53574edfbe78f37&fresh=1`.
|
||
DEV-3V remains IN_PROGRESS pending Owner visual review.
|
||
- Before further DEV-3V code changes, the Owner-provided `IMG_8573` reference
|
||
is now decomposed into the written `DEV-3 Owner UI Style Contract` in
|
||
`docs/04_ART_ANIMATION_AUDIO.md`: world-first composition, full readable
|
||
actors, object-led commands, open HUD rails, no nested card wall and the
|
||
required landscape/text-scale acceptance matrix. UI implementation is
|
||
frozen until this written contract is accepted.
|
||
- P0 consolidation is complete. `docs/01` is the
|
||
positive product contract; `docs/02` is systems/economy/Save authority;
|
||
`docs/03` is pages/components/states; `docs/04` is art/audio; and `docs/06`
|
||
is the ordered roadmap and evidence gate. The written Style Bible is the
|
||
reference; the next proof is the concrete `VA-1_GUILD_COMPANY_ANCHOR` page.
|
||
DEV-1R, DEV-3V and later presentation/gameplay expansion remain frozen until
|
||
the anchor is Owner-reviewed.
|
||
- P0 checks pass: `ABG_DESIGN_CONTRACTS_OK` and
|
||
`ABG_PREDEVELOPMENT_DESIGN_OK` (`documents=6`, `pages=50`, `errors=0`).
|
||
The design validator was updated to read the current consolidated docs
|
||
instead of the retired `docs/product` split. No safe tracked dead product
|
||
file was found; historical runtime/evidence remains preserved.
|
||
- DEV-1R Boot repair is implemented at source
|
||
`23f34bbe669b2d119929d9d4c47e4466cfa2116c`. Resource/save verification,
|
||
recoverable Retry and the Boot -> first-launch runtime handoff pass through
|
||
the owned runner. Normal-render review replaces the opaque full plate with a
|
||
bright painted scene and lower field-attached verification rail at 760x360
|
||
and 844x390. Fresh-start H5 review:
|
||
`https://gallery.aichickenfarm.cn/item/8pe4Em72THsp?share=652f6a7f6605215742502da8ac72b22c30406b111904be2aef0cfe999e50266f&fresh=1`.
|
||
DEV-1R remains frozen by the visual anchor step and its human visual review is `FAIL`: the current
|
||
frame still inherits the rejected procedural entry-chrome grammar. The H5 is
|
||
not a valid acceptance candidate; first-launch setup is not yet reopened.
|
||
- `VA-1A_GUILD_ANCHOR_DECOMPOSITION` is complete. The current Guild runtime
|
||
uses the locked Master B background, canonical B actor cutouts, AI-generated
|
||
HUD/kiosk/medallion assets, engine text and independent hit areas. It no
|
||
longer uses the old full-page frame, right utility panel or footer layout.
|
||
- VA-1 is `agent_visual_reviewed / OWNER_REVIEW_OPEN`. Master B normalized
|
||
coordinates now determine the top rail, actor foot line, kiosk and bottom
|
||
rail at 760x360, 844x390 and 1280x720. Focused behavior PASS:
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-behavior-v2/20260819T005226Z-2313`.
|
||
Required captures PASS at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-capture-v3/20260819T010012Z-7453`,
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-0/20260819T010257Z-9294`
|
||
and `/private/tmp/aetherbound-guild-test-evidence/va1-master-coordinates-fixture-3/20260819T010257Z-9292`.
|
||
- VA-1 exact-composition candidate now uses the confirmed Master B composite
|
||
as the visual coordinate master, with independent engine text and transparent
|
||
hit areas. This is a visual-anchor checkpoint, not yet the final dynamic
|
||
layer split. Focused behavior and Guild capture pass at
|
||
`/private/tmp/aetherbound-guild-test-evidence/master-b-composite-behavior-v2/20260819T022004Z-64324`
|
||
and `/private/tmp/aetherbound-guild-test-evidence/master-b-composite-capture-v2/20260819T022101Z-64892`.
|
||
- Owner review reopened VA-1 responsive geometry on 2026-08-19: the 16:9
|
||
Master B canvas must never stretch to a phone's device ratio. Wider or
|
||
narrower landscape space belongs to the independent World layer while all
|
||
engine text and hit areas remain centered with the complete master canvas.
|
||
This narrow repair is `IN_PROGRESS`; prior captures do not close it. The
|
||
focused responsive check now covers 800x500, 960x540 and 1280x600 with a
|
||
live viewport resize, including vertical World extension on narrow screens.
|
||
- Responsive repair verification passes at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-responsive-layout/20260819T032630Z-17579`
|
||
(`ABG_DEV3_GUILD_RESPONSIVE_OK`), parsed Guild navigation at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-responsive-behavior-final-r2/20260819T032739Z-18460`,
|
||
and normal-render Guild/Contract/Market matrices at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-760/20260819T032656Z-17824`,
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-844/20260819T032656Z-17825`
|
||
and `/private/tmp/aetherbound-guild-test-evidence/va1-responsive-capture-final-1280-r2/20260819T032739Z-18459`.
|
||
- Owner follow-up requests the Guild frame to use Chinese runtime copy and to
|
||
remove the AI-master horizontal lines/plus marks that read as placeholders.
