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# Equipment Catalog
> Exact count: 320 stable identities (`EQ-001..EQ-320`). Every row is behavior
> class `B`: it changes targeting, timing, reach, order, resource flow, status
> resolution, or profession behavior. There are no rarity-only or scalar-only
> identities.
## Schema And Boundaries
`Fit` is a content eligibility and production-layer tag, not an assertion about
the core system's final slot count. `armament`, `guard`, `garb`, `charm`, and
`kit` let comparison UI and modular art group like objects. An integrated core
schema may map them to slots without changing IDs or effects.
Each proc is nonrecursive: an equipment-triggered action cannot retrigger the
same item unless the row explicitly says `repeat`. Once-per-battle and cooldown
timing use core event hooks. Numeric tuning may change during simulation, but a
row's trigger, target, tradeoff, and readable feedback are identity-defining.
Production codes use `CONTENT_INDEX.md`. All rows require icon/accessibility
silhouette (`I`); visible held/worn items add `O`; trigger feedback adds `V/S`.
## `EQ-001..EQ-020` - Opening Order Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-001` Stepback Soles | garb; any | B | After first direct hit, step one position rearward if legal. | Next basic waits one tick; full rear makes trigger dormant. | `I/O/V/S`: split-heel boots, rear arrow, heel scrape. |
| `EQ-002` Frontpin Greaves | garb; front | B | Resist the first enemy push until wearer completes a basic. | The completed basic Hinders wearer for one tick. | `I/O/V/S`: pegged greaves, brace notch, stone pin. |
| `EQ-003` Passing Sash | garb; any | B | First allied swap through wearer advances the passing ally's basic. | Wearer's next basic is delayed equally. | `I/O/V/S`: two-tail sash, handoff arrows, cloth snap. |
| `EQ-004` Gapfinder Sandals | garb; any | B | On a neighbor's defeat, choose collapse toward wearer instead of default once. | Wearer becomes Exposed during the collapse tick. | `I/O/V/S`: open-toe route marks, gap ghost, quick step. |
| `EQ-005` Leadweight Belt | garb; front/center | B | First pull on wearer pulls the neighbor ahead instead when legal. | Illegal transfer Hinders both units. | `I/O/V/S`: hanging weight, forked pull cue, buckle strain. |
| `EQ-006` Rearhook Cloak | garb; rear | B | First enemy entering allied rear is pulled one position forward after acting. | Wearer must remain rearmost; movement disables hook until next basic. | `I/O/V/S`: hooked hem, return arrow, cloth catch. |
| `EQ-007` Pivot Anklet | charm; any | B | After wearer swaps, next basic targets the unit opposite the swap direction. | No legal opposite target causes a fizzle without resource gain. | `I/V/S`: compass anklet, pivot reticle, metal tick. |
| `EQ-008` Stillroad Wrap | garb; any | B | Two cadences without movement grant immunity to next forced step. | Moving voluntarily clears the stored immunity. | `I/O/V/S`: wrapped calves, two-bead root cue, cloth tighten. |
| `EQ-009` Rescue Loop | kit; support | B | First heal on a foremost ally also pulls that ally one position rearward. | Heal resolves weaker if pull is illegal. | `I/O/V/S`: rope loop, heal-arrow cue, soft rope slide. |
| `EQ-010` Forward Claim | charm; any | B | First time wearer becomes foremost, mark current foremost enemy. | Mark ends if wearer moves rearward. | `I/V/S`: pennant clasp, paired front markers, flag flick. |
| `EQ-011` Neighbor's Buckle | garb; any | B | When wearer receives Guard, give one Guard token to neighbor behind. | Wearer cannot receive Guard from that neighbor that cadence. | `I/O/V/S`: twin buckle, rear handoff cue, clasp click. |
| `EQ-012` Open-Line Cord | charm; any | B | With no neighbor ahead, basics gain reach +1. | Gaining a front neighbor immediately ends any reserved long target. | `I/V/S`: loose cord, reach ruler, cord pluck. |
| `EQ-013` Crossstep Token | charm; any | B | First targeted enemy movement grants wearer one legal step after its action. | Skipping the step delays wearer's next action. | `I/V/S`: crossed feet token, follow cue, two-step tap. |
| `EQ-014` Quiet Rearplate | guard; rear | B | While rearmost, first area hit is converted to a direct hit. | Direct hit may now trigger single-target enemy riders. | `I/O/V/S`: narrow backplate, area-to-point cue, muted clang. |
| `EQ-015` Relay Spur | garb; reorder | B | A swap initiated by wearer refreshes the swapped ally's position trigger. | Same ally cannot be chosen twice consecutively. | `I/O/V/S`: forked spur, reset loop, bright heel click. |
| `EQ-016` Empty-Space Bell | charm; any | B | A vacant neighbor position makes wearer's next item trigger occur before basic. | If vacancy collapses first, item goes on short cooldown unused. | `I/V/S`: hollow bell, vacancy square, small cutoff chime. |
| `EQ-017` Bracehook Cuff | guard; front/center | B | When neighbor is pulled, wearer may share the pull as a swap. | Both become Hindered after shared movement. | `I/O/V/S`: hooked cuff, split arrow, leather strain. |
| `EQ-018` Longway Ribbon | garb; any | B | Traversing three unique positions refreshes one movement item. | Returning to a repeated position resets progress. | `I/O/V/S`: three-knot ribbon, footprint track, flutter count. |
| `EQ-019` Settle Stone | charm; any | B | After involuntary movement, wearer keeps reserved target if still reachable. | Retarget is forbidden; illegal target fizzles normally. | `I/V/S`: flat stone, solid target tether, dull knock. |
| `EQ-020` Linekeeper Tab | kit; support | B | Once per battle, prevent an allied swap that would expose lowest-vitality unit. | Prevention spends wearer's next item opportunity. | `I/O/V/S`: red tally tab, blocked swap cue, stamp click. |
## `EQ-021..EQ-040` - Opening Target Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-021` Threatglass Lens | charm; any | B | First basic targets enemy with longest shown wind-up instead of default. | If no wind-up exists, wearer waits one tick before defaulting. | `I/O/V/S`: clear lens, clock reticle, glass focus. |
| `EQ-022` Frontmark Chalk | kit; any | B | Basic on foremost enemy Marks it for wearer's neighbor behind. | Wearer cannot benefit from that Mark. | `I/V/S`: chalk wedge, neighbor eye cue, chalk stroke. |
| `EQ-023` Rearcall Whistle | kit; reach 2+ | B | First legal attack selects rearmost enemy and reveals intervening screens. | Attack deals no status on that use. | `I/O/V/S`: flat whistle, rear line cue, captioned chirp. |
| `EQ-024` Mercy Dial | charm; restore | B | Healing prefers ally whose next incoming hit is earliest, not lowest vitality. | Unforecast damage is ignored by the dial. | `I/V/S`: rotating cross dial, timeline reticle, soft click. |
| `EQ-025` Split-Choice Coin | charm; any | B | On exact target-score tie, choose rearmost rather than random tie rule. | After tie resolves, wearer becomes Exposed one tick. | `I/V/S`: split coin, rear tie arrow, coin flip. |
| `EQ-026` Summon Pricker | armament; any | B | Basics prefer enemy footprints with independent actions. | Against no footprint, basic recovery is one tick longer. | `I/O/V/S`: short pricker, footprint reticle, dry prick. |
| `EQ-027` Woundreader Tape | kit; pressure | B | First basic targets enemy most recently effectively healed. | Target outside reach causes default with no item benefit. | `I/O/V/S`: marked tape, heal-history cue, tape pull. |
| `EQ-028` Guard-Seam Pick | armament; any | B | Basic prefers target currently protecting a neighbor. | Damage cannot defeat the protector on that item-triggered hit. | `I/O/V/S`: seam pick, guard-link reticle, metal pry. |
| `EQ-029` Fastest-Shadow Ink | charm; impair | B | Debuffs prefer enemy with shortest next-action time. | Applied duration is one tick shorter. | `I/V/S`: ink drop, short clock cue, quick brush. |
| `EQ-030` Last-Target Knot | charm; any | B | If prior target dies, next action follows its nearest living neighbor. | If both neighbors equidistant, action fizzles. | `I/V/S`: linked knot, neighbor branch cue, string snap. |
| `EQ-031` Bodyguard Tag | kit; support | B | Choose one neighbor in Prepare; enable actions prefer that unit while below half vitality. | Other allies receive weaker enable duration. | `I/O/V/S`: name-free tag, chosen outline, buckle tap. |
| `EQ-032` Unmasking Powder | kit; line reach | B | First hit on untargetable-window enemy becomes a reveal instead of damage. | Powder is spent for battle even if reveal ends same tick. | `I/V/S`: powder cone, open-eye cloud, soft burst. |
| `EQ-033` Counterface Mirror | guard; front | B | First forced-target effect aimed at wearer is reflected as Mark on source. | Wearer remains the legal target for that action. | `I/O/V/S`: small mirror guard, return-eye cue, glass ping. |
| `EQ-034` Lowwater Gauge | charm; any | B | At action ready, target lowest current local-resource enemy if legal. | Enemy resource type is revealed to wearer only after first gain. | `I/V/S`: shallow gauge, meter reticle, liquid tick. |
| `EQ-035` Open-Flank String | armament; reach 2+ | B | Attacks prefer enemy with no living neighbor ahead. | A new front neighbor invalidates reserve; action retargets foremost. | `I/O/V/S`: fork string, empty-front cue, twang. |
