- Introduced a new system for defining slash commands using templates, allowing for easier command creation and management. - Added multiple slash command templates, including for functions, queries, and admonitions, with specific context handling. - Enhanced existing Lua command definitions to support new template-based commands and improved context filtering. - Updated the `template.fromPage` function to handle raw template text, enabling more flexible command definitions.
191 lines
4.9 KiB
Markdown
191 lines
4.9 KiB
Markdown
#meta
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Editor support for Lua, implemented in Lua. Of course.
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# Code complete support
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```space-lua
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-- priority: 10
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local LUA_KEYWORDS = {"do", "if", "then", "for", "else", "end", "function", "local", "return"}
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-- Are we in a comment?
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local function inComment(line)
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return string.find(line, "%-%-")
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end
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-- Are we in a string?
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local function inString(line)
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local singleQuotes = 0
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local doubleQuotes = 0
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local brackets = 0
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for i = 1, string.len(line) do
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local c = line[i]
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if c == "'" then
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singleQuotes = singleQuotes + 1
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elseif c == '"' then
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doubleQuotes = doubleQuotes + 1
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elseif c == "[" and line[i+1] == "[" and line:sub(i-5, i) != "query[" then
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brackets = brackets + 1
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elseif c == "]" and line[i-1] == "]" then
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brackets = brackets - 1
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end
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end
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return singleQuotes % 2 == 1 or doubleQuotes % 2 == 1 or brackets > 0
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end
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-- API code completion for Lua
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-- Completes something.somethingelse APIs
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event.listen {
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name = "editor:complete",
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run = function(e)
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local parents = e.data.parentNodes
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local foundSpaceLua = false
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for _, parent in ipairs(parents) do
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if string.startsWith(parent, "FencedCode:space-lua") or parent == "LuaDirective" then
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foundSpaceLua = true
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end
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end
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if not foundSpaceLua then
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return
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end
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local linePrefix = e.data.linePrefix
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if inComment(linePrefix) or inString(linePrefix) then
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return
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end
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local pos = e.data.pos
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local propaccessPrefix = string.matchRegex(linePrefix, "([a-zA-Z_0-9]+\\.)*([a-zA-Z_0-9]*)$")
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if not propaccessPrefix or not propaccessPrefix[1] then
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-- No propaccess prefix, so we can't complete
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return
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end
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-- Split propaccess and traverse
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local propParts = string.split(propaccessPrefix[1], ".")
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local currentValue = _CTX._GLOBAL
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local failed = false
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for i = 1, #propParts-1 do
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local prop = propParts[i]
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if currentValue then
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currentValue = currentValue[prop]
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else
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failed = true
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end
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end
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if failed then
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return
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end
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local lastProp = propParts[#propParts]
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if table.includes(LUA_KEYWORDS, lastProp) then
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return
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end
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local options = {}
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if not currentValue then
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return
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end
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for key, val in pairs(currentValue) do
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if string.startsWith(key, lastProp) and val then
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if val.call then
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-- We got a function
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if val.body then
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-- Function defined in Lua
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table.insert(options, {
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label = key .. "(" .. table.concat(val.body.parameters, ", ") ..")",
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apply = key,
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detail = "Lua function"
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})
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else
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-- Builtin
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table.insert(options, {
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label = key .. "()",
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apply = key,
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detail = "Lua built-in"
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})
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end
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else
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-- Table
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table.insert(options, {
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label = key,
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detail = "Lua table"
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})
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end
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end
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end
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if #options > 0 then
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return {
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from = pos - string.len(lastProp),
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options = options
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}
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end
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end
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}
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```
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# Navigation
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Ctrl/Cmd-click navigation to Lua function definition.
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```space-lua
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-- priority: 10
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local function inLuaContext(parentNodes)
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for _, node in ipairs(parentNodes) do
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if node == "LuaDirective"
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or node:startsWith("FencedCode:space-lua") then
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return true
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end
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end
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return false
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end
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event.listen {
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name = "page:click",
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run = function(e)
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if not e.data.metaKey or e.data.ctrlKey then
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return
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end
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if not inLuaContext(e.data.parentNodes) then
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return
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end
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local pos = e.data.pos
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local text = editor.getText()
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-- Find start pos
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local startPos = pos
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while string.match(text[startPos], "[a-zA-Z0-9._]") do
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startPos = startPos - 1
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if startPos <= 0 then
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return
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end
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end
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-- Find end pos
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local endPos = pos
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while string.match(text[endPos], "[a-zA-Z0-9_]") do
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endPos = endPos + 1
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if startPos >= #text then
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return
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end
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end
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local callText = text:sub(startPos+1, endPos-1)
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print("Potential call text", callText, #callText)
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local propParts = callText:split(".")
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local currentValue = _CTX._GLOBAL
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for i = 1, #propParts do
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local prop = propParts[i]
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if currentValue then
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currentValue = currentValue[prop]
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else
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return
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end
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end
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-- Check if this is a Lua-defined API
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if currentValue and currentValue.body and currentValue.body.ctx then
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local ctx = currentValue.body.ctx
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-- Parse out the position in the doc
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local refBits = ctx.ref:split("@")
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-- Navigate there
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editor.navigate({
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kind="page",
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page=refBits[1],
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-- Has to be offset a bit
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pos=tonumber(refBits[2]) + ctx.from + #"```space-lua\n"
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})
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end
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end
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}
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```
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