|
||
The active VA-1 repair therefore adds compact engine-rendered resource and
|
||
command labels, repositions kiosk/member copy and keeps the existing English
|
||
branch and navigation semantics intact.
|
||
- Chinese HUD/placeholder repair passes focused Guild navigation at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-behavior-final/20260819T035831Z-42009`,
|
||
live-resize geometry at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-responsive-final/20260819T035831Z-42011`,
|
||
and normal-render Guild/Contract/Market states at
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-760-final/20260819T035831Z-42010`,
|
||
`/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-844-final-r2/20260819T035831Z-42013`
|
||
and `/private/tmp/aetherbound-guild-test-evidence/va1-chinese-hud-capture-1280-final/20260819T035831Z-42012`.
|
||
- Owner accepted the repaired Guild visual anchor for continuation on
|
||
2026-08-19 and then explicitly redirected entry reconstruction to the Title
|
||
page before Boot/first-launch re-review. `VA-2` retains its existing parsed
|
||
Guild interaction evidence but is not a separate active implementation step.
|
||
- Title v001 was superseded after Owner review found two presentation defects:
|
||
the separate World
|
||
extension visibly joined a different image at non-16:9 edges, and the Title
|
||
identity sat too high against the crest. Owner approved the replacement v002
|
||
design on 2026-08-19. V002 uses one complete 16:9 master with a clean
|
||
sky-toned matte outside the canvas, never a second image, and moves the
|
||
engine-rendered identity lower with smaller type. The v001 current-tree
|
||
design/runtime copies were removed in cleanup batch 1; Git history retains
|
||
their provenance.
|
||
- `SYS-003 Title` v002 runtime candidate preserves New Game/Continue/Settings/
|
||
Credits semantics and passes focused behavior at
|
||
`/private/tmp/aetherbound-guild-test-evidence/title-v002-behavior-final/20260819T062925Z-70066`,
|
||
wider/exact/narrower live resize at
|
||
`/private/tmp/aetherbound-guild-test-evidence/title-v002-responsive-final/20260819T062925Z-70064`,
|
||
parsed entry touch at
|
||
`/private/tmp/aetherbound-guild-test-evidence/title-v002-touch-final/20260819T063140Z-71569`,
|
||
and the 20-frame entry capture matrix at
|
||
`/private/tmp/aetherbound-guild-test-evidence/title-v002-capture-final/20260819T062925Z-70065`.
|
||
V001 remains provenance only; v002 is the sole current Title authority and
|
||
still awaits Owner runtime acceptance before another entry page is activated.
|
||
- A `SYS-002 First-launch Setup` v001 image draft was generated after three
|
||
zero-cost provider failures; the fourth attempt completed for `$0.014`.
|
||
It is preserved under
|
||
`docs/design-authority/pages/SYS-002-first-launch/drafts/v001/` with status
|
||
`DRAFT_REVIEW`. It is not approved design authority, is not imported into
|
||
the runtime and does not supersede the active Title review boundary.
|
||
- Broader human comprehension/fun, device, package and release gates remain
|
||
`OPEN`.
|
||
|
||
## Preserve
|
||
|
||
- Verified DEV-1 runtime, behavior and source-bound evidence.
|
||
- Existing FG-4 runtime and Save-v11 evidence as historical implementation
|
||
until their newly superseded casualty/Contract-close semantics reach their
|
||
named later conversion step; do not delete or rewrite them inside DEV-2.
|
||
- Touch, localization, accessibility and audio-event routing.
|
||
- Rejected pixel assets and H5 only as Git/evidence history.
|
||
|
||
## Frozen
|
||
|
||
- Product Runtime changes are restricted to the active BAT2-4D focused closure
|
||
plus the BAT2-4C timeline and diagnostic implementation. The observation service is
|
||
frozen at `2d4d5a7` and the contained field is frozen at `950b32e`; later
|
||
battle pages, economy settlement and unrelated battle-rule changes remain
|
||
frozen until their named substeps are activated after a focused push.
|
||
- No page may move from AI draft to Godot implementation without the explicit
|
||
state transitions in `page-production-contract.json`.
|
||
- Promotion, Artifacts, second Contract creation and second battle remain
|
||
frozen at the DEV-6 stopping point.
|
||
- Pixel asset expansion.
|
||
- FG-5 and later Regions.
|
||
- No new BAT-002 image generation or image editing is authorized. The closed
|
||
BAT2-3 package reuses accepted environment, actor, enemy and engine-chrome
|
||
assets with explicit provenance; BAT2-4 must reconstruct from that package.
|
||
- Native packaging, devices, signing, stores and release.
|
||
- Concurrent edits to the same Runtime ownership boundary; multi-Agent
|
||
deconstruction, asset, test and read-only review work uses one Runtime writer.
|
||
|
||
## PTY-002 Review Issue Register
|
||
|
||
- `PTY002-VIS-01` `RESOLVED_OWNER_ACCEPTED`: Owner accepted the 760x360, 844x390 and 1280x720 Runtime captures at zh_CN/en 100%/130% text scale. The complete four-person line, position 0 exposure, summary and warning hierarchy, command emphasis and disabled-before-accept Risk boundary are confirmed. Layout experiment variants remain auxiliary evidence only.