| `EQ-036` Twin Reticle | charm; area | B | Area action centers between two adjacent legal targets rather than foremost. | Single-target state prevents item trigger. | `I/V/S`: paired circles, midpoint cue, double click. |
| `EQ-037` Interrupt Ledger | kit; control | B | After any ally interrupts, wearer targets that interrupted enemy next. | If unreachable, wearer skips one basic rather than defaulting. | `I/O/V/S`: slim ledger, interrupt tether, page tick. |
| `EQ-038` Oldest-Harm Compass | charm; restore | B | Cleanse targets ally with oldest active hindrance. | Newer action-blocking hindrance is not prioritized. | `I/V/S`: aged compass, duration rings, slow click. |
| `EQ-039` Collapse Sight | armament; any | B | Reserved target follows one deterministic enemy collapse. | Second collapse before resolution causes fizzle. | `I/O/V/S`: sliding sight, one-step tether, rail slide. |
| `EQ-040` Choicebreaker Pin | charm; any | B | First action with two equally legal target families alternates from previewed default. | Target receives no critical effect. | `I/V/S`: half-turn pin, alternate reticle, pin turn. |
## `EQ-041..EQ-060` - Guard And Exposure Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-041` Neighborwall | guard; front | B | First direct hit on neighbor behind is intercepted. | Wearer becomes Exposed until its next basic. | `I/O/V/S`: half-wall shield, rear block cue, broad clang. |
| `EQ-042` Porous Buckler | guard; any | B | Area damage to wearer is shared with both neighbors. | Empty neighbor share returns to wearer as Hindered. | `I/O/V/S`: perforated buckler, three-way split, airy clang. |
| `EQ-043` Guard Siphon Ring | charm; any | B | On Guard expiry, transfer half remaining Guard to lowest-Guard neighbor. | Wearer cannot refresh Guard that cadence. | `I/V/S`: drain ring, expiry arrow, low chime. |
| `EQ-044` Exposed Standard | kit; front | B | While Exposed, enemies prefer wearer and allies behind gain projectile screen. | Screen ends immediately when Exposed clears. | `I/O/V/S`: open pennant, threat flare, flag crack. |
| `EQ-045` Second Blow Plate | guard; any | B | Ignores the rider effect of the second hit from same enemy. | The hit's base damage remains and count resets on target change. | `I/O/V/S`: double-dent plate, two-hit pip, muted second clang. |
| `EQ-046` Mender's Guardrail | guard; support | B | Effective healing grants recipient protection from next push. | Healing wearer never grants this protection. | `I/O/V/S`: rail bracer, heal-to-root cue, latch sound. |
| `EQ-047` Brittle Pavise | guard; front | B | Blocks all first-cadence projectiles crossing wearer. | Shatters afterward and applies Hindered to wearer. | `I/O/V/S`: tall cracked shield, break cue, layered impacts. |
| `EQ-048` Rearward Aegis | guard; rear | B | Protects neighbor ahead from attacks originating behind allied line. | Gives no protection against normal front-origin attacks. | `I/O/V/S`: backward shield, rear-origin arrow, reversed clang. |
| `EQ-049` Borrowed Cover | charm; any | B | When wearer steps behind a Guarded ally, copies one Guard token. | Copied token expires on next movement. | `I/V/S`: overlapping plates icon, step-copy cue, small scrape. |
| `EQ-050` Strike-Open Helm | guard; pressure | B | Becoming Exposed advances wearer's next basic. | Exposed cannot be cleansed before that basic. | `I/O/V/S`: split visor, speed crack cue, visor snap. |
| `EQ-051` Quiet Interceptor | guard; any | B | First intercepted hit generates no enemy on-hit resource. | Wearer's own on-hit resource also does not trigger. | `I/O/V/S`: padded guard, crossed resource cue, soft thud. |
| `EQ-052` Heatcatch Mantle | garb; any | B | First area burst is stored and released after wearer moves. | If wearer cannot move in two cadences, burst resolves on wearer. | `I/O/V/S`: ember-lined mantle, stored flame cue, cloth hiss. |
| `EQ-053` Empty Guard Cage | guard; any | B | With zero Guard, incoming Guard strip becomes one Guard instead. | Cannot receive normal Guard same cadence. | `I/O/V/S`: open cage bracer, inversion cue, metal catch. |
| `EQ-054` Three-Hit Sconce | charm; front | B | Third direct hit lights a screen against next spell. | Moving resets hit count. | `I/O/V/S`: three-wick sconce, count/flame cue, three taps. |
| `EQ-055` Adjacent Oathplate | guard; any | B | Choose ahead or behind in Prepare; protection effects only flow that direction but last longer. | Other neighbor cannot be protected by wearer. | `I/O/V/S`: asymmetrical plate, chosen arrow, locking clasp. |
| `EQ-056` Pushback Frame | guard; front | B | First blocked push is reflected onto source if legal. | Reflection consumes all Guard on wearer. | `I/O/V/S`: spring frame, return chevron, compressed clang. |
| `EQ-057` Mercy Screen | guard; support | B | Projectile that would defeat an ally instead leaves it at survival floor and breaks screen. | Protected ally becomes untargetable to healing for one tick. | `I/O/V/S`: translucent screen, survival line, crystal break. |
| `EQ-058` Lowguard Apron | garb; center | B | Neighbor ahead below half vitality receives wearer's first positive Guard gain. | Wearer receives none of that gain. | `I/O/V/S`: plated apron, forward handoff, buckle clink. |
| `EQ-059` Counterseal Shield | guard; any | B | First Mark applied to wearer becomes Guard and removes Mark. | Next Mark lasts one tick longer. | `I/O/V/S`: seal shield, mark inversion, wax crack. |
| `EQ-060` Last Neighbor Plate | guard; any | B | With exactly one living neighbor, both share first direct hit. | Shared hit cannot be intercepted again. | `I/O/V/S`: twin plate halves, shared-hit cue, paired clang. |
## `EQ-061..EQ-080` - Timing Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-061` Early Bell | charm; any | B | First basic resolves one tick earlier. | Second basic resolves one tick later. | `I/V/S`: two-position bell clock, early/late chimes. |
| `EQ-062` Held Breath Mask | garb; slow | B | First wind-up may survive one interrupt as a delay. | Delayed action loses status riders. | `I/O/V/S`: slotted mask, held clock cue, inhale/cutoff. |
| `EQ-063` Recovery Shears | kit; any | B | Defeating a target removes current recovery time. | If target survives, recovery doubles. | `I/O/V/S`: clock shears, cut/wager cue, snip. |
| `EQ-064` Afterbeat Ring | charm; tempo | B | Acting immediately after a neighbor grants one local resource. | Acting before both neighbors Hinders wearer. | `I/V/S`: trailing ring, neighbor beat cue, delayed ping. |
| `EQ-065` Slow Fuse | kit; area | B | Equipment burst waits until target's next action, then follows it. | Target defeat before acting cancels burst. | `I/O/V/S`: long fuse vial, target clock, fuse hiss. |
| `EQ-066` Quickdraw Thimble | charm; projectile | B | First projectile has no wind-up. | It cannot use Marks or critical riders. | `I/O/V/S`: draw thimble, crossed wind-up cue, snap shot. |
| `EQ-067` Noon Dial | charm; any | B | At exact battle midpoint forecast, refresh oldest item cooldown. | Before midpoint, item cooldowns recover one tick slower. | `I/V/S`: split sun dial, midpoint flare, clock chime. |
| `EQ-068` Staggered Buckle | garb; any | B | Receiving action advance stores it; release after next neighbor acts. | Stored advance expires if wearer moves. | `I/O/V/S`: offset buckle, stored arrow, click-release. |
| `EQ-069` Patience Quill | kit; control | B | Each cadence without acting lengthens next hindrance by one tick, capped at two. | Any fizzle clears stored length. | `I/O/V/S`: notched quill, waiting pips, scratch count. |
| `EQ-070` Interrupt Candle | charm; any | B | After wearer is interrupted, its next item trigger occurs immediately. | Trigger effect is reduced to non-damaging utility. | `I/O/V/S`: cut-wick candle, interrupt spark, wick sputter. |
| `EQ-071` Neighbor Clock | charm; support | B | Choose a neighbor; wearer basic cadence becomes opposite band of neighbor. | Choice locks for battle. | `I/V/S`: linked clocks, fast/slow shapes, alternating ticks. |
| `EQ-072` Third-Cycle Cog | kit; construct | B | Every third device action occurs twice at different legal targets. | Device pauses on following cadence. | `I/O/V/S`: triple cog, double-action cue, ratchet pair. |
| `EQ-073` Dawn Recovery Strap | garb; any | B | First action recovery ends when first enemy major wind-up begins. | If no major wind-up, recovery is one tick longer. | `I/O/V/S`: sunrise strap, recovery-to-major tether, buckle slide. |
| `EQ-074` Late Cleanse Vial | kit; restore | B | Cleanse after status midpoint also advances target's next basic. | Early cleanse delays that basic. | `I/O/V/S`: half-mark vial, early/late arrows, glass flip. |
| `EQ-075` Unfinished Metronome | charm; any | B | A fizzle makes next legal basic fast instead of refunding time. | No resource is refunded on fizzle. | `I/V/S`: broken metronome, fizzle-to-speed cue, skipped beat. |
| `EQ-076` Twin Windup Thread | charm; linked | B | Linked neighbors begin their next wind-ups together. | Faster action waits for slower; link breaks after use. | `I/V/S`: twin clocks on thread, tie cue, synchronized pull. |
| `EQ-077` Rest-Step Sole | garb; reorder | B | Voluntary step during recovery ends recovery. | Next wind-up is one tick longer. | `I/O/V/S`: pause-mark sole, step-cut cue, heel stop. |
| `EQ-078` Bosswatch Lens | charm; any | B | First boss major telegraph pauses wearer's item cooldowns and readies inspect response. | No cooldown progress occurs during telegraph. | `I/O/V/S`: large clock lens, boss ring cue, deep focus tone. |
