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https://github.com/wu736139669/OzgGameRPG.git
synced 2026-08-05 06:24:38 +00:00
update to 2dx 2.2.6
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@@ -22,15 +22,15 @@ bool AppDelegate::applicationDidFinishLaunching() {
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pDirector->setOpenGLView(pEGLView);
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
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CCEGLView::sharedOpenGLView()->setDesignResolutionSize(960, 640, kResolutionShowAll);
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// turn on display FPS
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pDirector->setDisplayStats(false);
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// set FPS. the default value is 1.0/60 if you don't call this
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pDirector->setAnimationInterval(1.0 / 60);
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//将数据库复制到可写目录
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//将数据库复制到可写目录
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string dbSrc = CCFileUtils::sharedFileUtils()->fullPathForFilename(GAME_SYS_DB);
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string dbDes = CCFileUtils::sharedFileUtils()->getWritablePath();
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dbDes.append(GAME_SYS_DB);
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@@ -54,7 +54,7 @@ bool AppDelegate::applicationDidFinishLaunching() {
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//初始化背景音乐和效果音的默认大小值
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SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(CCUserDefault::sharedUserDefault()->getFloatForKey(GAME_BG_AUDIO_VOLUME, 1.0));
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SimpleAudioEngine::sharedEngine()->setEffectsVolume(CCUserDefault::sharedUserDefault()->getFloatForKey(GAME_EFFECT_AUDIO_VOLUME, 1.0));
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// create a scene. it's an autorelease object
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CCScene *pScene = RPGStartSceneLayer::scene();
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@@ -69,7 +69,7 @@ void AppDelegate::applicationDidEnterBackground() {
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CCDirector::sharedDirector()->stopAnimation();
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// if you use SimpleAudioEngine, it must be pause
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// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
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}
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// this function will be called when the app is active again
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@@ -77,5 +77,5 @@ void AppDelegate::applicationWillEnterForeground() {
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CCDirector::sharedDirector()->startAnimation();
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// if you use SimpleAudioEngine, it must resume here
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// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
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}
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