|
||
|
||
## RSK-001 Review Issue Register
|
||
|
||
- `RSK001-VIS-01` `RESOLVED_OWNER_ACCEPTED`: Owner accepted the normal 100%
|
||
Runtime captures and live path at actual size on 2026-08-23. The three-column
|
||
reading hierarchy, frozen party snapshot and truthful command rail are
|
||
confirmed.
|
||
- `RSK001-VIS-02` `RESOLVED_COPY_DENSITY`: Owner accepted the page
|
||
composition but reported that the repeated fact labels read too densely.
|
||
Source `d0dea5b` shortens localized labels and helper copy only; all six
|
||
sourced facts, values, selection semantics, hit areas and the Risk
|
||
Commitment boundary remain unchanged. Fresh source-bound normal 100%
|
||
captures pass; the Owner acceptance record closes RSK-001.
|
||
|
||
## RSK-002 Review Issue Register
|
||
|
||
- `RSK002-VIS-01` `RESOLVED_OWNER_ACCEPTED`: Owner accepted the v001 AI draft at
|
||
actual size on 2026-08-23. The singular selected-risk composition, connected
|
||
consequence band, four-member Party staging and bottom commitment rail are
|
||
approved for reconstruction; the approval record is under
|
||
`pages/RSK-002-risk-commitment/approved/v001/`.
|
||
|
||
## RSK-002 Deconstruction Issue Register
|
||
|
||
- `RSK002-DEC-01` `RESOLVED_OWNER_ACCEPTED`: Owner accepted the v001 layer map,
|
||
text slots, hit areas and deconstruction board at actual size on 2026-08-23.
|
||
|
||
## RSK-002 Asset Issue Register
|
||
|
||
- `RSK002-ASSET-01` `RESOLVED_OWNER_ACCEPTED`: Owner replied `OK` to the
|
||
full-size clean static master and contact sheet on 2026-08-23. World/relic
|
||
continuity, dynamic mask ownership, reused Recruit provenance and the
|
||
no-baked-text policy are accepted; the reconstruction handoff is the next
|
||
separate boundary.
|
||
|
||
## RSK-002 Runtime Issue Register
|
||
|
||
- `RSK002-RUNTIME-01` `RESOLVED_OWNER_ACCEPTED`: Owner accepted source
|
||
`64c1c6f` at actual size on 2026-08-23. The selected-risk/Party hierarchy,
|
||
six-fact consequence band, acknowledgement gate, command rail and exact-once
|
||
BAT-001 handoff are closed at normal `100%`; the acceptance record is under
|
||
`pages/RSK-002-risk-commitment/verification/owner-acceptance.md`.
|
||
|
||
## BAT-001 Specification Issue Register
|
||
|
||
- `BAT001-SPEC-01` `RESOLVED_SPEC_READY`: The BAT-001 contract and state matrix
|
||
are complete in source `1b3adc6`; the static pre-observation boundary,
|
||
normal `100%` layout, input order and frozen scope are validated before any
|
||
art or Runtime work.
|
||
- `BAT001-DRAFT-01` `RESOLVED_REJECTED_WRONG_AUTHORITY`: Source
|
||
`task_01M0QAKYKS41600MSY318C2VZP` is preserved under
|
||
`pages/BAT-001-battle-opening/rejected/v001/`. Owner rejected its sparse
|
||
four-actor tableau, oversized units and parchment panels as a competing
|
||
battle direction. It cannot be used for deconstruction, assets or Runtime.
|
||
- `BAT001-AUTHORITY-01` `RESOLVED_OWNER_ACCEPTED`: Owner confirmed `OK` to
|
||
proceed on 2026-08-23. The existing approved battle page and
|
||
`phase6_battle_scale_04` proof remain the BAT-001 visual authority; the
|
||
rejected v001 composition is provenance only.
|
||
|
||
## BAT-001 Reconstruction Issue Register
|
||
|
||
- `BAT001-DEC-01` `RESOLVED_PREflight_26_26`: The page-specific layer map,
|
||
engine text slots, responsive anchors and transparent hit areas passed the
|
||
focused preflight in source `7fccbbc`; the accepted full-party battlefield
|
||
and compact rail hierarchy remain intact.
|
||
- `BAT001-ASSET-01` `RESOLVED_REUSE_EXISTING`: No new AI generation was used.
|
||
The clean Windglass field, four actor textures and Riftblade enemy texture
|
||
are bound to existing accepted provenance with no pixel conversion.
|
||
|
||
## BAT-001 Runtime Issue Register
|
||
|
||
- `BAT001-RUNTIME-01` `RESOLVED_SOURCE_BOUND_PASS`: Source `f892bb6` renders the
|
||
static opening with the exact Party/enemy bindings, explicit handoff and no
|
||
hidden phase advance. The focused behavior attempt and four normal 100%
|
||
capture attempts pass with strict diagnostics 0.
|
||
- `BAT001-RUNTIME-02` `RESOLVED_OWNER_ACCEPTED`: Owner accepted the source-bound
|
||
normal `100%` Runtime on 2026-08-24. The complete Party/enemy relation,
|
||
compact field-attached rails, first-threat disclosure and explicit BAT-002
|
||
handoff are closed; the record is under
|
||
`pages/BAT-001-battle-opening/verification/owner-acceptance.md`.