| `EQ-079` Short Memory Spring | kit; any | B | Repeating the same action tag shortens wind-up. | Third repeat locks target to foremost for one action. | `I/O/V/S`: compressed spring, repeat counter, spring ticks. |
| `EQ-080` Long Memory Spring | kit; any | B | Alternating action tags shortens recovery. | Repeating a tag resets benefit and Hinders wearer. | `I/O/V/S`: stretched spring, alternate counter, elastic twang. |
## `EQ-081..EQ-100` - Reach Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-081` Jointed Pike | armament; reach 1 | B | Every second basic gains reach 2. | Extended basic cannot hit foremost enemy. | `I/O/V/S`: folding pike, joint ruler, metal extend. |
| `EQ-082` Nearstring Bow | armament; projectile | B | May target through only one unit but ignores projectile screens at reach 1. | Cannot select rearmost while any nearer enemy lives. | `I/O/V/S`: short recurved bow, near arc cue, blunt twang. |
| `EQ-083` Far Lantern | charm; spell | B | Spell reach becomes line while wearer is rearmost. | Moving forward clears local resource. | `I/O/V/S`: long-beam lamp, line ruler, glass hum. |
| `EQ-084` Crook of Return | armament; reach 2 | B | On unreachable reserved target, pull nearest legal enemy instead of fizzle. | Pull deals no direct effect. | `I/O/V/S`: return crook, fallback hook cue, haft sweep. |
| `EQ-085` Neighbor Needle | armament; any | B | Basic may target an enemy opposite wearer's neighbor rather than self. | Chosen neighbor becomes Exposed during wind-up. | `I/O/V/S`: side-eyed needle, neighbor line cue, light stab. |
| `EQ-086` Throughguard Bolt | armament; projectile | B | First shot passes one protector to hit protected unit. | Protector gains Guard afterward. | `I/O/V/S`: narrow bolt rig, bypass cue, piercing whistle. |
| `EQ-087` Mercy Reach Staff | armament; restore | B | Allied reach extends by one for targets below quarter vitality. | Healing above that threshold has reach 1. | `I/O/V/S`: forked staff, threshold ruler, warm pulse. |
| `EQ-088` Centerline Sextant | charm; any | B | From center band, actions may choose either line end at normal reach. | Cannot target center-band units with item benefit. | `I/O/V/S`: two-ended sextant, endpoint cue, swivel click. |
| `EQ-089` Repeating Sling | armament; projectile | B | Hit rearmost target twice if no enemy lies between source and target. | Any intervening footprint cancels second hit. | `I/O/V/S`: twin-pouch sling, clear-path cue, double snap. |
| `EQ-090` Close Quarters Seal | charm; spell | B | Spell against adjacent enemy becomes interrupt-capable. | Spell loses area shape. | `I/V/S`: closed circle seal, adjacency flash, compact crack. |
| `EQ-091` Longguard Hook | guard; front | B | Interception reach extends through one allied unit. | Intervening ally becomes Hindered after interception. | `I/O/V/S`: long hooked shield, two-step block cue, dragging clang. |
| `EQ-092` Rear Threader | armament; line | B | First hit on foremost threads next basic to rearmost. | Thread breaks if wearer changes position. | `I/O/V/S`: eye-ended blade, front-rear tether, string zing. |
| `EQ-093` Grounding Spike | kit; any | B | Place at one enemy index; airborne unit crossing index becomes targetable. | Spike blocks allied forced movement across opposite index. | `I/O/V/S`: ground spike, vertical line cue, stake impact. |
| `EQ-094` Wide-Mouth Focus | armament; area | B | Area shape expands one neighbor when centered on foremost. | Center loses direct damage/status. | `I/O/V/S`: flared focus, hollow area cue, wide pulse. |
| `EQ-095` Backbite Knife | armament; reach 1 | B | If enemy enters allied rear, reach flips to target rear intruder anywhere. | Normal forward reach is lost until intruder leaves. | `I/O/V/S`: reversed knife, rear lock cue, backhand slice. |
| `EQ-096` Span Tally | charm; any | B | Each different reach used grants one Focus; at three, next action gains line reach. | Repeating reach resets tally. | `I/V/S`: three-rung tally, ruler pips, count clicks. |
| `EQ-097` Relay Arrow | armament; projectile | B | Projectile can bounce from allied construct to legal enemy behind it. | Construct loses its next action. | `I/O/V/S`: fork arrow, device bounce cue, wood-metal ping. |
| `EQ-098` Rootborer Awl | armament; any | B | Ignores one footprint-based reach blocker. | Cannot apply movement or Mark on that hit. | `I/O/V/S`: spiral awl, hollow footprint cue, drilling scrape. |
| `EQ-099` Farside Cup | kit; enable | B | Resource share may target the farthest ally in same band. | Recipient's nearest neighbor cannot receive resource that cadence. | `I/O/V/S`: handled cup, far handoff line, cup tap. |
| `EQ-100` Reachbreaker Chain | armament; control | B | Hit reduces target reach to 1 for its next basic. | Wearer's next basic also has reach 1. | `I/O/V/S`: short chain, clipped ruler cue, chain drop. |
## `EQ-101..EQ-120` - Movement Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-101` Switchblade Shoe | garb; any | B | After basic, swap with neighbor whose action is farthest away. | Both lose positive movement tags. | `I/O/V/S`: blade-heel shoe, clocked swap cue, slide. |
| `EQ-102` Pushstep Bracer | guard; front | B | Successful block steps wearer and source one position forward on their lines. | Illegal step removes Guard. | `I/O/V/S`: forward bracer, paired chevrons, marching clang. |
| `EQ-103` Pullcord Cape | garb; support | B | First ally below quarter vitality is pulled one position toward wearer. | Wearer is rooted until ally completes next action. | `I/O/V/S`: corded cape, rescue tether, fabric pull. |
| `EQ-104` Three-Position Boots | garb; any | B | Visiting front, center, and rear readies an immediate basic. | Repeat band clears progress. | `I/O/V/S`: three-color-independent soles, band track, triple heel. |
| `EQ-105` Retreating Spear | armament; front | B | After striking, step rearward and leave a one-tick threat marker at old position. | Marker draws attacks to replacement ally. | `I/O/V/S`: long spear, fading threat square, backstep scrape. |
| `EQ-106` Advancing Lantern | armament; rear | B | Each completed cast steps wearer one position forward and strengthens next reach. | At foremost, cast becomes Hindered. | `I/O/V/S`: walking lantern, forward pips, lamp swing. |
| `EQ-107` Side-by-Side Ring | charm; any | B | Adjacent same-role units swap automatically when one becomes Exposed. | Both item cooldowns pause one tick. | `I/V/S`: paired ring, exposed swap cue, double click. |
| `EQ-108` Collapse Brake | kit; support | B | Delay one ally collapse until current wind-ups finish. | Delayed units cannot receive movement effects. | `I/O/V/S`: wedge brake, pending gap cue, wheel stop. |
| `EQ-109` Enemy Towline | kit; control | B | First enemy pull also drags its neighbor behind. | Both targets gain Guard after movement. | `I/O/V/S`: twin hook line, double pull cue, rope strain. |
| `EQ-110` Empty-Rank Cart | kit; construct | B | Device moves into first vacant allied position after collapse. | Device cannot act on movement cadence. | `I/O/V/S`: small cart, gap path cue, wheel clatter. |
| `EQ-111` Pursuit Clasp | garb; pressure | B | When target is pushed rearward, wearer steps forward if that preserves reach. | Step makes wearer Exposed. | `I/O/V/S`: arrow clasp, follow tether, clasp snap. |
| `EQ-112` Reverse Compass | charm; any | B | First voluntary movement resolves opposite declared direction. | Opposite destination must be legal or action cancels. | `I/V/S`: reverse needle, preview ghost, wrong-way click. |
| `EQ-113` Ferry Pole | armament; support | B | Basic may swap two neighbors ahead instead of dealing damage. | Wearer loses next basic opportunity. | `I/O/V/S`: long pole, neighbor swap cue, pole plant. |
| `EQ-114` Springboard Guard | guard; front | B | Blocked push launches neighbor behind one position rearward safely. | Neighbor's next action is delayed. | `I/O/V/S`: angled guard, spring arrow, boing-clang. |
| `EQ-115` Homeward Thread | charm; any | B | Mark starting position; once per battle return there after action if vacant relation exists. | Return clears all local resource. | `I/V/S`: spool token, home ghost cue, rewinding thread. |
| `EQ-116` Escort Bridle | kit; support | B | Wearer movement carries lowest-vitality neighbor one step in same direction. | Carried ally loses its reserved target. | `I/O/V/S`: linked bridle, paired step cue, leather tug. |
| `EQ-117` Ram's Courtesy | guard; front | B | A pushed enemy swaps with its neighbor instead of compressing both. | Swapped neighbor gains action advance. | `I/O/V/S`: curled guard, enemy swap cue, horn knock. |
| `EQ-118` Rear Arrival Mat | kit; rear | B | First hostile rear arrival lands one position forward of intended. | Wearer becomes its forced target for one action. | `I/O/V/S`: marked mat, shifted arrival cue, fabric thump. |
| `EQ-119` Step Tax Token | charm; impair | B | Enemy movement through wearer's indexed opposite position gains Hindered. | Allied movement through same index also Hinders. | `I/V/S`: toll token, indexed footprint, coin stamp. |
| `EQ-120` Linefold Cape | garb; any | B | Once per battle swap foremost and rearmost allies after a major telegraph. | Both lose reserved actions and cannot move one cadence. | `I/O/V/S`: two-ended cape, endpoint fold cue, sweeping cloth. |
