Files
hapi/ios/Hapi/Models/HubSession.swift
T
weishu c2e3d16b7e feat(native): improve anchored chat scrolling and history loading
Add viewport-driven paging with layout acknowledgements, bounded retries, cancellation gates, and epoch-safe history retention.

Preserve transcript anchors and expansion state, fix tool-group identity collisions, and serialize Android history coordination on Main.

Reduce per-scroll composition and layout work; add native regression tests, CI coverage, and profiling guidance.
2026-09-10 16:22:36 +08:00

288 lines
12 KiB
Swift

import Foundation
import HapiClient
import HapiProtocol
import Observation
/// Everything the app holds for the currently active hub: the typed REST
/// client, its auth manager, the **global** SSE subscription
/// (`scope: .global` — one per app session; per-chat `.session` subscriptions
/// are vended per open chat via ``makeChatSession(sessionId:)``), the M2a
/// stores it feeds (session list, machines, last-seen watermarks), and the
/// M2f message-window registry.
///
/// Lifecycle is driven by `AppModel` from `scenePhase`: the SSE connection
/// starts on the first foreground, suspends in background (flushing the
/// store snapshots), and resumes (with the 45 s staleness check) on return.
/// `AppModel` builds a fresh instance per hub switch and calls `shutdown()`
/// on the old one — a `HubSession` never outlives its hub selection.
@MainActor @Observable
final class HubSession {
/// Normalized hub origin (registry / credential key).
let hubUrl: String
let baseURL: URL
let authManager: AuthManager
let api: APIClient
/// Session list + detail cache, snapshot-backed per hub.
let sessionStore: SessionListStore
/// Online machines (labels for list rows + the machine filter).
let machineStore: MachineStore
/// Unread watermarks, snapshot-backed per hub.
let lastSeenStore: LastSeenStore
/// Per-session message window registry (M2f), snapshot-backed per hub.
let windows: MessageWindowControllers
/// Per-session scratchlist cache (A-M4b), fed the `scratchlistUpdatedAt`
/// invalidation signal from the session-patch application below.
let scratchlist: ScratchlistStore
/// `POST /api/visibility` reporter (M3b): fed every pipe's handshake
/// subscription id, flipped with the scene phase.
let visibility: VisibilityReporter
/// Global SSE connection state, for the UI's connection dot.
private(set) var connectionState: SSEConnectionState = .idle
/// Verdict of the latest SSE handshake (`ok` = replay covered the gap).
private(set) var lastResumeVerdict: ResumeVerdict?
/// From the latest handshake; needed for `POST /api/visibility` (M3b).
private(set) var subscriptionId: String?
/// Session id of the chat currently on screen, or nil. Feeds the push
/// foreground-suppression rule (Android `openChatSessionId`): a push for
/// the chat the user is looking at is pure noise.
private(set) var openChatSessionId: String?
/// Fired once when the hub terminally rejects the stored credentials
/// (access token rotated/revoked). `AppModel` reacts by dropping the hub
/// back to pairing with a banner.
@ObservationIgnored var onTerminalAuthFailure: (@MainActor () -> Void)?
@ObservationIgnored private let router: SyncEventRouter
@ObservationIgnored private var sse: SSEClient?
@ObservationIgnored private var consumeTask: Task<Void, Never>?
@ObservationIgnored private var reportedAuthFailure = false
@ObservationIgnored private var isShutDown = false
/// The chat currently on screen (at most one in this UI), forwarded the
/// scene-phase transitions so its session-scope SSE parks in background.
@ObservationIgnored private weak var activeChat: ChatSession?
/// Session-pipe resume cursors surviving chat close/reopen within this
/// hub session (the Android engine keeps its per-key cursor the same
/// way). Keyed by session id; never reused across hubs because the whole
/// `HubSession` — cursors included — dies on hub switch.
@ObservationIgnored private var chatCursors: [String: String] = [:]
init?(
hubUrl: String,
credentialStore: any CredentialStoring,
performer: any HTTPPerforming = URLSessionHTTPPerformer.shared
) {
guard let baseURL = URL(string: hubUrl) else { return nil }
self.hubUrl = hubUrl
self.baseURL = baseURL
let authManager = AuthManager(
baseURL: baseURL,
credentialStore: credentialStore,
performer: performer
)
self.authManager = authManager
let api = APIClient(baseURL: baseURL, authManager: authManager, performer: performer)
self.api = api
// Per-hub snapshot directory: cold starts render the last known list
// instantly, then SSE/REST reconcile.
let snapshotDirectory = SnapshotLocations.directory(forHub: hubUrl)
let sessionStore = SessionListStore(api: api, snapshotDirectory: snapshotDirectory)
let machineStore = MachineStore(api: api, snapshotDirectory: snapshotDirectory)
self.sessionStore = sessionStore
self.machineStore = machineStore
self.lastSeenStore = LastSeenStore(snapshotDirectory: snapshotDirectory)
self.windows = MessageWindowControllers(
provider: api,
snapshots: WindowSnapshotStore(
directory: snapshotDirectory.appendingPathComponent("windows", isDirectory: true)
),
historyRetentionLimit: MessageWindowConstants.olderLoadWindowSize
)
let scratchlist = ScratchlistStore(api: api)
self.scratchlist = scratchlist
// `scratchlistUpdatedAt` on a session patch (either SSE pipe — both