|
||
|
||
## Closed M07 Plan
|
||
|
||
`M07_BAT001_BATTLE_OPENING_OWNER_RUNTIME_REVIEW` owned the actual-size review of
|
||
the bounded Godot reconstruction after the accepted battle authority, validated
|
||
contract/state matrix, rejected v001 output, complete reconstruction package
|
||
and source-bound Runtime evidence. The player-visible stopping point is a
|
||
truthful Battle Opening surface where the objective, complete bound Party
|
||
order, enemy-facing direction and first disclosed threat are readable before
|
||
observation starts while preserving the accepted battle page's full-party
|
||
scale, continuous field and compact top/bottom HUD hierarchy. The Runtime
|
||
candidate authorizes only the static opening surface and explicit handoff to
|
||
BAT-002. The Owner accepted that bounded surface on 2026-08-24. All five M07
|
||
steps are complete; BAT-002 live simulation and later pages remain outside this
|
||
closed milestone.
|
||
|
||
Ordered checks:
|
||
|
||
1. Build BAT-001 from the reconstruction spec using the clean accepted field,
|
||
exact RSK-002 Party snapshot and committed enemy offer.
|
||
2. Keep the complete Company line, compact ordinary-unit scale, enemy-facing
|
||
corridor, top status rail and bottom Company rail readable at the required
|
||
landscape sizes.
|
||
3. Require explicit Start Observation, preserve the original receipt exactly
|
||
once and hand off to BAT-002 without advancing a tick or mutating Company.
|
||
4. Run focused behavior/input/responsive checks through the source-bound
|
||
attempt runner with strict diagnostics and retain the four normal 100%
|
||
captures.
|
||
5. Owner reviewed and accepted the actual-size candidate and truthful BAT-002
|
||
stopping boundary on 2026-08-24.
|
||
|
||
Frozen scope: no new image generation, asset generation, live battle
|
||
timeline, combat simulation, result/recovery UI, new content, economy changes,
|
||
second-cycle management, device validation, packaging, store submission,
|
||
release or unrelated cleanup.
|
||
|
||
Commit boundary: the reconstruction package is closed in source `7fccbbc`.
|
||
Runtime implementation is committed in `f892bb6`; focused source-bound behavior
|
||
and capture evidence are retained under the four `bat001-*` attempt families
|
||
before the now-closed Owner Runtime review step. The Owner acceptance is
|
||
recorded in the BAT-001 verification package.
|
||
|
||
## BAT-002 Specification Issue Register
|
||
|
||
- `BAT002-SPEC-01` `RESOLVED_SPEC_READY`: BAT-002 `page-contract.json` and
|
||
`state-matrix.json` reconcile the accepted BAT-001 receipt with the
|
||
authoritative automatic-battle rules. They define live actor/target/event
|
||
readability, exact `Waiting for next event` empty state, invalid-event pause,
|
||
BAT-003/004/005/006 handoffs and the OUT-001 stopping boundary. JSON, six
|
||
focused assertions, design-contract and predevelopment checks pass.
|
||
|
||
## Closed BAT2-1 Plan
|
||
|
||
`M08_BAT002_LIVE_BATTLE_SPEC` owned only the BAT-002 page contract and state
|
||
matrix. The player-visible stopping point is a readable automatic battle
|
||
surface reached from the accepted BAT-001 receipt: objective, encounter-only
|
||
knockout rule, complete Party/enemy relation, current urgent cause, live actor
|
||
state, source/target relation and recent event sequence remain visible while
|
||
the deterministic timeline runs. Pause, legal speed, inspect and retreat entry
|
||
are diagnostic controls only; there is no manual attack or skill command. The
|
||
page stops when the immutable outcome is ready for OUT-001 and does not render
|
||
result, reward or recovery UI.
|
||
|
||
Ordered checks:
|
||
|
||
1. Author `BAT-002` `page-contract.json` and `state-matrix.json` from the
|
||
accepted BAT-001 receipt and current gameplay/UX/art authority.
|
||
2. Define normal `100%` landscape anchors, zh_CN/en text ownership, touch/
|
||
keyboard/controller focus, reduced-motion/flash/low-power behavior and
|
||
explicit BAT-003/004/005/006 handoffs.
|
||
3. Require the exact no-current-event copy `Waiting for next event`; invalid
|
||
event data pauses and offers Retry Snapshot or Safe Exit; backgrounding
|
||
freezes simulation and routes through BAT-006.
|
||
4. Validate JSON, the complete design contract, predevelopment authority and
|
||
focused BAT-002 static assertions.
|
||
5. Commit and push the specification package before activating authority
|
||
reconstruction, assets or Runtime. BAT2-1 remains the closed boundary until
|
||
that push is remote-visible.
|
||
|
||
Frozen scope: no image generation, page reconstruction, Runtime edits,
|
||
authoritative battle-rule replacement, new content, economy change, BAT-003
|
||
inspect implementation, BAT-004 pause overlay, BAT-005 retreat confirmation,
|
||
BAT-006 resume review, OUT-001 result UI, second-cycle management, device
|
||
validation, packaging, stores, release or unrelated cleanup.