## `EQ-121..EQ-140` - Resource Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-121` Guard-to-Focus Valve | kit; resource | B | First excess Guard gain converts to Focus. | Wearer cannot gain Guard next tick. | `I/O/V/S`: two-chamber valve, conversion arrow, valve hiss. |
| `EQ-122` Remedy Bottle Rack | kit; restore | B | Spending Remedy refreshes oldest healing-item cooldown. | Item heal cannot generate Remedy. | `I/O/V/S`: small rack, remedy-to-clock cue, bottle clink. |
| `EQ-123` Parts Reclaimer | kit; construct | B | Destroyed allied device returns one Parts to wearer. | Wearer becomes Hindered if device was full duration. | `I/O/V/S`: salvage claw, device-to-part cue, ratchet pull. |
| `EQ-124` Verse Cup | charm; tempo | B | Spending Verse gives one local resource to slower neighbor. | Wearer loses next Verse gain from that neighbor. | `I/V/S`: notched cup, slow-arrow handoff, cup tone. |
| `EQ-125` Edge Scabbard | armament; `PF-B02` family | B | Unspent Edge at target defeat transfers to next nearest target as Mark. | Marked target gains Guard. | `I/O/V/S`: glowing scabbard, Edge-to-Mark cue, blade ring. |
| `EQ-126` Poise Counterweight | armament; `PF-B03` family | B | Forced movement spends Poise to cancel and preserve target. | All remaining Poise is lost. | `I/O/V/S`: haft weight, Poise shield cue, heavy plant. |
| `EQ-127` Momentum Flask | kit; `PF-B04` family | B | Spending Momentum also refreshes oldest position trigger. | Wearer cannot gain Momentum next cadence. | `I/O/V/S`: rolling flask, footprint refresh, liquid spin. |
| `EQ-128` Aim Splitter | armament; `PF-B05` family | B | Spending Aim on rearmost also Marks foremost. | Shot cannot apply other status. | `I/O/V/S`: twin-notch bow piece, end markers, split twang. |
| `EQ-129` Charge Sink | charm; `PF-B06` family | B | Interrupted Charge moves to item and returns after next basic. | Returned Charge is capped and wearer is Hindered. | `I/V/S`: crystal sink, stored-charge cue, deep hum. |
| `EQ-130` Bond Tally | charm; `PF-B08` family | B | Broken link converts one Bond into Guard for both former partners. | Link cannot be remade one cadence. | `I/V/S`: snapped knot tally, twin Guard cue, string break. |
| `EQ-131` Omen Hourglass | charm; `PF-B10` family | B | Spending Omen pauses target hindrance expiry during its next wind-up. | Target cannot receive another hindrance in that window. | `I/V/S`: dark hourglass, pause ring, sand hush. |
| `EQ-132` Supply Crate Key | kit; `PF-B12` family | B | Spending Supply opens one adjacent item cooldown immediately. | Same item is locked for following cadence. | `I/O/V/S`: crate key, open/lock clock, latch turn. |
| `EQ-133` Empty-Meter Drum | charm; any | B | Reaching zero local resource advances next basic. | Resource gain before basic cancels advance and Hinders. | `I/V/S`: hollow drum, zero-arrow cue, dry beat. |
| `EQ-134` Full-Meter Seal | charm; any | B | At full local resource, next enemy cannot steal or drain it. | Wearer cannot spend until after that enemy action. | `I/V/S`: full seal, lock meter cue, wax stamp. |
| `EQ-135` Neighbor Loan Note | charm; support | B | Once per battle lend one local resource to neighbor with matching token type. | If unspent in one cadence, both lose one token. | `I/V/S`: split note, loan timer, paper flick. |
| `EQ-136` Mixed Purse | kit; any | B | First three different resource types gained by party create one Supply. | Repeated type before completion resets purse. | `I/O/V/S`: three-pocket purse, type pips, coin-and-token clicks. |
| `EQ-137` Resource Brake | guard; any | B | Direct hit cannot reduce local resource below one. | Wearer becomes Exposed when brake triggers. | `I/O/V/S`: meter brake plate, floor line cue, hard stop. |
| `EQ-138` Overfill Spout | kit; any | B | Resource gained at cap pours to legal neighbor using same type. | If none, wearer is Hindered. | `I/O/V/S`: side spout, overflow arrow, pouring chime. |
| `EQ-139` Contrary Ledger | charm; any | B | Gaining resource from damage taken makes next spend target enemy; from own action makes it target ally when legal. | Wrong-side-only profession actions cannot spend that token. | `I/V/S`: two-column ledger, side arrows, page flip. |
| `EQ-140` Last Token Locket | charm; any | B | Spending final resource preserves one token until action resolves, enabling its rider. | Preserved token disappears and cannot be refunded. | `I/V/S`: single-token locket, held pip cue, clasp close. |
## `EQ-141..EQ-160` - Status Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-141` Midpoint Cleanser | kit; restore | B | Cleanse after status midpoint removes it and grants Guard. | Early cleanse turns status into shorter Hindered. | `I/O/V/S`: half-ring brush, midpoint cue, brush sweep. |
| `EQ-142` Mark Relay Pin | charm; any | B | Expired Mark jumps to nearest unmarked enemy. | Jumped Mark lasts one tick only. | `I/V/S`: arrow pin, mark hop cue, sharp ping. |
| `EQ-143` Hinder Hook | armament; any | B | Hitting Hindered target pulls it one position forward. | Pull removes Hindered. | `I/O/V/S`: hooked blade, status-to-pull cue, chainless tug. |
| `EQ-144` Expose Thread | charm; any | B | When wearer's Guard breaks, Mark the breaker and become Exposed. | Mark ends when Exposed clears. | `I/V/S`: snapped thread, paired tags cue, twang. |
| `EQ-145` Clean Slate | kit; any | B | First positive and negative tag applied same cadence cancel each other. | Wearer gains no local resource from either. | `I/O/V/S`: blank slate, plus-minus cancel cue, chalk wipe. |
| `EQ-146` Long Ill | charm; impair | B | Reapplying same hindrance refreshes expiry but not strength. | Target gains one-tick immunity after expiry. | `I/V/S`: long ring, refresh/not-stack cue, low pulse. |
| `EQ-147` Short Blessing | charm; enable | B | Positive tag lasts one cadence but triggers its on-expiry rider immediately after. | It cannot be extended. | `I/V/S`: clipped halo, quick expiry cue, bright cutoff. |
| `EQ-148` Status Prism | charm; any | B | First tag on wearer is copied as opposite sign to nearest enemy when legal. | Original tag remains unchanged. | `I/V/S`: two-tone-shape prism, copy arrow, glass split. |
| `EQ-149` Root-Cutting Knife | armament; any | B | Basic against root source cleanses wearer movement lock. | Basic deals no damage/status. | `I/O/V/S`: pruning knife, root-source tether, clean snip. |
| `EQ-150` Silence Clapper | kit; control | B | Applying Hindered to sound user also silences its current wind-up. | Hindered duration becomes one tick. | `I/O/V/S`: wrapped clapper, sound-cross cue, muted hit. |
| `EQ-151` Guarded Poison Phial | kit; impair | B | Hindrance applied while wearer Guarded cannot be cleansed for one tick. | Applying it consumes all wearer Guard. | `I/O/V/S`: caged phial, lock ring, glass clink. |
| `EQ-152` Open-Wound Tape | kit; pressure | B | Healing-denial tag reveals and Marks its source when target receives attempted heal. | Attempted heal is still denied. | `I/O/V/S`: red-free cross tape, source eye cue, tape rip. |
| `EQ-153` Expiry Bell | charm; any | B | Oldest tag expiry advances wearer's next action. | Manual cleanse never triggers bell. | `I/V/S`: fading bell ring, expiry arrow, soft chime. |
| `EQ-154` Cleanse Mirror | guard; any | B | First enemy cleanse also removes wearer's oldest hindrance. | Enemy cleanse still resolves fully. | `I/O/V/S`: mirror plate, paired erase cue, glass wipe. |
| `EQ-155` Marked Route Map | kit; reorder | B | Stepping toward Marked enemy preserves Mark duration. | Stepping away removes Mark. | `I/O/V/S`: folded map, direction eye cue, paper snap. |
| `EQ-156` Status Splitter | armament; area | B | Area action applies chosen status to only first and last target. | Middle targets receive no status. | `I/O/V/S`: forked focus, endpoint status cue, split pulse. |
| `EQ-157` Two-Cleanse Rule | charm; restore | B | Second cleanse on same ally also refreshes one item cooldown. | First cleanse on that ally is delayed one tick. | `I/V/S`: double brush token, two-count cue, paired swish. |
| `EQ-158` Contagion Fence | guard; any | B | Prevents status spread across wearer between neighbors. | Wearer receives both attempted spread tags at shorter duration. | `I/O/V/S`: slatted fence guard, blocked arrows, wood rattle. |
| `EQ-159` Truth Serum Cup | kit; reveal | B | Cleansing concealment reveals target's next action category. | Target gains Guard after reveal. | `I/O/V/S`: clear cup, open card cue, glass tap. |
| `EQ-160` Lasting Scarab | charm; any | B | First hindrance surviving full duration becomes one-battle immunity to that tag. | Immunity also blocks allied beneficial conversion of that tag. | `I/O/V/S`: scarab brooch, completed-ring shield, shell click. |
## `EQ-161..EQ-180` - Profession Catalysts
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-161` Hearthguard Shoulderstrap | guard; `PF-B01` family | B | Intercepting for neighbor behind also preserves that neighbor's reserved target. | Neighbor cannot move until target resolves. | `I/O/V/S`: broad strap, solid target tether, leather catch. |
| `EQ-162` Gatebearer Hinge | guard; `PF-A01` | B | Correct directional intercept swings wearer one position toward attack origin. | Wrong-direction hit strips one Guard. | `I/O/V/S`: shield hinge, swing arrow, heavy hinge. |
