mirror of
https://github.com/wu736139669/hapi.git
synced 2026-10-07 19:06:11 +00:00
Add viewport-driven paging with layout acknowledgements, bounded retries, cancellation gates, and epoch-safe history retention. Preserve transcript anchors and expansion state, fix tool-group identity collisions, and serialize Android history coordination on Main. Reduce per-scroll composition and layout work; add native regression tests, CI coverage, and profiling guidance.
288 lines
12 KiB
Swift
288 lines
12 KiB
Swift
import Foundation
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import HapiClient
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import HapiProtocol
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import Observation
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/// Everything the app holds for the currently active hub: the typed REST
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/// client, its auth manager, the **global** SSE subscription
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/// (`scope: .global` — one per app session; per-chat `.session` subscriptions
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/// are vended per open chat via ``makeChatSession(sessionId:)``), the M2a
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/// stores it feeds (session list, machines, last-seen watermarks), and the
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/// M2f message-window registry.
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///
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/// Lifecycle is driven by `AppModel` from `scenePhase`: the SSE connection
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/// starts on the first foreground, suspends in background (flushing the
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/// store snapshots), and resumes (with the 45 s staleness check) on return.
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/// `AppModel` builds a fresh instance per hub switch and calls `shutdown()`
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/// on the old one — a `HubSession` never outlives its hub selection.
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@MainActor @Observable
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final class HubSession {
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/// Normalized hub origin (registry / credential key).
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let hubUrl: String
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let baseURL: URL
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let authManager: AuthManager
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let api: APIClient
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/// Session list + detail cache, snapshot-backed per hub.
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let sessionStore: SessionListStore
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/// Online machines (labels for list rows + the machine filter).
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let machineStore: MachineStore
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/// Unread watermarks, snapshot-backed per hub.
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let lastSeenStore: LastSeenStore
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/// Per-session message window registry (M2f), snapshot-backed per hub.
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let windows: MessageWindowControllers
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/// Per-session scratchlist cache (A-M4b), fed the `scratchlistUpdatedAt`
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/// invalidation signal from the session-patch application below.
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let scratchlist: ScratchlistStore
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/// `POST /api/visibility` reporter (M3b): fed every pipe's handshake
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/// subscription id, flipped with the scene phase.
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let visibility: VisibilityReporter
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/// Global SSE connection state, for the UI's connection dot.
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private(set) var connectionState: SSEConnectionState = .idle
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/// Verdict of the latest SSE handshake (`ok` = replay covered the gap).
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private(set) var lastResumeVerdict: ResumeVerdict?
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/// From the latest handshake; needed for `POST /api/visibility` (M3b).
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private(set) var subscriptionId: String?
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/// Session id of the chat currently on screen, or nil. Feeds the push
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/// foreground-suppression rule (Android `openChatSessionId`): a push for
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/// the chat the user is looking at is pure noise.
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private(set) var openChatSessionId: String?
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/// Fired once when the hub terminally rejects the stored credentials
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/// (access token rotated/revoked). `AppModel` reacts by dropping the hub
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/// back to pairing with a banner.
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@ObservationIgnored var onTerminalAuthFailure: (@MainActor () -> Void)?
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@ObservationIgnored private let router: SyncEventRouter
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@ObservationIgnored private var sse: SSEClient?
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@ObservationIgnored private var consumeTask: Task<Void, Never>?
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@ObservationIgnored private var reportedAuthFailure = false
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@ObservationIgnored private var isShutDown = false
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/// The chat currently on screen (at most one in this UI), forwarded the
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/// scene-phase transitions so its session-scope SSE parks in background.
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@ObservationIgnored private weak var activeChat: ChatSession?
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/// Session-pipe resume cursors surviving chat close/reopen within this
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/// hub session (the Android engine keeps its per-key cursor the same
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/// way). Keyed by session id; never reused across hubs because the whole
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/// `HubSession` — cursors included — dies on hub switch.
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@ObservationIgnored private var chatCursors: [String: String] = [:]
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init?(
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hubUrl: String,
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credentialStore: any CredentialStoring,
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performer: any HTTPPerforming = URLSessionHTTPPerformer.shared
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) {
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guard let baseURL = URL(string: hubUrl) else { return nil }
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self.hubUrl = hubUrl
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self.baseURL = baseURL
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let authManager = AuthManager(
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baseURL: baseURL,
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credentialStore: credentialStore,
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performer: performer
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)
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self.authManager = authManager
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let api = APIClient(baseURL: baseURL, authManager: authManager, performer: performer)
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self.api = api
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// Per-hub snapshot directory: cold starts render the last known list
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// instantly, then SSE/REST reconcile.
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let snapshotDirectory = SnapshotLocations.directory(forHub: hubUrl)
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let sessionStore = SessionListStore(api: api, snapshotDirectory: snapshotDirectory)
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let machineStore = MachineStore(api: api, snapshotDirectory: snapshotDirectory)
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self.sessionStore = sessionStore
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self.machineStore = machineStore
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self.lastSeenStore = LastSeenStore(snapshotDirectory: snapshotDirectory)
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self.windows = MessageWindowControllers(
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provider: api,
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snapshots: WindowSnapshotStore(
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directory: snapshotDirectory.appendingPathComponent("windows", isDirectory: true)
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),
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historyRetentionLimit: MessageWindowConstants.olderLoadWindowSize
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)
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let scratchlist = ScratchlistStore(api: api)
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self.scratchlist = scratchlist
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// `scratchlistUpdatedAt` on a session patch (either SSE pipe — both
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// route through this store) is a bare refetch trigger for that
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// session's scratchlist (A-M4b).