|
||
|
||
Commit boundary: one focused BAT-002 specification commit after the separate
|
||
plan-activation source `53490a1`. No later step becomes active in that commit.
|
||
Final handoff: `ABG BAT-002 SPEC READY`.
|
||
|
||
## BAT-002 Authority Issue Register
|
||
|
||
- `BAT002-AUTHORITY-01` `RESOLVED_APPROVED_EXISTING`: The accepted
|
||
`05_battle_ui_japanese_scale.png` and `phase6_battle_scale_04` proof are copied
|
||
byte-for-byte into the BAT-002 approved v001 package. Hashes, focal regions,
|
||
dynamic ownership and explicit rejections preserve both full lines,
|
||
ordinary-unit scale, central action gap, top status/control rails,
|
||
urgent-event geometry and bottom actor-state rail. Historical `show_battle()`
|
||
and static BAT-001 Runtime remain functional/neighboring provenance only.
|
||
|
||
## Closed BAT2-2 Plan
|
||
|
||
`M08_BAT002_LIVE_BATTLE_AUTHORITY` owned only page-specific reconciliation of
|
||
the existing Owner-approved live-battle reference and full-party scale proof.
|
||
It does not generate a new design or start deconstruction, assets or Runtime.
|
||
|
||
Ordered checks:
|
||
|
||
1. Copy the accepted live-battle reference and full-party scale proof into a
|
||
page-specific approved v001 package without modifying either image.
|
||
2. Record hashes, original repository sources, Owner authority, focal regions,
|
||
live-state dynamic ownership and explicit rejected alternatives.
|
||
3. Confirm the reference retains complete Party/enemy lines, ordinary actor
|
||
scale, action gap, compact top controls and bottom actor-state rail at normal
|
||
`100%` landscape size.
|
||
4. Run focused authority/hash/static checks, design-contract and predevelopment
|
||
validation, then rebuild Gallery.
|
||
5. Commit and push the authority package before BAT2-3 deconstruction becomes
|
||
`IN_PROGRESS`. BAT2-2 remains closed until the push is remote-visible.
|
||
|
||
Frozen scope: no new image generation, image editing, deconstruction board,
|
||
runtime assets, Godot changes, battle-rule/economy/content changes, later-page
|
||
implementation, device validation, packaging, stores, release or unrelated
|
||
cleanup.
|
||
|
||
Commit boundary: one focused authority package and push after specification
|
||
source `7ededea`. Final handoff: `ABG BAT-002 AUTHORITY READY`.
|
||
|
||
## BAT-002 Reconstruction Issue Register
|
||
|
||
- `BAT002-DEC-01` `RESOLVED_OWNER_ACCEPTED`: the Owner replied `OK` on
|
||
2026-08-24 after reviewing the final deconstruction board and asset contact
|
||
sheet. The accepted live-battle composition, complete-line scale, layer
|
||
ownership, engine slots, hit areas and existing-asset provenance are closed.
|
||
No Runtime code or battle simulation was part of BAT2-3.
|
||
|
||
Machine evidence: BAT-002 reconstruction/spec/authority assertions pass
|
||
`17/17`; reusable page preflight passes `32/32`; design-contract,
|
||
predevelopment and 50-page Gallery builds pass. The clean field remains
|
||
byte-identical to the accepted BAT-001 clean master, no generated player asset
|
||
exists, and the deconstruction/asset package is `human_reviewed`. Runtime,
|
||
device and release states remain false.
|
||
|
||
## Closed BAT2-3 Plan
|
||
|
||
`M08_BAT002_LIVE_BATTLE_RECONSTRUCTION` owns only the BAT-002 v001
|
||
deconstruction and reconstruction handoff. Its player-visible stopping point
|
||
is a reviewable live-battle composition with a continuous painted field,
|
||
complete Party/enemy lines, central action gap, compact top controls, bottom
|
||
actor-state rail and subject-attached event geometry. The deterministic
|
||
timeline begins only in BAT2-4.
|
||
|
||
Ordered checks:
|
||
|
||
1. Inspect the approved master and scale proof at source size, then record the
|
||
deconstruction board, focal bounds, normalized layer ownership and dynamic
|
||
regions. Static art, Runtime overlays and hit-area-only regions must have one
|
||
owner each.
|
||
2. Author engine-owned text slots for objective, actor/target/event state,
|
||
timer, playback, waiting/error and OUT-001 handoff copy in `zh_CN` and `en`
|
||
at normal `100%`; author independent hit areas, focus order and non-
|
||
interactive field regions with 48 logical px minimum targets.
|
||
3. Reuse the accepted clean Windglass field, existing Recruit/enemy families
|
||
and engine-drawn battle chrome only. Record hashes, source paths, dynamic
|
||
masks/regions, animation/VFX event bindings, contact sheet and runtime asset
|
||
manifest; do not generate or edit player-facing imagery.
|
||
4. Run focused BAT-002 reconstruction assertions, page preflight,
|
||
design-contract/predevelopment validation and Gallery build. Source
|
||
`f9f50cd` is remote-visible; the Owner accepted the final deconstruction and
|
||
zero-generation asset package on 2026-08-24.
