981 B
981 B
M54 Contract UI Migration
Stopping point
Contract Choice uses the shared M52/M53 chibi hand-drawn UI language with measured modules and verified screenshots. Gameplay, Save, routing and domain services remain unchanged.
Ordered steps
- Extract responsive canvas and
ContractHeader. - Extract
ContractBoardand difficulty choice slots. - Extract
ContractPartySummary, action dock and navigation. - Add the same SubViewport visual matrix for 760×360, 844×390 and 1280×720 in zh_CN/en.
- Inspect static, dynamic and final renders; fix earliest failing boundary.
Frozen scope
No new content, battle rules, economy, Save schema, audio, packaging or device release work.
Acceptance
- Existing Contract View contract marker passes exactly once.
- All six locale/viewport combinations render without clipping or overlap.
- Every visible region has one owner: static master, runtime content or hit area.
- Focused commit is pushed before the next step.