// route through this store) is a bare refetch trigger for that
// session's scratchlist (A-M4b).
sessionStore.onScratchlistInvalidation = { sessionId in
scratchlist.handleInvalidation(sessionId: sessionId)
}
self.visibility = VisibilityReporter(setVisibility: { subscriptionId, visibility in
try await api.setVisibility(subscriptionId: subscriptionId, visibility: visibility)
})
self.router = SyncEventRouter(sessions: sessionStore, machines: machineStore)
}
// MARK: - Per-chat sessions (M2f)
/// Builds the per-session wiring for an opened chat: window controller
/// access, the session-scope SSE pipe, and event routing into the shared
/// stores. The caller (ChatModel) drives `start()`/`stop()` with the
/// screen's lifetime; this hub session only forwards scene-phase
/// transitions and remembers the SSE resume cursor across reopens.
func makeChatSession(sessionId: String) -> ChatSession {
ChatSession(
sessionId: sessionId,
baseURL: baseURL,
authManager: authManager,
windows: windows,
sessionStore: sessionStore,
machineStore: machineStore,
initialCursor: chatCursors[sessionId],
registerActive: { [weak self] chat in
self?.activeChat = chat
self?.openChatSessionId = chat.sessionId
},
unregisterActive: { [weak self] chat in
// Guarded by identity: a superseding chat may register before
// the replaced screen's teardown lands (SwiftUI ordering).
guard let self, self.activeChat === chat else { return }
self.activeChat = nil
self.openChatSessionId = nil
},
saveCursor: { [weak self] cursor in
if let cursor {
self?.chatCursors[sessionId] = cursor
}
},
onHandshake: { [weak self] subscriptionId in
self?.visibility.onHandshake(
key: "session:\(sessionId)",
subscriptionId: subscriptionId
)
}
)
}
/// Builds the interaction engine for an opened chat (A-M3ab): composer
/// sends, queued-bar operations, permission decisions, and the config
/// sheet — all against this hub's client, stores, and window registry.
/// Drafts persist per hub + session in `UserDefaults`.
func makeChatInteractor(sessionId: String) -> ChatInteractor {
let interactor = ChatInteractor(
sessionId: sessionId,
api: api,
sessionStore: sessionStore,
windows: windows,
drafts: UserDefaultsChatDrafts(scope: hubUrl)
)
// Scratchlist seams (A-M4b): toolbar badge count + park/insert.
interactor.scratchlist = scratchlist
return interactor
}
// MARK: - Lifecycle (driven by AppModel from scenePhase)
/// First call starts the global SSE subscription; later calls resume a
/// suspended one (which distrusts sockets silent for 45 s or more).
func enterForeground() {
guard !isShutDown, !reportedAuthFailure else { return }
if let sse {
Task { await sse.resume() }
} else {
startGlobalSSE()
}
activeChat?.enterForeground()
visibility.setForeground(true)
}
/// Parks the SSE retry loop; a live connection is left to the OS. Also
/// forces the debounced store snapshots to disk — background is the last
/// reliable moment before a possible process kill.
func enterBackground() {
if let sse {
Task { await sse.suspend() }
}
activeChat?.enterBackground()
visibility.setForeground(false)
let sessionStore = sessionStore
let machineStore = machineStore
let lastSeenStore = lastSeenStore
Task {
await sessionStore.flushPersistence()
await machineStore.flushPersistence()
await lastSeenStore.flushPersistence()
}
}
/// Tears everything down. The session is unusable afterwards.
func shutdown() {
isShutDown = true
onTerminalAuthFailure = nil
// Hub switch can outrun the chat view's disappear; stop is idempotent.
activeChat?.stop()
activeChat = nil
consumeTask?.cancel()
consumeTask = nil
if let sse {
self.sse = nil
Task { await sse.stop() }
}
connectionState = .idle
}
// MARK: - Global SSE
private func startGlobalSSE() {
let auth = authManager
let configuration = SSEClientConfiguration(
baseUrl: baseURL,
tokenProvider: { [weak self] in
do {
return try await auth.validToken()
} catch AuthError.reauthenticationRequired {
// Terminal: only re-pairing recovers. Surface once on the
// main actor; returning nil parks the SSE loop in backoff
// until AppModel shuts this session down.
let session = self // weak capture, may already be gone
Task { @MainActor in
session?.handleTerminalAuthFailure()
}
return nil
} catch {
// Transient (offline, hub restarting): the SSE loop backs
// off and asks again.
return nil
}
},
scope: .global
)
let client = SSEClient(configuration: configuration, pathObserver: NWPathObserver())
sse = client
consumeTask = Task { [weak self] in
let stream = await client.start()
for await event in stream {
guard let self, !Task.isCancelled else { return }
self.handle(event)
}
}
}
private func handle(_ event: SSEClientEvent) {
switch event {
case .stateChanged(let state):
connectionState = state
case .handshake(let resume, let subscriptionId):
lastResumeVerdict = resume
self.subscriptionId = subscriptionId
visibility.onHandshake(key: "global", subscriptionId: subscriptionId)
// `.ok` = the replay that follows covers every missed event, so
// the REST resync is skipped; `.gap` triggers the full refetch
// (session list + cached details + machines).
router.handleHandshake(resume: resume)
case .event(let syncEvent):
router.route(syncEvent, scope: .global)
}
}
private func handleTerminalAuthFailure() {
guard !reportedAuthFailure, !isShutDown else { return }
reportedAuthFailure = true
let callback = onTerminalAuthFailure
shutdown()
callback?()
}
}