|
||
|
||
Frozen scope: no image generation/editing, Godot Runtime or battle-rule
|
||
changes, live simulation, BAT-003/004/005/006, OUT-001, content/economy,
|
||
device/package/store/release work or unrelated cleanup. Runtime code remains
|
||
frozen until BAT2-4 is separately activated.
|
||
|
||
Commit boundary: activation is source `2e18f63`; the focused package is source
|
||
`f9f50cd`. This Owner acceptance closure records
|
||
`ABG BAT-002 RECONSTRUCTION READY`; it does not activate BAT2-4.
|
||
|
||
## BAT-002 Runtime Issue Register
|
||
|
||
- `BAT002-RUNTIME-01` `RESOLVED_SERVICE_PASS`: source `2d4d5a7` adds a
|
||
backward-compatible receipt-bound observation path. The historical
|
||
`advance_battle()` settles immediately at its final phase and mutates Coin,
|
||
XP, Recruit history and settlement receipts; BAT-002 now uses separate
|
||
begin/preview/commit/retry operations, validates event and journal hashes and
|
||
stops at an immutable outcome lock. The focused service attempt and legacy
|
||
DEV-5 settlement regression pass with strict diagnostics 0.
|
||
- `BAT002-RUNTIME-02` `RESOLVED_FIELD_PASS`: source `950b32e` replaces the
|
||
rejected card/container surface with the accepted contained field, complete
|
||
four-member Party and three-enemy lines, central event projection and ordered
|
||
actor-state rail. The exact English waiting copy, sparse waiting density,
|
||
normal `100%` responsive layouts, 48px targets, Settings return and no-hidden-
|
||
tick handoff pass with strict diagnostics 0.
|
||
- `BAT002-RUNTIME-03` `RESOLVED_TIMELINE_PASS`: historical
|
||
`battle_runtime_test.gd` expects immediate autoplay, active pause and 1x/2x
|
||
controls on the rejected card UI. Its settlement semantics remain covered by
|
||
`battle_foundation_test.gd`; timeline, pause and legal 1x/2x/4x behavior now
|
||
run on the accepted field in `battle_live_timeline_test.gd` without restoring
|
||
the old surface. Source `0de6c7a`; strict timeline, field, BAT-001,
|
||
observation-service and legacy DEV-5 regressions pass.
|
||
- `BAT002-RUNTIME-04` `RESOLVED_IMPLEMENTATION_CLOSURE`: BAT2-4C is implemented
|
||
and source `0de6c7a` passes the combined source-bound field, timeline,
|
||
BAT-001, observation-service and legacy DEV-5 closure attempt with strict
|
||
diagnostics 0. The implementation record moves BAT-002 to
|
||
`IMPLEMENTED_AWAITING_OWNER_RUNTIME_REVIEW`.
|
||
- `BAT002-RUNTIME-05` `RESOLVED_SOURCE_BOUND_CANDIDATE`: source `fea2ae9`
|
||
passes the owned candidate runner with four normal 100% fixtures and 40
|
||
captures; marker `ABG_BAT002_CANDIDATE_OK` appears exactly once, strict
|
||
diagnostics are 0, and the archive SHA-256 is
|
||
`a00f1b915f34ec9ac84b955ffc2eab7313830bcfccb9c1c1f79d4651161fb7d0`.
|
||
Representative captures and the complete archive record are under the
|
||
BAT-002 verification package, but the Owner rejected their visual fidelity;
|
||
they remain functional provenance only.
|
||
- `BAT002-RUNTIME-06` `OWNER_REJECTED_VISUAL_FIDELITY`: the candidate replaced
|
||
the approved asymmetric blue/red status rails and centered ivory control
|
||
ribbon with plain blocks, replaced the portrait-led Company rail with a
|
||
text-heavy strip and oversized Retreat block, and used a debug-like event
|
||
band instead of actor-attached event language. Automated PASS results do not
|
||
overrule this visual rejection.
|
||
- `BAT002-RUNTIME-07` `OPEN_APPROVED_DESIGN_RECONSTRUCTION`: BAT2-4E owns the
|
||
visual repair against the approved master. Functional timeline, receipt,
|
||
hashes and later-page boundaries remain frozen. No later battle page or
|
||
settlement work is authorized.
|
||
- `BAT002-RUNTIME-08` `RESOLVED_APPROVED_DESIGN_RECONSTRUCTION`: source
|
||
`189c20b` restores the approved asymmetric rails, centered ivory controls,
|
||
portrait-led actor-state rail and actor-attached event projection without
|
||
changing battle semantics. Field and Timeline markers, four normal 100%
|
||
capture fixtures, 17 focused static assertions and 32/32 package preflight
|
||
checks pass with strict diagnostics 0. The visual-repair record is
|
||
`docs/design-authority/pages/BAT-002-live-battle/verification/visual-repair.json`;
|
||
BAT2-5 source-bound verification is complete and BAT2-6 is the next active
|
||
boundary.