| `EQ-163` Ramward Cap | guard; `PF-A02` | B | Driving Wall can stop before follow step, leaving wearer foremost. | Stopping early gives pushed enemy action advance. | `I/O/V/S`: blunt shield cap, optional-step cue, padded thud. |
| `EQ-164` Edgehand Red Cord | armament; `PF-B02` family | B | Alternating targets also alternates attack timing fast/slow. | Repeating target locks cadence slow. | `I/O/V/S`: red-free contrast cord, two-clock cue, cord flick. |
| `EQ-165` Lastlight Wager Seal | charm; `PF-A03` | B | Final Measure may reserve half Edge and spend half. | Kill refunds nothing; survival Exposed duration is shorter. | `I/V/S`: split wager seal, half-meter cue, coin crack. |
| `EQ-166` Turnblade Sideguard | armament; `PF-A04` | B | Return Cut may target an attacker through one intervening enemy. | Counter loses movement riders. | `I/O/V/S`: ring sideguard, counter ruler, parry ring. |
| `EQ-167` Longspoke Grip | armament; `PF-B03` family | B | Building Poise also fixes current indexed position against one collapse. | Fixed position delays normal line closing. | `I/O/V/S`: rooted grip, position pin cue, haft grind. |
| `EQ-168` Hookmarshal Jaw | armament; `PF-A05` | B | Crook Pull can move target rearward instead of forward once. | Reverse pull costs all Poise and Hinders wearer. | `I/O/V/S`: reversible hook, two-way arrow, metal turn. |
| `EQ-169` Sunlance Shade | armament; `PF-A06` | B | Noon Line skips one Guarded enemy and preserves more effect for next. | Skipped enemy gains projectile screen. | `I/O/V/S`: sliding spear shade, skip cue, bright sweep. |
| `EQ-170` Wayrunner Route Beads | charm; `PF-B04` family | B | Unique-position Momentum track persists through one forced movement. | Forced movement cannot generate Momentum. | `I/V/S`: route beads, preserved track cue, bead roll. |
| `EQ-171` Farstring Thumbplate | armament; `PF-B05` family | B | Losing Aim to rear intrusion converts it into Guard for wearer. | Aim cannot rebuild until intruder leaves. | `I/O/V/S`: thumbplate, Aim-to-Guard cue, string mute. |
| `EQ-172` Riftcaller Grounding Rod | armament; `PF-B06` family | B | Widened cast may ground-resolve if target dies. | Ground cast cannot generate Charge. | `I/O/V/S`: forked rod, ground diamond cue, bass discharge. |
| `EQ-173` Kindhand Measure Spoon | kit; `PF-B07` family | B | Exact non-overheal creates two Remedy instead of one. | Any overheal next cast removes one Remedy. | `I/O/V/S`: marked spoon, exact-fill cue, cup tap. |
| `EQ-174` Bondwright Third Eyelet | charm; `PF-B08` family | B | Link may skip one intervening ally to reach a different role. | Intervening ally cannot receive shared resource. | `I/O/V/S`: three-eyelet clasp, skipped-link cue, triple pluck. |
| `EQ-175` Coilsmith Packframe | kit; `PF-B09` family | B | Packing a device preserves its mode for redeploy. | Redeploy costs one extra Parts. | `I/O/V/S`: folding frame, stored-mode icon, ratchet fold. |
| `EQ-176` Gloamreader Blackleaf | charm; `PF-B10` family | B | Extending ally-applied hindrance Marks its source for wearer. | Wearer's next debuff cannot target another enemy. | `I/V/S`: dark leaf, source eye cue, dry whisper. |
| `EQ-177` Bellkeeper Soft Clapper | charm; `PF-B11` family | B | Time Bell can advance a neighbor without striking enemy. | No Verse gained that cadence. | `I/O/V/S`: padded clapper, ally-only beat cue, soft bell. |
| `EQ-178` Packwarden Open Flap | kit; `PF-B12` family | B | Supply may refresh neighbor item through one intervening ally. | Intervening ally's items pause one tick. | `I/O/V/S`: open satchel, long handoff cue, buckle chain. |
| `EQ-179` Hybrid Lockpick | kit; `PF-H01..PF-H06` | B | First action created by hidden hybrid lock condition gains priority. | All ordinary equipment triggers wait until it resolves. | `I/O/V/S`: six-tooth pick, hybrid crest cue, precise click. |
| `EQ-180` Base Recall Medal | charm; advanced | B | Once per battle use parent base basic instead of advanced basic. | Advanced local resource gain pauses one cadence. | `I/V/S`: nested medal, parent-arrow cue, two-tone ring. |
## `EQ-181..EQ-200` - Construct And Projectile Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-181` Folding Sentry | kit; construct | B | Deploy rear footprint that repeats wearer's basic target once. | Wearer basic is delayed while sentry unfolds. | `I/O/V/S`: tripod sentry, unfold/shot cue, ratchet bolt. |
| `EQ-182` Guard Lantern | kit; construct | B | Device gives Guard to unit directly ahead each second cadence. | Device cannot attack and is targetable. | `I/O/V/S`: shield lamp, forward square cue, shutter clack. |
| `EQ-183` Pull Beacon | kit; construct | B | On destruction, pulls wearer one position toward device. | Forced pull clears wearer's reserved target. | `I/O/V/S`: hook beacon, death tether, winch snap. |
| `EQ-184` Clockwork Decoy | kit; construct | B | Occupies one allied footprint and attracts first legal enemy basic. | Collapse around decoy is delayed until it breaks. | `I/O/V/S`: flat mannequin, threat flare, hollow knock. |
| `EQ-185` Marking Turret | kit; construct | B | Every third wearer basic lets device Mark same target. | Device cannot retarget; invalid target wastes shot. | `I/O/V/S`: eye turret, three-count reticle, clockwork click. |
| `EQ-186` Remedy Sprayer | kit; construct | B | Device cleanses nearest ally after two distinct hindrances appear. | It consumes both status observations and cannot heal. | `I/O/V/S`: pump sprayer, two-tag cue, mist burst. |
| `EQ-187` Pocket Barricade | kit; construct | B | Place behind wearer; blocks first rear-origin attack. | Also blocks allied projectile passing rearward. | `I/O/V/S`: folding slat, bidirectional screen cue, wood snap. |
| `EQ-188` Walking Mine | kit; construct | B | Device follows enemy foremost position and triggers on forced movement. | Natural enemy steps do not trigger; mine can be destroyed. | `I/O/V/S`: legged mine, follow/arm cue, ticking clamp. |
| `EQ-189` Echo Spindle | kit; construct | B | Stores first item trigger and repeats its target rule without effect to reveal legality. | Stored item cooldown is one tick longer. | `I/O/V/S`: spool device, ghost trigger cue, winding tone. |
| `EQ-190` Salvage Kite | kit; construct | B | Destroyed allied footprint gives wearer one item refresh. | Kite must be deployed and occupies rear room. | `I/O/V/S`: hooked kite, salvage arrow, canvas catch. |
| `EQ-191` Bending Arrow | armament; projectile | B | First blocked projectile bends to blocker instead of fizzle. | Blocker gains Guard before damage. | `I/O/V/S`: curved arrow, bend path cue, curved whistle. |
| `EQ-192` Delay Bolt | armament; projectile | B | Hit arrives after target's next basic and follows one step. | Target defeat cancels bolt. | `I/O/V/S`: clock-fletched bolt, delayed path, ticking twang. |
| `EQ-193` Returning Disk | armament; projectile | B | After hit, passes through allied line and cleanses first minor hindrance encountered. | If no hindrance, wearer is Hindered on catch. | `I/O/V/S`: ring disk, return path cue, spin/catch. |
| `EQ-194` Screenbreaker Stone | armament; projectile | B | First projectile removes screen without damaging target. | Wearer's next projectile is delayed. | `I/O/V/S`: heavy sling stone, broken-screen cue, glassy thud. |
| `EQ-195` Neighboring Shot | armament; projectile | B | When the reserved target emits `AO_INVALID_REACH`, `AO_INVALID_UNTARGETABLE`, `AO_INVALID_FALLEN`, or `AO_INVALID_FILTER`, replace the normal invalid-target policy with `retarget_same_policy` restricted to the legal living enemy nearest the reserved depth, frontmost on a tie; the new recipient receives its own terminal outcome. | If no restricted candidate is legal, emit `AO_FIZZLED`; a retargeted component cannot apply status. | `I/O/V/S`: fork-fletched arrow, invalid-outcome branch cue, split whistle. |
| `EQ-196` Nearfall Javelin | armament; projectile | B | Airborne target hit is pulled one index toward enemy front on landing. | Javelin unavailable until target lands. | `I/O/V/S`: tether javelin, landing pull cue, rope whistle. |
| `EQ-197` Cargo-Safe Dart | armament; projectile | B | Ignores cargo/neutral footprint and hits occupant without collateral rule. | Dart cannot critical or trigger defeat riders. | `I/O/V/S`: blunt dart, safe-cargo outline, soft thunk. |
| `EQ-198` Crossline Sling | armament; projectile | B | Shot may originate from allied construct's index. | Construct loses next utility action. | `I/O/V/S`: relay sling, origin-shift cue, double twang. |
| `EQ-199` Sunken Quarrel | armament; projectile | B | Projectile waits through concealment and fires on reveal. | Wearer cannot choose another target while waiting. | `I/O/V/S`: heavy quarrel, wait-eye cue, held string creak. |
| `EQ-200` Last Arrow Case | kit; projectile | B | Third distinct projectile target refreshes oldest projectile item. | Repeating target resets case count. | `I/O/V/S`: three-slot case, target pips, case clicks. |
## `EQ-201..EQ-220` - Restore And Enable Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-201` Forecast Bandage | kit; restore | B | First heal reserves on predicted next-hit ally and resolves just before hit. | If prediction changes, heal fizzles with half cooldown refund. | `I/O/V/S`: clock bandage, pre-hit cue, cloth snap. |
| `EQ-202` Overheal Funnel | kit; restore | B | Overheal flows to next-lowest-vitality neighbor. | Original target receives no positive tag riders. | `I/O/V/S`: fork funnel, overflow arc, liquid chime. |
