63 lines
3.2 KiB
Markdown
63 lines
3.2 KiB
Markdown
# FG-3 Image Request Ledger
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> Provider: API Mart `gpt-image-2`
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> Goal ceiling: four paid calls and USD 5 equivalent total
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> Paid calls used: four
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> Total cost: USD `0.056` / `0.56` credits
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> Status: `CALL_CEILING_REACHED`
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## Dynamic Slice Boundary
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The fixed `844x390` Drowned Bell runtime frame showed the earliest presentation
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failure: the accepted Windglass composition still works, but RG-02 uses the
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wrong environment and both Bosses collapse to generic fallback blocks.
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The bounded request set is:
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1. one Siltwake three-band environment source;
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2. one two-cell Boss identity anchor source;
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3. one Boss motion-row source only after both anchors pass identity lock;
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4. one party/RG-02 enemy anchor sheet only after the Boss slice passes.
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Calls three and four remain conditional. Paid failures and retries count toward
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the four-call and USD 5 ceilings.
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## Production Contract
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- Runtime target: Godot landscape `844x390`, logical world `422x195@2x`.
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- First focal read: the active Boss or route threat on the right lane.
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- Second focal read: the surviving Company and disclosed linked/safe positions.
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- Third focal read: one primary action in the lower HUD.
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- Environment output is opaque/three-band source; actor sources use solid
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magenta and require deterministic alpha, low-grid, palette and anchor work.
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- No text, labels, borders, UI, logos, watermarks, third-party characters or
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detached VFX may enter a generated source.
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- Generation is only the raw-source state. Imported, integrated, runtime-seen
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and agent/human review remain separate evidence levels.
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## Planned Calls
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<!-- markdownlint-disable MD013 -->
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| Call | Prompt | Reference | Size | Resolution | Planned output | Status |
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| --- | --- | --- | --- | --- | --- | --- |
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| `FG3-IMG-01` | `prompts/siltwake-layers.prompt.txt` | accepted Windglass source layout/style | `3:4` | `2k` | three separable Siltwake environment plates | `ACCEPTED_SOURCE` |
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| `FG3-IMG-02` | `prompts/rg02-boss-anchors.prompt.txt` | accepted FG-2 enemy pixel language | `16:9` | `2k` | Sluiceback Mother and Drowned Bell identity anchors | `IDENTITY_LOCKED` |
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| `FG3-IMG-03` | `prompts/rg02-boss-actions.prompt.txt` | locked `FG3-IMG-02` anchors | `16:9` | `2k` | two four-frame Boss action rows | `ACCEPTED_SOURCE` |
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| `FG3-IMG-04` | `prompts/rg02-company-enemy-identities.prompt.txt` | accepted FG-2 actor and FG-3 Boss style | `1:1` | `2k` | Coilsmith, Kindhand and twelve RG-02 identity anchors | `ACCEPTED_SOURCE` |
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<!-- markdownlint-enable MD013 -->
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## Completed Requests
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- `FG3-IMG-01`: task `task_01M056E56CNT64A0M3VB617Z9R`, USD `0.014`;
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accepted as a separable Siltwake environment source.
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- `FG3-IMG-02`: task `task_01M056H19DE2EQDR3DS0YJQ7MA`, USD `0.014`;
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both full-body cells pass the base identity lock and may control action rows.
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- `FG3-IMG-03`: task `task_01M056P0CCPYVFS2GXD91GK7KZ`, USD `0.014`;
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both four-pose rows preserve identity and motion continuity after deterministic
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extraction; the detached Sluiceback streak is excluded from runtime frames.
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- `FG3-IMG-04`: task `task_01M058059WFB3F4G96SC9SDRWD`, USD `0.014`;
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all fourteen occupied cells preserve the requested Company/enemy identity
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order and the final two cells remain empty. No paid call remains in scope.
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