|
||
- `BAT002-RUNTIME-09` `RESOLVED_SOURCE_BOUND_REPAIR_CANDIDATE`: source
|
||
`189c20bc4a97071577b43912ebd49bc6d4a3be30` passes fresh-archive import,
|
||
`ABG_DEV5_BATTLE_LIVE_FIELD_OK` and `ABG_DEV5_BATTLE_TIMELINE_OK` exactly
|
||
once, plus `ABG_BAT002_CANDIDATE_OK` exactly once with 40 normal `100%`
|
||
captures across the four required fixtures. All terminals report strict
|
||
diagnostics 0 and the retained 45-file candidate archive SHA-256 is
|
||
`165b35d9c5869bf335858011aa40683357758a982efe5f451a9aa3f733d918a9`.
|
||
Full attempt records are in `pages/BAT-002-live-battle/verification/source-bound.json`.
|
||
- `BAT002-RUNTIME-10` `OPEN_OWNER_RUNTIME_REVIEW`: BAT2-6 owns actual-size
|
||
review of the repaired source-bound candidate. Acceptance must confirm the
|
||
complete Party/enemy relation, normal `100%` readability and truthful
|
||
BAT-003/004/005/006 plus OUT-001 boundaries; no later page or settlement
|
||
work is authorized before this gate closes.
|
||
- `BAT002-RUNTIME-11` `RESOLVED_OWNER_ACCEPTED`: the Owner confirmed the
|
||
repaired source-bound Runtime with `这个OK啊` on 2026-08-24 at actual size.
|
||
The four-member Company/three-enemy relation, approved blue/red faction
|
||
rails, centered ivory controls, continuous portrait-led actor rail and
|
||
actor-attached event language are accepted at normal `100%`. Strict
|
||
source-bound diagnostics remain `0`; BAT-003/004/005/006 and OUT-001 stay
|
||
truthful boundaries, with no reward, recovery, settlement or next-stage
|
||
mutation. The acceptance record is
|
||
`pages/BAT-002-live-battle/verification/owner-acceptance.md`.
|
||
|
||
## BAT2 Runtime Plan (Closed)
|
||
|
||
`M08_BAT002_LIVE_BATTLE_RUNTIME` owns only the bounded first live-observation
|
||
Runtime reconstructed from the accepted BAT-002 package. The player-visible
|
||
stopping point is the accepted contained battlefield with the complete Party
|
||
and enemy lines, ordinary-unit scale, central action corridor, compact rails
|
||
and an engine-owned automatic event timeline. The player can read forecast,
|
||
commit, source-to-target resolution and stable aftermath for melee/damage,
|
||
ranged, magic, healing, guard, enemy pressure and knockout, use diagnostic
|
||
controls, and stop at an immutable OUT-001 handoff. BAT-002 never applies
|
||
reward, recovery, next-stage or Company-management operations.
|
||
|
||
Ordered substeps:
|
||
|
||
1. `BAT2-4A` `COMPLETE` - add a backward-compatible observation service
|
||
bound to the original operation, snapshot and single battle receipt. Begin
|
||
observation without advancing a tick; preview and commit deterministic
|
||
events with stable identity/order/hash validation; persist an
|
||
`outcome_locked` record without settlement. Prove idempotency, corruption
|
||
rejection, no reward/history mutation and legacy DEV-5 settlement
|
||
compatibility in a focused service test.
|
||
Source `2d4d5a7`; the final worktree service attempt is
|
||
`/private/tmp/aetherbound-guild-test-evidence/bat002-observation-service-worktree/20260824T044254Z-46139`
|
||
and the separate legacy attempt is
|
||
`/private/tmp/aetherbound-guild-test-evidence/bat002-observation-legacy-dev5-worktree/20260824T044215Z-45630`.
|
||
2. `BAT2-4B` `COMPLETE` - replace the historical card/container `show_battle()`
|
||
surface with the accepted contained 16:9 layered field. Bind all four Party
|
||
actors, the committed enemy line, objective/rules, actor-state rail and
|
||
reserved event geometry to the validated observation snapshot; keep exact
|
||
`Waiting for next event` copy and 48px targets at the required landscapes.
|
||
Source `950b32e`; the final normal-render worktree attempt is
|
||
`/private/tmp/aetherbound-guild-test-evidence/bat002-live-field-final-worktree/20260824T052342Z-74920`.
|
||
BAT-001 handoff, observation-service and historical settlement regressions
|
||
pass separately with strict diagnostics 0.
|
||
3. `BAT2-4C` `COMPLETE` - connect forecast/commit/resolving/resolved timing and
|
||
diagnostic-only pause, legal 1x/2x/4x speed, inspect, Settings and retreat
|
||
entries. Add invalid-event Retry Snapshot/Safe Exit, interruption BAT-006
|
||
handoff and immutable OUT-001 handoff states without implementing those
|
||
neighboring pages. Source `0de6c7a`; playback-speed invariance and frozen
|
||
pause/error/interruption behavior pass.
|
||
4. `BAT2-4D` `COMPLETE` - run the focused service/Runtime/input/responsive
|
||
regression set, record the implementation boundary and move the page only
|
||
to `IMPLEMENTED_AWAITING_OWNER_RUNTIME_REVIEW`. Source
|
||
`0de6c7a723ebec5d4202966c926b8fac0fb3332f`; combined source-bound attempt:
|
||
`/private/tmp/aetherbound-guild-test-evidence/bat002-closure-source-bound/20260824T071013Z-49976`.
