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aetherbound-guild/AGENTS.md

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# Aetherbound Guild Agent Contract
This file narrows the portfolio rules for this repository.
## Current Stage
The repository is design-only. Agents may research, specify, diagram, simulate,
review, and build non-runtime HTML design prototypes. They may not create game
runtime code, engine projects, production packages, store records, or bulk final
art/audio without a later owner-approved Goal.
## Originality Boundary
- Authorized private reference material may be inspected only to identify
systems, player decisions, content categories, pacing patterns, and production
scope.
- Do not copy reference names, prose, formulas, layouts, progression trees,
source code, art, music, sound effects, or other expressive assets.
- Do not place third-party commercial assets in this repository.
- Every product-facing design must be independently authored and traceable to
this game's approved product contract.
## Design Completion Gate
Formal development remains frozen until all of these are complete, mutually
consistent, independently reviewed, and owner-approved:
1. Product and player-experience contract.
2. Core loop, battle, profession, skill, progression, economy, failure, save,
difficulty, and postgame specifications.
3. Complete generated-recruit rules; 12 base, 24 advanced, and 6 hidden
professions; 36 mechanical traits; 320 equipment items; 60 artifacts;
100 ordinary/elite enemies; 16 bosses; and 8 regions, with no filler rows.
Recruits are not fixed story protagonists and do not require relationship,
affinity, romance, personal-arc, or individual voice-content systems.
4. Complete screen/state map, onboarding, accessibility, localization, input,
error, empty, confirmation, settings, and endgame states.
5. Art direction, asset inventory, animation matrix, VFX language, music plan,
and SFX event catalog.
6. Landscape HTML design gallery showing every player-facing page and key state.
7. Economy/build simulations and a decision-density audit.
8. Interactive design prototype and owner review.
Human visual, comprehension, fun, listening, device, packaging, store, and
release acceptance remain separate gates.