| `EQ-203` Cleanse Blanket | garb; restore | B | Cleansing wearer also pauses neighbor hindrance expiry one tick. | Neighbor cannot be cleansed that tick. | `I/O/V/S`: stitched blanket, pause ring cue, fabric hush. |
| `EQ-204` Rear Triage Lamp | kit; restore | B | Healing rearmost ally also reveals next rear-targeting enemy action. | No reveal if heal is overheal. | `I/O/V/S`: back-facing lamp, heal-eye cue, shutter chime. |
| `EQ-205` Shared Dose Cup | kit; restore | B | Split one heal evenly between two adjacent legal allies. | Neither half can generate resource from exact healing. | `I/O/V/S`: divided cup, split cross cue, twin pours. |
| `EQ-206` Delayed Splint | kit; restore | B | After forced movement, schedule heal when target next becomes still. | A second movement cancels heal. | `I/O/V/S`: clock splint, stillness cue, wood wrap. |
| `EQ-207` Harm-to-Remedy Vial | kit; restore | B | First prevented hit creates one Remedy for nearest restorer. | Preventing source gains no local resource. | `I/O/V/S`: shield vial, block-to-drop cue, glass ping. |
| `EQ-208` Bitter Cleanser | kit; restore | B | Cleanse positive and negative oldest tags together, then advance target. | Target loses both tags regardless of value. | `I/O/V/S`: double-ended vial, plus-minus sweep, bitter clink. |
| `EQ-209` Last-Care Thread | charm; restore | B | If heal target dies during wind-up, heal retargets its nearest living neighbor. | Retarget heal is delayed one tick. | `I/V/S`: trailing cross thread, neighbor branch, soft pluck. |
| `EQ-210` Triage Divider | charm; restore | B | Alternate heals between front and rear bands; each alternate gains reach. | Repeating a band reduces reach to 1. | `I/V/S`: divided cross, band alternator, paired chime. |
| `EQ-211` Guard Gift Box | kit; enable | B | First Guard shared also refreshes recipient's oldest positive tag. | Giver loses all other positive tags. | `I/O/V/S`: hinged box, Guard-to-tag cue, lid click. |
| `EQ-212` Cadence Tea | kit; enable | B | Choose fast or slow in Prepare; first recipient basic adopts that cadence. | Recipient next basic uses opposite cadence. | `I/O/V/S`: two-spout cup, fast/slow cue, pour ticks. |
| `EQ-213` Marking Ribbon | charm; enable | B | Positive tag on ally also Marks its current legal target. | Ally becomes Exposed if target dies before tag. | `I/V/S`: eye ribbon, ally-target tether, ribbon snap. |
| `EQ-214` Neighbor Battery | kit; enable | B | Item cooldown progress can be transferred to one neighbor. | Wearer's cooldown pauses until neighbor trigger. | `I/O/V/S`: twin-cell pack, clock handoff, electric click. |
| `EQ-215` Position Lesson Slate | kit; enable | B | After wearer moves, neighbor copies its reach rule for one basic. | Neighbor loses own target preference for that basic. | `I/O/V/S`: footprint slate, copied ruler, chalk tap. |
| `EQ-216` Empty-Hand Gift | charm; enable | B | With no ready item, wearer grants one local resource to neighbor. | Wearer's items gain one cooldown tick. | `I/V/S`: open palm brooch, resource arrow, clasp sound. |
| `EQ-217` Opposite-Band Banner | kit; enable | B | Enable action aimed front also gives shorter version to rear, and vice versa. | Center-band allies cannot receive item copy. | `I/O/V/S`: two-ended banner, endpoint arcs, flag wave. |
| `EQ-218` Role Exchange Badge | charm; enable | B | Different-role neighbors swap one positive profession tag after both act. | Same-role adjacency makes badge dormant. | `I/V/S`: two-role badge, exchange arrows, double ping. |
| `EQ-219` Safe Wager Seal | charm; enable | B | Give ally action advance and Exposed; if it completes action, Exposed clears. | Interruption leaves Exposed extended. | `I/V/S`: open seal, action wager clock, seal crack. |
| `EQ-220` Third Neighbor Horn | kit; enable | B | If wearer has two neighbors, sound action reaches both with alternating effects. | With one neighbor, effect is weaker and generates no resource. | `I/O/V/S`: fork horn, two-side wave cue, captioned double call. |
## `EQ-221..EQ-240` - Survival And Loss Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-221` Parting Guard | guard; front | B | On wearer defeat, grant remaining Guard to neighbor behind before collapse. | No Guard means no trigger; item is lost with wearer under core loss rule. | `I/O/V/S`: split shield, defeat handoff cue, fading clang. |
| `EQ-222` Empty Boots | garb; any | B | On wearer defeat, next ally collapsing into position gains movement immunity. | Ally's next voluntary movement is delayed. | `I/O/V/S`: hollow boots, inherited root cue, empty heel. |
| `EQ-223` Last Mark Brooch | charm; pressure | B | On wearer defeat, Mark its last legal enemy target for whole party. | Mark lasts one cadence and grants target Guard. | `I/V/S`: fading eye brooch, party Mark cue, low ping. |
| `EQ-224` Salvager's Cord | kit; support | B | First allied equipment broken in battle refreshes wearer's item trigger. | Wearer becomes priority target for device hunters. | `I/O/V/S`: hooked salvage cord, break-to-clock cue, reel. |
| `EQ-225` Retreat Compass | charm; any | B | During declared retreat, wearer steps rearward before enemy exit actions. | Wearer cannot attack during retreat resolution. | `I/V/S`: backward compass, exit arrow, urgent clicks. |
| `EQ-226` Rearguard Pennant | kit; front | B | During declared retreat, wearer remains to intercept one crossing hit then exits. | If defeated by hit, normal permanent loss applies. | `I/O/V/S`: split-tail pennant, exit block cue, flag-and-clang. |
| `EQ-227` Fallen Neighbor Knot | charm; any | B | Neighbor defeat grants immediate basic against defeating source. | Wearer becomes Exposed and loses reserved resource spend. | `I/V/S`: cut knot, revenge tether, sharp twang. |
| `EQ-228` Vacancy Ward | kit; construct | B | On allied defeat, place one-cadence neutral footprint that delays enemy rear intrusion. | Also delays allied collapse into that position. | `I/O/V/S`: folding ward, vacancy square, ward unfold. |
| `EQ-229` Survivor's Cup | charm; any | B | After wearer survives below threshold, next healing targets wearer before lower allies. | Heal receives no overheal conversion. | `I/V/S`: cracked cup, priority cross cue, cup tap. |
| `EQ-230` Unspent Token Case | kit; resource | B | On wearer defeat, one local token transfers to legal same-resource ally. | All other tokens are discarded before other riders. | `I/O/V/S`: single-slot case, defeat loan cue, case close. |
| `EQ-231` Collapse Lantern | kit; any | B | First ally collapse reveals enemy action that will target new order. | Reveal delays wearer's next item trigger. | `I/O/V/S`: folding lamp, collapse-eye cue, shutter open. |
| `EQ-232` Memorial Spike | kit; control | B | Position where wearer is defeated becomes one-cadence enemy movement hazard. | Allied movement through it is also blocked. | `I/O/V/S`: plain spike, indexed hazard cue, stake drop. |
| `EQ-233` Last Breath Reed | charm; sound | B | On wearer defeat, complete current sound wind-up at reduced non-damaging effect. | No other defeat trigger on wearer can resolve. | `I/O/V/S`: cracked reed, fading waveform, breath tone caption. |
| `EQ-234` Replacement Measure | charm; any | B | First ally entering wearer's vacated position copies wearer's last reach for one basic. | It loses its own target preference. | `I/V/S`: empty ruler token, inherited reach cue, slide click. |
| `EQ-235` Broken-Line Patch | garb; any | B | With two defeated allies, wearer may treat vacancy as neighbor for one enable action. | Action cannot transfer resource. | `I/O/V/S`: gap patch, ghost neighbor cue, cloth stitch. |
| `EQ-236` Retreater's Knife | armament; any | B | First enemy blocking retreat is targeted regardless of normal preference. | Attack cannot defeat; it applies Hindered instead. | `I/O/V/S`: blunt retreat knife, exit reticle, scraping cut. |
| `EQ-237` Inheritance Buckle | garb; any | B | On wearer defeat, one unspent once-per-battle item trigger transfers to neighbor. | Transfer delays neighbor basic and never transfers item itself. | `I/O/V/S`: detachable buckle, trigger handoff cue, clasp release. |
| `EQ-238` Quiet Passing Veil | garb; any | B | Wearer defeat generates no enemy on-defeat resource. | Allied on-defeat benefits from wearer also do not trigger. | `I/O/V/S`: plain veil, crossed-resource cue, soft fall. |
| `EQ-239` Last Position Map | kit; reorder | B | Result view stores wearer starting/defeat positions and offers one previewed formation correction next Prepare. | Correction is advisory; accepting replaces current saved order. | `I/O/V/S`: folded line map, before/after cue, paper fold. |
| `EQ-240` Dismissal Tag | charm; reserve planning | B | Dismissing wearer converts this item into one role-weight token that shapes the next shop, with exact outcome previewed. | Gives no salvage currency; token expires after that shop and never cancels dismissal consequence. | `I/V/S`: open tally tag, role-to-shop cue, stamp tone. |