|
||
5. `BAT2-4E` `COMPLETE` - source `189c20b` reconstructs the approved battle
|
||
presentation in Runtime: asymmetric blue/red crest endcaps and beveled
|
||
faction rails; centered ivory pause/speed/inspect ribbon; a continuous
|
||
dark-gold bottom rail with event/timer module, numbered portrait cards,
|
||
HP/resource/status slots and a compact boundary command; field-attached
|
||
objective/event facts, source-target paths, urgent markers and floating
|
||
values. Focused visual-repair evidence passes without changing battle
|
||
semantics.
|
||
6. `BAT2-5` `COMPLETE` - source-bound verification from
|
||
`189c20bc4a97071577b43912ebd49bc6d4a3be30` runs fresh import, Field,
|
||
Timeline and four normal `100%` fixtures. The three PASS attempts, exact
|
||
markers, 40 captures and archive hash are recorded in
|
||
`verification/source-bound.json`; the `fea2ae9`/`aa6e0c4` captures remain
|
||
rejected visual provenance.
|
||
7. `BAT2-6` `COMPLETE` - the Owner accepted the repaired actual-size candidate
|
||
with `这个OK啊` on 2026-08-24. BAT-002 is closed at the immutable OUT-001
|
||
handoff; later pages remain frozen until separately planned.
|
||
|
||
Acceptance checks: the approved master remains the visual authority; top rail
|
||
silhouette/material hierarchy, centered control ribbon, field dominance,
|
||
ordinary actor scale, continuous portrait-led bottom rail and actor-attached
|
||
event language must read as the same UI family at actual size. Also preserve
|
||
one original receipt and unchanged snapshot identity;
|
||
event-preview/commit hashes and order; no Coin, XP, Recruit-history,
|
||
settlement, recovery or next-stage mutation; exact required state names and
|
||
waiting copy; complete Party/enemy lines and accepted scale; contained 16:9 at
|
||
`760x360`, `844x390` and `1280x720` in `zh_CN`/`en` at normal `100%`; touch,
|
||
keyboard/controller focus and 48px targets; strict Godot diagnostics; preserved
|
||
BAT-001 handoff and legacy DEV-5 settlement regressions.
|
||
|
||
Owned paths: `runtime/entry/battle_service.gd`,
|
||
`runtime/entry/entry_shell.gd`, a BAT-002-specific engine-art helper under
|
||
`runtime/entry/`, focused BAT-002 tests under `runtime/tests/dev5/`, the
|
||
BAT-002 page implementation/verification records, and the BAT-002 entries in
|
||
this checkpoint and `docs/06_DEVELOPMENT_AND_REVIEW.md`.
|
||
|
||
Forbidden paths: `runtime/domain/p9_2/` and its historical pixel presenter;
|
||
approved/reconstruction PNG editing; new image/audio generation; BAT-003,
|
||
BAT-004, BAT-005, BAT-006 or OUT-001 page implementation; reward, XP, recovery,
|
||
next-stage, content/economy or Save-schema replacement; device/package/store/
|
||
release work; unrelated cleanup. Do not stage or delete untracked `.uid`,
|
||
`.import` or `prototype_incremental/` files.
|
||
|
||
Commit boundaries: this plan/checkpoint activation was pushed before BAT2-4A
|
||
product edits. Each substep receives its narrowest focused verification and
|
||
focused pushed commit before the next substep becomes `IN_PROGRESS`; a failed
|
||
check leaves the current substep active. BAT2-4D closes at source `0de6c7a`;
|
||
the `fea2ae9`/`aa6e0c4` candidate is retained as visually rejected provenance.
|
||
This rejection/repair activation was pushed before BAT2-4E product code.
|
||
BAT2-4E closes at focused visual-repair commit `189c20b`; BAT2-5 closes with
|
||
the fresh source-bound attempts recorded in `verification/source-bound.json`.
|
||
BAT2-6 closes with the Owner acceptance record in
|
||
`verification/owner-acceptance.md`. Final BAT2-4 handoff remains
|
||
`ABG BAT-002 RUNTIME IMPLEMENTED`; no neighboring page or settlement work is
|
||
authorized without a separately activated durable plan.
|
||
|
||
## Next Action
|
||
|
||
M09, M10 and M11 `BAT-003`/`BAT-004` are closed. M12 `OUT-001..004` is
|
||
closed at source `f632002` with domain, Runtime and candidate capture markers
|
||
passing under `tools/run_test_attempt.py`. M13 then completed the source-bound
|
||
first-cycle audit at `e68f888`. The MVP stopping point and M14 cleanup are
|
||
complete:
|
||
New Game -> Company -> Guild -> Market -> two hires -> Party/Readiness -> Risk
|
||
-> Battle -> Result -> Knockout -> Reward Choice -> Recovery -> next-stage
|
||
Market. No active product step remains. Second-cycle systems/content, broader
|
||
region/endgame production, device/package/store/release and human
|
||
comprehension/fun gates are the remaining non-MVP work; start them only under a
|
||
new explicitly activated durable plan.
|