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sessionStore.onScratchlistInvalidation = { sessionId in
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scratchlist.handleInvalidation(sessionId: sessionId)
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}
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self.visibility = VisibilityReporter(setVisibility: { subscriptionId, visibility in
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try await api.setVisibility(subscriptionId: subscriptionId, visibility: visibility)
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})
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self.router = SyncEventRouter(sessions: sessionStore, machines: machineStore)
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}
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// MARK: - Per-chat sessions (M2f)
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/// Builds the per-session wiring for an opened chat: window controller
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/// access, the session-scope SSE pipe, and event routing into the shared
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/// stores. The caller (ChatModel) drives `start()`/`stop()` with the
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/// screen's lifetime; this hub session only forwards scene-phase
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/// transitions and remembers the SSE resume cursor across reopens.
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func makeChatSession(sessionId: String) -> ChatSession {
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ChatSession(
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sessionId: sessionId,
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baseURL: baseURL,
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authManager: authManager,
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windows: windows,
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sessionStore: sessionStore,
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machineStore: machineStore,
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initialCursor: chatCursors[sessionId],
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registerActive: { [weak self] chat in
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self?.activeChat = chat
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self?.openChatSessionId = chat.sessionId
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},
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unregisterActive: { [weak self] chat in
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// Guarded by identity: a superseding chat may register before
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// the replaced screen's teardown lands (SwiftUI ordering).
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guard let self, self.activeChat === chat else { return }
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self.activeChat = nil
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self.openChatSessionId = nil
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},
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saveCursor: { [weak self] cursor in
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if let cursor {
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self?.chatCursors[sessionId] = cursor
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}
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},
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onHandshake: { [weak self] subscriptionId in
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self?.visibility.onHandshake(
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key: "session:\(sessionId)",
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subscriptionId: subscriptionId
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)
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}
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)
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}
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/// Builds the interaction engine for an opened chat (A-M3ab): composer
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/// sends, queued-bar operations, permission decisions, and the config
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/// sheet — all against this hub's client, stores, and window registry.
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/// Drafts persist per hub + session in `UserDefaults`.
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func makeChatInteractor(sessionId: String) -> ChatInteractor {
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let interactor = ChatInteractor(
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sessionId: sessionId,
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api: api,
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sessionStore: sessionStore,
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windows: windows,
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drafts: UserDefaultsChatDrafts(scope: hubUrl)
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)
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// Scratchlist seams (A-M4b): toolbar badge count + park/insert.
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interactor.scratchlist = scratchlist
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return interactor
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}
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// MARK: - Lifecycle (driven by AppModel from scenePhase)
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/// First call starts the global SSE subscription; later calls resume a
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/// suspended one (which distrusts sockets silent for 45 s or more).
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func enterForeground() {
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guard !isShutDown, !reportedAuthFailure else { return }
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if let sse {
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Task { await sse.resume() }
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} else {
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startGlobalSSE()
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}
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activeChat?.enterForeground()
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visibility.setForeground(true)
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}
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/// Parks the SSE retry loop; a live connection is left to the OS. Also
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/// forces the debounced store snapshots to disk — background is the last
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/// reliable moment before a possible process kill.
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func enterBackground() {
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if let sse {
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Task { await sse.suspend() }
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}
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activeChat?.enterBackground()
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visibility.setForeground(false)
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let sessionStore = sessionStore
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let machineStore = machineStore
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let lastSeenStore = lastSeenStore
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Task {
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await sessionStore.flushPersistence()
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await machineStore.flushPersistence()
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await lastSeenStore.flushPersistence()
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}
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}
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/// Tears everything down. The session is unusable afterwards.
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func shutdown() {
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isShutDown = true
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onTerminalAuthFailure = nil
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// Hub switch can outrun the chat view's disappear; stop is idempotent.
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activeChat?.stop()
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activeChat = nil
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consumeTask?.cancel()
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consumeTask = nil
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if let sse {
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self.sse = nil
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Task { await sse.stop() }
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}
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connectionState = .idle
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}
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// MARK: - Global SSE
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private func startGlobalSSE() {
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let auth = authManager
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let configuration = SSEClientConfiguration(
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baseUrl: baseURL,
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tokenProvider: { [weak self] in
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do {
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return try await auth.validToken()
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} catch AuthError.reauthenticationRequired {
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// Terminal: only re-pairing recovers. Surface once on the
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// main actor; returning nil parks the SSE loop in backoff
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// until AppModel shuts this session down.
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let session = self // weak capture, may already be gone
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Task { @MainActor in
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session?.handleTerminalAuthFailure()
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}
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return nil
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} catch {
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// Transient (offline, hub restarting): the SSE loop backs
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// off and asks again.
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return nil
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}
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},
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scope: .global
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)
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let client = SSEClient(configuration: configuration, pathObserver: NWPathObserver())
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sse = client
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consumeTask = Task { [weak self] in
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let stream = await client.start()
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for await event in stream {
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guard let self, !Task.isCancelled else { return }
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self.handle(event)
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}
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}
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}
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private func handle(_ event: SSEClientEvent) {
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switch event {
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case .stateChanged(let state):
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connectionState = state
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case .handshake(let resume, let subscriptionId):
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lastResumeVerdict = resume
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self.subscriptionId = subscriptionId
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visibility.onHandshake(key: "global", subscriptionId: subscriptionId)
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// `.ok` = the replay that follows covers every missed event, so
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// the REST resync is skipped; `.gap` triggers the full refetch
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// (session list + cached details + machines).
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router.handleHandshake(resume: resume)
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case .event(let syncEvent):
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router.route(syncEvent, scope: .global)
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}
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}
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private func handleTerminalAuthFailure() {
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guard !reportedAuthFailure, !isShutDown else { return }
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reportedAuthFailure = true
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let callback = onTerminalAuthFailure
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shutdown()
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callback?()
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}
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}
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