## `EQ-241..EQ-260` - Region Counter Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-241` Windglass Vane | charm; any | B | First region push direction is revealed one cadence earlier and wearer may brace. | Brace locks wearer's target to foremost. | `I/O/V/S`: glass vane, early chevron cue, wind click. |
| `EQ-242` Prism Scraper | armament; any | B | Hitting a family screen changes it to its next disclosed family. | Hit deals no damage/status and screen remains. | `I/O/V/S`: flat scraper, screen-cycle cue, glass scrape. |
| `EQ-243` Fenstep Rack | garb; any | B | Moving with region safe index cleanses one Wet stack. | Moving against index adds Wet. | `I/O/V/S`: reed sole rack, tide arrow cue, wet steps. |
| `EQ-244` Midwater Timer | charm; restore | B | Shows exact safe cleanse midpoint for duration traps; cleanse there advances item cooldown. | Cleansing outside window delays cooldown. | `I/V/S`: water clock, safe notch cue, drip tick. |
| `EQ-245` Kiln Vent Key | kit; any | B | One wearer action may occupy a pressure valve without moving wearer. | That action cannot target a unit. | `I/O/V/S`: ceramic key, remote valve cue, key hiss. |
| `EQ-246` Heat Ledger | charm; any | B | Third self-cost action converts next Heat-like cost into delayed Hindered. | Hindered cannot be cleansed early. | `I/V/S`: three-mark tile, cost-delay cue, clay click. |
| `EQ-247` Archive Bookmark | kit; any | B | Locks current Repeat/Alternate/Preserve clause for one extra cadence. | Wearer is bound by locked clause even if enemy clause source dies. | `I/O/V/S`: root bookmark, clause lock cue, page clamp. |
| `EQ-248` Copyproof Wax | charm; any | B | First enemy copy of wearer's target rule receives default target instead. | Wearer's own next retarget also defaults. | `I/V/S`: sealed eye wax, default arrow, wax press. |
| `EQ-249` Tideglass Plumb | charm; any | B | Source/echo targeting preview remains visible through one swap. | Wearer cannot change target during preserved preview. | `I/V/S`: weighted mirror, solid tether cue, plumb ping. |
| `EQ-250` Rear Beacon Hook | kit; support | B | First hostile rear arrival is Marked and pulled toward center after its action. | Wearer becomes its forced target until pull. | `I/O/V/S`: luminous hook, arrival-center cue, rope splash. |
| `EQ-251` Railstop Watch | charm; any | B | Pauses wearer action one tick before a chosen disclosed rail stop, then releases after stop. | Choosing wrong stop wastes the tick. | `I/V/S`: station watch, stop reservation cue, rail click. |
| `EQ-252` Cargo Bracer | guard; any | B | Attacks from wearer cannot damage neutral cargo; first saved cargo grants Guard. | Damage against cargo occupant is reduced to utility riders. | `I/O/V/S`: crate bracer, cargo shield cue, wood knock. |
| `EQ-253` Current Lamp | kit; reveal | B | Wearer projects reveal one position ahead of region current. | Lamp occupies item trigger and makes wearer preferred by reveal hunters. | `I/O/V/S`: hooded lamp, forward reveal cone, sonar chime. |
| `EQ-254` Tithe Purse | kit; resource | B | Choose one token as theft bait; stolen token Marks receiving enemy. | Chosen token cannot be spent before theft/expiry. | `I/O/V/S`: open purse, bait tether, coin drop. |
| `EQ-255` Circuit Wedge | kit; control | B | Hitting middle member of enemy link breaks circuit for one cadence. | Wedge also prevents allied links through wearer. | `I/O/V/S`: insulated wedge, broken-node cue, dull electric pop. |
| `EQ-256` Synthesis Dial | charm; any | B | In dual-grammar encounter, wearer item may be assigned to counter either named grammar in Prepare. | It cannot trigger against the other grammar that battle. | `I/V/S`: two-motif dial, chosen half cue, rotary click. |
| `EQ-257` Schedule Needle | charm; timing | B | Pin one disclosed eight-tick schedule entry; wearer's action waits to resolve immediately before it. | If entry is skipped, action fizzles. | `I/V/S`: radial needle, schedule pin cue, clock prick. |
| `EQ-258` Imported Rule Tag | kit; any | B | First enemy using an earlier-region mechanic is Marked for wearer. | Native-region enemies cannot be Marked by wearer that cadence. | `I/O/V/S`: eight-tab tag, reprise eye cue, motif stamp. |
| `EQ-259` Boss Phase Slate | kit; any | B | At phase threshold, preserve wearer's reserved target through disclosed form change. | Wearer cannot retarget until action resolves. | `I/O/V/S`: split-phase slate, threshold tether, stone turn. |
| `EQ-260` Counterpair Compass | charm; any | B | After wearer uses two distinct preview response tags, refresh oldest item cooldown. | Repeating response resets pair. | `I/V/S`: two-needle compass, response pips, paired ticks. |
## `EQ-261..EQ-280` - Trigger-Weaving Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter | Production |
|---|---|---|---|---|---|
| `EQ-261` Before-After Switch | kit; any | B | Choose in Prepare whether item triggers before target selection or after target lock. | Choice cannot change in battle. | `I/O/V/S`: two-position switch, hook labels, hard click. |
| `EQ-262` Once-More Seal | charm; any | B | Repeat first non-damaging item trigger on a different legal target. | Both triggers enter double cooldown. | `I/V/S`: doubled seal, second-target cue, echo stamp. |
| `EQ-263` Dormant Gear Bell | charm; any | B | Two cadences with no legal item target retargets item to self if legal. | Self trigger applies Hindered. | `I/V/S`: sleeping gear bell, fallback-self cue, waking chime. |
| `EQ-264` Trigger Queue Comb | charm; any | B | When two items would trigger together, choose left-to-right equipped order. | Second trigger resolves one tick later. | `I/O/V/S`: toothed comb, ordered pips, two clicks. |
| `EQ-265` Neighbor Proc Wire | kit; support | B | Wearer's first item trigger arms neighbor's different-tag item. | Armed item cannot trigger on its own condition first. | `I/O/V/S`: clip wire, item-to-item cue, electric snap. |
| `EQ-266` Cancel Catch | guard; any | B | Cancelled profession action readies non-damaging item trigger. | Cancel gives no timing/resource refund. | `I/O/V/S`: hooked guard catch, cancel-to-item cue, latch. |
| `EQ-267` Fizzle Lantern | kit; any | B | Item fizzle reveals nearest legal target for next profession action. | Next action must use revealed target if legal. | `I/O/V/S`: cracked lamp, fizzle-eye cue, lamp pop. |
| `EQ-268` Cooldown Bridge | charm; any | B | When one item readies, transfer one cooldown tick to another equipped item. | Ready item becomes unavailable one tick. | `I/V/S`: bridge clasp, clock exchange, bridge ping. |
| `EQ-269` Shared Trigger Cup | kit; support | B | Effective heal lets recipient satisfy wearer's next on-heal equipment condition. | Wearer cannot satisfy it directly that cadence. | `I/O/V/S`: linked cup, proxy trigger cue, twin chime. |
| `EQ-270` Marked Proc Quill | charm; any | B | Equipment effects on Marked target occur before its tag-expiry hooks. | Effect removes Mark afterward. | `I/V/S`: eye quill, hook-order cue, page scratch. |
| `EQ-271` Opposite Trigger Ring | charm; any | B | Direct-hit item proc also readies next area-trigger item, or reverse. | Same-family trigger chain is prohibited and Hinders wearer. | `I/V/S`: dot/ring token, cross-family arrow, two-tone ping. |
| `EQ-272` Three-Source Locket | charm; any | B | Profession, trait, and equipment triggers in one cadence grant one Focus. | Duplicate source resets count. | `I/V/S`: three-compartment locket, source pips, triple click. |
| `EQ-273` Triggerless Knife | armament; pressure | B | If no item triggered for three basics, third basic applies Exposed. | Any item trigger clears count. | `I/O/V/S`: plain knife, empty-clock count, dry cut. |
| `EQ-274` Delayed Item Strap | garb; any | B | Store first automatic item trigger and release on wearer command condition set in Prepare. | Stored trigger blocks all other item triggers. | `I/O/V/S`: strapped token, held-proc cue, buckle release. |
| `EQ-275` Source Filter | charm; any | B | Choose profession, trait, or enemy as only legal source for on-status item trigger. | Other-source statuses never trigger it. | `I/V/S`: three-slot filter, chosen source cue, filter turn. |
| `EQ-276` Two-Battle Spring | kit; any | B | Unused once-per-battle trigger starts next battle ready with priority. | If used next battle, wearer begins Hindered. | `I/O/V/S`: double-coil spring, carryover cue, loaded twang. |
| `EQ-277` Death-Proof Queue | charm; support | B | If item target dies during trigger, queue transfers to nearest living neighbor. | Transferred trigger becomes non-damaging. | `I/V/S`: queue bead, neighbor branch cue, bead slide. |
| `EQ-278` Screened Trigger Lens | charm; projectile | B | Projectile item checks screens at trigger time and chooses first unscreened legal target. | It ignores Marks and profession preferences. | `I/O/V/S`: layered lens, screen scan cue, glass ticks. |
| `EQ-279` Resource-Gated Cog | kit; any | B | Choose one local resource threshold as item trigger gate. | Item cooldown pauses while below threshold. | `I/O/V/S`: meter cog, gate line cue, ratchet stop. |
| `EQ-280` Last Proc Ledger | kit; any | B | Result records first dormant/illegal equipment trigger and previews one alternative wearer. | No battle effect; equipping suggested swap replaces current loadout choice only. | `I/O/V/S`: diagnostic ledger, invalid-to-candidate cue, page stamp. |
## `EQ-281..EQ-300` - Mastery Transform Tools
These rows unlock only after the visible deed stated in the tradeoff cell.
Their rule transformations are strong but never universally correct.
