55 lines
2.2 KiB
Markdown
55 lines
2.2 KiB
Markdown
# Aetherbound Guild / 裂脉远征团
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An original landscape Japanese 2D hand-drawn guild-expedition auto-battler.
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## Current State
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The functional runtime is implemented through the RG-04 midpoint: four of eight
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Regions, eight of sixteen Contracts, recruiting, automatic formation,
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one-item equipment, deterministic battle, permanent casualty/recovery,
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progression and Save-v11 persistence.
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The latest pixel-art H5 is rejected. Its gameplay and systems remain useful, but
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its visual presentation is not product authority. The Owner has approved an
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entry-first Japanese 2D hand-drawn redevelopment plan.
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## Product Scope
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- Generated run-bound Recruits; no fixed story protagonists or relationship
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system.
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- One continuous front-to-rear Company line and automatic battle resolution.
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- 12 base, 24 advanced and 6 hidden Professions; 36 Traits.
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- 320 equipment items, 60 Artifacts, 100 ordinary/elite enemies and 16 Bosses.
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- Eight Regions, sixteen Contracts, a 15-25 hour first clear and 60+ hour
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mastery structure.
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- Premium offline game for landscape mobile, PC and console.
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- English and Simplified Chinese.
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- Japanese 2D thin-line/cel-color actors over softly painted environments.
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## Review Before Development
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Review these six documents in order. They are the complete current design set;
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superseded split documents remain only in Git history.
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1. [Game Design](docs/01_GAME_DESIGN.md)
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2. [Gameplay, Battle, Economy And Save](docs/02_GAMEPLAY_AND_BALANCE.md)
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3. [50 Pages And UX](docs/03_PAGES_AND_UX.md)
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4. [Japanese 2D Art, Animation And Audio](docs/04_ART_ANIMATION_AUDIO.md)
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5. [Complete Content Catalog](docs/05_CONTENT_CATALOG.md)
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6. [Development Plan And Review](docs/06_DEVELOPMENT_AND_REVIEW.md)
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Development resumes from the real player entry flow: Boot, first-launch setup,
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Title and essential Settings. New Run, Guild, Market, automatic formation, risk,
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battle and result follow only after the preceding path is runnable from launch.
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## Run The Existing Functional Runtime
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Requires Godot `4.6.1.stable`:
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```bash
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/Applications/Godot.app/Contents/MacOS/Godot --path runtime
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```
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The current runtime is useful for system verification only. It must not be used
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as a visual reference for new production.
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