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter and unlock deed | Production |
|---|---|---|---|---|---|
| `EQ-281` Directional Bastion | guard; front | B | Intercepts only front-origin or rear-origin attacks chosen in Prepare, but refreshes once. | Wrong origin bypasses. Unlock: win after previewing both origins. | `I/O/V/S`: two-face shield, origin selector, reversible clang. |
| `EQ-282` Debtkeeper Mantle | garb; `PF-H01` | B | Care Debt may be transferred to wearer from neighbor once. | Transfer doubles next debt payment time. Unlock: clear `PF-H01` deed. | `I/O/V/S`: stitched mantle, debt arrow, heartbeat cloth. |
| `EQ-283` Finisher's Empty Sheath | armament; pressure | B | Execution action may deliberately stop target at survival floor and Mark it. | Target acts immediately after. Unlock: win with zero overkill. | `I/O/V/S`: empty sheath, survival line cue, blade stop. |
| `EQ-284` Countertime Spur | garb; `PF-H02` | B | Cadence-cut action may shift allied instead of enemy wind-up. | User becomes Exposed. Unlock: complete three-band alternation. | `I/O/V/S`: metronome spur, ally/enemy clock selector, sharp heel beat. |
| `EQ-285` Horizon Fork | armament; `PF-H03` | B | Guided projectile splits at planted polearm to front and rear targets. | Guide recovery takes two basics. Unlock: defeat rear target through two units. | `I/O/V/S`: forked spear-bow, split horizon cue, double flight. |
| `EQ-286` Mobile Workshop | kit; `PF-H04` | B | Carried device retains action progress while moved. | Each move shortens device duration. Unlock: trigger three device modes. | `I/O/V/S`: wheel pack, moving clock cue, rolling ratchet. |
| `EQ-287` Eclipse Leaf | charm; `PF-H05` | B | Shadow Text may attach to allied Guard and release when Guard breaks. | Release affects both sides in area. Unlock: win from retained interrupt. | `I/V/S`: eclipsed leaf, Guard-text cue, reversed burst. |
| `EQ-288` Covenant Stamp | charm; `PF-H06` | B | Resource loan may be repaid by equipment trigger instead of profession action. | Failed repayment locks that item. Unlock: complete three distinct loans. | `I/V/S`: knot stamp, item repayment cue, stamped pluck. |
| `EQ-289` Three-Screen Prism | guard; any | B | Choose one screen family to begin active; each successful block rotates family. | Unchosen first attack bypasses. Unlock: break all three screen families. | `I/O/V/S`: tri-prism shield, rotation cue, glass chord. |
| `EQ-290` Position Author's Quill | kit; reorder | B | Set one position as a trigger index for wearer's next three actions. | Leaving index cancels sequence. Unlock: win after using every line band. | `I/O/V/S`: map quill, indexed sequence cue, three strokes. |
| `EQ-291` Enemy Clause Binder | kit; control | B | Store one previewed enemy clause and delay its first activation. | Second activation occurs early. Unlock: counter each archive clause. | `I/O/V/S`: clasped page, late/early cue, binding snap. |
| `EQ-292` Echo Source Needle | armament; any | B | Attack on echo also applies a non-damaging Mark to source. | Source gains one action advance. Unlock: defeat ten echoes via source rules. | `I/O/V/S`: twin-point needle, echo-source tether, paired prick. |
| `EQ-293` Railmaster's Watch | charm; timing | B | Shift one wearer cooldown completion to chosen future rail stop. | Cooldown makes no progress before stop. Unlock: preserve all cargo in elite route. | `I/V/S`: station watch, future-stop lock, rail chime. |
| `EQ-294` Current Reader | charm; reveal | B | Revealing action also exposes resource and target band. | Revealed enemy gains Guard. Unlock: win with no hidden category resolving. | `I/V/S`: open-current lens, triple reveal card, sonar chord. |
| `EQ-295` Synthesis Harness | garb; any | B | Wearer can carry two region-counter items but only one is active per cadence. | Switching active item delays basic. Unlock: counter two grammars in one fight. | `I/O/V/S`: dual-loop harness, active-side cue, buckle shift. |
| `EQ-296` Bosswheel Key | kit; any | B | Once per boss, rotate one public schedule by one tick. | Boss gains action advance after rotated entry. Unlock: clear both bosses in one region. | `I/O/V/S`: radial key, wheel turn cue, heavy click. |
| `EQ-297` Replacement Crest | charm; any | B | Ally collapsing into wearer's former position inherits one positive position tag. | Wearer loses tag immediately. Unlock: win after two mid-battle collapses. | `I/V/S`: passing crest, position inheritance cue, crest slide. |
| `EQ-298` No-Repeat Medallion | charm; any | B | Three distinct target rules refresh item trigger. | Repeating a rule Hinders wearer. Unlock: win using six target rules. | `I/V/S`: three-arrow medal, unique pips, medal ticks. |
| `EQ-299` Full-Line Standard | kit; support | B | First enable action reaches every line band with shorter effect. | Wearer cannot gain local resource that cadence. Unlock: deploy at core maximum capacity. | `I/O/V/S`: tall segmented standard, band waves, broad flag tone. |
| `EQ-300` Clean Result Lens | charm; any | B | On first plan divergence, pause wearer's next automatic item trigger until cause is revealed. | Trigger may lose its original timing window. Unlock: inspect 25 divergence records. | `I/V/S`: clear ledger lens, pause-cause cue, focus tone. |
## `EQ-301..EQ-320` - Mastery Wager Tools
| ID and name | Fit | Class | Decision effect | Visible tradeoff/counter and unlock deed | Production |
|---|---|---|---|---|---|
| `EQ-301` One-End Crown | charm; front/rear | B | Choose foremost or rearmost; wearer actions may only target from that end and gain line reach. | Other-end legal targets are forbidden. Unlock: win with unchanged order. | `I/O/V/S`: half-crown, endpoint selector, bright lock. |
| `EQ-302` Zero-Guard Blade | armament; pressure | B | While wearer has zero Guard, basics ignore protection links. | Any Guard gain disables blade until spent. Unlock: defeat elite without gaining Guard. | `I/O/V/S`: open-spine blade, bypass cue, dry ring. |
| `EQ-303` Full-Guard Lamp | charm; enable | B | At full Guard, next enable action becomes area across neighbors. | It consumes all Guard. Unlock: prevent five hits in one battle. | `I/O/V/S`: shield lamp, neighbor fan cue, bright discharge. |
| `EQ-304` Empty-Resource Focus | armament; any | B | At zero local resource, action uses alternate target rule: highest-resource enemy. | It cannot generate resource. Unlock: complete battle with three zero-meter actions. | `I/O/V/S`: hollow focus, zero-to-enemy meter cue, void hum. |
| `EQ-305` Full-Resource Wager | charm; any | B | Spend all local resource to copy next ally target rule. | Illegal copy loses all spend and fizzles. Unlock: spend cap three ways. | `I/V/S`: full wager gem, ally-copy cue, shattering chime. |
| `EQ-306` Unscreened Bow | armament; projectile | B | Projectiles ignore all screens but wearer becomes forced target of screen source. | Force lasts until next basic. Unlock: break 30 screens. | `I/O/V/S`: open-limb bow, source tether, piercing snap. |
| `EQ-307` No-Cleanse Tablet | charm; impair | B | Hindrances wearer applies cannot be cleansed early. | They expire one cadence sooner and grant target Guard. Unlock: let 20 hindrances expire naturally. | `I/O/V/S`: sealed tablet, locked short ring, hard stamp. |
| `EQ-308` All-Cleanse Basin | kit; restore | B | Once per battle cleanse every ally, oldest hindrance only. | Removes oldest positive tag from each and delays wearer. Unlock: cleanse six tags in one fight. | `I/O/V/S`: wide basin, line sweep cue, water chord. |
| `EQ-309` Immobile Engine | kit; construct | B | Device duration does not expire while wearer stays still. | Any movement destroys device without Parts return. Unlock: device survives whole boss phase. | `I/O/V/S`: anchored engine, root-clock cue, steady motor. |
| `EQ-310` Wandering Engine | kit; construct | B | Device follows wearer on every movement and acts after arriving. | Each action reduces its remaining duration. Unlock: move device through all bands. | `I/O/V/S`: legged engine, follow clock cue, quick gears. |
| `EQ-311` First-Action Seal | charm; any | B | Repeat wearer's first battle action at first phase change against new legal target. | Until phase change, that action tag is unavailable. Unlock: predict first action in 20 battles. | `I/V/S`: sealed opening card, delayed replay cue, wax break. |
| `EQ-312` Last-Action Seal | charm; any | B | On declared retreat, repeat wearer's last non-damaging action before exit. | Retreat takes one tick longer. Unlock: retreat with all survivors twice. | `I/V/S`: closing card, exit replay cue, low stamp. |
| `EQ-313` Neighborless Mantle | garb; any | B | With no living neighbor, wearer gains reach and can self-share resources. | Receiving a neighbor removes all stored resource. Unlock: survive alone for ten cadences. | `I/O/V/S`: open-side mantle, lone-band cue, cloth flare. |
| `EQ-314` Crowded-Line Tabard | garb; any | B | With two neighbors, item triggers can choose either side regardless of facing. | Direct enemy targeting is restricted to foremost. Unlock: win at maximum deployment. | `I/O/V/S`: three-panel tabard, two-side selector, fabric snap. |
| `EQ-315` No-Item Oath | charm; any | B | Disable all other equipment effects; profession basic gains one alternate legal target rule. | This item occupies the only active equipment hook. Unlock: win one region without item triggers. | `I/V/S`: blank oath medallion, disabled-slot cue, solemn click. |
| `EQ-316` Item Chorus Frame | kit; any | B | Three different equipped trigger tags in one battle schedule a non-damaging repeat of oldest. | All three items gain cooldown. Unlock: activate eight distinct trigger tags. | `I/O/V/S`: three-hook frame, chorus pips, layered clicks. |
| `EQ-317` Exact Collapse Ring | charm; reorder | B | Choose whether first allied defeat collapses from front or rear direction. | Choice locks in Prepare and may expose opposite end. Unlock: review 20 collapse causes. | `I/V/S`: split-direction ring, collapse selector, stone slide. |
| `EQ-318` Counterfactual Slate | kit; any | B | Training replay may swap this item for one cataloged alternative in the saved snapshot. | Replay grants no reward and slate has no live-battle trigger. Unlock: complete ten training comparisons. | `I/O/V/S`: two-column slate, A/B cue, chalk switch. |
| `EQ-319` Eight-Region Compass | charm; any | B | Choose one mastered region tag; first matching enemy rule Marks its source. | Other region-rule sources prefer wearer. Unlock: clear all eight regions. | `I/V/S`: eight-point compass, chosen motif cue, radial chime. |
| `EQ-320` Open Guild Sign | kit; support | B | First recruit replacement entering Prepare inherits one saved equipment-target preference from dismissed/dead predecessor. | No item or stats transfer; preference must be legal and is shown before acceptance. Unlock: complete first clear. | `I/O/V/S`: open sign frame, preference handoff cue, wooden sign tone. |
## Count And Behavior Audit
- `EQ-001..EQ-040`: opening pool with broad, legible order/target questions.
- `EQ-041..EQ-160`: early/mid defensive, timing, reach, movement, resource, and
status transformations.
- `EQ-161..EQ-280`: profession, construct, projectile, restore, loss, region,
and trigger-weaving transformations.
- `EQ-281..EQ-320`: deed-gated mastery transformations, never random opening
offers.
- Behavior class `B`: **320**. Required threshold: at least **160**.
- Percentage-only rows: **0**. Name-only rows: **0**.